Comments 804

Re: Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community

LordGeovanni

@Heavyarms55
Oh I haven't bothered playing competitive since Gen 4. And I already know it's only gotten worse since then.

My bigger problem is how every generation seems to pander to more and more to casuals and children without letting them explore and learn on their own. I've been even more disappointed with Gen 6 and Gen 7 and I honestly don't have much expectation for 8 being any better.

Re: Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community

LordGeovanni

@CosmoXY
People seem to hate on verlisify but his message, although poorly sent, still has truth in it. One of the competitors left their 3DS home, still manage to have a completely ready combat team in less than 24 hours notice with three of them being shiny and no ties to the previous Pokemon in any way. He has a video on that.

Even if you hate the guy, the ongoing problem is still a major problem.

Re: Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community

LordGeovanni

@Pokeman_noob
You are effectively attacking me saying that I suck because I'm not a hacker. Let me put some perspective into place for you. If you are hacking you are breaking the terms of service. You are deliberately counter venting practices in place to make the game fair. You are giving yourself an unreasonable benefit against people that do not hack.

First, you don't have to do any breeding, you don't have to do any hard catches in the wild, you don't have to breed down moves, you don't need to Super train which requires leveling that Pokemon up to 100. That's an awful lot of time that you can spend learning what the current meta game is instead. So you immediately steal time that you would not have available if you were playing legitimate.

Second, having perfect Pokemon allows you to specifically target certain things like having a 2 IV speed stat. Hackers can just plug that in but for everyone else you need to find the Pokemon in the wild with exactly two IV and then breed that into what you need instead. Considerably more difficult than just getting a Max IV with super training.

The fact that Shiny Pokemon and illegal balls are cosmetic actually underlines the problem. Shiny Pokemon take an unrealistic amount of time to find a legitimate competitive shiny. They are bragging about the fact that they are cheating the game. Illegitimate balls 100% prove without doubt that they are actively breaking the rules of the game to get a benefit.

You claim that you are able to make a battle competitive team within a week? One of the competitors in this event said that they forgot their 3DS and cartridge at home. That was with less than 24 hours before the event started. He somehow managed to get a 3DS and new copy of the game, managed to find 6 competitive ready Pokemon, with three of those being incredibly difficult Shiny to get, and was fully capable of participating in the event regardless of the fact he should have been an easy knockout without a good competitive team. And no he didn't find a way to transfer his old Pokemon. If you care, Verlisify did a video on this and prove that the new Pokemon are completely new with no ties to the previous Pokemon. Either this guy has ungodly luck and should rather spend it on finding lottos to donate to charity, or, which is much more likely, he cheated.

When the top 128 people in VGC have had at least 80 of them confirmed breaking the rules and still not punished in any way there is a problem. It does not matter how much you want to kick and scream this is a major problem.

Re: Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community

LordGeovanni

@kotag
There already are a lot of ways that they reduced difficulty. The most notable are bottle caps which guarantee every single Pokemon can have maxed stats. The only downside to this is that hackers, wanting to play legit, would be unable to set subpar stats. I'm talking about speed allocated to the exact point you need to get through trick room. Hackers have enjoyed cheating the game for so long they do not want to give up even a little bit. I would say that breeding legitimate Pokemon are now 30 times easier but hacking has gone up in usage. This is not a symptom of hackers nearly doing it to get around RNG. This is a symptom of people deliberately cheating to win and small part cheating just to get away with it.
Nothing details my point here more then a VGC world's player tweeting about getting a pirated version of the new Pokemon game prior to it being officially released and actually tweeting it to tournament officials. The officials told them they were stupid and to not tweet them further. No punishment.

