The original Super Mario Bros. has been officially re-released no fewer than 19 different times over its 35-year history. From graphical updates (Super Mario All-Stars) to handheld upgrades (Super Mario Bros. Deluxe), to various Virtual Console re-releases and most recently its inclusion in Switch Online’s NES catalogue, if you’ve somehow not played it by now, you must have been actively avoiding it.
For the most part, it’s played exactly the same way each time. The odd bonus mode or visual tweak aside, fans of the game will know exactly what they’re expecting every single time they fork out for the umpteenth port, and they’ll enjoy it each and every time regardless. With Super Mario Bros. 35, however, Nintendo has overhauled its most famous game and in doing so has managed the unthinkable: it’s taken an experience that has by and large remained identical for three and a half decades and made it feel fresh and exciting all over again.
At its most fundamental level, Super Mario Bros 35 is similar to Tetris 99. Both games have you playing against a large number of opponents, and both have you sending obstacles to other players while trying to survive until you’re the last one standing. They both even share the same presentation style and opponent targeting system: it’s clear we’re talking two games from the same series by the same developer (Arika) here.
That said, we’ve seen multiplayer Tetris a million times before and 99-player Tetris was a fairly straightforward fit: you could have probably done a decent job of imagining how Tetris 99 played before getting your hands on it for the first time. Turning the NES-era Super Mario Bros. – which even in two-player mode was a strictly one-at-a-time affair – into a massively multiplayer competitive battle is perhaps a bit trickier to immediately picture.
Here’s how it works: all 35 players start off on the same stage, with 35 seconds on the timer. Every time you defeat an enemy two things happen: you’ll add a few extra seconds to your timer and you’ll send that enemy over to an opponent’s screen to make life a little trickier for them. The aim is to keep making your way through random stages and keeping your timer topped up until every other player either dies or runs out of time.
It’s a simple concept on paper and is easy to learn in practice too: it only takes a couple of games before you get the hang of it and start planning strategies. For example, collecting coins may initially seem like a waste of time because it uses up time that should be spent simply running through a level, but once your coin tally passes 20 you can trigger a little roulette that randomly gives you one of four power-ups – a Super Mushroom, a Fire Flower, a Star or a POW block – that may help you out.
Interestingly, the game shares one other quirk with Tetris 99, in that it may actually be beneficial to find yourself on the back foot. In Tetris 99, when opponents start stacking blocks on your screen, they invariably continue to leave a gap in the same place, meaning before long you have a stack with a single column of open space. Let the stack get high enough and you can just drop a bunch of long I-shaped pieces down that gap to rack up some Tetrises and devastate someone else’s game. It’s a similar situation here.
If you find yourself on the receiving end of a barrage of enemies, if you’re good enough it could be a blessing in disguise. Not only can a Fire Flower or Star make it easy to absolutely plough through them all and send them all back to your opponents, but if you can put together a combo the number of seconds added to your timer will increase with each hit. Bounce on a bunch of enemies without touching the ground (the physics have changed to let you bounce higher off enemies, feeling more like Super Mario Bros. 3) or kick a Koopa Troopa shell into a sea of the sods and your time limit will rocket up: as such, it arguably pays to be targeted by others at times.
A lot of this makes Super Mario Bros. feel more fun than it has in years. The most satisfying elements of the original were when you took out enemies with some well-aimed fireballs, booted a Koopa Troopa through a load of Goombas and used a Star to plough through baddies like they were made of soup. When Super Mario Bros. 35 is at its most manic and throwing countless extra enemies at you, these three actions in particular are dialled up to 11, essentially turning the game into an endorphin factory.
It can take a little while to feel like any progress is being made, especially if you’re a Super Mario Bros. devotee who’s been playing the game for decades. For the first few hours you’ll find yourself playing the same levels over and over again, facing little more than Goombas and Koopa Troopas. The whole thing might feel quite repetitive after a while and you'd be forgiven for thinking there's not much more to it than that.
The other consequence of this is that some battles can get pretty long, especially if you’re a Super Mario Bros. expert and you find yourself in a group with one or two others who also don’t have a habit of dying too often. Whereas you can brute force someone’s screen up to the top in Tetris 99 and force out even the best players fairly quickly, here it’s not uncommon to see a lengthy back and forth between the last two or three players as they run through an endless series of levels, sending enemies forwards and getting more back until one of you finally makes a mistake. The timer does eventually start counting down quicker and quicker so it doesn’t go on forever, but there can be some fairly epic (yet repetitive) battles.
