@Snatcher Yes, none. The cartridge contains 2.4gb of data, but if you look at the breakdown, that doesn't even fit the 3.4gb version of Metal Gear 1 and 2. Not Metal Gear Solid 1 and 2, I'm meaning the games that took place before the PS1's MGS1. And MGS1-3 are much larger games.
Because there are no games on the cartridge, I've skipped out on the Switch version entirely for now. I would have loved to have this on my shelf as an MGS fan, next to the Legacy Collection, but now I'll wait to get a PS5 physical copy to be discounted or something. I'll be playing through the PC Version in the meantime, because the only way I will ever buy the Switch version is digital and on a heavy sale.
Also, most of the collections that I'm aware of on Switch only include 1 game, and usually the smallest one. You have Witcher 3 rocking a 32GB Switch Cartridge, but then other collections giving you the smallest game cart possible and insisting the other games are downloads requiring an internet connection.
@MattAllsopp It's because of release windows and quarterly performance for the calendar years and whatnot. Games had to be delayed back in the 90s for those extra few weeks or months of polish, but now it is possible to send the game off to the printers and the developers still get that extra time to polish the game. Personally I'd prefer my copies of the games to be up to date as well, but games aren't shipped early because of a lack of care from the developer, it's because they need to be sent to be printed on the disc or cartridge at the warehouse, and a day 1 update is a cost saving measure.
@samuelvictor While I had a Genesis, I lacked access to Sega CD for at least 15 years after I had already molded my childhood with the core trio. I knew of Amy's debut in CD, but since she wasn't playable until Advance for 2D (Yes, I know she was a racer in the Sonic Drift series) Amy never had a classic moveset for me. Besides, the development cycles were all a mess at the time, CD originally being an CD port of Sonic 2 before the project split, Sonic 3 & Knuckles originally being 1 cartridge and supposed to release in 1993 but being delayed, the chronology of releases definitely doesn't reflect the behind the scenes cohesiveness. During production of Sonic Jam, I believe Yuji Naka said he was shocked how many Sonic games Sega had made between Sonic 1 on the Genesis and the Sonic Jam compilation on Saturn. I'm sure you remember the audience scream in happiness at the confirmation that Sonic, Tails and Knuckles were back. Sonic, obvious. Tails, easy second choice if they were adding another playable character. Knuckles? You know how MIA Knuckles had been at the time for 2D games. Including Amy and creating her moveset very well could have been something Sonic Team rejected with Sonic Discovery before it was turned into Mania. Oh, and in regards to her sprite, I personally think it's too small/thin in Origins. Or maybe I'm just used to years of seeing that sprite as not being playable and now it just feels like it lacks weight. I dunno. Classic Amy still feels off, and I'd rather play as Max Control Sonic or Knuckles.
I am also aware of the 1993 SegaSonic the Hedgehog, but Mighty and Ray were just Sonic clones back then, long before Mighty reskinned Sonic in the belated Sonic Crackers turned Knuckles Chaotix.
Also, for the timeline stuff, I mean, what else were they supposed to say about the placement? They've already acknowledged when Superstars was revealed that Shadow won't be playable or DLC because he is a Modern character and that currently he is still sleeping. The game had to take place before Adventure since they established the split with Generations. I'm more surprised that the game takes place after Mania instead of before since the Origins cutscenes make it all line up that Superstars continues the adventures started in Origins. I can't find it right now, but I swear that in 2017 Sega/Sonic Team included in a manual that Mania took place a few weeks after S3&K. Or maybe I'm just confusing the the gap of time between Sonic 2 and Sonic 3.
So, since all hedgehogs are supposed to play like Sonic, I take it you'd imagine a Classic Silver to behave pretty much the same?
@samuelvictor I've been playing the Genesis classics since I was a kid on my Genesis, so I understand the decision on Mania to start with Sonic, Tails and Knuckles, the three who had to be there from the start. Personally I always saw Amy with her Dreamcast era/Sonic Advance moveset, and understood her omission at the time. I still haven't gotten used to Amy's moveset yet, the hammer with the range of a shield just trivializes attacking badniks for me. I also wouldn't be surprised if the Mania team pitched Amy for DLC and were told no. But yeah, the lack of Mighty and Ray when the RSDK code is right there! Ugh! This is why I love fan projects, just add the games in. Sonic Origins came out too little too late for me, because the magic of widescreen HD Sonic 1 and 2 on PC was already gone 1-2 years before Origins was announced, let alone when it actually released. And I was a madlad who 100%ed Origins on the release day, so many things bugged me about S3&K's port but from what Stealth has said, they just didn't have the time to get it right. For that reason, the Origins version is one of my least favorite ways to play Sonic 3, AIR is amazing. Sonic 3 Complete feels better to play than the Origins version to me. Glad I bought it at the time, but yeah, I have better versions to play than Sega's official effort, and I had better versions before they released Origins too.
Edit: In regards to your edit, here is my own edit. Flynn's statement on Sega not allowing Classic characters in the comics is several years old at this point, I'm not surprised that he managed to find a way to get them in, but yeah, one shots and not being involved in the main story. Not how fans would expect it to go. That is at least one thing Archie's storyline had going for them, they never had to keep Classic and Modern separate, there wasn't a Classic and Modern back then, the characters just existed.
