One of these games is another Digimon Story game which they confirmed was in development years ago, and was still being worked on last year. After that, possibly another World game, but the port of another World game would be strange timewise. Hopefully a sequel to, or another game in the style of Survive is included in that list of games. Also curious if this includes Mobile games, because Digimon has had plenty of those before.
@KnightsTemplar Almost like Pokemon is short for Pocket Monsters, and Digimon is short for Digital Monsters. Ending a word with "mon" has a connotation to it that many can recognize, which is a marketing strength.
@Zeldawakening @canaryfarmer It is entirely possible that those who did play it for review thought they had their timings off for the bonus stage, had never played the original before, or were misremembering their childhoods with this being easy. Not every reviewer has an N64 at home, with Pilotwings 64 to directly compare to. If that was the standard for every port ever made, to break out the original version and do in depth comparison tests, reviews would never be published on time. Ideally, reviewers should have picked up on it, or mentioned that the bonus level seems harder than they remember for those who played it before. Those who haven't, that's an unreasonable expectation to put on them. I don't remember reading any reviews on the NSO version of the game, but I have heard about the frame rate being different from NL articles. I wouldn't be surprised if that was mentioned in various reviews as well, as this issue is a result of that.
@ketrac Online multiplayer is built into the NSO N64 Emulator. If a game has multiplayer, it has online multiplayer as well. This has been known since the service launched last year, as well as how laggy it can be at times. There is not much of a reason to highlight that these games in particular have online, when it's a standard feature.
@Fizza Survive's development cycle got restarted with a different developer about a year and a half into production. This is a game that was already released on PS4 and localized into English. It's not going to be delayed for 2 years.
@Chocobo_Shepherd They didn't for Sonic Forces, so it is unlikely they will repeat that here. However, nothing is stopping you from using a printer to make your own copies.
@PinderSchloss With disc drives, you can make digital copies of your own music at lossless quality, higher than what's available on YouTube, and often better than what's available for you to buy online. Also never need to worry about the song leaving the steaming service or a company issuing a copyright strike against the song.
@Tsuchinoko Unfun fact, Hideo Kojima tried to replace the English Voice Actor for Snake, David Hayter, as early as MGS3. He had to readdition for the role multiple times over multiple games, being chosen each time. With MGSV, they just didn't offer it to him at all.
@F_Destroyer At least the PS5 can be bought at multiple retailers when it is in stock. With the NSO Controllers, if they aren't out of stock, the webpage has crashed from high traffic.
@Jokerwolf Meaning they likely started working on this back in Super Mario Maker on Wii U, then rebuilt what they had in SMM2, and continued from there.
@Expa0 If Nintendo issues a C&D on their own game, does that mean Nintendo has to recall all physical copies of Super Mario Maker 2 from stores and delist the game from the eShop, or does life go on as if nothing happened?
@eltomo More specifically, their California branch of Nintendo was being relocated to Washington State, and they decided they didn't want to move, that they were happy in their current location. They would have been able to continue working on their series with Nintendo had they moved.
So while they left Nintendo to talk about Nintendo is correct, it's not entirely accurate. It's not like they decided to quit from Nintendo with no cause. They didn't want to relocate, and they know their own audience is primarily Nintendo fans. It makes sense to target that same audience now that they don't have to abide by Nintendo's policies.
@AstraeaV Sorry, I didn't get that context from your message. Thought you were mentioning something that had been previously announced and I had missed.
@RubyCarbuncle Sonic & SEGA All-Stars Racing, Sonic & All-Stars Racing Transformed, and Team Sonic Racing were all developed by Sumo Digital. Sumo is not owned by Sega, so I imagine there are a few more steps involved instead of just telling Sonic Team to make a new Sonic game.
I forget which Sonic trailer had this, but I've seen this logo recently, which considering the number of trailers they have put out means anywhere from a few days to a month ago.
@liljmoore Stella Glow's publishers could have put the game on sale at any point, regardless of if Nintendo is having a sale or not. Your issue is more with Atlus or NIS America depending on if you're in North America or Europe.
