Comments 804

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

@BulbasaurusRex
I think you have drastically misunderstood what I was saying. If Shovel Knight was designed with three or five lives or, as another term, "attempts" per level, there would also be a little bit more forgiveness with death pits. With both of those changes in place, the game would be considerably more available to other players. In the meantime, despite you saying that I should back out and do other levels, I have already unlocked every possible thing: every health upgrade, every armor. The instant death in Propeller Knight's stage has prohibited me from finishing the game. There's a particular reason why it's known as fake difficulty.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

@MaSSiVeRiCaN
I will be quite honest, Shovel Knight is actually a bit more difficult of a curve with instant death upon falling into a pit, knockback on every injury, and loss of a considerable amount of your money all at once upon death. I can completely truthfully state that I've spent over 3 hours on propeller knights stage as well as over 250 deaths. Yes I did count them.
I would much rather have a three or five lives situation in Shovel Knight and when I fail, get kicked out of the stage and lose half my money. Current progress still has me attempting that stage. No I cannot complete the game.
I have completed every Mario game. Every Mario level I personally completed. And yes, that includes Grandmaster Galaxy.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

@AlexSora89
Honestly Shovel Knight is one of those games I am talking about. They made it drastically over difficult and no lives whatsoever leaving the game to be far harder than most Gamers would be happy playing. A lot of people talk about how wonderful game it is. I'd like the architecture, I like the pixel art. I don't like the difficulty and I don't like dying 200 times because the same enemy keeps pushing me into a pit.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

@link3710
A lot of what you said I have a lot of different ideas about so forgive me if I ramble a little bit.
I do feel that Nintendo should put greater emphasis into curtailing difficulty for the amount of lives given. Just flat-out removing lives is not exactly a positive in my opinion. Exploration should be encouraged yes but at the same time this is effectively one tenth of a lost life now. Nintendo is in an awkward situation because the Mario games have been too easy for the amount of lives given. But they are right on the difficulty for a Mario game.
Another major concern I have is that video game lives only really apply well to certain genre. Platformers Fighters and possibly some things like Kart racers. Any other major genres such as action-adventure (aka Zelda) or RPGs don't really work. Only runs off of a single life: you lose, game over.
If Nintendo limited how often players could save the game to only specific locations, and they reduce the amount of lives and especially amount of live exploits available, they would drastically increase the interactivity and success-reward while not making the game more difficult individually.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

@link3710
I do feel that you bring up a number of good points. However I still feel as though the removal of video game lives will cause a significant problem down the road. There's two major problems with the way video game lives are done now. The first problem is that the developers such as Nintendo give away too many extra lives or too few. This ends up causing the game to be artificially harder or artificially easier than it should be. Careful balance of extra lives and difficulty is the ultimate point that the game should strive for and the developers should strive for. The second aspect is this concept of saving wherever and whenever we want. If we can save and reload whenever we want wherever we want there is no incentive to keeping lives. This is drastically under performs the difficulty and as a result makes the lives meaningless. If the games were like Super Mario World, where you can only save in certain locations, that is when the lives matter.
I think the best way to explain this would be an old Mega Man game for NES or even SNES. If the game did not have lives, it would either immediately restart you at the beginning of the level making it even harder than it already was or drop you off at the closest save point every single death and make it significantly easier. Anyone who played the original Mega Man on the original systems would probably agree with me on this. The other idea is save states save wherever you want whenever you want. This is a common feature in current retro platform remakes and emulators. It drastically undercuts the entire purpose of lives and therefore makes them completely redundant.
If anything, we need to stop allowing save everywhere in lives-dependant genres and we need to encourage developers to balance their games appropriately.
Perhaps Nintendo can start by making the Mario game have a difficulty option which will reduce the amount of one-ups and coins available in a level. Maybe the Hard difficulty doesn't have those extra coins pointing to the secret; those will add up to extra lives during the normal play but not available for the extreme players.
I am quite honestly interested in hearing any rebuttal to this, however.

Re: Super Mario Odyssey Director Explains Why the Life Counter Has Been Dropped

LordGeovanni

This actually does put a bad taste in my mouth. While as an adult lives in video games don't matter much to me, it was the fact that I played games with lives that encouraged me to get good enough at games not to die over and over. Mario World, Mario 3, Donkey Kong Country, Mega Man games, all of these games let me learn how to prevent myself from dying. With the avenue of save anywhere, the punishment for lives lost has gone away. That's why people feel lives are so pointless. There is no threat for losing them.
People keep complaining about the "Dark Souls" of X Series. I'm 28 years old. I don't recall Dark Souls as a kid I recall playing the same Megaman level 8 times and then still losing because I lost all my lives. I remember playing Super Mario World and then having to replay three or four hard levels because I lost all my lives without saving.
Now. All types of games can still benefit from lives. How about a game series it doesn't use lives? Phoenix Wright Ace Attorney. Currently the game gives you no real punishment when you just spam anything you think could be the answer. The major reason why is save scumming. Did you lose? Restart the chapter from your last save. No harm no foul. if you actually got penalized, if the game recorded that you got a game over and penalize you, you would take more time and your decisions and possibly have to restart the trial until you got it right. This is a critical thinking that people develop in video games. This is the slight motor abilities people develop with video games this is the cost analysis and reasoning people learn with video games. This is one of the few things that still makes video games have a "difficulty". And it makes me furious people keep wanting to get rid of it.