You also mentioned something about the characters aging and such, but I'm a skeptic on it. We'll need several more Classic Sonic games before I believe that at this point, and I'm just subscribing to Occam's Razor on it. Amy's dress is here because many fans prefer that over her Classic outfit, and recognize her with that instead of the Sonic CD Green and Orange. Lego Sonic has green eyes because Lego Sonic already existed with green eyes. I'd bet Lego Knuckles has his purple eyes too, but has his black eyes in the Superstars model.
@samuelvictor Just quoting what you said so you know what I'm replying to first. "My main takeaway from all of this is its very likely Mighty and Ray will be added to the game at a later stage. And the rest of the Chaotix, please? Also, its possible that both Trip and Fang will be added to new games moving forward, as well as potential "modern" forms for all the classic characters that haven't made the jump yet. I'd love that."
There was a leaked Sega document that came out recently, just talking about their sales figures, how good the brand is right now, where there is room to grow and whatnot. On the document listed Superstars DLC for the 2024 year if I remember correctly, along with some new unnamed projects. As much as I would like to joke about a Superstars Plus, Mania and Origins both received that treatment because there wasn't a physical edition. Not sure Sega will want to double dip there.
Anyway, the actual crux of what I wanted to say, Mighty and Ray are possible DLC for sure, but Sega actually has a hard rule currently on Modern and Classic characters. Mighty and Ray aren't allowed to appear in the IDW Comics, something Flynn has said iirc, because they are Classic characters. So, expecting "Team Chaotix" from Sonic Heroes to reunite with Mighty and Ray sadly just doesn't seem like something they are going to do. It is also why I doubt we're going to see Mighty and Ray in a Modern game, because Sega wants to keep the Classic and Modern series somewhat separate. Of course that could change later, but that's where things stand right now.
As for other characters appearing in the future like Trip, this is Sega and Sonic Team we are talking about. They do not like to bring back their characters to other games to be playable, their record shows they'd rather make new ones. I'd be happy to be proven wrong, but I'd say we won't see Trip in a playable game 5 years from now, and if Mighty and Ray aren't DLC for Superstars (seriously, how could they not port them over into Origins Plus?), they'll go back to the Missing Poster from Sonic Generations.
@YoshiPilot I am aware of that, but plenty of users here would consider that piracy all the same, and wouldn't do that, hence me suggesting a peripheral.
It feels weird to expect this to be added to the Disney collection. Gargoyles was never on the same tier as the other brands included in that collection. If the game was added without the new coat of visual paint, sure, but I feel like that's the entire reason they were able to get the game greenlit in the first place.
@Anti-Matter It definitely doesn't have a DS Cartridge slot, but maybe someone else will make an adapter that connects wirelessly to transfer the cartridge data. That's highly unlikely though.
@Daimando Nintendo and Sega tried to make one work back in the GameCube/Wiiera, but could not find a way to have a proper balance of the two gameplay styles in the same game, which likely was a 3D Crossover instead of a 2D Crossover. That's actually how Mario and Sonic at the Olympic Games began as a series, because it worked as a crossover in good spirits without stepping on anyone's toes, and a metaphorical burying of the hatchet between the two, good sportsmanship at the Olympics and whatnot.
@samuelvictor Honestly, I just assumed your retail copy arrived a few days early, and if you didn't post anything, I believe most people would have assumed the same if they have noticed your posts about the game over the last few days. Yeah, I was aware the leaked copy was out there, but with the amount of passion you put into your posts, you downloading it to get a few days of an early headstart didn't cross my mind.
@CaleBoi25 They wrote an article the other day saying that they have not received a review code/copy yet, so their Switch review is delayed as a result of that.
@Aronin Most of the time, someone just gets lucky and finds a retailer who broke release date. Smash Bros Ultimate had a famous incident in Mexico I think it was, the game was available for sale 3 weeks before the official release date because a retailer received their stock and put it on the shelves for consumers to buy. Most individuals just buy the game and play for themselves, but others buy the game and then dump the contents online. It's called a leak because it happened well before release day.
@PipeGuy64Bit Because the guy leading Arzest was in charge of Sonic CD, and helped create Sonic as a whole back for Sonic 1. Those kind of connections do help get a development studio hired, especially after Sonic Team and Christian Whitehead (and the Mania Team) talked about a sequel, but nothing came of it. We can only assume talks fell through for one reason for another.
@Chocobo_Shepherd I was gifted the game from a friend who got the two pack last Christmas, and honestly, yeah. The game is fun, which just makes it an even bigger shame that it runs so poorly. You can see what they were trying to do, and when it works, especially using co-op with a friend, it is a blast to goof off with each other. Really inexcusable for the performance, but I think they had the right ideas gameplay wise.
@samuelvictor I had the wrong trailer, it was for sure shown in the Multiplayer Trailer, with the art possibly being shown off elsewhere like the website with Modern Amy's outfit. Here is a link, they pretty clearly say it has a reversible cover. After Mania and Origins, it seemed pretty clear to me that it would mean different art on the other side. https://youtu.be/1DrnSgXHviI?si=fvOiYNVzxRQKDPEO&t=55
@samuelvictor I'm surprised you missed that, Sega revealed the reversible cover a while ago, I think back when they announced the Digital Deluxe edition?
