Ooooh, one of my favourite games, can't wait! The only MH-style game that ever drew me in, including actual MH games, to the point I bought it digitally, then physically on the Vita, then even imported the OST.
PS2's numbers are really impressive if you consider that it was during a time when gaming was less popular than now and, as a purely home console, it was much more likely for 1 to be purchased per household. Switch, on the other hand, shares its purchase scheme with handhelds, multiple units per household, not to mention that consecutive switch models are more likely to be bought by people who already own a Switch since they offer more significant updates (smaller size, which is much more important for a handheld, or more memory/better screen) than consecutive ps2 models (smaller size, negligible for home consoles).
How hard was it to build it around a cheap android tablet with a custom android install skinned to emulate the way it works in the game? This literally costs more than many fully functioning tablets.
@HeadPirate I think you need to differentiate between North America and Europe when speaking of worker protections in 'The West', workers are quite robustly protected in Europe, both by the labour law and the unions. Even they latest layoffs at Ubisoft, which is headquartered in Europe, affected primarily Canadian employees.
Tried it, I like the art design and music a lot, it's fun to play, through buggy, particularly on Switch, it'd seem. Crashes when loading levels a lot, seems to be a memory leak problem since the probability of it happening increases with time. Found a missing texture, too.
If you're having problems with blurriness (eg. the copyright notice at the start of the first level being unbearable), turn off additional effects, mainly Ambient Occlusion, Motion Blur and Anti aliasing, since the Switch port of Quake drops resolution to maintain framerate. Starting with level 3 (with the difficulty selection level being level 1), you might consider dropping Depth of Field and Dynamic Shadows too, since the maps get rather expansive and complicated then. Dynamic Shadows suck in this mod anyway, they are pretty much generated only when firing and the submachine guns cast really weird shadows.
They really need to port the OG Slave Zero to switch.
Why the hell does everyone keep calling Slave Zero a Dreamcast game when it was designed for PC? The DC version was both significantly worse and forced the PC version to be delayed for concurrent release, meaning it what was fresh and impressive wasn't as impressive after the delay and seriously hurt the game's sales.
I've read all the books several times as a kid, even though the iron curtain-era Polish copies I had had missing pages (as in blank pages that they failed to print on), gonna pick this up for sure.
@Yomerodes Actually, FFX is the worst of both worlds, as, except for the Asian versions, you both need the single-use download code to download FFX-2 and the cart inserted to play it later.
@Serpenterror Actually, Kojima is on record saying that he regrets the two games prior to MGS because it is only with MGS that he had enough power and resources to realise his vision to any degree, and they only made later expansions to the canon storyline more difficult.
The MGS games aren't reimaginings of the originals since they explicitly mention events that happened in the MSX games as having happened before.
The NES games were made with no input from him and are non-canon.
@rushiosan Yeah, alas, MGS1 dips to 20 fps when you lower the camera to see more of the area, eg. when against a wall in the starting location, and is also much more blurry than on original hardware, looking particularly bad when the game is using it's faux DoF effect.
@Bizzyb Then it's a pity that neither MGS1 not MGS2 do stable 30 fps, MGS1 dips to 20 fps when you lower the camera to see more of the area, eg. when against a wall in the starting location, while MGS2 often jumps up to 50-60 fps for brief moments.
@Pointy59 It does dip to 20 fps, eg. when you lower the view to see more of the starting location while pressed against a wall. It's also visibly more blurry than our original hardware, to the point that scenes with the faux DoF effect are hard to look at.
@AllieKitsune If that's true, then it's amazing that they managed to get MGS2 to run worse, since on the Vita it was 60 fps indoors (except for some places with windows whenever the scenery outside the window was visible) and 30 fps outdoors.
An impressive port, they managed to make it look significantly worse that BL2.
I understand that Switch is underpowered, but you can't tell me that necessitated the N64-level hand textures. And without the cellshaded lines, the graphics look just wrong.
That's a pity, they were a pretty large part of gaming history: Descent I & II as Parallax Software, Freespace, Red Faction and Saints Row games as Volition... Had a lot of fun with RF: Guerilla me SR 3 & 4 on Switch.
@Miu Not really, since there are situations where it's justified, e.g. when lives are in danger, or when stealing from a tyrannical government, etc., regardless of the fact that piracy =/= theft.
