Comments 193

Re: Zelda 64 Recompiled: Majora's Mask Gets An Exciting New Update (Version 1.1.0)

SuperBro64

As an alternative to this, the developers of the Ocarina of Time PC port, Ship of Harkinian, just released the initial version for their PC port for Majora's Mask. It's called "2 Ship 2 Harkinian", after a certain infamous movie sequel name.

https://github.com/HarbourMasters/2ship2harkinian

The differences between the two is that the recompiled port is more about getting straight into playing with minimal fuss, while the Harkinian port has a lot of optional enhancements to tinker with.

Re: Switch "Joy-Con Drift" Class Action Lawsuit Dismissed After Five Years

SuperBro64

Rather annoying that nothing seemed to come out of it. Drifting happened with my Joy-Cons a few times. Just because it hasn't happened to some people doesn't mean the problem didn't exist for others.

And then when the company gives out statements saying things like "we aim to improve" in response to the controversy, it makes it more frustrating. Why not actually improve instead of "aiming" to?

Re: Poll: Box Art Brawl - Paper Mario: Sticker Star (3DS)

SuperBro64

I like the yellow background in the NA cover more than the blue background in the EU cover.

I remember the first time I played Sticker Star, having loved the first three games in the series. But I quickly dropped it because of the lack of a proper experience points system. Without it, the battles just didn't feel worth it if all I was getting as a reward was coins to buy more temporary sticker attacks, rather than getting a permanent upgrade to my stats.

It's for this same lack of experience points that I never played Color Splash or Origami King, despite the good things I've seen and heard about them in other aspects like the graphics and dialogue. So I'm very excited for a return to experience in the upcoming Thousand-Year Door remake.

Re: Super Mario Run Celebrates Princess Peach: Showtime! With New Crossover Event

SuperBro64

This is a cool update. Super Mario Run is underrated in my opinion. The fact that it's only a one-time purchase is very nice, as are the lack of ads. And I think the actual levels are well-designed and really fit the concept of Mario levels where you're always running. Doing all of the acrobatic maneuvers that you can't do in the mainline games makes me feel like a speedrunner.

Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider

SuperBro64

Another Mario game I think it is underrated is the Japanese Super Mario Bros. 2, AKA The Lost Levels in the US. Yes, is it incredibly difficult, but I think its a fun kind of difficult, with entertainingly devious traps like the backwards Warp Zones. And I'd say it's still manageable once you get good enough, compared to some soul-crushing hacks out there like Kaizo Mario World.

Re: Feature: Is Any Mario Game Genuinely 'Underrated'? - 10 Super Mario Games To Reconsider

SuperBro64

Super Mario Sunshine is my choice for an underrated Mario game. It was the first Mario game I ever played, and I loved it. And I recently replayed it and I thought it was just as good as I remembered it.

I think it is the most "alive" of all the mainline Mario games, having a wealth of NPCs to talk to with great dialogue, contained in a cohesive world where all the levels feel very much like real locations, rather than the abstract series of platforms in other Mario games.

Also, while I understand people's complaints over being unable to do the level missions in any order like in Mario 64 (and I'd agree that being forced to do the first seven missions of each level to finish the game is rather limiting compared to just having to collect a certain number of Shine Sprites), I will heavily defend the episodic level structure.

It allowed the levels to have an evolving narrative as you progressed through them, from Gelato Beach looking towards the Watermelon Festival and Pianta Village preparing for the Fluff Festival. And because the same characters appear in each level across each episode (you can tell they are the same because NPCs have distinctive designs, unlike in Mario Odyssey), you can see their unfolding reactions to everything happening.

Re: Nintendo Sets Its Sights On Switch Emulator Yuzu In New Lawsuit

SuperBro64

Switch emulation has allowed me to play mods of games I already own without having to risk hacking my Switch. In fact, I recently played a custom track pack mod for Mario Kart 8 Deluxe.

That is something I think emulation is great for, being able to elevate your enjoyment and appreciation of games you've played before by giving you the means to play them in new ways.