As you continue to level up and reach stages from later on in the game, however, things start to get more interesting. When you start regularly encountering the likes of Hammer Brothers and Spinies and start sending them over to your opponents’ screens instead of the usual, weaker enemies, there are far more opportunities for error (especially if they aren’t armed with the Fire Flower, the Holy Grail of this game); even enemies that are considered more stage hazards than anything can be sent unfittingly to your opponents, such as Piranha Plants and even Lava Bubbles. You're suddenly forced to think about balancing your time and your coin counter, as well as play the levels you've no doubt played dozens of time before without your rhythm being thrown off to the point that you fall down a bottomless pit. As a result, those repetitive “just hurry up and diiiiie” moments against the last couple of opponents finally start to feel like you’re making an impact.
Sending a bunch of easy enemies over ultimately makes you start thinking: “This person I’m playing is no amateur: I’m only going to get these enemies back again in a few seconds.” When you start taking out the likes of the Hammer Brothers in stages like 3-1 and 5-2 you’ll instead start thinking: “Yessss, let’s see you handle that!” Just like in Tetris 99, when you’re playing against a lot of people at the start it’s hard to get a real sense that you’re impacting on any of these games, but when it’s only down to the last few you can tell that a big move is making a difference and it feels far more satisfying.
In general, then, the little lull around hour two or three aside, we absolutely love how Nintendo and Arika have taken a timeless game and made it feel new and exhilarating. The only real problem now is where we go from here, because Nintendo has already stated that the game will be shutting up shop on 31st March 2021, which is another one of those quirky “oh, Nintendo” decisions that has us wondering whether they’ve actually got a mischievous Magikoopa calling the shots at their Kyoto HQ.
There is so much potential for this game to end up like Tetris 99 and become an ever-evolving product that adds new modes over time. You know those limited time events in Tetris 99 where you can earn a new theme based on something like Splatoon 2, or Animal Crossing, or Fire Emblem? Think of what they could have done here with the same idea, had they decided to give the game more time.
It’s not like it hasn’t been done before: remember all the skins you could give Mario in the original Super Mario Maker? Why not dig those out again and, say, promote Pikmin 3 Deluxe by running a limited time event where performing well enough lets you unlock an Olimar sprite for Mario? Imagine playing a year or two from now, after a bunch of these events, and seeing the likes of Link, Sonic, Samus and K.K. Slider running around on the other thirty-four screens instead of them all showing the same Mario sprite.
Instead, we have a game that – for now, at least – has been given just six months left to live. We really hope this is a ploy to get people to think “oh, I’d better hurry up and play it then”, fall in love with it, campaign to keep it and ultimately have Nintendo look like the gallant hero by calling off the end date, essentially untying the damsel from the train tracks six months after it was spotted buying rope. It's not like this is set in stone – Jump Rope Challenge recently had its three-month end date waived – so we'll just need to keep our fingers crossed that Nintendo sees sense and keeps this genuinely brilliant multiplayer game alive.
Conclusion
Super Mario Bros. 35 gives Nintendo's most iconic game a jolt of life and it's massively welcome. Its matches could do with being a little shorter and it's difficult to see whether it's actually going to have changed much a few months down the line, but it says a lot about the quality of the experience that the biggest problem we have with it is that come April 2021 it won't exist anymore.
Comments 86
I haven't bothered downloading it at this stage. It doesn't interest me quite as much as Tetris 99 did and it's hard to find motivation to get invested in something that supposedly won't even be around for long.
It's a fun premise, but I think best in smaller doses. As the article says, Fire Flower is king here - as long as you can clear carpetfulls of enemies once you've been playing for a bit you'll be ok - I'm not a great SMB player but managed to win 1 match out of 5. In general I've died more due to poor jumping ability and falling into pits than being taken out by baddies!
@mr_benn Fire Flower is king at first when it comes to simply surviving, but when you get to the last few players and the timer is going down quicker it isn't good enough. You only get 1 second for every enemy killed with fire flowers, whereas jumping on them, using the star or doing Koopa Troopa shell-kicking combos tops up your timer a lot better. It's deceiving, but when it comes to winning the thing outright, the Fire Flower is only good for keeping you alive long enough to see your time run out
I'll just wait for Super Mario Bros. 69
I don't like how the screen you're playing on has to be so small. Plus I'm not much for online competition. I've been playing this game since 85 and still these hardcore pros get on there and destroy me. Makes me wanna just shut it off and play the regular game on my Nes.
