Comments 2,754

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

Moroboshi876

It's all of the above: manipulated data, but it's true that people complaining on Twitter is a minority sadly, but also it's true that many people hasn't jumped into Switch 2 because of lack of confidence in the success of this second iteration, game key crap, the price of games and system or a little of everything.

There was a time when GKC made people go to PS5 for some titles, now there's people buying technically inferior Switch 2 versions in protest for Sony's announced murder of the physical format. Even defending game key cards as the lesser evil!

Who knows what's the real data and what is taken into account, but yes, physical is dying and after Sony's move it's going to be sooner than expected.

Re: Mouse: P.I. For Hire Gets Massive Switch 2 Update With New 40fps Mode

Moroboshi876

Does it put it on par with PS5 version?

If not, that difference and trophy support will tip the balance. I want to have more third-party Switch 2 games in my collection, but a game like this one shouldn't perform worse than on PS5.

Aside from that, does anybody know if the patch is included in the cart without the need to download stuff? The timing is weird.

Re: Two More Retro Arcade Collections Are On The Way To Switch

Moroboshi876

This is a tough one. There's some repetition with the Jaleco arcade cart and other titles that we have on Arcade Archives. But physically and for a good price I might cave in.

Anyway, I wish (but I'm losing hope) that the JaleColle series gets collected at some point. That is interesting and doesn't overlap with anything: Famicom/NES lesser known titles that are being released individually but would make for a fantastic 10 title physical collection.

@riggah I always keep my eyes peeled when it comes to retro collections and revivals but had missed that one completely. Really interesting, more for the Game Boy and the new versions than the arcade original already available on Evercade, but definitely going to get it. Thanks!

Re: Shinobi: Art Of Vengeance Is Getting A Switch 2 Release This September

Moroboshi876

The thing is Sonic Racing Crossworlds was supposed to be pushed back for a change in format, from a gkc to a proper cart, due to the impopularity of the former. Good move by Sega...

...and now this. I don't understand.

I guess the explanation came from the same place as the rumours about different sized game carts being produced: invent.

Re: Nintendo To Counter Switch 2's Global Price Hikes With Robust Software Lineup

Moroboshi876

Here are some ideas if you want to make the Switch 2 more appealing despite de price rise, Mr. Furukawa:

-Excellent line-up already in Year 1 (it hasn't been), it shouldn't have to take a price rise to make the extra effort.

-Stop game key card BS, just offer more sizes and leave publishers without excuses (I mean it, a lot of people isn't interested because most third-party titles, especially the big names, are GKC)

-Call the time of death on Switch. I mean support it with updates if needed, but people isn't going to do the jump if they can buy the games for the old one, it has slowed sales on Xbox and PlayStation too.

-Dial down on remakes and remasters. People already has the games on Switch if not previous consoles. New games, please.

These aren't out of the box ideas. The sales have been great, but all this is what has kept the rest of potential buyers from buying the new console.

And the price rise won't help, of course. It already was a pricey system.

Re: Round Up: The Previews Are In For Yoshi And The Mysterious Book

Moroboshi876

I'm definitely buying it, several first party releases haven't been my cup of tea and third-party ones are plagued with the gkc format and the awful Switch 2 tax, so I need a win or my Switch 2 library will be really small and I'll end up using the console as a Switch Pro only.

But I do wish it would have more challenge or even a Kirby-like second layer of challenge for more experienced players, for example collectibles that are harder to find, optional trials, et cetera.

Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback

Moroboshi876

@Grimley141 I'm with @SillyG here. We're trying to understand why this particular release has been managed this way. The Switch 2 version won't benefit from the extra power. We love that Switch 2 proper carts are released, but one has to wonder why some minor titles get the proper treatment while others don't, especially those coming from Capcom (not this case, it's Digital Eclipse and Atari) and Square Enix, the biggest offenders being giant companies put to shame by small publishers that are releasing their unassuming games on real carts.

What worries me is the narrative of "real carts are more expensive than game key cards for the companies". In the first place, why? They said there is only one size of Switch 2 cart (unless they start to manufacture more sizes as they should). Of course the digital versions are priced the same. No s*it! The real comparison should be why the Switch 2 version is always more expensive than Switch 1's but also PS5 and Xbox Series releases.