Re: Review: Blast Corps - An Absurd, Exhilarating, Explosive Gem From Rare's N64 Days

SuperBro64

I love the names of the ranks you earn in this game as you get more and more medals, as they get more and more maniacal-sounding to prove just how much destruction you've caused:

0 - Rookie Wrecker
1 - Trained Crushed
2 - Experienced Ravager
3 - Decorated Damager
4 - Professional Razer
5 - Expert Destroyer
6 - Gifted Ruiner
7 - Accomplished Conqueror
8 - Master Despoiler
9 - Demolition Fanatic
10 - Grand Eradicator
11 - Heavy Duty Waster
12 - Total Pulverizer
13 - Champion Ransacker
14 - Mechanical Maestro
15 - Chief Obliterator
16 - Commanding Desolator
17 - Supreme Devastator
18 - Ultimate Annihilator
19 - Leveling Legend
20 - Destructive Psychopath
21 - Mindless Desecrator
22 - Hysterical Claustrophobe
23 - Uncontrollable Madman
24 - World Class Megalomaniac
25 - Captain of Carnage
26 - Single Minded Chaosmonger
27 - Grand High Slaughtermaster
28 - Lunatic Lord of Havoc
29 - Armageddon Adept

And then the cherry on top is the very final rank, only attainable after completing literally every single objective in the entire game:

30 - You can stop now.

Re: Round Up: The Reviews Are In For Mario vs. Donkey Kong

SuperBro64

I really loved Donkey Kong '94. But I prefer this game getting a remake. I think the original Mario vs. Donkey Kong is really interesting because it doesn't feature Pauline as part of the equation that is Mario and Donkey Kong's rivalry, unlike the games before and after it.

Just a nice, simple story of Donkey Kong stealing and Mario taking back the thing that really matters: company profits lol.

Re: Switch Online Racer F-Zero 99 Receives Another Update (Version 1.2.1), Here's What's Included

SuperBro64

Game is fun, but still quite upset that all of the special modes in F-Zero 99 are not all available at the same time, like in Tetris 99. That just feels so needlessly pointless. You can't even choose which League you want whenever the Grand Prix mode shows up.

The recently added private lobbies actually let you select any mode you want on your own... So of course, doing so won't count towards unlocking any of the challenges!

Re: Zelda: Tears Of The Kingdom Nominated For Another 'Game Of The Year' Award

SuperBro64

@Zyph I really like your idea of crowning multiple games as Game of the Year. Obviously, everyone has different favorite games so it would be rather odd to say, "Every game this year is great!" But so many quality games get released these days that giving the award to just one feels rather limiting. I think giving the award to at least three games would be more ideal. Just my thought on it.

Re: Dad Hacks Donkey Kong So His Daughter Can Play As Pauline

SuperBro64

I know I'm a decade late to this article and no one is going to see this, but why are so many people upset about this? It seems completely harmless to me, honestly. His daughter wanted to play as a girl, so he just hacked the game to swap Mario and Pauline's places. How is doing something simple like that going to make his daughter misbehaved and spoiled? I guess she is 10 years older now, so I'm asking in a more general sense. Sometimes, I think gamers really need to chill out a bit.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

SuperBro64

@sanderev I did forget about Link's Awakening being on the Game & Watch, so that's true (although it wasn't the DX version, it was the original). And you are right, the Switch remake does exist, too.

But still... Even with various news sites reporting on this project, I feel like the number of people who actually knew about this was probably quite small in comparison to those who don't read much or any gaming news and have purchased Nintendo's products (which includes myself, I've bought and played both the Zelda Game & Watch and the Switch remake). Just my take on it.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

SuperBro64

I can understand Nintendo wanting to protect their intellectual property, especially for newer games, and I know that Link's Awakening DX is available on Nintendo Switch Online...

But Link's Awakening DX is 25 years old now. Nintendo really couldn't have been losing money on this, right?