Re: John Lewis Website Buckles Under SNES Classic Mini Pre-Order Demand

LordGeovanni

A friend of a friend talks to Nintendo staff constantly. I heard that Nintendo originally judge the amount of NES minis needed based on similar products from Atari and Sega. Apparently Nintendo only base the amount needed off of that and were completely blown away. They did 5 times that amount of the NES mini before it's discontinue. They are ramping up production. They just extremely drastically under produced initially. But with a second print of NES mini next year and for the SNES mini I am pretty certain they're going to do at least what people are asking

Re: Square Enix Still Investigating The Possibility Of A Full Final Fantasy XV Experience On Switch

LordGeovanni

I didn't get FF XV so I would love to have it on Switch. But I don't like the mobile characters so that is a deal breaker for me. Basically, lower frame rate or lower graphics are fine but not mobile character design.

I would also love to have countless numbers of games brought back as a remake. Final Fantasy 8, Final Fantasy 9, Secret of Mana. I would even particularly like another remake of one of the Mystery Dungeon games. Maybe Torneko or maybe Chocobo Dungeon. Either way a Mystery Dungeon should be easily able to work on Switch without any problem whatsoever.

Re: NBA 2K18 Players Report Problems With Corrupted Save Files

LordGeovanni

Basketball is not a game that I participate in. In addition, Sports is not a genre I game at all, I would rather be playing a sport in real life.

With that said, I want to point out that if the Switch is having the exact same issues as other game consoles, 2K has a game on switch very similar to the full AAA release on other systems. While it is very disappointing glitch, the similarities with it and the other systems means they did put in a very considerable effort.

Re: Japanese Pokémon GO Players Are Outspending Their U.S. Counterparts

LordGeovanni

A question to ask is "Is this a comparable amount to the U.S. Dollar?" With all of it showing in the U.S. Dollar sign I would guess so. If we compare the amount spent against the amount spent on other games from the same countries, or even the amount spent compared to the average income for those countries, we could see even more trends on expenditures.

Re: Pokémon GO's Raid Battles Are Live, But They're Reserved For Master Trainers

LordGeovanni

Wow this is beyond stupid. They should have made a big stink about it only being a demo to test it out or this is just beyond stupid for them. I have been playing every day since I started I haven't been obsessing about the game too much but literally the only person in my entire area that's 35 is a guy that unfortunately is handicapped and bound to a wheelchair. He doesn't have any other games you can go and play with others so he excels at this game. I am level 32. With 3.5 million exp, I only need 2,500,000 more to be able to do this. As it has been almost a year since it started, I expect to Raid Battle before Easter.

Re: Xbox Boss Wades In On Sony's Decision To Block Minecraft Cross-Platform Play

LordGeovanni

Sony is playing politics and attempting to sell more of their own systems and games. The fact that they are claiming it's to protect children is flat-out insulting and shows their greed is even further than people have assumed Nintendo's was. Sony has a history of stealing pretty much everything. I don't really think that Sony will last much longer if they tank the gaming area because they don't have anything else to fall back on anyway.

Re: RiME Price Lowered for Switch eShop, With Soundtrack Incentive at Retail

LordGeovanni

I heard somewhere that each specific Switch game, box cart and distribution, costs $9. I don't remember who said that or where they got their info. This however seems to match that in perspective. I am honestly quite glad that a developer is willing to listen to the community. I will once again take a close look at this and determine if I want to buy it. Retail only for me.

Re: Nvidia CEO Hails Nintendo Switch As "A Home Run", Is Open To Working On Other Consoles

LordGeovanni

I don't see Sony or Microsoft in hybrid gaming any time soon. If anything, I see Nvidia as the best opponent of Ninty for this generation and they don't seem to have ambition to create systems. If anything, I think Ninty should make some type of exclusive contract with Nvidia moving forward to avoid Sony and Microsoft getting support. It isn't like Nintendo will regret Nvidia working on their next handheld or Switch 2. 😝

Re: Video: Here's What's Inside Zelda: Breath Of The Wild's "Impossible" Treasure Chest

LordGeovanni

@DinSquid
It is trapped for some reason. Probably a reaction to being both underwater and underground.

@EternalDragonX
That is incredibly negative and pessimistic view of this game. Literally the only things locked solely to amiibo are Epona with the special skin and perfect stats (which you still can obtain a different horse with those perfect stats), the Twilight Bow (mostly because of the non-arrow consumption), and the Character Armors that have no distinct advantage on any other armor. Completely honest the only thing people should be upset about is possibly Epona. But then again that justifies docking 30% of its score right?

Re: Nintendo Switch Teardown Suggests Production Cost Is Around $260 Per Unit

LordGeovanni

Nintendo refuses to sell at a loss. They have never said that they make bank with each system. I assume that they break even between wholesale price and the rise costs of import, tax, research and development, and retail sale.
I am not saying that Nintendo doesn't want to sell for profit, but that Nintendo doesn't need profit right now.

At least that is my thoughts.

Re: Aonuma Says That Open World Is Here to Stay in Zelda Games

LordGeovanni

Spoilers in post
I quite enjoyed this game for its open-air concept. I absolutely think it is a flaw to continue only making open-air games. Each Zelda game has their own exploration or discovery.
While the mechanics of being able to go anywhere are to be coveted, the indecisive story for each area leads to sequence breaking at its worst. I cannot say how many different puzzles I cheesed in this game simply because I had abilities for areas that the game assumed I didn't. Fire arrows burn everything just as effectively as fire. No puzzle to get fire needed.
Should this style of game come back? Yes. Maybe in five or seven years. Should it be abandoned? Never. But, should the series only be open-air? Absolutely not. For storytelling, I feel this is one of the worst Zeldas yet. Only the side-quest and collectable purposes make this game all that much enjoyable to me. And I got hyped when I had to purify one of the dragons, thinking there will be event style bosses everywhere. I overestimated Nintendo I think.