Comments 622

Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts

Razzy

PS2's numbers are really impressive if you consider that it was during a time when gaming was less popular than now and, as a purely home console, it was much more likely for 1 to be purchased per household. Switch, on the other hand, shares its purchase scheme with handhelds, multiple units per household, not to mention that consecutive switch models are more likely to be bought by people who already own a Switch since they offer more significant updates (smaller size, which is much more important for a handheld, or more memory/better screen) than consecutive ps2 models (smaller size, negligible for home consoles).

Cya
Raziel-chan

Re: Embracer Group Lays Off 97 Staff, Axes Next Deus Ex Game

Razzy

@HeadPirate I think you need to differentiate between North America and Europe when speaking of worker protections in 'The West', workers are quite robustly protected in Europe, both by the labour law and the unions. Even they latest layoffs at Ubisoft, which is headquartered in Europe, affected primarily Canadian employees.

Re: Quake Releases Slave Zero X Prelude 'Episode Enyo' As A Free Add-On

Razzy

Tried it, I like the art design and music a lot, it's fun to play, through buggy, particularly on Switch, it'd seem. Crashes when loading levels a lot, seems to be a memory leak problem since the probability of it happening increases with time. Found a missing texture, too.

If you're having problems with blurriness (eg. the copyright notice at the start of the first level being unbearable), turn off additional effects, mainly Ambient Occlusion, Motion Blur and Anti aliasing, since the Switch port of Quake drops resolution to maintain framerate. Starting with level 3 (with the difficulty selection level being level 1), you might consider dropping Depth of Field and Dynamic Shadows too, since the maps get rather expansive and complicated then. Dynamic Shadows suck in this mod anyway, they are pretty much generated only when firing and the submachine guns cast really weird shadows.

They really need to port the OG Slave Zero to switch.

Re: Quake Releases Slave Zero X Prelude 'Episode Enyo' As A Free Add-On

Razzy

Why the hell does everyone keep calling Slave Zero a Dreamcast game when it was designed for PC? The DC version was both significantly worse and forced the PC version to be delayed for concurrent release, meaning it what was fresh and impressive wasn't as impressive after the delay and seriously hurt the game's sales.

Re: PSA: Don't Forget The Meaty Downloads Required For Metal Gear Solid's Physical Edition

Razzy

@Serpenterror Actually, Kojima is on record saying that he regrets the two games prior to MGS because it is only with MGS that he had enough power and resources to realise his vision to any degree, and they only made later expansions to the canon storyline more difficult.

The MGS games aren't reimaginings of the originals since they explicitly mention events that happened in the MSX games as having happened before.

The NES games were made with no input from him and are non-canon.

Re: Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms

Razzy

@Yomerodes Eh, not really, having played it like that, it didn't feel janky at all. The base 30 fps felt perfectly stable and the parts where it switched to 60 fps felt amazingly smooth. Best of both worlds, so to say, if the hardware can't keep up with the higher framerate 100% of the time.

It made for a much better overall experience than a locked 30 fps, Mgs2 was made for 60 fps and hobbling it to a locked 30 fps makes for a dreadful experience.

Re: Zelda: Tears Of The Kingdom Loading Sequence Patent Filed By Nintendo

Razzy

I was expecting Nintendo fans defending the big N in the comments for scummy stuff they'd crucify other companies for and I wasn't disappointed. Not by that at least.

Good to see many people with common sense call Nintendo out on it, though.

With his generally these filings are worded, they cover several techniques with lots of prior art. That physics one? Games were doing that for ages. Heck, take any GTA game and get in a car or hop on a bike and voila.

Ninny is trying to do some patent trolling and checking how many spurious patents they can obtain. You better believe they're going to scumily sue anyone that can once they obtain any of them.

I still can't believe they're trying to patent the Indiana Jones travel map for games.

Re: Skyrim Has Now Sold More Than 60 Million Copies, According To Bethesda

Razzy

Skyrim, despite being terrible in technical terms, really had something that pulls you in. Let's just say that I played BorW once and didn't even care enough to fight the final boss once I did every other single thing, while I've completed Skyrim on Switch alone around 4 times and now I'm playing through the AE.

I think it's the sheer complexity of the world in the game, the endless inter-faction relations and freedom to do pretty much anything, for better or worse, since the engine can barely handle so many variables and scripts running in the background. The world feels alive, with far-reaching consequences of many actions. You can do anything, be a saint or a d*ck or a khajiit kleptomaniac :3, the world's your oyster.

I think that's what stopped me from fully enjoying BorW, the juxtaposition of the amazing freedom of exploration and the tight and constrictive limits of the singular role of Link. I think it hit me the most during the flower puzzle, just how many things actually limit your freedom in that game. That and with the clear division between npcs and mobs, them not really interacting outside of a few scripted events and the severe compartmentalisation of the entire in-game world, where things done in one place very rarely if at all affect any other places, the world didn't really feel alive.

Gonna try TotK once i can buy a cheaper used copy to see if they fixed that.

But, yeah, Skyrim is great.