Comments 362

Re: Bandai Namco Has "Multiple Digimon Game Projects In The Pipeline"

Nua

One of these games is another Digimon Story game which they confirmed was in development years ago, and was still being worked on last year. After that, possibly another World game, but the port of another World game would be strange timewise. Hopefully a sequel to, or another game in the style of Survive is included in that list of games. Also curious if this includes Mobile games, because Digimon has had plenty of those before.

Re: Pilotwings 64's 'Birdman' Stage Is Significantly More Stressful On Switch

Nua

@Zeldawakening @canaryfarmer It is entirely possible that those who did play it for review thought they had their timings off for the bonus stage, had never played the original before, or were misremembering their childhoods with this being easy. Not every reviewer has an N64 at home, with Pilotwings 64 to directly compare to. If that was the standard for every port ever made, to break out the original version and do in depth comparison tests, reviews would never be published on time. Ideally, reviewers should have picked up on it, or mentioned that the bonus level seems harder than they remember for those who played it before. Those who haven't, that's an unreasonable expectation to put on them. I don't remember reading any reviews on the NSO version of the game, but I have heard about the frame rate being different from NL articles. I wouldn't be surprised if that was mentioned in various reviews as well, as this issue is a result of that.

Re: Nintendo Expands Its Switch Online N64 Service With Two More Titles

Nua

@ketrac Online multiplayer is built into the NSO N64 Emulator. If a game has multiplayer, it has online multiplayer as well. This has been known since the service launched last year, as well as how laggy it can be at times. There is not much of a reason to highlight that these games in particular have online, when it's a standard feature.

Re: Digimon World: Next Order Is Coming To Switch In 2023

Nua

@Fizza Survive's development cycle got restarted with a different developer about a year and a half into production. This is a game that was already released on PS4 and localized into English. It's not going to be delayed for 2 years.

Re: Sega Announces Sonic Frontiers Soundtrack, Out This December (Japan)

Nua

@PinderSchloss With disc drives, you can make digital copies of your own music at lossless quality, higher than what's available on YouTube, and often better than what's available for you to buy online. Also never need to worry about the song leaving the steaming service or a company issuing a copyright strike against the song.

Re: Random: The Pokémon Company Has No Issues With Nuzlocke Runs

Nua

@eltomo More specifically, their California branch of Nintendo was being relocated to Washington State, and they decided they didn't want to move, that they were happy in their current location. They would have been able to continue working on their series with Nintendo had they moved.

So while they left Nintendo to talk about Nintendo is correct, it's not entirely accurate. It's not like they decided to quit from Nintendo with no cause. They didn't want to relocate, and they know their own audience is primarily Nintendo fans. It makes sense to target that same audience now that they don't have to abide by Nintendo's policies.

Re: Sonic Team Unveils New Animated Logo

Nua

@RubyCarbuncle Sonic & SEGA All-Stars Racing, Sonic & All-Stars Racing Transformed, and Team Sonic Racing were all developed by Sumo Digital. Sumo is not owned by Sega, so I imagine there are a few more steps involved instead of just telling Sonic Team to make a new Sonic game.

Re: Sonic Team Unveils New Animated Logo

Nua

@TheCrabMan Were you expecting 60fps?

I forget which Sonic trailer had this, but I've seen this logo recently, which considering the number of trailers they have put out means anywhere from a few days to a month ago.

Re: Poll: Box Art Brawl: Duel - Mega Man X

Nua

@nymbosox The game did release in early 1994 in NA, which was firmly into 16-Bit Territory. Capcom didn't publish the game in North America either, so that might be why Europe didn't get a release of 6. Nintendo of America published 6, and that might be why Nintendo of Europe didn't also publish 6. The NES was more popular in NA than it ever was in Europe from what I've read, and it might not have been viewed as a good investment with an even smaller market.

I'd wager a combination of the timeframe, no unified publisher, and reviewers growing more tired of the Mega Man formula. A word repeated a lot on the MM6 wiki page is redundant, how it's a redundant sequel, especially compared to X and how it was evolving the series formula.