@nymbosox The game did release in early 1994 in NA, which was firmly into 16-Bit Territory. Capcom didn't publish the game in North America either, so that might be why Europe didn't get a release of 6. Nintendo of America published 6, and that might be why Nintendo of Europe didn't also publish 6. The NES was more popular in NA than it ever was in Europe from what I've read, and it might not have been viewed as a good investment with an even smaller market.
I'd wager a combination of the timeframe, no unified publisher, and reviewers growing more tired of the Mega Man formula. A word repeated a lot on the MM6 wiki page is redundant, how it's a redundant sequel, especially compared to X and how it was evolving the series formula.
@nymbosox Thanks for the reminder that Mega Man 6 wasn't actually released in Europe/PAL outside of collections until 3DS VC. I had to go and look at the release dates since I was wondering why you mentioned Mega Man 6 with 7, 8 and 9, since that game would have been out by X's release.
Either Super Mario Kart at a friend's house and I didn't realize I was the player 2 screen, which absolutely sucked because I was making close to the same left/right movements as my friend, or Mario Kart Super Circuit when someone let me have one race via a link cable.
I've lost track of how many times the current year, or the next year is supposed to be the biggest year for Sonic. It's a great soundbite, but when you hear it every 2 or 3 years, it starts to lose its luster when the years don't live up to the claims.
@FroZtedFlakerZz Make sure your NNID is linked to your Nintendo Account, and then any money you add to your Nintendo Account should be connected to your 3DS and Wii U.
@Snakesglowcaps You may be right. I haven't played Majora's Mask yet, but I remember reading in an old interview that Young Link's age kept getting retroactively younger than it was when they designed him. With that in mind, in game files would be out of date when Nintendo has made him younger.
Edit: I might be misremembering this, and they might have been making him slightly older over time instead.
@Sam_TSM It does include pack ins, without pack ins, Sonic 2 sold 6 million iirc, going off of what I read years ago. I can't remember how well Sonic 1 sold by comparison, but a quick look on Wikipedia says that that by November 1992, the game had sold 4.5 million copies. By 1997, it had sold 14 million. Definitely a pack in title. Meanwhile, I double checked Sonic 2's numbers, and 6 million from cartridge sales, and about 1.55 million from pack in titles.
Sonic 3 might have sold better than 2 million roughly without S&K if Sonic Spinball wasn't released in November 1993, and Sonic CD was released at about the exact same time.
@Sam_TSM Part of the problem with rehashing levels is that Green Hill has taken the iconic corkscrews from Emerald Hill and added them into the Green Hill motif. The reason why Green Hill and Chemical Plant get used so much is because most kids didn't beat Marble Zone, so you only have 2 zones for nostalgia. Emerald Hill, another Green Hill like stage. Okay, what about the next level? Chemical Plant Zone, the level where everyone drowned as a kid. I'd love to see more of Angel Island Zone, but when the game sold 4 million copies compared to Sonic 2's 7.55 million, and Sonic 1's 15 Million, it's sadly clear why the third game gets left on the chopping block.
@Timptation Since this is a free update, you'll likely get whatever the current version of the game is from the eShop put on the cartridge when it comes time to printing the game. I'd say most games on Limited Run have updates nowadays that might not get printed onto the cartridge.
Having access to the D-nizer Mode at launch would have been nice, and would have addressed a lot of the complaints about Gunvolt not being available as a selectable character in his own game.
@RareFan Both were good games, I never said they weren't. They were released in 2010 and 2011. But if you want to count the big releases since then, 2013's Sonic Lost World was not what most fans wanted, and did not live up to the expectations of Colors and Generations. Not a bad game by any means, just not what most expected. 2014's Sonic Boom had so many issues from SEGA swapping the console to Wii U that it was like Sonic 06 all over again, terribly buggy game, should have never been released in the state it was, so many ideas left on the cutting room floor. 2017's Mania gets critical acclaim, whereas the game "from the team that brought you Colors and Generations" 2017's Sonic Forces, a game that gets criticized more as years go on. 2021's Sonic Colors Ultimate, taking one of Sonic's highest praised games, and botching what should have been an easy port, easy money, easy praise.
