This review originally went live in 2013, and we're updating and republishing it to celebrate the game's arrival in Switch's N64 library via the Nintendo Switch Online Expansion Pack.
Long before the massive mainstream appeal of video games that exists today, successful developers were surprisingly free from the shackles of big business. AAA games weren't bound by 'sequelitis' — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is quite possibly the best example of that era. Developed by Rare for Nintendo 64 in 1997, it was unlike anything that came before it, offering a novel action-puzzle experience that was incredibly good fun and extremely stressful at the same time.
The goal in Blast Corps seems simple enough: A mobile nuclear missile carrier has gone into auto-pilot after it begins leaking radioactive material. The clever bods that built it thought it'd be a swell idea to install a nifty little system that takes over and sets the carrier on a direct course to a safe and remote detonation site, should such a dangerous malfunction occur. This would be a sensible idea were it not for the fact that millions of acres of heavily populated land exist between the carrier and its final destination. To make matters worse, even the smallest of jolts could detonate the cargo and cause a catastrophic event. From the get-go, Blast Corps likes to throw bundles of danger your way.
What’s the solution to this potentially devastating problem? Call in a cutting-edge demolition team known as the Blast Corps to annihilate every single building and obstacle that stands in the carrier's way. Using everything from your everyday bulldozer to wacky robots and explosives, it's up to you to clear the path and keep everyone safe until the next Ragnarok event comes along.
Only Rare could come up with a plot so brilliantly absurd that it actually makes the game utterly enthralling. In order to prevent a nuke from destroying a sizeable (yet still relatively small) area of land, you seemingly have to destroy more, if not everything. You are given free licence to destroy as much as you deem necessary without ever needing to feel guilty about it. This means that the elderly couple living out their retirement plan in quiet suburbia can't complain when you brutally demolish their cherished home just because it happened to be kinda near the nuke carrier. You're working hard to prevent a nuclear holocaust after all; you're a hero no matter how many innocent lives you ruin through your wanton destruction.
Nevertheless, as much as the above may make Blast Corps sound like nothing more than a carefree, demolition-packed joyride, the game is, in fact, very serious at times. That nuclear carrier isn't waiting around for anyone and — surprisingly — knocking down buildings and blowing things up isn't as easy as it seems. That's because the Blast Corps company, the so-called leader in the field of demolition, uses a wide array of vehicles that look really cool, but are also rather impractical.
Sure, there's the trusty bulldozer that mows down most small- to medium-sized structures with ease, but it's clear that questionable design choices were made when it came to some of the other vehicles. For example, the Thunderfist and Cyclone Suit, two of the three robots available, must perform crazy acrobatics in order to obliterate buildings; it'd simply make too much sense if the blasted things could just walk up and pummel them with their giant robotic hands.
Of course, there's a very obvious reason for the vehicles being the way that they are and that's because if they weren't, Blast Corps would be incredibly dull. What makes it so entertaining is that you have to master these vehicles to speedily and efficiently clear a path. From a game design perspective, Rare outdid itself. Each vehicle has its own style, and when you learn how to use each one best, it's remarkable what you can achieve. Some of these mechanical beasts are harder to tame than others, however; the more difficult ones are typically reserved for towards the end of the game, creating a nice sense of progression along the way.
Regardless of how the vehicles handle, the landscapes that you have to shape are what present the true challenge. Certain surfaces slow you down, thus preventing you from gaining the momentum you need to go through a building; some objects can only be destroyed by timed explosives, while rivers and gaps present an entirely different challenge altogether. Suddenly all that free time you thought you had to wreak havoc on your new suburban sandbox starts to become a desperate race against the clock. It's both terrifying and exhilarating at the same time.