All of the Super Mario Maker 1 levels have been archived and preserved already. That is not to discredit anyone who wants to complete as many levels as they can before April 2024, but it does allow the levels to be accessed and played even after Nintendo shuts the lights off.
From what I remember in the Mario Wonder breakdown video from a month or so ago, Luigi didn't have his slightly higher jump and less traction physics differentiating him from Mario. If that is true, is there a badge that gives this ability to the cast?
@NinjaNicky Definitely just a coincidence. Ash's journey had been the same for so many years, go to a new region, attempt to defeat the champion. In the case of Gen 7, there wasn't a champion, and Ash became said champion. It would be odd for him to regress to more losses after that, so they made a cross regional tournament for the champions and started to conclude Ash's journey. 25 years is a long time to be 10 years old, experience multiple weather seasons, and even have and lose a birthday.
@Link-Hero Considering he didn't work on it in the first place, and the full interview is more about him than Star Fox, it feels out of place to acknowledge it. He personally believes the game missed the mark on that Star Fox flavor, no need to bring up how Nintendo changed the game from the original idea, slapped the Star Fox IP onto it, and potentially sour his working relationship with Nintendo.
@Link-Hero Likely because he had nothing to do with Star Fox Adventures, but did work on Star Fox 1 and 2 on SNES, as well as Star Fox Command, and Star Fox 64 3D. Not much of a reason for him to personally bring up the development history of Adventures when he was talking about what really worked for the series.
@Boston_J Starting at Sword and Shield, the movepool for each Pokemon game was redefined and has to match a current game. Sword and Shield is considered the base Home game for moveset changes, but when you transfer your Pokemon over to any other game, they will have their learned movepool change to their default level movepool, the most recent 4 moves they could have learned from level ups. The only nice part about all of this is that Home remembers what the movesets are per game, so while every time it will be reset going forward into new remakes and Gen 10, so once you fix it for Brilliant Diamond, you'll never have to fix it for Brilliant Diamond again. With Pokemon Home actually supporting sending compatible Pokemon backwards from Gen 9 to Gen 8 games, just like sending Gen 2 Kanto mons into Gen 1, once the moveset is fixed, it will remain set and you can teach new moves if they come out. In a bizzare way, it gives a Pokemon more than 4 moves to use at a time, but still limited to 4 per game.
Still absolutely sucks how this is mandatory and you lose the PP Ups you invested and whatnot, but hey the move relearners have been really easy lately.
Honestly very surprised that Sega didn't try harder to avoid this. They have ran into this problem with Mario release dates before, Sonic Forces and Mario Odyssey immediately coming to mind. Mario does not care that Sonic is releasing at the same time, but Sonic will lose some initial sales because of Mario, and make back a good chunk of those through sales and parents picking the game up for kids.
@Yoshinator Unfortunately, thanks to a Home update, Pokemon may be flagged as illegal if they are transferred into a Switch game without an extra hidden ID assigned to the Pokemon as they pass through from Bank to Home. Just sucks that when this goes offline, older Pokemon that were legitimately caught won't have a way to be perfectly legal on newer adventures.
@MarcusIsCool The Kickstarter failed to meet the funding goal back in 2014 I think it was? If they continued work on it, the game likely ended up like Treasurenauts.
@RupeeClock Not sure I'd call the Nyko Dock fiasco "cheap third party docks". Nintendo has never complied to the standards of USB-C, and when Nintendo issued an update, I want to say the 5.0 update(?), it overcharged and bricked Switches.
I agree it hasn't been a problem since then, but not sure I'd chuck the dock manufacturers under the bus when Nintendo didn't comply with standards in the first place.
@Rob3008 When Sword and Shield + DLC were released on a cart, the game cost 89.99 USD, being the 59.99 base game cost, and the 30 dollar DLC cost. I would expect the exact same pricing here.
@braincandy101 I have experience with the SNES F-Zero, long before NSO, but really I'm using the Golden Fox's boost on Mute City, and perfected when to use the boost, as well as when to take the Skywalks. The Skywalks have different drop spots and amount of time you are carried in the air, so maximizing the distance is what you should be aiming for, as well as noticing when you get to skip portions of the track while other players have to still drive on them.
While I can be a frontrunner and win on Mute City, staying in 1st all 4 laps, it is easier to be in 10th or so for laps 1-2, collecting the golden orbs, then using a well timed skywalk, sending myself clean in front of everyone else.
The Golden Fox has great recovery, and can boost multiple times per lap compared to other vehicles after recovering, usually 80% of the default meter or so. This is my preferred playstyle in racing games, heavy boosting and maximizing when to boost, so it works out for me. However, I have not gotten a 1st place finish on Big Blue or Sand Ocean because both are more chaotic and with 98 other players I can't get that clean breakaway to do what I want. It is different than using the Golden Fox in the original F-Zero because of the differing boost system, getting 1 boost per completed lap.
I've been able to get 1st in Mute City about 12 times and Death Wind twice. Haven't tried too much in the Mini Prix or Grand Prix yet, but I've placed well in each.