Re: Poll: Box Art Brawl: Duel - Mega Man X

Nua

@nymbosox Thanks for the reminder that Mega Man 6 wasn't actually released in Europe/PAL outside of collections until 3DS VC. I had to go and look at the release dates since I was wondering why you mentioned Mega Man 6 with 7, 8 and 9, since that game would have been out by X's release.

Re: Talking Point: What Was Your First Mario Kart Game?

Nua

Either Super Mario Kart at a friend's house and I didn't realize I was the player 2 screen, which absolutely sucked because I was making close to the same left/right movements as my friend, or Mario Kart Super Circuit when someone let me have one race via a link cable.

Re: Random: Zelda: Majora's Mask Debug Feature Reveals Ages Of Link's Forms

Nua

@Snakesglowcaps You may be right. I haven't played Majora's Mask yet, but I remember reading in an old interview that Young Link's age kept getting retroactively younger than it was when they designed him. With that in mind, in game files would be out of date when Nintendo has made him younger.

Edit: I might be misremembering this, and they might have been making him slightly older over time instead.

Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom

Nua

@Sam_TSM It does include pack ins, without pack ins, Sonic 2 sold 6 million iirc, going off of what I read years ago. I can't remember how well Sonic 1 sold by comparison, but a quick look on Wikipedia says that that by November 1992, the game had sold 4.5 million copies. By 1997, it had sold 14 million. Definitely a pack in title. Meanwhile, I double checked Sonic 2's numbers, and 6 million from cartridge sales, and about 1.55 million from pack in titles.

Sonic 3 might have sold better than 2 million roughly without S&K if Sonic Spinball wasn't released in November 1993, and Sonic CD was released at about the exact same time.

Re: Footage From Sonic Frontiers' Cyber Space Stages Emerges From Gamescom

Nua

@Sam_TSM Part of the problem with rehashing levels is that Green Hill has taken the iconic corkscrews from Emerald Hill and added them into the Green Hill motif. The reason why Green Hill and Chemical Plant get used so much is because most kids didn't beat Marble Zone, so you only have 2 zones for nostalgia. Emerald Hill, another Green Hill like stage. Okay, what about the next level? Chemical Plant Zone, the level where everyone drowned as a kid. I'd love to see more of Angel Island Zone, but when the game sold 4 million copies compared to Sonic 2's 7.55 million, and Sonic 1's 15 Million, it's sadly clear why the third game gets left on the chopping block.

Re: Sonic Frontiers Story Trailer Officially Confirms November Release

Nua

@RareFan Both were good games, I never said they weren't. They were released in 2010 and 2011. But if you want to count the big releases since then, 2013's Sonic Lost World was not what most fans wanted, and did not live up to the expectations of Colors and Generations. Not a bad game by any means, just not what most expected. 2014's Sonic Boom had so many issues from SEGA swapping the console to Wii U that it was like Sonic 06 all over again, terribly buggy game, should have never been released in the state it was, so many ideas left on the cutting room floor. 2017's Mania gets critical acclaim, whereas the game "from the team that brought you Colors and Generations" 2017's Sonic Forces, a game that gets criticized more as years go on. 2021's Sonic Colors Ultimate, taking one of Sonic's highest praised games, and botching what should have been an easy port, easy money, easy praise.

Imagine instead if the worst we got was 7/10s for Sonic Lost World on Wii U. If there weren't clearly "bad" Sonic games released afterwards. The series would have a stronger reputation. Sonic as a brand is great, it's not going to die out anytime soon, it's a cash cow for a reason. Sonic could have been enjoying over a decade of quality titles, where the joke is "he had a rough 2000s, but that's all behind him now" instead of how Sonic has had a rough transition in to 3D, and still is suffering from a 3D identity crisis.