Imagine instead if the worst we got was 7/10s for Sonic Lost World on Wii U. If there weren't clearly "bad" Sonic games released afterwards. The series would have a stronger reputation. Sonic as a brand is great, it's not going to die out anytime soon, it's a cash cow for a reason. Sonic could have been enjoying over a decade of quality titles, where the joke is "he had a rough 2000s, but that's all behind him now" instead of how Sonic has had a rough transition in to 3D, and still is suffering from a 3D identity crisis.
I've seen the difference first hand on Steam games with Denuvo, and the same game when Denuvo is improved. Most times, random issues are resolved, and the game runs better. Maybe developers need to spend more time optimizing their games for Denuvo before release, or publishers need to tell developers about it before the 11th hour, but considering the already limited power of the Switch compared to PCs that struggle with Denuvo, I'm concerned for some Switch games going forward.
@RareFan While Sonic 06 didn't kill the franchise, it killed the reputation of the series in the process. Games retroactively were considered worse afterwards. It took until Mania to undo the damage done to the Genesis/Mega Drive titles, to answer IGN's infamous question of "Was Sonic Ever Good In The First Place?"
Of course, when you release Sonic Boom in 2014 and Sonic Forces in 2017, and Sonic Colors Ultimate in 2021, it's easy to repeat the damage that Sonic 06 did, just in minor ways because it's Sonic. It was bound to be a bad, rushed out game, right?
@RareFan They exist, but even if they don't come out in huge numbers on release day, the game will sell well for the holidays. Even the worst Sonic games still sell great as evergreen titles, especially on Nintendo platforms.
I've got to echo the sentiments of many others. Loved Wave Race 64, but something got lost in the translation to Blue Storm. It was more precise, looked better, but somewhere the arcadey fun was lost along the way.
@Jiggies Even if it was a 10/10 game that was praised like Breath of the Wild, I guarantee Sonic fans would be the most divisive on it, and that's speaking as one.
@romanista I'm one of the odd ones out that enjoy using the Joy-Cons, but usually detached from the console. I'm lucky that I haven't experienced stick drift yet, but I do get hand cramps if I use the attached Joy-Cons on the Switch in Handheld Mode. I have an OLED and love to use the Switch undocked. I've seriously considered buying these before, but I've also considered a grip for the system instead. I had one on the 3DS and that alleviated all hand issues for me. It's a bit of an expensive double edged sword, and I'll likely get both down the line.
I don't play or keep up with Pokemon Go, so from the title, I assumed fans actually did something to trigger another shiny for the kid, or rallied all to catch a shiny and trade to the kid, something. I didn't expect the rallying would be around spending money on a mobile game.
I always get tricked by the Poll tag on these articles. I expect something like choose your top 3 Turtles games at the bottom, but instead it's asking us to review the games.
Excluding games that are single player only, I've always had the most fun in the multiplayer games when I co-op with a friend. Destroying the entire stage by yourself is fun, but there is just something special about knowing your teammate has your back and destroying everything together.
For the comments about the SNES Mini instead of the Super Famicom Mini, I'm pretty sure I spy the Super Famicom Mini hiding behind the Mega Drive Mini.
@RareFan You're not wrong, but you're not right either. Mania takes the old zones, and uses the first act as an homage to the original level, usually incorporating the iconic set pieces and level design from Acts 1 and 2 of the original game into Act 1 of Mania. Act 2 is a level with the same aesthetics of the original zone, but the ideas are new and twisted around. Saying it's 3/4th recycled zones just isn't true for what the game is. The game heavily uses stage elements and iconic designs from the series history, but puts them together in new and interesting ways.
Of course, I'd have preferred Mania to be entirely new zones, but Sega said they were going to do something else, and the Mania team did the best they could under those restrictions.