@Bret Nintendo really doesn't like to give players remappable controls, so don't expect an update like that anytime soon. As for this game's controls, most of them were lifted straight out of the SNES original, and Nintendo's history implies they would rather not change as much about the original controls as possible to honor the original game.
@PikaPhantom Clicks for ads, engagement in the comment section, random interesting trend on how many years in a row there has been a Nintendo Direct in September.
@johnedwin I believe you are confusing the upcoming Batman Arkham collection with Gotham Knights, unless you usually refer to single games as collections.
@Mauzuri For a brief period of time, the site went to 5+ thumbs down for other users comments. That was ages ago however, and I can't see NL's websites reversing the change at this point.
@Uncle_Franklin I might have misunderstood your comment, but you build the new Switch icon/avatar/pfp in the NSO Missions and Rewards tab. On the top right corner, there is an spot next to your platinum points that lets you view the parts you have bought, and make an avatar.
So, yeah. Nintendo has two spots to select avatars on the same system, that function differently. And yes, only one person per account gets the icons, since it is connected to your Nintendo Account instead of the family plan.
@Trikeboy I was able to get one hours late to the party too, I think there was an extra wave of stock, similar to the Xenoblade Chronicles Special Edition. That or Nintendo finally figured out their supply issues, haha.
@imadeanaccount The Japanese courts wanted to make an example out of him for insider trading, a crime they've tried to step up on recently with prosecutions and to change the in country perception of insider trading. This wasn't a case of Naka only doing insider trading, it was the courts going after the cases on the higher profile individuals and Naka happened to be one of them.
@Rhaoulos The man jumped ship during development of Sonic 06, took Sonic Team staff with him, and didn't stick around to finish the project through. Seeing how that was 17 years ago, people who have supported Sonic for the second half of the hedgehog's career aren't to blame here.
Considering how Nintendo "just" rereleased Luigi's Mansion 1 in their eyes on 3DS, I doubt we'll be getting Luigi's Mansion 1 on Switch anytime soon, if at all outside of a direct GameCube port should those games ever come to NSO. Nintendo doesn't generally remaster games multiple times for multiple consoles, generally one remaster and done.
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Re: Metal Gear Solid's Launch Trailer Is Full Of Love And Hugs
Snake appears as both Naked and Solid? And this game didn't get an Adults Only rating?
Re: Metal Gear Solid: Master Collection Vol. 1 To Fix A "Number Of Issues" Post-Launch
@Snatcher Yes, none. The cartridge contains 2.4gb of data, but if you look at the breakdown, that doesn't even fit the 3.4gb version of Metal Gear 1 and 2. Not Metal Gear Solid 1 and 2, I'm meaning the games that took place before the PS1's MGS1. And MGS1-3 are much larger games.
Because there are no games on the cartridge, I've skipped out on the Switch version entirely for now. I would have loved to have this on my shelf as an MGS fan, next to the Legacy Collection, but now I'll wait to get a PS5 physical copy to be discounted or something. I'll be playing through the PC Version in the meantime, because the only way I will ever buy the Switch version is digital and on a heavy sale.
Also, most of the collections that I'm aware of on Switch only include 1 game, and usually the smallest one. You have Witcher 3 rocking a 32GB Switch Cartridge, but then other collections giving you the smallest game cart possible and insisting the other games are downloads requiring an internet connection.
Re: Metal Gear Solid: Master Collection Vol. 1 To Fix A "Number Of Issues" Post-Launch
@MattAllsopp It's because of release windows and quarterly performance for the calendar years and whatnot. Games had to be delayed back in the 90s for those extra few weeks or months of polish, but now it is possible to send the game off to the printers and the developers still get that extra time to polish the game. Personally I'd prefer my copies of the games to be up to date as well, but games aren't shipped early because of a lack of care from the developer, it's because they need to be sent to be printed on the disc or cartridge at the warehouse, and a day 1 update is a cost saving measure.
Re: Metal Gear Solid: Master Collection Vol. 1 To Fix A "Number Of Issues" Post-Launch
@Snatcher None of the games are on the cartridge, only the launcher. You'll need to download every game in full to the Switch. NintendoLife wrote an article on this back when the details were made public. https://www.nintendolife.com/news/2023/06/metal-gear-solid-master-collection-vol-1-switch-physical-version-requires-downloads
Re: Round Up: The Reviews Are In For Metal Gear Solid: Master Collection Vol. 1
@CutchuSlow The reviews were for the PS5 version according to Metacritic, that's why no one has addressed the Switch version in this round up.
