
When I first got my hands on Nintendo’s Pro Controller for the Switch 2, I was blown away by just how smooth the analogue sticks felt. The tech is simple yet astoundingly effective: silicone rings were added to the interior, cushioning the movement of the sticks while preventing the caps from making contact with the plastic exterior. Remarkable stuff.
Of course, even with this, Nintendo declined to include Hall Effect or TMR sticks, so the spectre of stick-drift remains a very real concern amongst players (though as we approach the Switch 2’s first anniversary, this has yet to escalate into a widespread issue). Third-party manufacturers have naturally caught on to this worry, and one of the first to offer a real smooth alternative is Mobapad with its new Chitu2 HD controller.
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Mobapad is open about its approach to the Chitu2’s sticks, providing an entire article on how it took direct inspiration from Nintendo and pushed the design further. The result is analogue sticks that faithfully emulate the ‘smooth-gliding’ feel of the Pro Controller while also implementing TMR technology to (theoretically) eliminate stick-drift.
And make no mistake, the sticks on the Chitu2 feel just as good as Nintendo’s official pad, providing zero noise and ‘grinding’ feedback when moved around.
So if high-quality sticks are a priority for you when choosing your next controller, this is probably the best you’re going to get for the time being. TMR technology combined with that magical ‘smooth-gliding’ feel puts the Chitu2’s sticks above and beyond everything else on the market, including Nintendo’s Pro Controller 2. And yes, it’s cheaper than the official offering at $49.99 for the pad on its own, and $65.99 for a charging dock bundle.
Where the Chitu2 might divide opinion is in its buttons. All of the main inputs — including ABXY, the D-pad (which, by the way, comes with two interchangeable designs), and the shoulder buttons — are mechanical, which means that they have ‘clicky’ feedback when actuated. I imagine many of you have already made your mind up about whether or not this is a good thing, and it very much comes down to your preferences regarding the feel of the buttons and the noise they make.
So with the Chitu2, the clicky feedback feels, in my opinion, absolutely incredible. There’s just something really satisfying about knowing exactly when a button has been pressed; it’s hard to describe, but I swear my ability to rapid-press has improved with the clicky feedback. With the D-pad in particular, it's proven especially useful when more precise inputs are required with games like Street Fighter 6 or Contra: Operation Galuga.
On the flip side, the noise is unavoidable. You can hear each and every click, and while it’s not so bad if you’re able to crank up the volume on your TV and drown it out, it’s still very much there. Personally, I find that the overall feel of the buttons outweighs the noise, but I can equally understand if you’re not keen on hearing the click all of the time.
In terms of features, the Chitu2 has almost everything you could want from a third-party pad: Switch 2 wake-up support, NFC compatibility, gyro controls, HD rumble, and back buttons appropriately labelled 'GL' and 'GR'. On the official Pro Controller, you could very quickly map these by holding down the 'Home' button and navigating to the relevant option. You can't do that here, but rather everything's done via the 'Settings' button just beneath the D-pad; it's quick and easy, and once you've mapped the back buttons to your desired input, chances are you won't be fiddling around with it again.
The only thing missing is a dedicated 'C' button for quick GameChat access. Instead, the Chitu2 includes an 'M' button beneath the right analogue stick. You can map this to whatever you want, and this includes custom macros. By default, it's been assigned a macro that essentially takes you back to the Switch 2 home screen and navigates to the chat app - essentially Mobapad's solution for its lack of dedicated 'C' button, which is fine, but not a replacement for the real deal.
Ultimately, however, if this is really the only thing missing, then I can't complain too much; after all, it's exceptionally rare to find a third-party pad with amiibo-reading NFC support these days. If you absolutely need to have a headphone jack too, then it's perhaps worth noting that this isn't included either. Not a big deal for me, but you might think differently.
The Chitu2 comes in three colours: black, white, and a kind of pearlescent pink. The latter is actually my favourite, since the pink colour is pretty subtle and the way the faceplate gradually fades into a kind of blue/purple colour is really lovely. Again, it's not something you see too often, and I'll take anything that brings a bit of unique flair.
The build quality is also really solid, though it does lack that ultra-smooth surface of the Pro Controller. It feels about what you'd expect from a $50 pad, and there's a decent heft to it, which I really appreciate. Battery life also clocks in at between 15-20 hours on a single charge, which is more than acceptable for most pads.
Finally, if you go for the $65 bundle, you get a charging dock, each of which is themed to match the colour of the controller. It's really understated compared to the dock included with 8BitDo's Pro 3, yet the magnetised attachment ensures that the controller won't accidentally fall off while charging. You also get some funky RGB lighting while charging, so that might sway your decision as to whether or not to part with the extra cash.