Just so much fun.
Its brilliant, I had so much fun yesterday with it and would love to see a version with all 3 NES Mario Bros games included. Just one thought, how can this work so well but Mario Maker was a stuttering mess in multiplayer?
I have 13 first place finishes and have unlocked every stage up to 5-1. I hope they’re planning to replace it with a bigger Mario Battle Royale game that includes stages for more games. This one is fun, but can be a lot more interesting if most players weren’t picking 1-1 all the time. That’s understandable for now and should start to change over the next week.
We played a load of games last night. It took a while to get used to the old jump physics again. Got a 2nd place yesterday. Will try for 1st today 😊
It is a lot of fun, but yes if you're decent at old school Mario you'll tend to be in the last 5 or 6 people regularly and that's where things get interesting. I'm gonna try and make some more time with it this weekend and open up more levels. Clever game.
Great review as always Chris!
So much negativity here already.
I gave it a shot but it bored me quickly. Too chaotic for me.
@Yanina Happy people are too busy playing rather than whinging
Great review Chris.
Once I finish Rime I'll be jumping into this one. It would be great if they do extend it. Adding more Mario instalments into the mix.
@dazzleshell
Hey Johnny 5 Avatar! Awesome!
@KillerBOB Damn fine coffee.
Fun game, lots of potential.
I think this will stretch beyond the time frame in some form.
I love it. I hope they keep it and add new modes and options, but if they don’t I think people will be fed up of it in 6 months anyway
I'm guessing the Switch will cease to exist in 6 months too? >_>
This looks like fun and it's a cool idea, reminds me of Tetris Attack in the way you could dump garbage blocks onto your enemy's screen to mess them up. I was going to try it but this gone in 6 months malarkey has put me off, but it's just Nintendo sticking with their gimmicky nature.
So I'll just say goodbye SMB. 35 now. See you in 5 years.
This is soooo much better than that romdump collection for 60.
What a brilliant game!
It’s really fun. Good stuff
Been having a blast with this game so far. It's time for us old farts to shine! Probably the only online game besides Mario Kart 8 that I'm actually good at.
I won once, even though I am really bad at SMB1. I feel like the only way I died was because of falling down pits, not from enemies. Yeah, I think SMB1 Physics are real dated! I lost once in the top 2 because Mario did not have enough momentum to get some speed and jump. Also, something weird has been happening to me with this game. I can't seem to run fast like in the original game. I don't know if I got worse, Mario 35 is just weird, or it's just ping. Why is that? Also, I think the game when March 31 hits, will get a new Mario 35 Plus version, with Mario 3, 2, and world, instead of just SMB1, and costumes, 1 on 1 mode, and more!
@BenAV it's more fun than Tetris.
I do hope in 2021 it will be rebooted as Mario 36 and so on! It's great!
absolutely loving this for some quick fun! I am not too fussed it has a time limited availability.
Man, everybody seems to be having a great experience, but it’s been really laggy for me every time I have tried to play. And I don’t usually have issues playing Switch games online! Seems cool, I just can’t play like this.
@YANDMAN To you. Not to me.
"In six months it'll all be dust"
Who says that will be the case?
i love it but....i would to play with friends
I won two games last night and lost plenty of others terribly. It is incredibly fun and I had a smile on my face the whole time even when screaming at the tv because of my own foolish mistakes. Nintendo would be silly to keep this on a six month timer.
@Neckcrane If it disappears it could be like Woodstock, where years down the line people will be saying "you weren't there maaaan....you weren't there."
I still haven't tried it, away all weekend but I should delve in next week to get it handed to me in a royal fashion.
It is fun, but if you're good it can go on for a long time.
I've won about 1/3 of my matches so far, and while the game is a blast I wish I could actually use the later stages. There's a big difference between repeating 1-1 and 1-2 and the later areas, where unexpected enemies can really jam up your progress. Hopefully once the game is out a few weeks we'll start to see a bigger variety in starting levels. As it stands, there is zero benefit to playing a harder level because it has fewer items, harder platforming and essentially gives everyone else a leg up in terms of gathering easy coins and power ups. I hate rolling a castle because there are usually very few enemies, which means you're losing time. It really rewards replaying the first two stages over and over to rack up high coin counts and items.