@Not_Soos If you enjoyed Forces, you'll probably love Generations. The reason many fans hate Forces is because it is such a step back from the Boost Formula games that predated it. I haven't kept up to date with Colors Ultimate patches, but you might enjoy that too, assuming the glaring issues were fixed. As for Sonic Boom... I understand being a glutton for hedgehog, just actually keep your expectations low. You can find fun with almost all games, but I actively enjoyed Sonic 06 more than Sonic Boom on Wii U. The 3DS games don't deserve their names dragged through the mud. Boom Wii U could have been better if Sega didn't change a PS4/XBO Unreal Engine game into a Wii U exclusive that couldn't run well even with Nintendo helping to optimize the game's performance. I don't blame the developers, Sega threw them under the bus with that one.
@Serpenterror Pretty sure Triple Trouble 16 Bit isn't a Retro Engine game. Not only does the official download page on GameJolt list it as GameMaker Studio, but the demo for the game came out at a time when Retro Engine tools were only available for modding games like Mania. Projects like 3'Mixed and Trial Amentia were going to replace levels in Mania, using Mania as the base game. Over the last few years, the community has figured out exactly how the Retro Engine works and how to make games from it, but this only became feasible realistically in the last year.
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Re: Bandai Namco Has "Multiple Digimon Game Projects In The Pipeline"
One of these games is another Digimon Story game which they confirmed was in development years ago, and was still being worked on last year. After that, possibly another World game, but the port of another World game would be strange timewise. Hopefully a sequel to, or another game in the style of Survive is included in that list of games. Also curious if this includes Mobile games, because Digimon has had plenty of those before.
Re: Sonic Frontiers Has Officially Gone Gold, Launching On Switch November 8th
Considering how Sonic had a game last year, and a collection of games a few months ago, the tagline of "Sonic Returns" feels somehow diminished.
Looking forward to seeing the reviews for both Switch and PC.
Re: Pokémon-Like 'Coromon' Gets First Update On Switch, Here Are The Full Patch Notes
@KnightsTemplar Almost like Pokemon is short for Pocket Monsters, and Digimon is short for Digital Monsters. Ending a word with "mon" has a connotation to it that many can recognize, which is a marketing strength.
Re: Pokémon-Like 'Coromon' Gets First Update On Switch, Here Are The Full Patch Notes
@LittIeZ No reason to hate a game you've never heard of before just because it isn't Pokemon.
Re: Pilotwings 64's 'Birdman' Stage Is Significantly More Stressful On Switch
@Zeldawakening @canaryfarmer It is entirely possible that those who did play it for review thought they had their timings off for the bonus stage, had never played the original before, or were misremembering their childhoods with this being easy. Not every reviewer has an N64 at home, with Pilotwings 64 to directly compare to. If that was the standard for every port ever made, to break out the original version and do in depth comparison tests, reviews would never be published on time. Ideally, reviewers should have picked up on it, or mentioned that the bonus level seems harder than they remember for those who played it before. Those who haven't, that's an unreasonable expectation to put on them. I don't remember reading any reviews on the NSO version of the game, but I have heard about the frame rate being different from NL articles. I wouldn't be surprised if that was mentioned in various reviews as well, as this issue is a result of that.
Re: Nintendo Expands Its Switch Online N64 Service With Two More Titles
@ketrac Online multiplayer is built into the NSO N64 Emulator. If a game has multiplayer, it has online multiplayer as well. This has been known since the service launched last year, as well as how laggy it can be at times. There is not much of a reason to highlight that these games in particular have online, when it's a standard feature.
Re: Digimon World: Next Order Is Coming To Switch In 2023
@Fizza Survive's development cycle got restarted with a different developer about a year and a half into production. This is a game that was already released on PS4 and localized into English. It's not going to be delayed for 2 years.
Re: Sonic Frontiers Prologue Comic Part One Is Now Live
@Chocobo_Shepherd They didn't for Sonic Forces, so it is unlikely they will repeat that here. However, nothing is stopping you from using a printer to make your own copies.