Re: Takashi Iizuka Explains Timeline Placement Of Sonic Superstars
@samuelvictor While I had a Genesis, I lacked access to Sega CD for at least 15 years after I had already molded my childhood with the core trio. I knew of Amy's debut in CD, but since she wasn't playable until Advance for 2D (Yes, I know she was a racer in the Sonic Drift series) Amy never had a classic moveset for me. Besides, the development cycles were all a mess at the time, CD originally being an CD port of Sonic 2 before the project split, Sonic 3 & Knuckles originally being 1 cartridge and supposed to release in 1993 but being delayed, the chronology of releases definitely doesn't reflect the behind the scenes cohesiveness. During production of Sonic Jam, I believe Yuji Naka said he was shocked how many Sonic games Sega had made between Sonic 1 on the Genesis and the Sonic Jam compilation on Saturn. I'm sure you remember the audience scream in happiness at the confirmation that Sonic, Tails and Knuckles were back. Sonic, obvious. Tails, easy second choice if they were adding another playable character. Knuckles? You know how MIA Knuckles had been at the time for 2D games. Including Amy and creating her moveset very well could have been something Sonic Team rejected with Sonic Discovery before it was turned into Mania. Oh, and in regards to her sprite, I personally think it's too small/thin in Origins. Or maybe I'm just used to years of seeing that sprite as not being playable and now it just feels like it lacks weight. I dunno. Classic Amy still feels off, and I'd rather play as Max Control Sonic or Knuckles.
I am also aware of the 1993 SegaSonic the Hedgehog, but Mighty and Ray were just Sonic clones back then, long before Mighty reskinned Sonic in the belated Sonic Crackers turned Knuckles Chaotix.
Also, for the timeline stuff, I mean, what else were they supposed to say about the placement? They've already acknowledged when Superstars was revealed that Shadow won't be playable or DLC because he is a Modern character and that currently he is still sleeping. The game had to take place before Adventure since they established the split with Generations. I'm more surprised that the game takes place after Mania instead of before since the Origins cutscenes make it all line up that Superstars continues the adventures started in Origins. I can't find it right now, but I swear that in 2017 Sega/Sonic Team included in a manual that Mania took place a few weeks after S3&K. Or maybe I'm just confusing the the gap of time between Sonic 2 and Sonic 3.
So, since all hedgehogs are supposed to play like Sonic, I take it you'd imagine a Classic Silver to behave pretty much the same?
Re: Takashi Iizuka Explains Timeline Placement Of Sonic Superstars
@samuelvictor I've been playing the Genesis classics since I was a kid on my Genesis, so I understand the decision on Mania to start with Sonic, Tails and Knuckles, the three who had to be there from the start. Personally I always saw Amy with her Dreamcast era/Sonic Advance moveset, and understood her omission at the time. I still haven't gotten used to Amy's moveset yet, the hammer with the range of a shield just trivializes attacking badniks for me. I also wouldn't be surprised if the Mania team pitched Amy for DLC and were told no. But yeah, the lack of Mighty and Ray when the RSDK code is right there! Ugh! This is why I love fan projects, just add the games in. Sonic Origins came out too little too late for me, because the magic of widescreen HD Sonic 1 and 2 on PC was already gone 1-2 years before Origins was announced, let alone when it actually released. And I was a madlad who 100%ed Origins on the release day, so many things bugged me about S3&K's port but from what Stealth has said, they just didn't have the time to get it right. For that reason, the Origins version is one of my least favorite ways to play Sonic 3, AIR is amazing. Sonic 3 Complete feels better to play than the Origins version to me. Glad I bought it at the time, but yeah, I have better versions to play than Sega's official effort, and I had better versions before they released Origins too.
Edit: In regards to your edit, here is my own edit. Flynn's statement on Sega not allowing Classic characters in the comics is several years old at this point, I'm not surprised that he managed to find a way to get them in, but yeah, one shots and not being involved in the main story. Not how fans would expect it to go. That is at least one thing Archie's storyline had going for them, they never had to keep Classic and Modern separate, there wasn't a Classic and Modern back then, the characters just existed.
You also mentioned something about the characters aging and such, but I'm a skeptic on it. We'll need several more Classic Sonic games before I believe that at this point, and I'm just subscribing to Occam's Razor on it. Amy's dress is here because many fans prefer that over her Classic outfit, and recognize her with that instead of the Sonic CD Green and Orange. Lego Sonic has green eyes because Lego Sonic already existed with green eyes. I'd bet Lego Knuckles has his purple eyes too, but has his black eyes in the Superstars model.
Re: Takashi Iizuka Explains Timeline Placement Of Sonic Superstars
@samuelvictor Just quoting what you said so you know what I'm replying to first.
"My main takeaway from all of this is its very likely Mighty and Ray will be added to the game at a later stage. And the rest of the Chaotix, please? Also, its possible that both Trip and Fang will be added to new games moving forward, as well as potential "modern" forms for all the classic characters that haven't made the jump yet. I'd love that."
There was a leaked Sega document that came out recently, just talking about their sales figures, how good the brand is right now, where there is room to grow and whatnot. On the document listed Superstars DLC for the 2024 year if I remember correctly, along with some new unnamed projects. As much as I would like to joke about a Superstars Plus, Mania and Origins both received that treatment because there wasn't a physical edition. Not sure Sega will want to double dip there.
Anyway, the actual crux of what I wanted to say, Mighty and Ray are possible DLC for sure, but Sega actually has a hard rule currently on Modern and Classic characters. Mighty and Ray aren't allowed to appear in the IDW Comics, something Flynn has said iirc, because they are Classic characters. So, expecting "Team Chaotix" from Sonic Heroes to reunite with Mighty and Ray sadly just doesn't seem like something they are going to do. It is also why I doubt we're going to see Mighty and Ray in a Modern game, because Sega wants to keep the Classic and Modern series somewhat separate. Of course that could change later, but that's where things stand right now.