I'm having a lot of fun. Makes me want to the game for the first time .
@MrBlacky Nintendo does.
I feel like if you get in top two it’d be wise to just stand still. 😅
The time limit is just bizarre. No idea what makes Nintendo do this kind of nonsense.
Really a great game. It's very frantic and satisfyingly intense, especially when you're playing the harder levels on offer. Personally, I'd like to see Lost Levels get some recognition, as well as more reasons to spend accumulated coins besides "head starts".
Still, it's a shame that this will all disappear come March 2021, especially since I liked this much more than Tetris 99 for being more fair and focused.
Daaaamn! I was super excited about this little treat, but when I started playing it and saw that they went for the original game's physics I was destroyed... I have spent way too many hours playing super mario maker 2 to be able to do well in this one, it just feels too weird now.
Put nearly 2 hours into this already, it's so good.
Finally won after an absurdly tense 20 minute round. Just two of us left for a good 5 minutes. I'm a terrible 2D Mario gamer, but there are tactics that work really well if you can literally just learn the basics of timing basic jumps.
Tips:
Start with a mushroom, don't waste coins on fire flower as you can get one almost immediately anyway.
Don't use the fire flower if you don't need it. Bop enemies instead and stack up as much time as possible. I can have 200-300 on the timer within a couple of levels now, which all but guarantees a top 3 finish even if you play it very safe from then on.
Don't rush through levels, there really isn't any benefit to doing so.
Never pass up on an opportunity to jump on an enemy. Having time in the bank makes everything so much easier.
You actually want enemies being thrown at you as much as possible, I don't entirely understand the logic but going with 'Attackers' seems to be the best for that.
I'm having a blast with this game in between sessions of 3D Allstars. I really hope it sticks around after the end date. It's another great incentive for NSO.
between hades, dkc2, 3d allstars, pikmin, hyrule warriors, and a full time job, I have no idea how i'll ever get to this in 2020
I really enjoy this. The highest I've managed to finish is third, but I seem to be my own worst enemy. It's usually a mistaken jump that does me in.
I can't imagine this not staying around. It will be real disappointing if they decide to remove it.
@LatsaSpege @Grandiajet @avictorao I get the point that the physics don’t match Mario Maker, but It doesn’t have all the original physics.
“...the physics have changed to let you bounce higher off enemies, feeling more like Super Mario Bros. 3...”
I manage to consistently get to 5- 7 th place but my severe lack of platforming skills always results in me falling to my death. Still a fun game though.
@koekiemonster I disagree. I played a couple of rounds of M35, but was satisfied with that and went right back to playing Galaxy.
@YANDMAN M35 is fun (and I will continue to play it), but T99 appeals to me more.
I've been in the top 3 consistently. Love this concept, I hope it sticks around like Tetris 99. This is a great competitive multiplayer option for those of us who aren't great at the shooters out there.
@Tandy255 I was thinking more about the jumping and lack of in-air control (not saying it's a bad thing, just different from newer games).
@Tandy255 I haven't had the chance to try SMB35 yet, but it sounds like they might have used the physics from SMB2j? You get a much bigger hop off of enemies when you hold down the jump button there. That would make some sense if they might have worlds from Lost Levels in the game.
It's a shame that it will be gone in six months, because this is the most fun I've had with Super Mario Bros. in a really long time.
My NSO subscription has very recently expired. I'll be honest I had no immediate plans to renew it but reading this review has tempted me
It looks like fun.
I really hope the limited thing is just a ploy to make us buy an eventual physical edition. I have this crazy theory that Tetris 99 didn't sell very well because people could already play it for free, so maybe this time they just decided making us love the game, then withdrawing it and only then releasing it in stores.
Playing against an AI, like Tetris 99 played offline, must be fun too anyway.
Played it for a little while yesterday and I was impressed. It's pretty addictive and I was surprised you could unlock so many levels. I have a funny feeling that, just like Jump Rope Challenge, they'll change their mind about removing it. It'll probably end up as a paid download with more content similar to what happened with Tetris 99. The "deadline" is a cheap tactic to gain some subscriptions.
I downloaded from the Japanese eshop to play a few rounds late on Wednesday night and really enjoyed it! My best finish was 4th place. I thought the physics were faithful to the original except for the stomp-jump ability being added in.