@Savage_Joe Don't forget that, unlike PS2, it didn't offer any backward compatibility, so Saturn owners, as few as there were, couldn't even take their games to the new console and it limited Dreamcast's library to only new titles, which weren't very numerous at the beginning.
@Miu Ah, yes, the typical phallacy of treating everything as a physical object.
It's quite the opposite, you can't treat every pirated game as a loss of sale since there's no guarantee that the person pirating it would've bought it if they couldn't pirate it, and they don't remove anything from circulation by pirating it, unlike with physical objects being stolen.
@Yomerodes Eh, not really, having played it like that, it didn't feel janky at all. The base 30 fps felt perfectly stable and the parts where it switched to 60 fps felt amazingly smooth. Best of both worlds, so to say, if the hardware can't keep up with the higher framerate 100% of the time.
It made for a much better overall experience than a locked 30 fps, Mgs2 was made for 60 fps and hobbling it to a locked 30 fps makes for a dreadful experience.
I was expecting Nintendo fans defending the big N in the comments for scummy stuff they'd crucify other companies for and I wasn't disappointed. Not by that at least.
Good to see many people with common sense call Nintendo out on it, though.
With his generally these filings are worded, they cover several techniques with lots of prior art. That physics one? Games were doing that for ages. Heck, take any GTA game and get in a car or hop on a bike and voila.
Ninny is trying to do some patent trolling and checking how many spurious patents they can obtain. You better believe they're going to scumily sue anyone that can once they obtain any of them.
I still can't believe they're trying to patent the Indiana Jones travel map for games.
@Maxz I wouldn't worry, afterall this site writes about and promotes the most pornographic games in the world, where up to over a thousand characters in a single game are all butt-naked and in your face. Seriously, no idea how the Pokemon games got through the censors. ;3
@Serpenterror @Quantaur But did Nintendo clearly advertise it as such, or did they advertise it in a way that implied that it meant actual quality? Or maybe they didn't advertise it, but instead just let its misleading name do the legwork?
@guardianoftime Because they're Nintendo and even if the fans don't see a dime of those savings, they will eat it up, come up with myriads of explanations and justifications for the big N and tear apart anyone who doesn't agree.
Skyrim, despite being terrible in technical terms, really had something that pulls you in. Let's just say that I played BorW once and didn't even care enough to fight the final boss once I did every other single thing, while I've completed Skyrim on Switch alone around 4 times and now I'm playing through the AE.
I think it's the sheer complexity of the world in the game, the endless inter-faction relations and freedom to do pretty much anything, for better or worse, since the engine can barely handle so many variables and scripts running in the background. The world feels alive, with far-reaching consequences of many actions. You can do anything, be a saint or a d*ck or a khajiit kleptomaniac :3, the world's your oyster.
I think that's what stopped me from fully enjoying BorW, the juxtaposition of the amazing freedom of exploration and the tight and constrictive limits of the singular role of Link. I think it hit me the most during the flower puzzle, just how many things actually limit your freedom in that game. That and with the clear division between npcs and mobs, them not really interacting outside of a few scripted events and the severe compartmentalisation of the entire in-game world, where things done in one place very rarely if at all affect any other places, the world didn't really feel alive.
Gonna try TotK once i can buy a cheaper used copy to see if they fixed that.
Comments 622
Re: Sony's PlayStation Vita Exclusive Freedom Wars Is Getting Remastered For Switch
Ooooh, one of my favourite games, can't wait! The only MH-style game that ever drew me in, including actual MH games, to the point I bought it digitally, then physically on the Vita, then even imported the OST.
Re: According To Hideki Kamiya, Ōkami's Development Team Was 'Weak'
Wow, what a [Skeleton Warrior].
By saying that he's pretty much letting us know clearly that he was the weakest part of that team.
Re: Ys X: Nordics Lands On Switch In The West This October
C'mon Nisa Europe, put the European edition up for preorder already!
Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown
85350 new repositories spawn
"We are inevitable."
Re: Atari Is Reviving The 'Infogrames' Publishing Label
Port of the original Slave Zero confirmed, obviously.
Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts
PS2's numbers are really impressive if you consider that it was during a time when gaming was less popular than now and, as a purely home console, it was much more likely for 1 to be purchased per household. Switch, on the other hand, shares its purchase scheme with handhelds, multiple units per household, not to mention that consecutive switch models are more likely to be bought by people who already own a Switch since they offer more significant updates (smaller size, which is much more important for a handheld, or more memory/better screen) than consecutive ps2 models (smaller size, negligible for home consoles).
Cya
Raziel-chan
Re: You Can Now Buy Your Very Own Sheikah Slate From Zelda: Breath Of The Wild
How hard was it to build it around a cheap android tablet with a custom android install skinned to emulate the way it works in the game? This literally costs more than many fully functioning tablets.
Re: Embracer Group Lays Off 97 Staff, Axes Next Deus Ex Game
@HeadPirate I think you need to differentiate between North America and Europe when speaking of worker protections in 'The West', workers are quite robustly protected in Europe, both by the labour law and the unions. Even they latest layoffs at Ubisoft, which is headquartered in Europe, affected primarily Canadian employees.
Re: Pokémon Scarlet And Violet Version 3.0.1 Is Now Live, Here Are The Full Patch Notes
I was going to ask if there are any performance improvements, but I knew the answer deep in my heart already.
Re: Quake Releases Slave Zero X Prelude 'Episode Enyo' As A Free Add-On
Tried it, I like the art design and music a lot, it's fun to play, through buggy, particularly on Switch, it'd seem. Crashes when loading levels a lot, seems to be a memory leak problem since the probability of it happening increases with time. Found a missing texture, too.
If you're having problems with blurriness (eg. the copyright notice at the start of the first level being unbearable), turn off additional effects, mainly Ambient Occlusion, Motion Blur and Anti aliasing, since the Switch port of Quake drops resolution to maintain framerate. Starting with level 3 (with the difficulty selection level being level 1), you might consider dropping Depth of Field and Dynamic Shadows too, since the maps get rather expansive and complicated then. Dynamic Shadows suck in this mod anyway, they are pretty much generated only when firing and the submachine guns cast really weird shadows.
They really need to port the OG Slave Zero to switch.
Re: Quake Releases Slave Zero X Prelude 'Episode Enyo' As A Free Add-On
Why the hell does everyone keep calling Slave Zero a Dreamcast game when it was designed for PC? The DC version was both significantly worse and forced the PC version to be delayed for concurrent release, meaning it what was fresh and impressive wasn't as impressive after the delay and seriously hurt the game's sales.
Re: Review: Batman: Arkham Trilogy (Switch) - Two Solid Ports, One Technical Disaster
@Dm9982 And yet both Asylum And City run worse on Switch than on the entry level gaming laptop from 2010 I originally played them on
Re: Exclusive: Gorgeous New 'Snufkin: Melody Of Moominvalley' Trailer Confirms Switch Release
I've read all the books several times as a kid, even though the iron curtain-era Polish copies I had had missing pages (as in blank pages that they failed to print on), gonna pick this up for sure.
Re: Talking Point: "This Is Only The Beginning" - What Should Konami Do With Metal Gear Next?
@Adol-Bannings You know wrong, then.
Re: Talking Point: "This Is Only The Beginning" - What Should Konami Do With Metal Gear Next?
I want them to make volume 2 of the MGS collection just to see just how badly they f*ck up MGS4 if they can't even get MGS2 and 3 to run well.
Re: Talking Point: Along With Joy-Con Drift, What Does Nintendo Have To 'Fix' With 'Switch 2'?
@Vyacheslav333 Very lucky.
Re: PSA: Don't Forget The Meaty Downloads Required For Metal Gear Solid's Physical Edition
@Yomerodes Actually, FFX is the worst of both worlds, as, except for the Asian versions, you both need the single-use download code to download FFX-2 and the cart inserted to play it later.
Re: PSA: Don't Forget The Meaty Downloads Required For Metal Gear Solid's Physical Edition
@Serpenterror Actually, Kojima is on record saying that he regrets the two games prior to MGS because it is only with MGS that he had enough power and resources to realise his vision to any degree, and they only made later expansions to the canon storyline more difficult.
The MGS games aren't reimaginings of the originals since they explicitly mention events that happened in the MSX games as having happened before.
The NES games were made with no input from him and are non-canon.