As for other characters appearing in the future like Trip, this is Sega and Sonic Team we are talking about. They do not like to bring back their characters to other games to be playable, their record shows they'd rather make new ones. I'd be happy to be proven wrong, but I'd say we won't see Trip in a playable game 5 years from now, and if Mighty and Ray aren't DLC for Superstars (seriously, how could they not port them over into Origins Plus?), they'll go back to the Missing Poster from Sonic Generations.
Re: Ayaneo's New Handheld Looks Like A 2023 Nintendo DS Successor
@YoshiPilot I am aware of that, but plenty of users here would consider that piracy all the same, and wouldn't do that, hence me suggesting a peripheral.
Re: Review: Gargoyles Remastered - One For Cult Disney Die-Hards Only
It feels weird to expect this to be added to the Disney collection. Gargoyles was never on the same tier as the other brands included in that collection. If the game was added without the new coat of visual paint, sure, but I feel like that's the entire reason they were able to get the game greenlit in the first place.
Re: Reminder: Sonic Superstars Free Amy Rose Outfit And LEGO Sonic Skin Now Available
@LikelySatan ight, I'll bite. How does Naka end up in jail for a series he hasn't worked on since 2005?
Re: Ayaneo's New Handheld Looks Like A 2023 Nintendo DS Successor
@Anti-Matter It definitely doesn't have a DS Cartridge slot, but maybe someone else will make an adapter that connects wirelessly to transfer the cartridge data. That's highly unlikely though.
Re: Review: Sonic Superstars - A Fine, Authentic-Feeling Return That Runs Great On Switch
@Daimando Nintendo and Sega tried to make one work back in the GameCube/Wiiera, but could not find a way to have a proper balance of the two gameplay styles in the same game, which likely was a 3D Crossover instead of a 2D Crossover. That's actually how Mario and Sonic at the Olympic Games began as a series, because it worked as a crossover in good spirits without stepping on anyone's toes, and a metaphorical burying of the hatchet between the two, good sportsmanship at the Olympics and whatnot.
Re: Sonic Superstars Gets A Day One Update On Switch
@samuelvictor Honestly, I just assumed your retail copy arrived a few days early, and if you didn't post anything, I believe most people would have assumed the same if they have noticed your posts about the game over the last few days. Yeah, I was aware the leaked copy was out there, but with the amount of passion you put into your posts, you downloading it to get a few days of an early headstart didn't cross my mind.
Re: Sonic Superstars Gets A Day One Update On Switch
@CaleBoi25 They wrote an article the other day saying that they have not received a review code/copy yet, so their Switch review is delayed as a result of that.
Re: Super Mario Bros. Wonder Leaked Online Ahead Of Next Week's Release
@Aronin Most of the time, someone just gets lucky and finds a retailer who broke release date. Smash Bros Ultimate had a famous incident in Mexico I think it was, the game was available for sale 3 weeks before the official release date because a retailer received their stock and put it on the shelves for consumers to buy. Most individuals just buy the game and play for themselves, but others buy the game and then dump the contents online. It's called a leak because it happened well before release day.
Re: Mortal Kombat 1 Shares "First Look" At The Kombat Pack DLC Fighter Omni-Man
@Teksetter You might be thinking of Ultraman.
Re: Round Up: The Reviews Are In For Sonic Superstars
@PipeGuy64Bit Because the guy leading Arzest was in charge of Sonic CD, and helped create Sonic as a whole back for Sonic 1. Those kind of connections do help get a development studio hired, especially after Sonic Team and Christian Whitehead (and the Mania Team) talked about a sequel, but nothing came of it. We can only assume talks fell through for one reason for another.
Re: Pokémon Scarlet & Violet Version 2.0.2 Is Now Live, Here Are The Full Patch Notes
@Chocobo_Shepherd I was gifted the game from a friend who got the two pack last Christmas, and honestly, yeah. The game is fun, which just makes it an even bigger shame that it runs so poorly. You can see what they were trying to do, and when it works, especially using co-op with a friend, it is a blast to goof off with each other. Really inexcusable for the performance, but I think they had the right ideas gameplay wise.
Re: Random: Super Mario Maker Players Want To 100% The Game While They Still Can
@UsualNoise Yeah, it was more complicated than I expected too, but I'm sure someone will get around to that eventually.
Re: Sonic Superstars Street Date Broken, Inside Cover And Cartridge Design Revealed
@samuelvictor I had the wrong trailer, it was for sure shown in the Multiplayer Trailer, with the art possibly being shown off elsewhere like the website with Modern Amy's outfit. Here is a link, they pretty clearly say it has a reversible cover. After Mania and Origins, it seemed pretty clear to me that it would mean different art on the other side.
https://youtu.be/1DrnSgXHviI?si=fvOiYNVzxRQKDPEO&t=55
Re: Sonic Superstars Street Date Broken, Inside Cover And Cartridge Design Revealed
@samuelvictor I'm surprised you missed that, Sega revealed the reversible cover a while ago, I think back when they announced the Digital Deluxe edition?
