Comments 479

Re: "Nintendo Isn't That Smart": Pachter Says Nintendo Should Scrap Switch And 'Only Have Switch Lite'

Neckcrane

In my previous married life, I played my Switch 90% of the time handheld mainly because the wife hogged the tv with all her mindless tv programmes... Now I am free, single, and living on my own, my Switch is 90% in the dock 10% handheld when travelling about or even if I fancy a quick game on my lunch break.
This was the point of the Switch, to give you more time and more ways to play. How does someone actually become a well known analyst based on absolute bull?

Re: Dead Cells' Free Barrels o' Fun Update Is Now Live On Nintendo Switch

Neckcrane

I recently got rid of all my physical collection of 20+ switch games with the exception of four games that will always be part of my staple gaming diet, Dead Cells is one of those four games. This game just keeps on giving and the developers have been so damn good to their fans. They are cementing Dead Cells as one of the best games in the last decade and one of the very few companies I would happily support by paying for paid DLC.

Also I agree, Enter the Gungeon is difficult to the point it can become stale. The progression system doesn't follow a consistant path where you feel you can work towards something. You just buy weapons/armor/power ups and just hope they might turn up in the run. So when you enter a new run, you don't feel like you've worked towards anything and some of the guns are just pants. It is still a great game btw. Just can't get past the 4th floor after 40 hours of playing it.

Dead Cells has certainly pushed the genre forward though, with fair consistant progression systems in place and more emphasis on creating flexible builds based on your playstyle as well. Hades would probably not be the game it is without influence from Dead Cells. And it's refreshing seeing more lore, story and world building in rogue-likes.

Re: Switch eShop Sales Page Now Shows How Many Days Remain Before Each Deal Expires

Neckcrane

While the eshop is a mess, I've never had any issues using it. I think this is mainly because I usually know exactly what I want. Log in, use the search bar, buy then get out of there. I think I also give benefit of the doubt because the sales are always pretty damn good.

If I don't know what I want, I actually get a bit of satisfaction going through the sale section and spotting nice shiny gems amongst the shovelled *****. But I can understand why this dissapoints so many users.

Re: Crypt Of The NecroDancer Appears To Be Getting A Physical Release On Switch

Neckcrane

@Tourtus Man Necrodancer/Cadence is a first and I think pretty much only of it's kind. And it is amazing. Like someone said above, it impressed Nintendo enough to allow one of their top IPs to have a crossover.

Best way to describe it is Binding of Isaac except everything has to be done to the rhythm of the music and there are penalities if you miss or skip a beat. Admittedly it is hard, but the music is so damn good, you'll be coming back to perfect your game just for the funky tunes.

Re: Talking Point: What Are You Playing This Weekend? (August 15th)

Neckcrane

I played and completed Xcom 2 this weekend. My first completed game in a very long time. Will be tackling the 'War of the Chosen' expansion at some point (On a harder difficulty and on iron man mode I might add).

Inbetween Xcom2, I played Super Mario Maker 2, Blasphemous and The Final Station. Trying to get some indie games beaten between larger games.

Re: Dead Cells Has Now Sold 3 Million Copies, New Update Detailed

Neckcrane

One of the best games to come out in recent years. Could quite easily make a top 50 or even top 20 of best games in the last decade.
Kudos to the developers. Wasn't this their first release and from a team of under 20 people? They put a lot of love into this game and they've always considered consumer feedback right from the get go to present day. Which is always top tier developing in my opinion and deserving of every single penny they get.

Re: Review: Invisible, Inc. Nintendo Switch Edition - Beautifully Accessible Turn-Based Tactics

Neckcrane

Picked this up on launch day without knowing anything about it apart from it being a turn-based stealth game and that it was made by the same Developers as the amazing 'Don't Starve' and 'Mark of the Ninja'.
I didn't expect this game to excite me that much. Stealth games in general can sometimes be a boring genre, same can be said for turn based games. Can safely say, it's far from boring, been playing it non stop since Friday. Very simple to play when you get the grips with the control system, but the depth is unreal, a lot to learn and a lot of flexibility in play styles. I also like rogue-likes and I think people who aren't even fans of rogue-likes will enjoy this. It is a very customisable game and you can tune settings to suit you.

Well worth a pick up, even at full price. Plenty here to keep coming back for.

Re: EA Is Bringing Seven Games To Nintendo Switch Over The Next 12 Months

Neckcrane

I dislike EA, biggest jokers of the games industry. I refuse to buy or play anything with their name on. Not surprised they're now crawling out the woodwork with some Switch releases with its huge success. I don't believe EA still act as if Nintendo are still not a worthy competitor to the 2 other main consoles.
Praise be to the EA gods and their lifeless cashgrab games, us measly Switch owners cower in the generosity of this god-like act of kindness...we are not worthy.
That said, I would not object to the Dead Space trilogy coming to the Switch, this doesn't neccesarily mean I will support this company by buying it. Will be great for Switch owners who have never played one of the greatest horror trilogies ever. Same can be said for Mass Effect as well.