Re: Sonic Frontiers To Get A Digital Prequel Comic Alongside Animation
They did this with Sonic Forces too, and it was 4 parts, with 3-4 pages per part. It's primarily to hype up the game and get people excited.
Re: Meet Iono, The Electric-Type Gym Leader From Pokémon Scarlet And Violet
@HalloHerrNoob Considering how that part of the series has been here since the beginning, it's unlikely to change any time soon.
Re: Video: Here's What Mario's Movie Voice Sounds Like In Other Languages
@Snatcher In the name of the Miyamoto, and of the Mario, and of the Kyoto developers, let's a go!
Re: Sega Announces Sonic Frontiers Soundtrack, Out This December (Japan)
@PinderSchloss With disc drives, you can make digital copies of your own music at lossless quality, higher than what's available on YouTube, and often better than what's available for you to buy online. Also never need to worry about the song leaving the steaming service or a company issuing a copyright strike against the song.
Re: It's Official, Bayonetta's OG Voice Actor Won't Be Returning For The Third Outing
@Tsuchinoko Unfun fact, Hideo Kojima tried to replace the English Voice Actor for Snake, David Hayter, as early as MGS3. He had to readdition for the role multiple times over multiple games, being chosen each time. With MGSV, they just didn't offer it to him at all.
Re: Switch Online N64 Controllers Were Restocked Today, Did You Get One? (US)
@F_Destroyer At least the PS5 can be bought at multiple retailers when it is in stock. With the NSO Controllers, if they aren't out of stock, the webpage has crashed from high traffic.
Re: Switch Online N64 Controllers Were Restocked Today, Did You Get One? (US)
Name a more iconic duo than NSO N64 Controllers and being out of stock.
Re: Random: This Super Mario Maker 2 Fan Spent Seven Years Crafting 'Super Mario Bros. 5'
@Jokerwolf Meaning they likely started working on this back in Super Mario Maker on Wii U, then rebuilt what they had in SMM2, and continued from there.
Re: Random: This Super Mario Maker 2 Fan Spent Seven Years Crafting 'Super Mario Bros. 5'
@Expa0 If Nintendo issues a C&D on their own game, does that mean Nintendo has to recall all physical copies of Super Mario Maker 2 from stores and delist the game from the eShop, or does life go on as if nothing happened?
Re: Random: The Pokémon Company Has No Issues With Nuzlocke Runs
@eltomo More specifically, their California branch of Nintendo was being relocated to Washington State, and they decided they didn't want to move, that they were happy in their current location. They would have been able to continue working on their series with Nintendo had they moved.
So while they left Nintendo to talk about Nintendo is correct, it's not entirely accurate. It's not like they decided to quit from Nintendo with no cause. They didn't want to relocate, and they know their own audience is primarily Nintendo fans. It makes sense to target that same audience now that they don't have to abide by Nintendo's policies.
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
@AstraeaV Sorry, I didn't get that context from your message. Thought you were mentioning something that had been previously announced and I had missed.
Re: Sonic Team Unveils New Animated Logo
@RubyCarbuncle Sonic & SEGA All-Stars Racing, Sonic & All-Stars Racing Transformed, and Team Sonic Racing were all developed by Sumo Digital. Sumo is not owned by Sega, so I imagine there are a few more steps involved instead of just telling Sonic Team to make a new Sonic game.
Re: Sonic Team Unveils New Animated Logo
@TheCrabMan Were you expecting 60fps?
I forget which Sonic trailer had this, but I've seen this logo recently, which considering the number of trailers they have put out means anywhere from a few days to a month ago.
Re: The 3DS And Wii U Are Losing Two More Features Next Month
@liljmoore Stella Glow's publishers could have put the game on sale at any point, regardless of if Nintendo is having a sale or not. Your issue is more with Atlus or NIS America depending on if you're in North America or Europe.
Re: Super Sonic Will Apparently Be Mandatory For Some Bosses In Sonic Frontiers
@AstraeaV When was it announced that Frontiers on Switch would have a performance mode?