Re: Random: Super Mario Maker Players Want To 100% The Game While They Still Can
@UsualNoise Still needs some work in terms of making it work easily for others, but here is the archive.org page, and the github repository is available too. https://archive.org/details/super_mario_maker_courses_202105
Re: Random: Super Mario Maker Players Want To 100% The Game While They Still Can
All of the Super Mario Maker 1 levels have been archived and preserved already. That is not to discredit anyone who wants to complete as many levels as they can before April 2024, but it does allow the levels to be accessed and played even after Nintendo shuts the lights off.
Re: Hands On: Super Mario Bros. Wonder's Brilliant Badges And Dark Souls-Style Online Functionality
From what I remember in the Mario Wonder breakdown video from a month or so ago, Luigi didn't have his slightly higher jump and less traction physics differentiating him from Mario. If that is true, is there a badge that gives this ability to the cast?
Re: Pokémon's "Beautiful Tribute" Video Celebrates Ash And Pikachu's Journey Over 25 Seasons
@NinjaNicky Definitely just a coincidence. Ash's journey had been the same for so many years, go to a new region, attempt to defeat the champion. In the case of Gen 7, there wasn't a champion, and Ash became said champion. It would be odd for him to regress to more losses after that, so they made a cross regional tournament for the champions and started to conclude Ash's journey. 25 years is a long time to be 10 years old, experience multiple weather seasons, and even have and lose a birthday.
Re: Random: Star Fox Dev Thinks Star Fox Adventures "Was Too British"
@Link-Hero Considering he didn't work on it in the first place, and the full interview is more about him than Star Fox, it feels out of place to acknowledge it. He personally believes the game missed the mark on that Star Fox flavor, no need to bring up how Nintendo changed the game from the original idea, slapped the Star Fox IP onto it, and potentially sour his working relationship with Nintendo.
Re: Random: Star Fox Dev Thinks Star Fox Adventures "Was Too British"
@Link-Hero Likely because he had nothing to do with Star Fox Adventures, but did work on Star Fox 1 and 2 on SNES, as well as Star Fox Command, and Star Fox 64 3D. Not much of a reason for him to personally bring up the development history of Adventures when he was talking about what really worked for the series.
Re: Pokémon Bank Users Encouraged To Transfer Pokémon To Pokémon Home ASAP
@Boston_J Starting at Sword and Shield, the movepool for each Pokemon game was redefined and has to match a current game. Sword and Shield is considered the base Home game for moveset changes, but when you transfer your Pokemon over to any other game, they will have their learned movepool change to their default level movepool, the most recent 4 moves they could have learned from level ups. The only nice part about all of this is that Home remembers what the movesets are per game, so while every time it will be reset going forward into new remakes and Gen 10, so once you fix it for Brilliant Diamond, you'll never have to fix it for Brilliant Diamond again. With Pokemon Home actually supporting sending compatible Pokemon backwards from Gen 9 to Gen 8 games, just like sending Gen 2 Kanto mons into Gen 1, once the moveset is fixed, it will remain set and you can teach new moves if they come out. In a bizzare way, it gives a Pokemon more than 4 moves to use at a time, but still limited to 4 per game.
Still absolutely sucks how this is mandatory and you lose the PP Ups you invested and whatnot, but hey the move relearners have been really easy lately.
Re: Mario Producer: Sonic's Same Week Release Is "An Interesting Coincidence"
Honestly very surprised that Sega didn't try harder to avoid this. They have ran into this problem with Mario release dates before, Sonic Forces and Mario Odyssey immediately coming to mind. Mario does not care that Sonic is releasing at the same time, but Sonic will lose some initial sales because of Mario, and make back a good chunk of those through sales and parents picking the game up for kids.
Re: Pokémon Bank Users Encouraged To Transfer Pokémon To Pokémon Home ASAP
@Yoshinator Unfortunately, thanks to a Home update, Pokemon may be flagged as illegal if they are transferred into a Switch game without an extra hidden ID assigned to the Pokemon as they pass through from Bank to Home. Just sucks that when this goes offline, older Pokemon that were legitimately caught won't have a way to be perfectly legal on newer adventures.
Re: DS Horror Classic 'Dementium: The Ward' Slashes Onto Switch eShop Soon
@MarcusIsCool The Kickstarter failed to meet the funding goal back in 2014 I think it was? If they continued work on it, the game likely ended up like Treasurenauts.
Re: DS Horror Classic 'Dementium: The Ward' Slashes Onto Switch eShop Soon
@Andyv01 Thanks for the information, I had the same question as I remembered the split in IPs. Sad to hear it.
Re: Latest Genki Kickstarter Offers New Portable Switch Dock, iPad Connectivity And More
@RupeeClock Not sure I'd call the Nyko Dock fiasco "cheap third party docks". Nintendo has never complied to the standards of USB-C, and when Nintendo issued an update, I want to say the 5.0 update(?), it overcharged and bricked Switches.
I agree it hasn't been a problem since then, but not sure I'd chuck the dock manufacturers under the bus when Nintendo didn't comply with standards in the first place.
Re: Pokémon Scarlet & Violet's DLC Catches An International Physical Release This November
@Rob3008 When Sword and Shield + DLC were released on a cart, the game cost 89.99 USD, being the 59.99 base game cost, and the 30 dollar DLC cost. I would expect the exact same pricing here.