Re: Review: Darksiders: Warmastered Edition - The End Of The World Comes To Nintendo Switch

Neckcrane

Very very late to the party but playing Darksiders for the first time courtesy of the great digital sale on the eshop at the moment. I picked up this and the sequel. All for the lovely price of £22

Not. One. Single. Regret.

I've been looking for something like this lately to fill that action adventure void while we wait even for a screenshot from Bayonetta 3. Has the verocity and speed of the DMC and Bayonetta games and has the epic scale of mythical adventure of the God of War games. And I can also see the Legend of Zelda rife influences throughout the game.

I can agree there is absolutely nothing new to offer here that hasn't been done before but it's polished and no cheap knock off. Very happy with my cheap purchases. I can actually see me sitting down from start to finish with these games with no extra games on the side.

Re: Review: Void Bastards - In Space, No One Can Hear You Chuckle

Neckcrane

I'm still undecided on how I feel about Void Bastards. One part of me, this is the perfect set up for a game, the other part wishes it just had that little more depth and didn't feel as shallow.

It certainly has it's own style. And the graphics will stand out for you straight away. The shooting is very basic, no 'aiming down reticule' precision aiming. As I continued to play, it became more and more evident that this was developed by members of the Bioshock team.

It's taking me a while to get into the looting mechanics of the game. But turns out as you slowly progress, the looting becomes more 'set your own objective' territory than mindless looting. Which I quite liked, which leads to future planning and resource management. There's also some variability on how to tackle each ship. Some ships may be ridden with enemies, and there's nothing stopping you from locking tougher enemies in rooms. There's also nothing stopping me from shooting an enemy out of an airlock. A lot of these opportunities are ad-hoc and require some off the cusp thinking which again I liked. I've been in various almost certain death situations in this game and somehow managed to escape and that gives you a good feeling of accomplishment. Even more so when you get a part to upgrade a tool or weapon which will make your life easier on the next raid.

I'm going to stick with it for a while but at the moment it's a 7/10 for me. Also note, there are frame drops in busy sections, which can sometimes be offputting due to nature of its comic book graphic style.

Re: Review: Huntdown - A Gloriously Gory Run 'N Gun Blaster

Neckcrane

What initially put me off was the name, It literally sounded like a mobile port and also because I never heard anything about this game building up to it's release. Upon probably watching one of the greatest opening cinematic intros to a retro game, I can wholeheartedly say 'Huntdown' is the perfect name for it.

GOTY so far for me. An unprecadented level of detail has gone into the pixel graphics, sprite animation and the soundtrack. A pure tribute to classic 80s/90s movie videogame adapatations. There is also full voice acting which really brings the world to life.

I can agree somewhat with the level structure and the same side objectives you get in every level. But it seems this game was developed with speed running in mind. And it will take some real practice to be able to tackle these short but action packed levels without getting killed.

The game is amazing, through and through, if you like run and gunners, you'll love this. It is also very challenging but never unfair, enemies all have distinct 'tells' and bosses have attack patterns you can memorise. But you can quite easily die a good 20 odd times per level.

In terms of replayability, I believe another difficulty unlocks after completing it on hard mode. You can also try and tackle the additional 3 challenges on every level. Which I am positively sure will keep you very busy for a while especially the 'one life' challenge. Getting those perfect ratings on each level is going to take some practice.

This is top tier and is up there with critically acclaimed indie titles such as 'Katana Zero', 'Celeste' and 'The Messenger' and not to be missed.

Re: Feature: The Best Hidden Gems And Underrated Switch Games Of 2019

Neckcrane

The titles I couldn't recommend enough but hardly ever get a mention are:

Slime San - Pure platforming joy, seemingly endless content and challening as heck. It's under a tenner as well. Great for short pick up and play sessions.

Slay the Spire - A card deck-building based roguelike that has an absolutely superb, almost flawless battle system. Offering hundreds of hours of challenge.

Sushi Strikers - A Nintendo exclusive - jap-poo crazy storyline involving sushi, offering a unique battle system and a pokemon-esque collection and levelling system. Also includes a well polished anime to help push the obscure surreal story along.

Re: Talking Point: Nintendo Switch Turns 3: Challenges Await, But What A Ride So Far

Neckcrane

Happy Birthday to The Nintendo Switch!
Prior to the Switch, I was completely and utterly bored of the gaming scene - Too many shoot'em ups, too much focus on online gaming, too much focus on FPS and graphics, also a lot of focus on realistic violent games as well. I was also sick of the PS V Microsoft wars.
The Nintendo Switch literally rekindled my love for gaming with Nintendo focusing on the 'fun accessible' side of gaming rather than the 'my dick is huge because my console runs 3 frames better than your console and your mom loves it,' side of gaming.