The first Fitness Boxing launched two years ago, when Nintendo and developer Imagineer presumably decided it was their duty to eradicate obesity around the world. Last time we checked, though, a load of us are still packing plenty in the podge department, so now the pair are back with a sequel to make sure they get the ruddy job done this time.
At its core, Fitness Boxing 2 doesn't appear to be massively different from the first one. Although we’re still only scratching the surface at this stage, the general gist seems to be similar: choose a workout, swing your Joy-Cons to perform certain punches to the beat, get a score based on your accuracy, feel a bit sweaty, wake up the next day with sore arms and repeat. This was a formula that worked well enough in the first game, so if it ain’t broke and all that.
One new addition, however, is three new trainers to accompany the six that were already in the first game. You’re introduced to the first of these, Janice, in the tutorial that appears when you play the game for the first time and she’s frankly terrifying. Whoever recorded the English voiceover for her was probably told to sound energetic, but it comes across as frantic, intense and downright intimidating. She often talks extremely quickly (presumably so her lines fit over whatever the original Japanese lines were), meaning she’ll regularly yell “OKAYTHAT’SGOOD” at you, which can be somewhat jarring during what’s supposed to be a relaxing cooldown exercise.
As before, you can unlock new costumes for your trainers, but this time the process appears to be a bit less repetitive. Before you unlocked specific outfits when you hit certain milestones, some of which required some serious long-term effort on your part. This time you unlock clothing items with tickets, which are given to you when you complete various achievements. Although it’s too early to look into the achievement system in any real depth it looks like there’s a load of them, and the game was throwing tickets at us like confetti in the first couple of hours we’ve spent with it. We even got an achievement for dressing up our trainer in clothes they don’t like, as if it was Style Savvy or something.
The actual workout sections themselves seem to have changed the least: though again, we should stress, we’re still very early in the game and for all we know, there’ll be a bunch of new punch styles introduced later on. At the moment we’re still performing the same jabs, straights, hooks and uppercuts we were doing in the previous game. The only noticeable change at this stage is a new gauge that fills up as you perform perfect hits. When this fills to the top, you’ll trigger a score multiplier and the background will go all psychedelic to denote that you’re in ‘the zone’ or some such nonsense.
If you weren’t a fan of the instrumental, karaoke versions of real songs in the first game, we’re afraid you’re going to have to put up with more of the same this time. The 20 songs that were featured the first time around are all gone and have been replaced with 20 new ones, and as before the tracklist is pretty daft: when you’ve got the likes of YMCA, Girls Just Wanna Have Fun and Ariana Grande in there, it’s clear most of the songs are going in one direction, and that’s pure cheese pop (speaking of which, One Direction is in there, too).
So far it’s generally a case of ‘more of the same’, then. Other than what appears to be a more well-rounded achievement system and a bunch of new trainers and songs, it looks like Fitness Boxing 2 is going to be more of an update to the original rather than a proper sequel. And hey, for fans of the first game who’ve been punching to the same 20 songs for the past two years, that may be enough. Games like this need to be put through their paces for a while before a definitive opinion can be formed on them, though, and it still remains to be seen whether Fitness Boxing 2 will be able to keep us motivated after we’ve been playing it regularly for a while. With that in mind, we’ll be back with our full verdict in a couple of weeks.
Comments 29
As far as fitness games go, I used Ring Fit Adventure a few times but now it mostly collects dust. However, it was my inspiration for getting back into shape and now I walk at least 8 miles every day and often add in bike rides too. So it's partially to thank for that and worth the cost despite the lack of use. Oh and I've lost 91 lbs since August 2019.
If this game does something similar or even more for others it's well worth it.
What is the songlist for this game ?
I hope the 1 one drops in price since the 2 is out then i buy the 1 one
@JHDK I did a similar thing myself. I don't have time for 8 mile walks but I run and it got me into the gym. I lost about 2stone. I hope they sorted the joy con recognition out because the left/right step was woeful. Enjoyed my time with it though
@Anti-Matter I think that is the main question at this point, the small song selection put me off the first one.
I’m honestly surprised that this got a sequel so quickly. Despite being a first party title, I regularly forget these games exist, and don’t remember the original having much hype, or having particularly good sales.
@BigE @JHDK Congratulations to you both on your fitness achievements. I love reading stories about self improvement.
I think we all need that little push or inspiration to get active and if an Nintendo product can inspire even a little, well that's a product well made IMO.
The problem with the first one was some moves were completely borked. The game had a terrible time telling if you moved your legs forward or back or to the side. This is because there’s no leg strap, unlike Ring Fit. The company wants to make sure it’s getting download purchases too so there continues to be no leg strap. The solution in this new version? Allow the user to remove some of the exercises from the routine.
Ok. Can we actually talk about Style Savvy since it was finally and officially mentioned here ?
Why didn't they just release this as an update to the first one? Or put some new features in there. I'd love to be able to hook it up to Spotify and have it find and use tracks that are the right BPM, then I could listen to whatever kind of music I want.
I enjoyed the 1st game. It was my backup in case I couldn’t get in my regular exercise in. More of the same isn’t too bad a thing. I still might pick up this sequel. The soundtracks could definitely use an improvement.