Having never played Tetris 99 (not a huge puzzle gamer and I lack the courage to enter that arena), I don't yet know how to operate strategically in SMB35, but I look forward to many more matches.
I've won a bunch of times and feel no incentive to keep playing.
All you get are coins and icons, which kinda sucks.
If you unlocked new characters or powerups or something then I might be more interested in playing, but as it is now I guess I don't care about beating other people in Mario.
Now if they had a new NES/SNES Remix...
i got it off the japanese eshop (it wasnt available in the western one yet for some reason). its super fun!
Today I have learnt another strange thing by reading the comments: I am not supposed to like or play the game because it has an expiration date.
@BenAV
-its free (if you already have the service)
-its fun
It can go away, bit it's like saying you dont want to invest going to a party because it will end at certain point.
@Zequio Being free means nothing to me as the time investment is a much bigger boundary to me trying games than the money investment. There's only enough time to play so many.
Multiplayer games tend to be ones that I like to be able to pick up and play for a bit here and there whenever I feel like it rather than playing a lot in a short period of time then never again. I don't want to start to get into something only for the service to be taken away shortly after so I'll just use my limited time to play other games instead.
I tried it out. I love Tetris 99 and still play it regularly to this day. It's probably the most played game on my Switch. This tries to do that same kind of thing, but it just doesn't jibe with me in the same way. I'm not sure what it is. Maybe because when you keep playing 1-1 and 1-2 over and over again, you just grow bored of it.
It's a cool addition to the NS Online service and I do wish it would stick around for a while and not just leave at the end of March.
@Cosats that confused me, too. I also love how people think a free game having a time limit is them being greedy and trying to get people to sign up for Online, like everyone on the planet didn’t already have online from Fortnite and ACNH
I keep going into a loop from 1-1 to 1-2 and back again, over and over. It feels like I'm making little progress. I must be doing something wrong.
I actually enjoyed this and I didn't think I would. I agree that the games can last too long though.
I’ve been having a lot of fun with this! I ranked 4th my first go.
"Battles can last a little long: the timer takes too long to speed up"
This is definitely the biggest flaw to me. It feels like the first half of every match (at the very least) is just boring and repetitive, and you're just waiting for the timer to speed up.
I tried a few matches. One of them was dragging on for so long I offed myself just to get it over with, as neither I or the other remaining player was in any real danger of having the timer run out any time soon even after it sped up, and the increased mob sizes only helped further boost the remaining time to comfortable levels rather than pose a threat.
I feel like a good balance change to speed things up would be not to reward timer time for defeating the additional enemies sent by other players, only the "real" enemies.
@TrixieSparkle Interesting. My longest game ended up with a couple of Bowsers against me. Maybe if I didn’t panic, I could have survived, but it would have been difficult.
It is almost like we are a bunch of beta testers. Hopefully they make some tweaks and improvements to balance the game play.
@BenAV you make 0 sense. What's the problem in investing your time in something fun, even if its going to be gone in a few months? Enjoy while it last.
Just engaging in this discussion is a worse time investment than trying once a good game...
i took first place last night this game is fun as hell
I absolutely love it - 10/10 from me!
How about some Lost Levels next. 😈
What is with Nintendo and these planned short term releases?
@Zequio If there were no other good games to play and I desperately needed something to kill time then that'd be different. Just seems like a waste of time when I could play something equally/more fun that isn't going to disappear before I'm finished with it.
@KillerBOB : No, no, that will be the name of the Kirby battle royale game.
Sounds nice, but why even try out a game that won't be around for long? If I enjoy it I'll just be disappointed.
@Tandy255 maybe you are right, but the game feels weird all the same.
@BenAV No, to you.
@YANDMAN Okay?
@Yanina I understand all the hate sorta but geez it pretty harsh not to play the game just cuz it not going to stick around, thats how you can make it stick around if a lot of people like it.
I'm enjoying it so far. I'm a bit pap at it though at the moment. Ha.
@TrixieSparkle I don’t know when it kicks in but I played one game that went on for ages and eventually the timer started descending really rapid and basically whoever had the most time left won
So fun, but why is it getting de-listed after that?
Really fun. Got a 4th, 3rd and 1st in first 7 games (in that order too!) and will carry on with it soon.
Love this game, shame about the shelf life
They need to keep it, I dont buy switch sub often but when I do I end up playing alot of snes nes, tetris 99 and now super mario 35
Hope they change their minds and keep it as part of the package
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