Comments 365

Re: Sega Launches 'Ultimate Sonic Bundle' On Switch eShop, But Something's Missing

Nua

@RareFan You're not wrong, but you're not right either. Mania takes the old zones, and uses the first act as an homage to the original level, usually incorporating the iconic set pieces and level design from Acts 1 and 2 of the original game into Act 1 of Mania. Act 2 is a level with the same aesthetics of the original zone, but the ideas are new and twisted around. Saying it's 3/4th recycled zones just isn't true for what the game is. The game heavily uses stage elements and iconic designs from the series history, but puts them together in new and interesting ways.

Of course, I'd have preferred Mania to be entirely new zones, but Sega said they were going to do something else, and the Mania team did the best they could under those restrictions.

Re: Anniversary: Impossibly, Sonic Mania Is Now Five Years Old

Nua

@Not_Soos If you enjoyed Forces, you'll probably love Generations. The reason many fans hate Forces is because it is such a step back from the Boost Formula games that predated it. I haven't kept up to date with Colors Ultimate patches, but you might enjoy that too, assuming the glaring issues were fixed. As for Sonic Boom... I understand being a glutton for hedgehog, just actually keep your expectations low. You can find fun with almost all games, but I actively enjoyed Sonic 06 more than Sonic Boom on Wii U. The 3DS games don't deserve their names dragged through the mud. Boom Wii U could have been better if Sega didn't change a PS4/XBO Unreal Engine game into a Wii U exclusive that couldn't run well even with Nintendo helping to optimize the game's performance. I don't blame the developers, Sega threw them under the bus with that one.

@Serpenterror Pretty sure Triple Trouble 16 Bit isn't a Retro Engine game. Not only does the official download page on GameJolt list it as GameMaker Studio, but the demo for the game came out at a time when Retro Engine tools were only available for modding games like Mania. Projects like 3'Mixed and Trial Amentia were going to replace levels in Mania, using Mania as the base game. Over the last few years, the community has figured out exactly how the Retro Engine works and how to make games from it, but this only became feasible realistically in the last year.

Re: Sonic's Speedy Return To Fall Guys Is Coming Later This Week

Nua

@AlienX It doesn't bother me so much, but I have to agree that I've rolled my eyes at the phrase multiple times. I wonder if it became more associated with Sonic following the Sonic Rush games and Boost formula, where that emphasis on Gotta Go Fast really was pushed above all else.

Re: Sega Rolling Out New Update For Sonic Origins, Here's What's Included

Nua

@PrinceRetro I don't think it is too much for fans to ask that a 2022 collection of games originally released between 1991 and 1994, to perform at the very least as good as they did back then, if not perform better now. Especially considering how 3 of the games were remade a decade ago, with less issues than they have in the Origins release. Releasing the product as is creates a first impression that can never be taken back, and as a result, regardless of if Sega manages to patch this to the best Sonic Collection ever, the damage is already done. Yes, the game will continue to sell, Sonic is an evergreen franchise and regardless of review scores, the games sell millions. To the online gaming masses though? Sonic Origins will never shake that first impression with most gamers, when it could have been a repeat of Mania with almost nothing but praise for the Blue Blur.

Re: Round Up: The Reviews Are In For Digimon Survive

Nua

@ArceusSupremacy Out of curiosity, what is your definition of a true game? Because if your definition is not a visual novel, that's just subjectively wrong.

If you want to open the conversation about visual novels not being games in the first place, that's an entirely different can of worms, and a genre you'll find a lot of people enjoy.