Re: Poll: Have You Come First In F-Zero 99 Yet?
@braincandy101 I have experience with the SNES F-Zero, long before NSO, but really I'm using the Golden Fox's boost on Mute City, and perfected when to use the boost, as well as when to take the Skywalks. The Skywalks have different drop spots and amount of time you are carried in the air, so maximizing the distance is what you should be aiming for, as well as noticing when you get to skip portions of the track while other players have to still drive on them.
While I can be a frontrunner and win on Mute City, staying in 1st all 4 laps, it is easier to be in 10th or so for laps 1-2, collecting the golden orbs, then using a well timed skywalk, sending myself clean in front of everyone else.
The Golden Fox has great recovery, and can boost multiple times per lap compared to other vehicles after recovering, usually 80% of the default meter or so. This is my preferred playstyle in racing games, heavy boosting and maximizing when to boost, so it works out for me. However, I have not gotten a 1st place finish on Big Blue or Sand Ocean because both are more chaotic and with 98 other players I can't get that clean breakaway to do what I want. It is different than using the Golden Fox in the original F-Zero because of the differing boost system, getting 1 boost per completed lap.
Re: Poll: Have You Come First In F-Zero 99 Yet?
I've been able to get 1st in Mute City about 12 times and Death Wind twice. Haven't tried too much in the Mini Prix or Grand Prix yet, but I've placed well in each.
Re: Review: F-Zero 99 - A Brilliant Battle-Royale Revival That Plays To The Series' Strengths
@Bret Nintendo really doesn't like to give players remappable controls, so don't expect an update like that anytime soon. As for this game's controls, most of them were lifted straight out of the SNES original, and Nintendo's history implies they would rather not change as much about the original controls as possible to honor the original game.
Re: Poll: Will There Be A September Nintendo Direct This Year?
@PikaPhantom Clicks for ads, engagement in the comment section, random interesting trend on how many years in a row there has been a Nintendo Direct in September.
Re: Gotham Knights Has Been Rated For Nintendo Switch
@johnedwin I believe you are confusing the upcoming Batman Arkham collection with Gotham Knights, unless you usually refer to single games as collections.
Re: UK Charts: FromSoftware's Armored Core VI Fends Off Mario Kart And Zelda
@Maxz it is very much a Grand Theft Auto V situation, the game just keeps on selling.
Re: Sonic's Original Rabbit Design Is Being Added To Sonic Superstars – Digital Deluxe Edition
@HammerGalladeBro I'd recommend looking up other Sega games with Digital Deluxe editions, and seeing if they sell them as DLC in the eShop or not.
Re: The Next Pokémon Presents Could Be Soon, According To A New Datamine
@Mauzuri For a brief period of time, the site went to 5+ thumbs down for other users comments. That was ages ago however, and I can't see NL's websites reversing the change at this point.
Re: Switch Online's 'Missions & Rewards' Adds Pikmin 4 Icons
@Uncle_Franklin I might have misunderstood your comment, but you build the new Switch icon/avatar/pfp in the NSO Missions and Rewards tab. On the top right corner, there is an spot next to your platinum points that lets you view the parts you have bought, and make an avatar.
So, yeah. Nintendo has two spots to select avatars on the same system, that function differently. And yes, only one person per account gets the icons, since it is connected to your Nintendo Account instead of the family plan.
Re: Switch Online N64 Controllers Are Back In Stock Now
@Trikeboy I was able to get one hours late to the party too, I think there was an extra wave of stock, similar to the Xenoblade Chronicles Special Edition. That or Nintendo finally figured out their supply issues, haha.
Re: Sonic Co-Creator Yuji Naka Found Guilty Of Insider Trading
@imadeanaccount The Japanese courts wanted to make an example out of him for insider trading, a crime they've tried to step up on recently with prosecutions and to change the in country perception of insider trading. This wasn't a case of Naka only doing insider trading, it was the courts going after the cases on the higher profile individuals and Naka happened to be one of them.
Re: Sonic Co-Creator Yuji Naka Found Guilty Of Insider Trading
@Rhaoulos The man jumped ship during development of Sonic 06, took Sonic Team staff with him, and didn't stick around to finish the project through. Seeing how that was 17 years ago, people who have supported Sonic for the second half of the hedgehog's career aren't to blame here.
Re: Rumour: Metal Gear Solid 4, 5, and Peace Walker May Be Included In Vol. 2 Collection
@sketchturner Was your informant Deepthroat?
Re: Luigi's Mansion: Dark Moon Makes The Jump From 3DS To Switch In 2024
Considering how Nintendo "just" rereleased Luigi's Mansion 1 in their eyes on 3DS, I doubt we'll be getting Luigi's Mansion 1 on Switch anytime soon, if at all outside of a direct GameCube port should those games ever come to NSO. Nintendo doesn't generally remaster games multiple times for multiple consoles, generally one remaster and done.
Re: Sonic Superstars Shows Off Amy's "Modern" Outfit, Free To Newsletter Subscribers
@Arehexes You could always make another email just for nonsense like this. No need to give your information away if it is all made up.