Re: Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community

LordGeovanni

@Heavyarms55
That's not good enough for me. When I go up against somebody that somehow has a fully shiny, battle competitive top tier team that is somehow also in illegal pokeballs I know for a fact that they are cheating. And at this point I believe every single top player has been confirmed to have hacked Pokemon. Until they are actually held accountable there is absolutely no reason for a legit player to play competitively. Those 17000 eggs are a whole lot of work for me to do. And there is no legal way to do it faster. So when I spend so much time doing something the legit way and the person in front of me parades around breaking, effectively, the law I can't help it but be pissed.
Like I said. Until the Pokemon company stops promoting these people and actively punishes them when they are cheating I don't see any point in any legit player playing competitive Pokemon. Wasn't there just a World's Finalist who flipped the bird to their opponent after winning? Pokemon company's response was to delete that part of the video so that nobody knows it happens anymore.

Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch

LordGeovanni

@BigKing
I honestly cannot see this not being an exclusive discussion. Because if we were to discuss first party only, Sony would flat-out be laughed out of the room. But to deliberately ignore first party is to give Sony a massive handicap because they suck at first-party. You cannot play Nintendo first-party games on other systems. That is the strength of Nintendo and the reason why as a company they managed to continue creating major console releases despite interference of the Western Market.

The one thing I will confirm that Sony has benefit without Nintendo interference is power. Every single time Microsoft does something to screw up. This leaves Sony near complete control in the power console Market. But that does not grant Sony complete control of the console market. And that is precisely why Nintendo is doing so well now and why Nintendo did so good with the Wii generation.

The only major flaw that I find in my reasoning compared to the majority, I do not care of raw power or graphics. My major focus in gaming is how fun the game is, and the run away graphics and processing of PlayStation and Xbox has completely missed what I focus on as a gamer. In the end, I feel a lot of the PlayStation and Xbox crowd are loving sub-optimal games. Ports of previous games reskinned to make a yearly quota or horribly untested games needing multiple patches to fix what has gone wrong. And I believe this same mentality is why WWE is not coming to Switch this year, because they don't have a problem with screwing up and having to fix it later but a lot of Nintendo fans don't put up with that.

Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch

LordGeovanni

@BigKing
"Those 2D platformers, Minecraft and old ports are not the same as getting new Final Fantasy, GTA, Street Fighter, Tekken,Battlefield, Tomb Raider, Call of Duty etc games."

Unfortunately I do not have the list you are referring to, however I think you are experiencing a flaw in your logic. First off, remove from your list here every game that's available on the Xbox systems as well. Because Nintendo does not want to make a console almost carbon copy the same as the others, you should directly discount out the games that are multiplayer that simply because the systems are cookie-cutter. This includes games such as Final Fantasy XV. Either give a specific reason for getting one system that is not available on any other or the meaning behind your words falls flat.

Continuing this train of thought, here are games that are non-ported first-party games on the Switch. Zelda BotW (I consider this because same release date), Mario Odyssey, Kirby Star Allies, Xenoblade Chronicles 2, Arms, Splatoon 2. Nintendo has the ability to hit home run after home run, while PlayStation has to contend with third parties not being fully exclusive. Xbox eats into PlayStation game sales, but absolutely nobody can play Mario Odyssey on PlayStation 4 or Xbox One.

Completely honest, there have only been two games on PlayStation 4 that have actually made me consider getting a 4. Those would be Dragon Quest XI and Kingdom Hearts 3. However, I can get Dragon Quest on PC. I am actively buying a new laptop to play Dragon Quest on PC instead of getting a PlayStation 4. And Kingdom Hearts has unfortunately a highly irritating story and I have no motivation to buy a gaming system for just that game. Even Dragon Quest will eventually be on Nintendo switch, I just don't want to wait and be spoiled. But even with day-and-date not being met, even with ports all over the place, Nintendo is still having major games released on their system that trounce anything Sony is bringing.

