Comments 289

Re: Poll: Box Art Brawl #7 - Star Fox

TJWorks

To be fair, the american version's boxart is justified since Fox does all the work, while his teammates are too busy being chased down to do anything useful. He deserves all the credit.

Re: Playtonic Devs Recall The Trials And Errors Of Making Yooka-Laylee

TJWorks

@Tao You've pretty much summed up my experiece with Yooka-Laylee. I only went through World 1 and a bit of World 2 before I was bored with it. The barren levels were the worst part for me. They should've made the levels smaller and compact so every area in a level felt 'connected' with each other, and not spaced so far apart that makes it a slog to jog everywhere.

Tiny characters fighting tiny enemies in large spaces wasn't very exciting either. You could literally walk past the enemies with no problem.

I think the sound design wasn't very engaging either. As minor as it sounds, picking up the collectibles didn't felt satisfying as it should in other games. And since the game is based AROUND collectibles, I wasn't interested.

I really hope Playtonic did learn from developing this game. It's only their first game, and seeing them downsizing their scope to 2.5D levels for the sequel gives me some hope.

Re: The Next Crash Team Racing Update For Switch Will Improve Load Times

TJWorks

While the adjustment to global cooldown on the super weapons is a good start, the whole weapon spectrum needs balancing. Missiles are horribly inconsistent in reliability, and 1st place runners should not be able to get Aku/Uka masksin a race. Let them use beakers, TNTs and the occassional bubble shield to cover their backsides, not the strongest item in the game. How did Beenox developers not think about this during game testing?

Re: Switch Version Of Crash Team Racing Receives Early Patch To Improve Online Multiplayer

TJWorks

@vio I imagine, since Nintendo's own development studios create Mario Kart, they have a much better understanding of the Switch hardware in how to optimise their art assets and game engine to achieve the best visuals.

CTR is a multi-platform release, so they're using up more time and resources to get the game out on more consoles, at the risk of sacrificing overall quality. Plus, the Switch is an underpowered console compared to PS4 and XBOne, which sacrifices more time and visual quality in getting it run consistently well.

Re: Video: Nintendo's E3 Direct Went From Pedestrian To Perfection

TJWorks

It wasn't much of a competition. There was barely anything interesting in the other conferences outside of a couple exceptions (Borderlands 3, FF7 Remake). I was afraid Nintendo was going to be lackluster too, but they completely knocked it out of the park.

It probably helped them alot that they're focusing purely on Switch software now that the 3DS has gracefully stepped down.