@JHDK @BigE Excellent results, well done!
@Munchlax The first game sold REALLY well in Japan because loads of people used it for weight loss. It actually sold out several times if I recall right. That alone would justify a sequel.
Ring Fit Adventure is selling like crazy in China right now. So probably these boxing games will sell well there also.
@Lionyone I remember it selling out in Japan, but I think it was more down to stock issues- I could be wrong, but I never remember it reaching higher than #5 in the charts in Japan, and I don’t think it ever broke the top 10 in the UK
@JackTako Ring Fit Adventure is sold digitally in Japan; people buy the ring when they buy the code.
My guess is Nintendo thought the game would bomb if people had to buy an extra two two joycons to play it? Then again Mario Party sold no problem in special packs with extra joycons. It is odd. Personally I can't stand the footwork moves but that's because of a health issue. So I skip foot moves always. But I love the arm boxing moves. It's still a great fitness game for me. 🙂
Much appreciate NL giving us early warning not to rush for this game and possibly be disappointed by lack of novelty but instead to wait for review. Thank you!
Not huge difference to the first game then. Sort of a bit like Wii Fit Plus was to Wii Fit. Though Plus had 50% more content. Then Fit U built on that further.
I'm still convinced enough to buy it as I liked the first one.
@bluemujika @Anti-Matter it's this
"Break Free / Ariana Grande (Feat. Zedd)
Castle on the Hill / Ed Sheeran
What Makes You Beautiful / One Direction
Beauty And A Beat / Justin Bieber ft. Nicki Minaj
Something Just Like This / The Chainsmokers & Coldplay
Bang Bang / Jessie J, Ariana Grande & Nicki Minaj
Girls Just Want to Have Fun / Cyndi Lauper
Don’t You Worry Child / Swedish House Mafia
Boogie Wonderland / Earth, Wind & Fire
Can’t Hold Us / Macklemore and Ryan Lewis
It’s My Life / Bon Jovi
Hot N Cold / Katy Perry
Alone / Marshmello
Animals / Martin Garrix
Born To Be Wild / Steppenwolf
So What / P!nk
Sandstorm / Darude
Venus / Bananarama
I’m an Albatraoz / AronChupa
Y.M.C.A. / Village People"
@LatsaSpege Thank you kind Sir/ Ma'am / pronoun of choice.
@Munchlax : This isn't a first-party title. It's published by Nintendo in the West, yes, but Nintendo have also published other games on behalf of others (such as the physical edition of Ultra Street Fighter II: The Final Challengers, if memory serves). Imagineer titles (such as this and Little Friends: Dogs & Cats) are self-published in Asian markets.
@LatsaSpege
OMG!! 😲
There are some songs that also i have ever played them on Dance Dance Revolution. 😃
Let me tell you from which DDR those songs.
DDR A (Arcade)
Break Free / Ariana Grande (Feat. Zedd)
DDR A20 (Arcade)
Alone / Marshmello
I’m an Albatraoz / AronChupa
DDR SUPERNOVA USA PS2
Girls Just Want to Have Fun / Cyndi Lauper
DDR Hottest Party 3 Wii
Boogie Wonderland / Earth, Wind & Fire
So What / P!nk
DDR 2010 PS3 / XBOX 360 / Wii
Venus / Bananarama 😍😍😍
DDR MAX USA PS2
Sandstorm / Darude
DDR EXTREME USA PS2
Y.M.C.A. / Village People"
I’m hoping for better detection on steps, as well as some new level and customization options. Kicks would be great, but I can’t imagine we’re getting that.
I play the first one 3-4 time a week still, while Ring Fit continues to gather dust.
The key to getting steps right in the first game is exaggerating your hand movements while performing the steps.
I use Fitnesse Boxing 1 Daily for exercise and weight loss - in lockdown - I've had the opportunity to really blitz it and consequently - I've lost nearly a stone in weight. My only real criticism is the music tracks - Not enough of them, and musically horrible. A simple DLC pack for new songs would have been great.
In the new one - I welcome's the ability to turn off certain moves you don't like/can't do.
This is why I come here:
"Last time we checked, though, a load of us are still packing plenty in the podge department, so now the pair are back with a sequel to make sure they get the ruddy job done this time."
The demo feels like it would have been an amazing update - instead a newly almost full price game. I was kinda hoping the sequel would be more akin to boxing with a sparring partner (Punching the gloves, weaving to the beat) Than a sorta bland presentation it currently has. It definitely has some quality of life improvements (From trying the demo) but feels more like version 1.4 than a bonified sequel.
@NoxAeturnus Yeah, an update would have built a lot of good faith - but I guess it's not a first party title - just one that Nintendo publishes in the Americas.
More of the same is absolutely not fine. The music sucks, the joycon motion recognition is garbage, and the moves get boring way too fast. The first one felt like it was slapped together in a few months by a couple people, and now they expect us to pay $50 for more of the same? LMM-effing-AO
I got the demo for the first one. Liked it. But not enough for the price tag, didn't seem to be much game for 40 quid.
Expect I'll do the same here.
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