We're tempted to give Invisible, Inc. an instant 10/10 for its pun-tastic title. That is truly good stuff. Unfortunately "giving ten out of ten for liking the name of a game" is on the secret journalists' charter of Things You Don't Do Ever, so we have to measure our praise. Thankfully, not much measuring will be necessary, because Invisible, Inc. is a bit of a diamond.
There are so many moving parts to Invisible, Inc. that it's actually a difficult game to describe. Getting the most divisive element out of the way first, it's another roguelike. Please, don't let that put you off. What we have here is simply better than the vast majority of its genre, especially on Switch. The plot is an excuse, but you're tasked by a secretive agency to commit grievous and extensive espionage in order to fight back against the corporations who have thoroughly rumbled you and are closing on your position. This takes the form of a turn-based stealth tactics game so beautifully designed that it's accessible to almost anyone – even gamers who don't normally like this sort of stuff.
The framework that gives Invisible, Inc. its roguelike tag is pretty much masterful; in hiding with a hacking AI called Incognita, you've got 72 hours left to take on various missions around the world in order to seize resources for the final assault – effectively a suicide mission, but with enough success on the way there, maybe you'll just squeak by. If your agents die, you wipe, and we mean wipe. On any difficulty level higher than the default Beginner (which is itself no slouch), your save is gone. You're starting over with a whole new set of procedurally-generated locations and tasks.
Agents control well; with a certain number of Action Points (AP) at the start of each turn, you've got to infiltrate your target, seize as many assets as you can, then bail out. It's a lot easier said than done. At first, things will seem quiet and simplistic, and you'll run through rooms cleaning out servers and hacking terminals (using a limited but regenerating resource, "Power") in order to lower forcefields or switch off cameras. Hacking is as simple as hitting the X button and selecting the object in range that you want to go 'full Matrix' on. Each turn, though, you'll see the ominous "Security Level" in the top-right corner of the screen gradually tick upward; the higher it goes, the more things get tightened up. More guards deployed, drones and cameras activated, firewalls reinforced... it doesn't pay to stick around, but what if that next room is full to the brim with loot...?
Your tactical options are many, but extremely easy to execute, making the game a pleasure to play. Ala XCOM or the recent, lesser Dread Nautical, you simply choose a square on the isometric grid-based levels to move your character to. It's always obvious how far you can go and whether or not a square is safe. This means your decisions matter enormously and any failure is entirely on you. There are times when it can feel otherwise – a rise in the Security Level leading to a camera suddenly activating when you're in a compromising position, for example – but such incidents can always be mitigated with careful play. As a result, Invisible, Inc. is tough but resolutely fair.
"Security Level" is the key to Invisible, Inc.'s excellence and sense of tension; a turn-based stealth game almost feels impossible, but that constant ticking time-bomb of a mechanic makes it work brilliantly. You're constantly juggling variables and may have to abandon or completely change up your approach to a mission because some unforeseen spanner in the works has fouled up your best-laid plans. If this is too stressful or tough, pretty much every aspect of the game's difficulty can be tweaked individually in an extensive, brilliant accessibility menu so you can set things to your desired level easily.
There are persistent elements to Invisible, Inc.; you can unlock new agents and gadgets to start out with, but none of these compromise the central design. They simply provide you with more options to play with and hopefully, eventually find a way to prevail. The Switch version of Invisible, Inc. also includes the "Contingency Plan" DLC, optionally adding more agents, enemies and options – as well as lengthening the short (but ceaselessly replayable) campaign.
The randomly-generated missions look great, though there's little in the way of visual variety between them – not that it matters much given how concise the campaign is. It all runs at a perfectly smooth framerate, too; we encountered one single momentary hitch in our time with Invisible, Inc., but in turn-based game that's hardly a dealbreaker. It's just as absorbing and atmospheric on a handheld, the controls feel great and the UI is perfectly suited to the format with readable fonts and simple iconography.
Conclusion
What this all amounts to is a brilliant little tactics game, right up there with Into the Breach and XCOM – if not even better. The bite-sized structure belies a deceptively complex and meaningful game, where all your decisions ultimately mean something significant for that final desperate attack. If you enjoy stealth or tactics games – or you're simply looking for a way into either genre – then Invisible, Inc. deserves your attention.
Comments 30
Had this for ages on PS4 but not got around to playing it properly so hopefully get to play it now on Switch. It's a great game from the little I played it
Wow, what a surprise! Will have to check it out.
A proper review for one of my all time favorites. Nice.
Played it on PS4 when it was a Plus "free" game. I highly recommend it to anyone who is a fan of stealth and/or strategy.
Had it on steam a few years ago. Amazing game by the amazing creators of Don't Starve and Mark of the Ninja.
Ugh, seems too complicated for me. I can't even get Fire Emblem, so I bet I'm not smart enough to understand this one...
@NookMiler that's like 80 percent of games for me! I wish that they included a level of difficulty/complexity with reviews. Nothing worse than buying a cool @ ss game and it's too hard to play or figure out
I loved phantom doctrine how does this game compares to It ?