Re: Square Enix Is Now Part Of A Blockchain
Can I get someone to explain to me how I can buy Squenix through the blockchain? That's how it works right, buy the NFT, and you own the company.
Re: Poll: Box Art Brawl: Duel - Mega Man X
@nymbosox The game did release in early 1994 in NA, which was firmly into 16-Bit Territory. Capcom didn't publish the game in North America either, so that might be why Europe didn't get a release of 6. Nintendo of America published 6, and that might be why Nintendo of Europe didn't also publish 6. The NES was more popular in NA than it ever was in Europe from what I've read, and it might not have been viewed as a good investment with an even smaller market.
I'd wager a combination of the timeframe, no unified publisher, and reviewers growing more tired of the Mega Man formula. A word repeated a lot on the MM6 wiki page is redundant, how it's a redundant sequel, especially compared to X and how it was evolving the series formula.
Re: Poll: Box Art Brawl: Duel - Mega Man X
@nymbosox Thanks for the reminder that Mega Man 6 wasn't actually released in Europe/PAL outside of collections until 3DS VC. I had to go and look at the release dates since I was wondering why you mentioned Mega Man 6 with 7, 8 and 9, since that game would have been out by X's release.
Re: Talking Point: What Was Your First Mario Kart Game?
Either Super Mario Kart at a friend's house and I didn't realize I was the player 2 screen, which absolutely sucked because I was making close to the same left/right movements as my friend, or Mario Kart Super Circuit when someone let me have one race via a link cable.
Re: Treasure's "Highly Requested" Title Has Been Leaked
In a moment of temporary insanity, I somehow confused Radiant Dawn with Golden Sun, and Treasure with Camelot...
Re: Takashi Iizuka: 2022 Is Sonic The Hedgehog's "Biggest Year" Ever
I've lost track of how many times the current year, or the next year is supposed to be the biggest year for Sonic. It's a great soundbite, but when you hear it every 2 or 3 years, it starts to lose its luster when the years don't live up to the claims.
Re: 3DS System Update 11.16.0-48 Is Now Live, Here Are The Full Patch Notes
@FroZtedFlakerZz Make sure your NNID is linked to your Nintendo Account, and then any money you add to your Nintendo Account should be connected to your 3DS and Wii U.
Re: Random: Zelda: Majora's Mask Debug Feature Reveals Ages Of Link's Forms
@Snakesglowcaps You may be right. I haven't played Majora's Mask yet, but I remember reading in an old interview that Young Link's age kept getting retroactively younger than it was when they designed him. With that in mind, in game files would be out of date when Nintendo has made him younger.
Edit: I might be misremembering this, and they might have been making him slightly older over time instead.
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@Sam_TSM It does include pack ins, without pack ins, Sonic 2 sold 6 million iirc, going off of what I read years ago. I can't remember how well Sonic 1 sold by comparison, but a quick look on Wikipedia says that that by November 1992, the game had sold 4.5 million copies. By 1997, it had sold 14 million. Definitely a pack in title. Meanwhile, I double checked Sonic 2's numbers, and 6 million from cartridge sales, and about 1.55 million from pack in titles.
Sonic 3 might have sold better than 2 million roughly without S&K if Sonic Spinball wasn't released in November 1993, and Sonic CD was released at about the exact same time.
Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom
@Sam_TSM Part of the problem with rehashing levels is that Green Hill has taken the iconic corkscrews from Emerald Hill and added them into the Green Hill motif. The reason why Green Hill and Chemical Plant get used so much is because most kids didn't beat Marble Zone, so you only have 2 zones for nostalgia. Emerald Hill, another Green Hill like stage. Okay, what about the next level? Chemical Plant Zone, the level where everyone drowned as a kid. I'd love to see more of Angel Island Zone, but when the game sold 4 million copies compared to Sonic 2's 7.55 million, and Sonic 1's 15 Million, it's sadly clear why the third game gets left on the chopping block.