While the ultimate goal of each mission is to clear the way, Rare did a good job of keeping things fresh throughout. As you progress, you find yourself having to switch between vehicles mid-mission, as well as having to occasionally think outside of the box. There are a lot of puzzle elements at the heart of Blast Corps, which only add to its surprising amount of depth. In addition to using the main vehicles correctly, you must line up cargo trains and boats to create temporary bridges and use cranes to shift vehicles and explosives around. As a result, it's a game of trial and error. Although an arrow and radar show you where you need to be going — and what you need to destroy — it never spoon-feeds you the solution. It can feel a little frustrating at times, but the difficulty level certainly makes a nice change of pace from some of today's titles.
The game features a number of diversions to help extend your playtime. You're also tasked with finding radiation dispersal units (RDUs), which are essentially lights that turn on when you drive over them, as well as communication relays which unlock new training levels and side missions. You see, for as urgent as the main mission may be, it doesn't stop the Blast Corps team from having a bit of fun. There are time trial challenges where you have to complete X number of laps or destroy so many objects within a certain time. Many of these are superbly designed, providing a particular pattern or path you need to work out to achieve the best time possible. It adds another dimension to the game, in which the main focus is different, yet still very entertaining.
In terms of visuals, Blast Corps is a little rough around the edges, most probably because it was a fairly early N64 game — it was Rare's second game on the system after Killer Instinct Gold) — but it's still charming nonetheless. The frame rate is rock solid, even when you're causing all kinds of carnage, and the explosion effects do a grand job of adding to the experience. Much like Pilotwings 64, the colour palette is vibrant and you never have to worry about fog or slowdown.
What makes things a bit difficult, however, is the camera system. Adopting a third-person view similar to real-time strategy games, you'd think that Blast Corps would always provide a good view of the level. However, things can seem a little zoomed in at times and you're often forced to manually change the camera throughout. This can feel unwieldy, but more often than not you can get an ideal viewpoint with some adjustment.
Blast Corps is by no means the longest game in the world, but it’s incredibly challenging. Many stages will likely take you a good few tries, and there is a wealth of collectibles hidden within each. The game’s short mission structure means this a great pick-up-and-play title, and one which you’ll find yourself frequently wanting to come back to.
Conclusion
Blast Corps is a game that probably would have never stood a chance in today's world of shooters and plot-led borefests, so it brings us a great deal of comfort knowing that such a project got the high-quality Rare treatment back in the day. This is a game that is still immensely fun to play all these years later; the concept is simple and novel, it’s highly playable, has great lasting value, and can easily be enjoyed in short bursts. The mixture of puzzle-based and time-limited gameplay provides a unique challenge that even the most veteran gamers will find incredibly testing at times. The end result is absolutely smashing; if you're an N64 enthusiast, there's no excuse for not having this brilliant game in your collection.
Comments 50
I still own all my N64 carts from Rare, and even got them signed again by Rare people as recent as august 2023 at a Retro show.
One of my favorite games of all time (still own an original cart) and honestly it's a N64 masterpiece. Can't wait to dive back into this again on Switch and go for 100% completion again.
Looking forward to digging into this game again. The N64 was truly a unique console that gave us some fun weird experiences. I’m hoping more of these N64 gems will come to Switch online. Sure it’s known for Mario 64, Zelda OoT, Star Fox 64 etc, but I want to see stuff like Body Harvest, Mischief Makers, Space Station Silicon Valley, Hybrid Heaven, Snowboard Kids, and especially Beetle Adventure Racing (which I know is a long shot due to licensing and EA but a man can dream) come to Switch Online. N64 was at its best when it was at its weirdest
Unfortunately missed it back in the day, will definitely give it a try based on all the good things I've heard about it including this review now that it's finally on NSO!
From the GTA developers before they created GTA III.
It's no wonder why Blast Corps is legendary.
Blast Corps is one of the most unique and memorable games I've ever played in my 40 odd years of gaming. If I had to list my 10 most memorable games, it would absolutely make the list.
It's been over 25 years since I played it. Really curious to see how well it holds up.
@Magician Really? I didn't know that.
I had it on the N64. I can remember it being really fun and different, but making me feel a bit sick playing it too long. Now I'm pretty sure the framerate was a bit low for all the action and would give me a headache.