If Klei can make a bad game, they haven't done it yet. Fantastic and a must-have for strategy/tactics fans.
neat game and fun strategy but to be honest wait for a sale.
Guess I get to downloading then...
Better than Into The Breach?
I’ll have to get back to you on that one
No physical no buy. They can do better.mm
Got this on launchday for the Switch, and love it. I sampled it years ago on a Steam Free Weekend, and struggled with it a great deal, but I dialed back to Beginner for the Switch version for my first win, and am now moving to the Experienced difficulty, trying for a campaign win there.
Here's a tip, for some fun: If you have a Shock Trap item in addition to your default stun weapon, knock a guard out, drag him to a dead end room with one door in or out, and place a shock trap on the door after you leave. Let him rot in there for 6 or so turns.
This sounds right up my alley.
@rockodoodle I can sympathize. Maybe they just need a genre flag for "casual" which I think is on board with what you are saying.
I love strategies like this game but occasionally it's nice to play an animal crossing level casual game so I feel like a genre definition for this would help people tell the difference.
@Jalashek yeah- I am probably a casual/intermediate.... I love laid back games. I don't mind a challenge as long as there is a forgiving learning curve, an easy mode or a way to grind to get more powerful.
@SwitchForce Are you honestly unaware that all video games, whether deemed physical or digital, are just digital code on a storage device? It's not like a book vs. an ebook where one is analog. The packaging is different, but the product itself is identical.
@JimmySpades Not so. Physical games can be sold on, digital ones can't. Not really an identical product!
@Yas Two things about that. One, reselling will be trivial once governments mandate that it be available, to preserve the resale rights of fully digital goods. The process will be the same as buying digitally in the first place, and its current lack is the law lagging behind, not any fundamental difference in the products. Two, the people most vocal about having physical are the least likely to actually use those resale rights, rendering the difference entirely moot.
@rockodoodle - there is a gamut of settings to make the game easier, so don't pass up too quickly. Maybe check out some more game play and see if it's suitable for your style.
This is a really excellent review, precisely the kind that brings out the fun inherent to the game. Here the intentions are made clear out of the gate that it's a high-scoring review; it's a simple matter, then, to chronicle the varied moments that felt satisfying. Just like a bad review can drip with anathema over its foibles, here it takes to paper readily as a careful account brings a satisfactory justice to the experience.
This looks like something I would enjoy and put a lot of hours in. Definitely on my wishlist.
Was out at "roguelike".
This said: I really love Into the Breach.
Waiting for a discount. For a Roguelike I'm not willing to pay 20 bucks.
@JimmySpades Disagree. Whatever the law might change to in the future (and it's not guaranteed) at the present it is different. Personally I buy lots of physical games, not because I'm any sort of collector, but because if I don't like the game, or by some miracle finish it, I can resell and plough the money back into a new game. I suspect many people are the same as me. I do buy digital games, but only those evergreen ones (NSMBU, MK8, etc.) that I know I'll want for years.
There is also a more subtle difference which I didn't mention on my initial post - that is, I can buy a physical game for me or a friend whenever I want to take advantage of sale prices, however when I find myself temporarily Switch-less (like now) I cannot buy the digital game. Very small difference, but nevertheless, another difference between physical and digital. They are really only the same if you look at 0 and 1s internally. The whole "product" that surrounds them is very different. Although the manufacturers would have you believe otherwise.
@Yas You can buy switch games from the Nintendo eshop in your browser from a computer or your mobile phone.
Does it have a story? An end? Or does 'roguelike' render that moot?
I'm considering this one over XCOM due to the tech issues the latter seems to be having before a patch comes out.
Picked this up on launch day without knowing anything about it apart from it being a turn-based stealth game and that it was made by the same Developers as the amazing 'Don't Starve' and 'Mark of the Ninja'.
I didn't expect this game to excite me that much. Stealth games in general can sometimes be a boring genre, same can be said for turn based games. Can safely say, it's far from boring, been playing it non stop since Friday. Very simple to play when you get the grips with the control system, but the depth is unreal, a lot to learn and a lot of flexibility in play styles. I also like rogue-likes and I think people who aren't even fans of rogue-likes will enjoy this. It is a very customisable game and you can tune settings to suit you.
Well worth a pick up, even at full price. Plenty here to keep coming back for.
@NotoriousWhiz No you can't. I've tried. You need to have your account linked to a Switch. When I sold my Switch I unlinked the account. With no linked account, you get an error message when you try to buy.
@Yas Well, if you don't have a Switch, I suppose then there's no reason to be buying anything off the eshop...
@NotoriousWhiz Lots of reasons. Personally, I sold my Switch because they were going for ridiculous prices on eBay. Got £420 for the old-battery model, which made sense because I don't currently have the time to play it. But in six months time that could change. Also, might pass my digital library on to my son. Seems a shame to waste it. So, for the above reasons, always on the lookout for ultra-cheap game sales. But as mentioned above, can only purchase physical at the moment.
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