Re: Azure Striker Gunvolt 3 Is Getting Five Huge Free Updates, First Out Thursday
@Timptation Since this is a free update, you'll likely get whatever the current version of the game is from the eShop put on the cartridge when it comes time to printing the game. I'd say most games on Limited Run have updates nowadays that might not get printed onto the cartridge.
Re: Azure Striker Gunvolt 3 Is Getting Five Huge Free Updates, First Out Thursday
Having access to the D-nizer Mode at launch would have been nice, and would have addressed a lot of the complaints about Gunvolt not being available as a selectable character in his own game.
Re: Sonic Frontiers Story Trailer Officially Confirms November Release
@RareFan Both were good games, I never said they weren't. They were released in 2010 and 2011. But if you want to count the big releases since then, 2013's Sonic Lost World was not what most fans wanted, and did not live up to the expectations of Colors and Generations. Not a bad game by any means, just not what most expected. 2014's Sonic Boom had so many issues from SEGA swapping the console to Wii U that it was like Sonic 06 all over again, terribly buggy game, should have never been released in the state it was, so many ideas left on the cutting room floor. 2017's Mania gets critical acclaim, whereas the game "from the team that brought you Colors and Generations" 2017's Sonic Forces, a game that gets criticized more as years go on. 2021's Sonic Colors Ultimate, taking one of Sonic's highest praised games, and botching what should have been an easy port, easy money, easy praise.
Imagine instead if the worst we got was 7/10s for Sonic Lost World on Wii U. If there weren't clearly "bad" Sonic games released afterwards. The series would have a stronger reputation. Sonic as a brand is great, it's not going to die out anytime soon, it's a cash cow for a reason. Sonic could have been enjoying over a decade of quality titles, where the joke is "he had a rough 2000s, but that's all behind him now" instead of how Sonic has had a rough transition in to 3D, and still is suffering from a 3D identity crisis.
Re: New Denuvo 'Switch Emulator Protection' Tech Launches, And Players Are Worried
I've seen the difference first hand on Steam games with Denuvo, and the same game when Denuvo is improved. Most times, random issues are resolved, and the game runs better. Maybe developers need to spend more time optimizing their games for Denuvo before release, or publishers need to tell developers about it before the 11th hour, but considering the already limited power of the Switch compared to PCs that struggle with Denuvo, I'm concerned for some Switch games going forward.
Re: Sonic Frontiers Story Trailer Officially Confirms November Release
@RareFan While Sonic 06 didn't kill the franchise, it killed the reputation of the series in the process. Games retroactively were considered worse afterwards. It took until Mania to undo the damage done to the Genesis/Mega Drive titles, to answer IGN's infamous question of "Was Sonic Ever Good In The First Place?"
Of course, when you release Sonic Boom in 2014 and Sonic Forces in 2017, and Sonic Colors Ultimate in 2021, it's easy to repeat the damage that Sonic 06 did, just in minor ways because it's Sonic. It was bound to be a bad, rushed out game, right?
Re: Oops, Sega Accidentally Shared A New Advert And Release Date For Sonic Frontiers
@RareFan They exist, but even if they don't come out in huge numbers on release day, the game will sell well for the holidays. Even the worst Sonic games still sell great as evergreen titles, especially on Nintendo platforms.
Re: Poll: So, Wave Race 64 Or Blue Storm - Which Is Best?
I've got to echo the sentiments of many others. Loved Wave Race 64, but something got lost in the translation to Blue Storm. It was more precise, looked better, but somewhere the arcadey fun was lost along the way.
Re: Sega Teases New Sonic Frontiers Artwork
@Jiggies Even if it was a 10/10 game that was praised like Breath of the Wild, I guarantee Sonic fans would be the most divisive on it, and that's speaking as one.