Back in the N64 days developers were creative and didn't focus so much on graphics but gameplay. Now it's pretty much the same game genre over and over. Where did the creativity go?
@OorWullie Scratch that. I confused Blast Corps with Body Harvest. My bad, lol.
@Magician This game was made by a small group of Rare developers who were mostly recent graduates.
I remember the platinum medals being pretty impossible to get, but yeah, great game.
Blast Corps is a throwback to a time, when even big releases didn't dare to try out really new stuff that would be too much of a risk today.
I mean then again, the bandwidth of studios and offerings is way bigger now and that ~10 person team at rare that created Blast Corps might not be comparable to today's AAA teams. Still or maybe exactly because of that it was a great time to be alive.
N64 had some great original puzzle games.
This and Wetrix, a 3d water puzzle game were my favourite.
Bought a physical copy a couple years ago because commenters here spoke so highly of it. I was real confused trying to play it for the 15 minutes I gave it. Definitely need to go back and give it more time
I wish I still had the comics they made for this game
Never tried this one before. I'll have to give it a look.
Great memories of renting this game, the N64 had some real good weekender titles like that. It held up on Rare Replay and I can't wait to play it again. Now we're getting into some good deep cuts. Really hoping they bring over Body Harvest or Beetle Adventure Racing next.
@Coalescence I’m hoping for those as well, but I’m not holding my breath for Beetle Adventure Racing. Being an EA game and requiring the VW Beetle license at that I just don’t see it happening. I really hope I’m wrong though as BAR was one of my favorite N64 games and possibly my absolute favorite racer on the console outside of Mario Kart 64. I’m probably just going to give in at this point and buy a cartridge online. I swore I owned it but can’t find it anywhere. It must have been one of those games I rented so much back in the day that my memory has tricked me into thinking I owned it. I do think Body Harvest has a chance to make it to NSO eventually. I’m pretty sure we got all the “important” games out of the way so I’m hoping we can get more of these lesser talked about hidden gems
@Magician I think you're confusing Blast Corps for Body Harvest
@Darthmoogle ah right the licensing hell. Such a shame because it's one of the coolest little racers. I've managed to keep my cart all these years but I'd love to see it on NSO. The battle mode would be a blast to play online.
I love the names of the ranks you earn in this game as you get more and more medals, as they get more and more maniacal-sounding to prove just how much destruction you've caused:
0 - Rookie Wrecker
1 - Trained Crushed
2 - Experienced Ravager
3 - Decorated Damager
4 - Professional Razer
5 - Expert Destroyer
6 - Gifted Ruiner
7 - Accomplished Conqueror
8 - Master Despoiler
9 - Demolition Fanatic
10 - Grand Eradicator
11 - Heavy Duty Waster
12 - Total Pulverizer
13 - Champion Ransacker
14 - Mechanical Maestro
15 - Chief Obliterator
16 - Commanding Desolator
17 - Supreme Devastator
18 - Ultimate Annihilator
19 - Leveling Legend
20 - Destructive Psychopath
21 - Mindless Desecrator
22 - Hysterical Claustrophobe
23 - Uncontrollable Madman
24 - World Class Megalomaniac
25 - Captain of Carnage
26 - Single Minded Chaosmonger
27 - Grand High Slaughtermaster
28 - Lunatic Lord of Havoc
29 - Armageddon Adept
And then the cherry on top is the very final rank, only attainable after completing literally every single objective in the entire game:
30 - You can stop now.
Who is voting for 7 or below on this game?
Rented it back in the day. Only played a bit. Wasnt very impressed by it.
@Darthmoogle Car licensing is such bs. All but... 5? Of my 50 favorite racing game's are either delisted entirely, or stuck on hardware from over a decade ago. Beetle Adventure Racing, chief among them.