Paying extra just to support publishers in releasing real physical Switch 2 carts is something we shouldn't be accepting so easily. Nintendo should offer more options, not only 64 GB vs Game Key Cards.

Re: PSA: Switch 2 Update Adds Handheld Mode Boost, Here's How To Use It

Moroboshi876

I've been playing Switch 2 games on Switch 2 since the beginning, except from Super Mario Odyssey, which had a free upgrade anyway, and now I'm playing DQIII, which also has it, so I'm afraid I won't be able to tell the difference when I put a not-upgraded Switch 1 game on the device. I've always heard bad things about the way S1 games look on S2 on handheld mode, which is the way I play 98% of the time, so maybe I'll never experience it.

It would be great to switch it on an off on a game by game basis, but I guess I'll have it on and just turn it off with games that use touchscreen functions. Not a feature that I usually use, though.

Re: Review: The Disney Afternoon Collection (Switch 2) - A Delightful Yet Difficult '90s Throwback

Moroboshi876

I purchased it digitally on Xbox One long ago, but my backlog got so big that I didn't really play it. Now it's time, it was actually about time that this not only came to Nintendo, but got a physical edition in the first place, which took really long and was unlike Digital Eclipse.

Anyway, I wonder what the Switch 2 edition has that Switch 1 hasn't. The extra money hurts.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

Moroboshi876

Again, would have bought it right away if it had come with built-in games as an offline product. It takes some space that I don't have and don't want it to achieve ornamental status. Yet the service will end eventually and it will regardless of my intentions. They still could release a pack with all the games, hopefully physical, down the line, after all they did it with Tetris 99 (sadly not with F-Zero 99), so never say never, but I suspect they won't.

Re: Konami And M2 Announce New Goemon Switch Collection, Here Are The 13 Retro Titles Included

Moroboshi876

I would hate to buy the Japanese edition only to see it localized later, I still wake up sweating in the middle of the night after the Kunio-kun The World Classics Collection case, but due to some games being text-heavy (I think, but don't know how many of them are), I don't believe we're going to see it here... yet the Kunio-kun games ended up being localized and there were many, so never say never.

Fun fact: they're games coming from Famicom, Super Famicom, Game Boy and Game Boy Color, which makes sense emulation-wise, but... they skipped one GBC game. Weird.

Re: Feature: "Reimagining The Scenario Was Necessary" - Making Old & New Fans Happy With Dragon Quest VII: Reimagined

Moroboshi876

I played it on 3DS, it took me 125 hours to beat it -that 70-ish must be for gamers better than me, and it always takes me longer to finish games than what How Long to Beat says-, yet I didn't have any problem with that. I never felt it was a slog.

I certainly won't be able to tell what chapters are missing, but I don't like that they cut things out.

Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period

Moroboshi876

I think it's understandable: it has sold well, but it does lack a really appealing line-up in the foreseeable future. I mean I want Mario Tennis Fever (crossing fingers for more engaging content than Aces) and Yoshi, but we will be needing a killer new Mario sooner than later.

I admit that I don't regret buying it for Mario Kart World and DK Bananza, but third-party with most games being game key cards has been a huge disappointment, and as I could see it being the trend and not an exception, I knew my shelves wouldn't receive many Switch 2 games and non-Nintendo ones would be mostly PS5 versions for this reason.

I can imagine people not needing to jump from Switch 1 because of the intergenerational releases, and then seeing what is happening with GKC, so I don't blame them for not spending that amount of money for just a couple of must haves yet.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

Moroboshi876

I don't think 7 quid is an issue, games don't have to be cheaper because they're old, and honestly people that want them almost for free and scoffs at legendary titles doesn't really want to pay for games at all and probably doesn't, they're probably the kind that says "I don't need it, I have an Anbernic".

But I also think that Hamster shouldn't charge 15 for any release, Namco System 22 or whatever, and they should do regular sales across their titles, not only once in months and from a very reduced group of games. After all these years, though, if they didn't change their policy that means that it works for them.