Re: Review: Metal Gear Solid: Master Collection Vol. 1 - An Extensive But Imperfect Compilation Of Classics
@rushiosan Yeah, alas, MGS1 dips to 20 fps when you lower the camera to see more of the area, eg. when against a wall in the starting location, and is also much more blurry than on original hardware, looking particularly bad when the game is using it's faux DoF effect.
Re: Review: Metal Gear Solid: Master Collection Vol. 1 - An Extensive But Imperfect Compilation Of Classics
@Bizzyb Then it's a pity that neither MGS1 not MGS2 do stable 30 fps, MGS1 dips to 20 fps when you lower the camera to see more of the area, eg. when against a wall in the starting location, while MGS2 often jumps up to 50-60 fps for brief moments.
Re: Review: Metal Gear Solid: Master Collection Vol. 1 - An Extensive But Imperfect Compilation Of Classics
@Pointy59 It does dip to 20 fps, eg. when you lower the view to see more of the starting location while pressed against a wall. It's also visibly more blurry than our original hardware, to the point that scenes with the faux DoF effect are hard to look at.
Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1
@whitespy12 MGS2, however, was 60 fps on ps2, so this version is a downgrade.
Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1
@calbeau They are not, only the MSX games and some bonus materials are on the cart.
Seriously, expecting Konami NOT to let you down in 2023?
Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1
@regisk I think you meant MGS2, MGS3 often dipped down to around 20 fps on the PS2, generally stayed around 30.
Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1
@AllieKitsune If that's true, then it's amazing that they managed to get MGS2 to run worse, since on the Vita it was 60 fps indoors (except for some places with windows whenever the scenery outside the window was visible) and 30 fps outdoors.
Re: Video: Borderlands 3: Ultimate Edition Side-By-Side Comparison (Switch & PS5)
An impressive port, they managed to make it look significantly worse that BL2.
I understand that Switch is underpowered, but you can't tell me that necessitated the N64-level hand textures. And without the cellshaded lines, the graphics look just wrong.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
Of course it doesn't - how else is Nintendo going to fleece is on selling is the same games again, with $10 extra for performance improvements?
Re: Nintendo Doesn't Plan To Announce Mario's New Voice Actor Ahead Of Wonder's Release
I'm hoping for Christopher Walken.
Re: Random: This Zelda: TOTK Glitch Lets Link Explore Fiery Caves Without Armour Or Elixirs
I wonder why more games don't split equipment slots between functional and cosmetic slots, it solves so many problems.
While we're at it, games that have a nice helmet toggle are doing it right.
Re: Saints Row & Red Faction Developer Volition Shuts Down After 30 Years
That's a pity, they were a pretty large part of gaming history: Descent I & II as Parallax Software, Freespace, Red Faction and Saints Row games as Volition... Had a lot of fun with RF: Guerilla me SR 3 & 4 on Switch.
Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal
@Manah Not to mention that the same CDs installed rootkits that were a pain to remove on any PC they were inserted into.
Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal
@Miu Not really, since there are situations where it's justified, e.g. when lives are in danger, or when stealing from a tyrannical government, etc., regardless of the fact that piracy =/= theft.
Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal
@Miu And the fact remains that you're not depriving anyone of a good, which is an integral part of theft, thus piracy clearly does not equal theft.
Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal
@Savage_Joe Don't forget that, unlike PS2, it didn't offer any backward compatibility, so Saturn owners, as few as there were, couldn't even take their games to the new console and it limited Dreamcast's library to only new titles, which weren't very numerous at the beginning.
Re: Denuvo's 'Switch Emulator Protection' Is Now Available Via Nintendo's Official Dev Portal
@Miu Ah, yes, the typical phallacy of treating everything as a physical object.
It's quite the opposite, you can't treat every pirated game as a loss of sale since there's no guarantee that the person pirating it would've bought it if they couldn't pirate it, and they don't remove anything from circulation by pirating it, unlike with physical objects being stolen.
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
@Yomerodes Eh, not really, having played it like that, it didn't feel janky at all. The base 30 fps felt perfectly stable and the parts where it switched to 60 fps felt amazingly smooth. Best of both worlds, so to say, if the hardware can't keep up with the higher framerate 100% of the time.
It made for a much better overall experience than a locked 30 fps, Mgs2 was made for 60 fps and hobbling it to a locked 30 fps makes for a dreadful experience.
Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms
Fun fact, while mgs3 was 30 fps on vita, mgs2 was mixed 30/60 fps, depending on how busy the screen was. Yet Konami can't give us even that on Switch.
Re: Zelda: Tears Of The Kingdom Loading Sequence Patent Filed By Nintendo
I was expecting Nintendo fans defending the big N in the comments for scummy stuff they'd crucify other companies for and I wasn't disappointed. Not by that at least.
Good to see many people with common sense call Nintendo out on it, though.
With his generally these filings are worded, they cover several techniques with lots of prior art. That physics one? Games were doing that for ages. Heck, take any GTA game and get in a car or hop on a bike and voila.
Ninny is trying to do some patent trolling and checking how many spurious patents they can obtain. You better believe they're going to scumily sue anyone that can once they obtain any of them.
I still can't believe they're trying to patent the Indiana Jones travel map for games.
Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality
@johnvboy Don't worry, Gamefreak will find a way to screw up even on the most powerful platforms.
Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears
@solidox I agree, Botw heavily ripped it's style of from anime and earlier cel-shaded games. :3
Re: Bethesda Celebrates QuakeCon 2023 With Free In-Game Bundle
The eff is Freeza doing there?
Re: Video: Red Dead Redemption Graphics Comparison (Switch & Xbox Series X)
I'll end up getting it if it runs decently, even if it's a slight downgrade from the original. Never got to play it since I was primarily a pc gamer.
Still, I find it funny how some people gobbled up the full-priced Gamecube, Wii and Wii-U ports by Nintendo, but this is where they draw the line.
Re: Poll: What Do You Think Of Raging Bolt In Pokémon Scarlet & Violet?
It looks silly, but at least it shows why it evolved into a different shape - that collar gives it a truly massive blindspot.
Re: Video: Red Dead Redemption Side-By-Side Graphics Comparison (Switch & Xbox 360)
@HXLXIII Obviously you cared enough to answer.
Re: Pokémon Presents August 2023: Time, Where To Watch, Our Predictions
Can't wait to see no mention of actually fixing SV's performance.
Re: It's "More Difficult Than Ever" To Collaborate With Nintendo, Claims Picross Developer Jupiter
@Maxz I wouldn't worry, afterall this site writes about and promotes the most pornographic games in the world, where up to over a thousand characters in a single game are all butt-naked and in your face. Seriously, no idea how the Pokemon games got through the censors. ;3
Re: It's "More Difficult Than Ever" To Collaborate With Nintendo, Claims Picross Developer Jupiter
@Serpenterror @Quantaur But did Nintendo clearly advertise it as such, or did they advertise it in a way that implied that it meant actual quality? Or maybe they didn't advertise it, but instead just let its misleading name do the legwork?
Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor
@guardianoftime Because they're Nintendo and even if the fans don't see a dime of those savings, they will eat it up, come up with myriads of explanations and justifications for the big N and tear apart anyone who doesn't agree.
Re: Rumour: Nintendo Is Targeting A 2024 Release For The Switch Successor
OLED screen or bust.
Re: Skyrim Has Now Sold More Than 60 Million Copies, According To Bethesda
Skyrim, despite being terrible in technical terms, really had something that pulls you in. Let's just say that I played BorW once and didn't even care enough to fight the final boss once I did every other single thing, while I've completed Skyrim on Switch alone around 4 times and now I'm playing through the AE.
I think it's the sheer complexity of the world in the game, the endless inter-faction relations and freedom to do pretty much anything, for better or worse, since the engine can barely handle so many variables and scripts running in the background. The world feels alive, with far-reaching consequences of many actions. You can do anything, be a saint or a d*ck or a khajiit kleptomaniac :3, the world's your oyster.
I think that's what stopped me from fully enjoying BorW, the juxtaposition of the amazing freedom of exploration and the tight and constrictive limits of the singular role of Link. I think it hit me the most during the flower puzzle, just how many things actually limit your freedom in that game. That and with the clear division between npcs and mobs, them not really interacting outside of a few scripted events and the severe compartmentalisation of the entire in-game world, where things done in one place very rarely if at all affect any other places, the world didn't really feel alive.
Gonna try TotK once i can buy a cheaper used copy to see if they fixed that.
But, yeah, Skyrim is great.