"Blast Corps is a game that probably would have never stood a chance in today's world of shooters and plot-led borefests..."
well put. i dont know if this was part of the "update" or the original review from 2013, but either way, this has been the worst era of gaming ever and it never seems to end. god bless "indies" and nintendo half the time, for at least giving us an alternative. ✌️ blast corps represents a time when i truly didnt know WHAT was in store for games, even in the near future. all i knew was i was fn HERE FOR IT! ☺️
I thought this game was awesome when it came out, I was horrible at the motorcycle with the cannon vehicle. I thought it was a clever mix of pilotwings and good ole' destruction!!! Hope the controls are good on a pro controller because I dont want to find or buy the n64 controllers.
@Poodlestargenerica
so true. BAR was such a great game, and it had nothing to do with the license.
i would actually be beyond happy if there were NO licenses in games, EVER. Brands, car designs, even music. Both for preservation's sake, and also because i find it uncreative and distasteful. ✌️
i feel the same way about films.
@Poodlestargenerica
i rated 7, but alot of my favorite games ever are 7s and 8s. i like to leave a little headroom for the games that really need to be singled out as 9s and 10s. ✌️
I loved this back in the day. I made it all the way to Mars.
@-wc- I think if I give something a 7, that's not a very good grade for me. It usually means it didn't live to its potential, like phantom hourglass or something.
No licenses in films? Surely you don't mean no Jaws, Godfather, or Silence of the Lambs? Or abolishing the Pulp Fiction or American Grafitti Soundtracks?
@Poodlestargenerica
" I think if I give something a 7, that's not a very good grade for me. It usually means it didn't live to its potential, like phantom hourglass or something."
I respect that, but on this scale, 7 means good.
what you are describing, not living up to potential, would be more like a 5 or 6, meaning average or not bad.
but i hear you, 7 sounds like a 70% C minus from a certain perspective (which, if thats where you are coming from, is actually a 5 point scale, A B C D or F, so a C would be more like a 5 on this scale.) remember, its 7 points, not a 70%.
"No licenses in films? Surely you don't mean no Jaws, Godfather, or Silence of the Lambs? Or abolishing the Pulp Fiction or American Grafitti Soundtracks?"
I'll allow those lol. im talking sh and i cant back it up 😂 but i do feel this way often, while watching many films with licensed music.
i truly feel this way with almost all games though. besides tony hawk, gta, and probably a couple others im not thinking of.
@-wc- I do like Phantom hourglass though, I just acknowledge it's not as good as it should have been. A 6 would be... Idk, like an uncharted game, or bioshock? A lot of ps3 era games. Linear, cinematic, enjoyable, but not games I'd call favorites. 5 starts getting into dislike territory for me, or heavily flawed games. I don't think I'd give a game I like lower than a 6. 1-4 is just flavors of bad for me. 0 is "Return of the Joker" and -1 is people who think it's good.
I definitely don't like lazy uses of licensed stuff either, I know what you mean in general, especially when it has a negative effect later because of the terms.
played this a few months back; found it simplistic in its design & ugly. I also found the controls to be bad, but that may have been because of the conversion to Xbox analogue sticks
A remake for this with additional content would be awesome
I rented Blast Corps when it was still fairly new, and I couldn't stand it at all. Weird, unintuitive controls, highly stressful gameplay, and a graphical presentation which could only be described as uninspiring after the heady 3D freedom of stuff like Mario 64 and San Francisco Rush.
Later on when used cartridges were like $10 and I was better at games, I picked it up and challenged myself to 100% it. As a result I, like many, developed a fondness and respect for this game which had a huge amount of creativity and cleverness and it really puts the "action" on action-puzzler. But man, you really need to be thoroughly invested to reach that point, in my opinion. It's unfriendly to pick up and hard to master; it wasn't a looker even back when it was released; it's a game by and for game developers without much of a hook for a normie looking for a fun time.
At its core, this game is a blast.
While I'd like to play this handheld, I don't like subscriptions. NSO + Expansion Pak is not expensive, but it still feels like I would be paying for something I mostly don't need.