Re: Hori Reveals The Split Pad Fit For Nintendo Switch
@romanista I'm one of the odd ones out that enjoy using the Joy-Cons, but usually detached from the console. I'm lucky that I haven't experienced stick drift yet, but I do get hand cramps if I use the attached Joy-Cons on the Switch in Handheld Mode. I have an OLED and love to use the Switch undocked. I've seriously considered buying these before, but I've also considered a grip for the system instead. I had one on the 3DS and that alleviated all hand issues for me. It's a bit of an expensive double edged sword, and I'll likely get both down the line.
Re: Random: Pokémon Go Fans Rally For Youngster After Failed Shiny Encounter
I don't play or keep up with Pokemon Go, so from the title, I assumed fans actually did something to trigger another shiny for the kid, or rallied all to catch a shiny and trade to the kid, something. I didn't expect the rallying would be around spending money on a mobile game.
Re: Hori Reveals The Split Pad Fit For Nintendo Switch
The price was always something holding me back from buying the original Split Pad Pro. Is this new version more expensive?
Re: Random: Masahiro Sakurai Updated His Awesome Gaming Setup, Here's A Look
@NerdyBoutKirby It looks like an official Switch Pro Controller with some sort of silicon cover over it?
Re: Poll: What's The Best Teenage Mutant Ninja Turtles Game?
I always get tricked by the Poll tag on these articles. I expect something like choose your top 3 Turtles games at the bottom, but instead it's asking us to review the games.
Excluding games that are single player only, I've always had the most fun in the multiplayer games when I co-op with a friend. Destroying the entire stage by yourself is fun, but there is just something special about knowing your teammate has your back and destroying everything together.
Re: Random: Masahiro Sakurai Updated His Awesome Gaming Setup, Here's A Look
For the comments about the SNES Mini instead of the Super Famicom Mini, I'm pretty sure I spy the Super Famicom Mini hiding behind the Mega Drive Mini.
https://images.nintendolife.com/f3569810c185b/farm-tluiaeiy8c.large.jpg
Re: Sega Launches 'Ultimate Sonic Bundle' On Switch eShop, But Something's Missing
@RareFan You're not wrong, but you're not right either. Mania takes the old zones, and uses the first act as an homage to the original level, usually incorporating the iconic set pieces and level design from Acts 1 and 2 of the original game into Act 1 of Mania. Act 2 is a level with the same aesthetics of the original zone, but the ideas are new and twisted around. Saying it's 3/4th recycled zones just isn't true for what the game is. The game heavily uses stage elements and iconic designs from the series history, but puts them together in new and interesting ways.
Of course, I'd have preferred Mania to be entirely new zones, but Sega said they were going to do something else, and the Mania team did the best they could under those restrictions.
Re: Anniversary: Impossibly, Sonic Mania Is Now Five Years Old
@Not_Soos If you enjoyed Forces, you'll probably love Generations. The reason many fans hate Forces is because it is such a step back from the Boost Formula games that predated it. I haven't kept up to date with Colors Ultimate patches, but you might enjoy that too, assuming the glaring issues were fixed. As for Sonic Boom... I understand being a glutton for hedgehog, just actually keep your expectations low. You can find fun with almost all games, but I actively enjoyed Sonic 06 more than Sonic Boom on Wii U. The 3DS games don't deserve their names dragged through the mud. Boom Wii U could have been better if Sega didn't change a PS4/XBO Unreal Engine game into a Wii U exclusive that couldn't run well even with Nintendo helping to optimize the game's performance. I don't blame the developers, Sega threw them under the bus with that one.
@Serpenterror Pretty sure Triple Trouble 16 Bit isn't a Retro Engine game. Not only does the official download page on GameJolt list it as GameMaker Studio, but the demo for the game came out at a time when Retro Engine tools were only available for modding games like Mania. Projects like 3'Mixed and Trial Amentia were going to replace levels in Mania, using Mania as the base game. Over the last few years, the community has figured out exactly how the Retro Engine works and how to make games from it, but this only became feasible realistically in the last year.
Re: First 4 Figures Teases Legend Of Zelda 'Link On Horseback' Resin Statue
Breathtaking. Now might be the time to smash any and all pots in the surrounding area, and mow all of your neighbors yards.