It's worth noting too that if you go for the black Chitu2 on its own, its faceplate will be glossy, which I'm really not a fan of. Bundled with the charging dock, the faceplate is matte, and it's a lot more pleasing on the eye, though I'm not keen on locking such a feature behind a more expensive product. The white controller appears to be glossy regardless, while the pink is matte with or without the dock.
Basically, then, I'd say just go for the pink; it looks better in general, and if you're not fussed about the dock, you still get the matte finish.

Conclusion
Mobapad's Chitu2 HD is an excellent controller through and through. Taking inspiration from Nintendo itself, it has TMR analogue sticks with the same 'smooth-gliding' technology as the official Pro Controller 2, meaning these are probably the best sticks on the market right now. The mechanical buttons also feel wonderful, though if you're put off by repetitive clicking noises, this won't be the right choice for you.
Really, the only major thing lacking is a dedicated 'C' button; the macro provided by the 'M' button to navigate to the chat app is an admirable replacement, though not ideal. With wake-up support, HD rumble, gyro controls, and perhaps most surprisingly, NFC support, this is a feature-rich pad at a much more affordable price than Nintendo's own offering.
The samples used in this review was provided by Mobapad.





Comments 34
I want a proper dpad. I don't care if they aren't considered as good. I like them.
@Misima The third set of pictures shows a d-pad as one of the options.
No octagonal left analogue stick – no interest, no buy.
Gimme a cart, make it real...
or else forget about it!
These do seem very nice, I may get one now ahead of getting a Switch 2 to get maximum use out of it.
Moba love's making their controller sound like a symphony of mouse clicks. Plus, 6-Axis Gyro? Nah! You just can't beat the NS2 Pro Controller. It's almost perfect for what it is. If it had the ability to switch from Digital Back buttons to Triggers with a mechanical switch, plus adaptive trigger support it would of been a 10 in my eyes, aside from it's bland uninspired appearance that is.
The Joy-Con 2's however need a Pro series. But that's where etiher the Hyperion3 'V2'(Coming out later with HD Rumble 2 and the same 9-axis gyro as the standard version. Plus it's Stick Cardinal locking issue can now be easily fixed in it's app. and then theres the Moba 12S's, which trades HD Rumble 1 for 9-Axis gyro, and vice versa for the 12 HD. And I mean really, How hard is it for a 3rd party to just replicate the NS2 Pro controller, and split it in half for either handheld play or to be used detached in each hand like the Wii Remote and nunchuck? I'm tired of having to deal with lesser quality, or missing features.
Hyperion3 V2 seems to nearly have it all, on paper. But I'm wondering how much latency they introduce and if it's 9-Axis gyro is every bit as accurate and realiable compared to the JCN2's or NS2 Pro controller.
@Vyacheslav333 Do those even exist? The Gamecube controller is the only one I ever saw with it.
This is a nice looking controller. I also don't see the lack of a 'C' button as a con in my opinion.
@ArcticEcho Wii Nunchuk and Classic Controller come to mind, in addition to the GameCube controller. Never really liked the octagonal gate on analogue sticks myself, though.
It looks massive! How’s it compare to the NS2P
If you compare the Dpad from this controller, with the 8Bitdo ultimate controller. Who takes the crown for better DPad? And is it close to the Xbox (feeling wise)
@ArcticEcho @KoopaTheGamer
the n64 stick had an octagonal gate, as does the new(ish) 8bd 64 pad ✌️
(i like octagonal, too, particularly for 2d games that use analogue controls, and racing games which kind of have 2d movement if you think about it. 🤔)
The inclusion of HD rumble is a big plus for me. This looks like an attractive controller for my Sw2 and/or PC
@NeonPizza
Thanks for pointing out the inferior gyro. I unfortunately find that that's something people often gloss over even though that's definitely something to consider imo.
Are the face buttons as big as the Pro 2 controller’s? While the smooth analogue sticks of the Pro 2 are astonishing, I also think the large, flat face buttons are also incredibly comfortable and well positioned.
I find even the slight convex curve on most controllers to be somewhat uncomfortable during long sessions of something like a 2D Mario where you need to hold the run button. I think those large buttons are something of an unsung hero of the Pro 2 design so if I was to consider an alternative I’d want large buttons too.
I don’t particularly care about the TMR technology. None of my controllers ever developed stick drift for the Switch 1, not even the cheap ones. I can see how if you are worried about that aspect this controller is worth considering, but for me my next pick up will still be the Pro Controller 2 for proper C button and more premium feel. I’ll consider this for the NEXT pick-up, if needed.
I got myself a Mobapad N1 Pro for the Switch OLED a couple of years ago. I liked it, but I thought the d-pad was a little finicky in that if you try to hold down a cardinal direction, it may register it as diagonal so it seems you need to be quite precise with your inputs. This was the case with the classic cross and shield-style d-pad
@steely_pete
6-axis is awful for pointer based aiming. Playing House of the Dead 1&2 Remake is impossible with NS1 using either the JCN's or NS1 Pro Controller. Unless you're content with the cross hair drifting every 10-15 seconds, forcing you to press a button to recenter the cross hair. That's the definition of Broken. House of the Dead 2&3 Return on Wii using the Wii Remote and something like the Nyko PerfectShot shell worked perfectly, without a hitch.