AFAIK there are no titles on Game Pass that you can't buy separately. Why can't Switch users have this option?
@Qwiff That's in part because of the way NSO works: you download the apps with all their games and they simply check weekly if you still have the subscription... which also means that unlike most games as a service you'll still be able to play it at least through modding when it gets discontinued.
Personally, I prefer NSO as it's much, much cheaper than Virtual Console, especially if you share a family plan with friends (I pay around €10 a year), but of course it would be great for Nintendo to also have an option to straight up buy these games for those who want it like you!
I bought the game in the 90ies for the N64 and played through it and today with Switch controls, better resolution and better framerate, its even better.
BUT I might still have counted one point away for the camera. Maybe some do like this but looking for RNUs and stuff when you can only look down from a very limited angle can be pretty tedious and frustrating and ends in crawling through empty landscapes ... like a lot. Especially when you search for stuff that you know is hidden somewhere.
@Qwiff it's a fair point. I would love to be just able to buy single games out of NSO'c catalogue.
There's one game on Apple Arcade that I would instantly pay for (Grindstone) and it just sucks that its not possible.
I'll give this one another chance. I found it clunky and frustrating as a kid, but I was an impatient kid. I thought the same thing about Wave Race 64 — but I loved it on NSO.
Playing through Dark Souls in the 2010s changed me. I'm more willing to just sit down and understand a game's mechanics now.
I've been playing video games since the late 80s and Blast Corps is one of my all-time favorite games easily making my personal top 10 list. It was created during an era full of creativity and the result proves gameplay is better than graphics. The soundtrack to this game is a hidden gem as well and I still listen to it at least once every couple of weeks.
Blast Corps isn't too difficult to "beat" but it's a very difficult game to complete. I purchased Blast Corps when it launched in 1997 and it took me a year to get platinum on every level to finally finish 100% of the game and I loved every second. I will actually be purchasing the expansion pass to play this game again.
Also, if anyone from Microsoft is reading this comment: The world needs more games with this level of creativity and it's high time we get a sequel. The power of modern systems and graphics capabilities would make a new Blast Corps game a truly spectacular experience. Gather up your best programmers and tell them it's time to get moving.
I'm glad I'm finally going to get my chance to get into this. I've heard nothing but good things about it for years on end.
I rented this game from Movie Gallery back when I was young. I did not realize at the time, that the person before me had already BEAT the game and most stuff was already gone. I could not figure out what to do (no instruction manual and I wasn't internet savvy back then). All these years later I see what I was missing out on. haha
@PeteW
Wetrix was wonderful! Another one of my alltime top 10 games. Literally stumbled on it because I went to buy a game which wasn't there and didn't want to waste the trip so I looked over what was and settled on Wetrix. It's an amazing game!
@N64-ROX
You're not wrong. I did give it another chance, like I mentioned above, and I'm really liking it now. Already completed the Hard missions and just going through all the stages, cleaning up, exploring, solving puzzles. It's really great. But yeah, between some unavoidable late 90s jank and the simple, brutal, timeless fact that the game just demands a lot of technical skill from you, you have to be very patient and very willing to learn the ropes and figure out how to get the best out of each vehicle, plan routes, figure out strategies, etc. Don't get me wrong, that's what makes it good in the first place, but you also have to be willing to meet the game halfway. Just learning how to properly handle Backlash is a big hurdle — and the time pressure doesn't exactly help. All that being said, I love, love how the levels so effortlessly accomodate both high-pressure timed missions and freefrom, chill exploration and navigational puzzling. It's quite impressive.
Sheesh. I remember reading this review when it was first published. Time sure does fly sometimes...
I miss this style of gaming. Over the top but fun.
This game is so good. It's really screaming for a remaster. Two easy gameplay features:
And then obviously you could take it to the moon if you wanted with graphics upgrades, new boards, more vehicles, characters, abilities, user-generated levels, etc.
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