Re: New Denuvo 'Switch Emulator Protection' Tech Launches, And Players Are Worried

Nua

I've seen the difference first hand on Steam games with Denuvo, and the same game when Denuvo is improved. Most times, random issues are resolved, and the game runs better. Maybe developers need to spend more time optimizing their games for Denuvo before release, or publishers need to tell developers about it before the 11th hour, but considering the already limited power of the Switch compared to PCs that struggle with Denuvo, I'm concerned for some Switch games going forward.

Re: Sonic Frontiers Story Trailer Officially Confirms November Release

Nua

@RareFan While Sonic 06 didn't kill the franchise, it killed the reputation of the series in the process. Games retroactively were considered worse afterwards. It took until Mania to undo the damage done to the Genesis/Mega Drive titles, to answer IGN's infamous question of "Was Sonic Ever Good In The First Place?"

Of course, when you release Sonic Boom in 2014 and Sonic Forces in 2017, and Sonic Colors Ultimate in 2021, it's easy to repeat the damage that Sonic 06 did, just in minor ways because it's Sonic. It was bound to be a bad, rushed out game, right?

Re: Hori Reveals The Split Pad Fit For Nintendo Switch

Nua

@romanista I'm one of the odd ones out that enjoy using the Joy-Cons, but usually detached from the console. I'm lucky that I haven't experienced stick drift yet, but I do get hand cramps if I use the attached Joy-Cons on the Switch in Handheld Mode. I have an OLED and love to use the Switch undocked. I've seriously considered buying these before, but I've also considered a grip for the system instead. I had one on the 3DS and that alleviated all hand issues for me. It's a bit of an expensive double edged sword, and I'll likely get both down the line.

Re: Poll: What's The Best Teenage Mutant Ninja Turtles Game?

Nua

I always get tricked by the Poll tag on these articles. I expect something like choose your top 3 Turtles games at the bottom, but instead it's asking us to review the games.

Excluding games that are single player only, I've always had the most fun in the multiplayer games when I co-op with a friend. Destroying the entire stage by yourself is fun, but there is just something special about knowing your teammate has your back and destroying everything together.

Re: Sega Launches 'Ultimate Sonic Bundle' On Switch eShop, But Something's Missing

Nua

@RareFan You're not wrong, but you're not right either. Mania takes the old zones, and uses the first act as an homage to the original level, usually incorporating the iconic set pieces and level design from Acts 1 and 2 of the original game into Act 1 of Mania. Act 2 is a level with the same aesthetics of the original zone, but the ideas are new and twisted around. Saying it's 3/4th recycled zones just isn't true for what the game is. The game heavily uses stage elements and iconic designs from the series history, but puts them together in new and interesting ways.

Of course, I'd have preferred Mania to be entirely new zones, but Sega said they were going to do something else, and the Mania team did the best they could under those restrictions.

Re: Anniversary: Impossibly, Sonic Mania Is Now Five Years Old

Nua

@Not_Soos If you enjoyed Forces, you'll probably love Generations. The reason many fans hate Forces is because it is such a step back from the Boost Formula games that predated it. I haven't kept up to date with Colors Ultimate patches, but you might enjoy that too, assuming the glaring issues were fixed. As for Sonic Boom... I understand being a glutton for hedgehog, just actually keep your expectations low. You can find fun with almost all games, but I actively enjoyed Sonic 06 more than Sonic Boom on Wii U. The 3DS games don't deserve their names dragged through the mud. Boom Wii U could have been better if Sega didn't change a PS4/XBO Unreal Engine game into a Wii U exclusive that couldn't run well even with Nintendo helping to optimize the game's performance. I don't blame the developers, Sega threw them under the bus with that one.

@Serpenterror Pretty sure Triple Trouble 16 Bit isn't a Retro Engine game. Not only does the official download page on GameJolt list it as GameMaker Studio, but the demo for the game came out at a time when Retro Engine tools were only available for modding games like Mania. Projects like 3'Mixed and Trial Amentia were going to replace levels in Mania, using Mania as the base game. Over the last few years, the community has figured out exactly how the Retro Engine works and how to make games from it, but this only became feasible realistically in the last year.