6-Axis Gyro constantly gets swept under the rug by a lot of nintendo fans, because they either don't care about motion controls, which is totally fine, or they just don't want any valid criticism or negativity slowing down their dellusional NintenSwitch hype train. What can I say, toxic Positivity is pretty common these days. You'll get shut down with a response that sums up to "I don't care, it's good enough" and blah blah. Brand loyality is pathetic. As if we're all going to receive a badge of honor in the after life for mindlessly defending greedy multi-billion dollar mega corporations.
Anyways, 9-Axis is still not as good as the Wii Remote + Sensor bar, but it's a notable improvement with longer lasting reliability and accuracy, so that's something at least! The Hyperion3 V2's have both 9-Axis Gyro & HD Rumble 2. Using them detached seems like the best alternative to the Wii Remote & nunchuck, on paper. That or the Moba 9-Axis M12-S. Itching to get my hands on both!
@Misima
Quite a lot of people consider the + shaped d-pad much better than the circular one.
@Vyacheslav333
Something I absolutely loved about mobapad M6 HD joycons for switch 1 (and 2 thanks to adapters) is that you could change the faceplates to have either octogonal or circular basis for BOTH sticks. And that's on top of the option to change the traditional dpad for a circular one just like the chitu2 here. I bought a central part for my M6 HD (from nixy actually, but mobapad also has a central part of their own) so that I can attach them together and actually use it mainly as a controller and not attached to the switch. Love them. I'm not sure if the new M12 (the switch 2 equivalent that just came out) still have this feature though.
@ArcticEcho
Yes they exist. Mobapad released joycons that gave you that option. They're awesome.
@ArcticEcho wii also had them
@ArcticEcho Yep, lol. I know about 3 of them. NYXZ(?) Wizard for Switch 1, Hori OctaPRO, and there was some other third one.
@mlt I didn't know that this company made gamepads that let you to use/make octagonal analogue stick.
I don't play 3D games that much, and I'm a fighting games big lover. Getting a gamepad with an octagonal left analogue stick is my dream.
Hitbox controllers are too weird for me. Playing FGs on a keyboard is a blasphemy and torture, imo. Arcade sticks are... Not that much convenient to use. I prefer to play FGs on analogue stick. D-Pad? I hate playing FGs on a D-Pad. Joy-Con's one or not, it doesn't matter. It's not convenient for me in all cases.
This looks good, I just wish more companies would make an option with 6 face buttons.
Given how I play games, the clicky buttons make this a definite no for me.
@LinktotheFuture think he means a traditional style dpad maybe?
@tblal The cross isn't the traditional style d-pad?
@Vyacheslav333
There they are. It's a great pad but the central part is sold separately. The comment in this review about the clickiness of the buttons is also true for these and the features are pretty much the same, gyro nfc and HD rumble are all there and work as expected, they have great hal effect sticks and they are compatible with NS2 except if you want to attach them to the NS2 you need adapters. The 2 octogonal and circular stick bases (1 for each joycon) and the 2 dpads are all included with the controller. I've checked and the brand new M12 joycons don't seem to have the option for interchangeable stick base so if you really want this feature the M6hd are a better option.
https://www.mobapad.com/products/mobapad-m6-hd
I ruled this out as soon as the clicky buttons were mentioned. I know many like them, but they're just not for me.
The timing of this post is impeccable. I was looking for a solid mechanical gamepad for the Switch last week. This and the EasySMX were the only ones I found.
Looks cheap and clunky. Plus how many input devices does someone need
@LinktotheFuture it is but they changed them some point down the line where each direction use to be an independent button contact (SNES,NES, N64 dpad,) on a rubber like membrane. With the introduction of analog sticks and 3d games the dpad got changed away from that high precision 8 directional.
@tblal
Okay I didn't know where exactly they changed the way they do it. That explains why I love the N64 dpad so much. I swear looking at how few games on that console actually use it, that dpad has no right to be this good.
@mlt I was reading up on it a bit more last night as I found it somewhat fascinating. Because 2D games relied on accurate directional movement those old D-pads were built to be extremely precise and accurate.
Apparently high-precision membrane D-pads are still considered "industry standard" for fighting games and 2D platformers but I can totally see why. The SNES NSO controller is definitely membrane but seems a bit firmer than the original. Although with how worn out my original is hell if I know (ha!).
They're really trying with the Switch 2 3rd party controllers. I'm even more impressed with this controller, and all I ask for is gyro. For the price point, I'll keep it in mind as a "player 2" controller.
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