Also, people always bring up the argument that these developers should use their skills to make their own games instead, but having developed video games for college projects before, I want to say that creating a brand new idea for a game is not easy. Moreover, sometimes a project like this is more interesting when it's based on an existing property you like rather than something unknown. (I still have big admiration for the people who can come up with new ideas, though.)

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

SuperBro64

A remake would be cool, as I think there are things about the game that could be improved (the randomness of the fishing minigame is not fun at all), but as of right now, the PC port of the game, Ship of Harkinian, already has a lot of great updates and enhancements to the game. And they are optional, so you can play the game how it originally was if you desire. It is hard to go back to the original after playing it.

If there is any game in the series that I want a remake for, it would be the Oracle games, in the same style as the Link's Awakening remake. I love those two titles, and they really deserve it, in my opinion. As much as I love the games everyone talks about (Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess, etc.), they've all already received remakes, so I'd prefer the games that haven't been remade to get some attention.

Re: Switch Online Exclusive F-Zero 99 Adds Queen League & Five Additional Tracks

SuperBro64

F-Zero 99 is really fun, some of the most I've had with any of the "99" games, but it is seriously irritating that you can't do the special modes (Team Battle, Pro Tracks, Mini Prix, Grand Prix) at any time like in Tetris 99 or Pac-Man 99. That especially makes it so much more frustrating when I lose a Mini Prix or Grand Prix, because those usually last for only a few minutes so you are pretty much guaranteed to not be able to immediately try them again after doing them once. And now not only that, but with the addition of the Queen League Grand Prix you can't choose which League you want to do, either. Seriously, why did they have to do it like this?

Re: Feature: The Top 15 Legend Of Zelda Dungeons Of All Time, Ranked

SuperBro64

For actual mainline game dungeons, in no particular order I love:

  • Level 4, First Quest (The Legend of Zelda)
  • Palace of Darkness (A Link to the Past)
  • Color Dungeon (Link's Awakening)
  • Skull Dungeon (Oracle of Ages)
  • Sword & Shield Maze (Oracle of Seasons)
  • Water Temple (Ocarina of Time)
  • Stone Tower Temple (Majora's Mask)
  • Forsaken Fortress (The Wind Waker)
  • Hyrule Castle (Four Swords Adventures)
  • Lakebed Temple (Twilight Princess)
  • Palace of Winds (The Minish Cap)
  • Temple of the Ocean King (Phantom Hourglass)
  • Divine Beast Vah Naboris (Breath of the Wild)

Re: Feature: The Top 15 Legend Of Zelda Dungeons Of All Time, Ranked

SuperBro64

Although it's not from a mainline title, I love the singular dungeon from the fan game "The Missing Link", the one that acts as a small interquel between Ocarina of Time and Majora's Mask.

The dungeon is called Hollow Root Keep, and despite it being the only dungeon in the game, I genuinely think it ranks among the best dungeons in the series.

The dungeon has a great melancholy atmosphere to match the rest of the game, with suitably haunting, memorable music. What's more, I think it's actually really well-designed. It has red-blue switch puzzles like from some of the mainline games, and I've always liked those kinds of puzzles. It requires good use of Bombchus, which are your only explosive item (a cool idea in its own right as in OoT and MM you have almost no need to ever use Bombchus over regular bombs). The mid-boss is a cool souped-up version of the splitting Floormaster from OoT and MM (where instead of splitting up once, you have to make a giant one split up twice).

Best of all is the dungeon item, a totally original item called the Magic Hourglass, which lets you rewind back in time Link's most recent movements, including through solid surfaces. It's used very cleverly throughout the dungeon, including a puzzle that actually stumped me for some time, and it gives the game a kind of time-traveling mechanic to match OoT and MM. Plus, it's used against the dungeon boss amazingly. Speaking of which, the boss is genuinely challenging too!

I could go continue rambling on, but in a nutshell I think Hollow Root Keep as fanmade dungeon stands among Nintendo's best.