Re: Captain Toad Originally Starred Link, But He Was “Too Courageous” For The Role

LordGeovanni

@Liam_Doolan
I agree with @Tyranexx . To be fair there's only three four Swords games. The original four Swords was a remake of Link to the Past on the Gameboy Advance with an optional side game which was the four Swords part. Four Swords Adventure was on GameCube and is formally recognized as a Zelda Main Line Game. Four Swords anniversary was a limited-time offer free game available for 3DS owners. I would called this another side game, it was effectively the same type of game as in the Link to the Past remake.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@HyliasHero
First off I would fully expect developers to be upset if people are speeding through the game and skipping out on half of the content. Just consider the music director making five or six songs that they have great pride in and have the fans just not even see it because they are too lazy to go for far off legendaries or encounter certain types of battles. For your insinuation that speedrunners insult Developers, well I would expect speedrunners to play most of the game first. Only the significant minority wants to push through the game and get it over with and just move on something else. But that doesn't mean that Minority isn't insulting the developers by doing such.

You bring up again that you're talking about just getting shinies. I'm talking about the whole game. You want to talk about just shinies? That would effectively be post-game content. Why should things that people want hours worth of time invested in be handed out like candy on October 31st? You seem to misunderstand the level of laziness being placed in players hands here. In current Pokemon games you are required to encounter one at a time the Pokemon to find a shiny. With this over world view of the Pokemon you effectively cut out 100% of any non-specific Pokemon encounters. Hunting or Clefairy? Never encounter a Geodude, a Sandshrew, a Paris, or a Zubat. You can just find some mediocre corner to huddle in and wait for the Clefairy to generate in front of you. You wanted to be a shiny Clefairy? You just huddle in the corner for even longer. That isn't grinding, that's sitting around and waiting for a handout.

Having a shiny was once something of great pride for Pokemon players. That meant that you invested tons of hours into hunting down one specific species and grinding out the ridiculously low chance of finding a shiny. Now shinies are effectively worthless and that's not even because of things like this. The Pokemon games have been hacked and exploited and they are a joke online. And instead of prioritizing the removal of all of these cheaters gamefreak is reducing the difficulty of getting all of these things. And that is where I have the biggest problem.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@HyliasHero
Again I have the same issue with your response. You are effectively saying that I am incapable of understanding your point. That is insulting to my intelligence you see. Why should a developer be happy people are going through a game as fast as possible and missing multiple aspects of content? Why should they be encouraging people to skip out on over half the game? That is their hard work you decide you don't feel you want to have to deal with. If that is not insulting to developers then I never want any of your quality work on any of my projects.

You also mentioned that not everyone has hundreds of hours to play a game. That's true, I can believe that. Perhaps they shouldn't buy an RPG. RPGs are traditionally the longest games you could possibly buy. Would you start a project that you can't finish? Same thing like starting a game that you can't finish. If you don't finish it it's not the developer's fault, and as a fellow fan, it's not my fault you can't finish it. It would solely be up to the player to finish that game. If they are incapable because their life is so busy, they should reconsider buying the game.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@ShadJV
Huh. I would expect requiring patience, time, resources, knowledge and skill, effort, research and luck would easily transgress into something being difficult.
After all the patience required to perform the action required to get the shinies, the time spent, the resources in games such as specific Pokemon with abilities to attract certain types or using items such as potions to heal or repels to push away Pokemon of certain levels to focus your hunt for the right Pokemon, the knowledge and skill of knowing how to combat potential problems like Roar or Teleport, and of course what moves you yourself will use to capture said Pokemon, the physical effort of maintaining awareness of the actions occurring, (i.e. not falling asleep mid hunt or running away because you didn't pay attention or hear the sparkle), the research put into learning new ways to hunt shinies including new Pokemon skills, abilities, items, and techniques, and of course good old-fashioned luck that has no way to train.
Are those not exactly fitting into the definition you just gave regarding difficulty? Do I have to tear apart more misguided and insulting comments from you? Rewards have value because they are scarce. A common reward has less value than a rare reward. The effort required to obtain a rare shiny Pokemon is proportional to the value of that shiny. Otherwise if the shinies have no value there's no reason to have a difficulty to get them. Aka make them as common as the regular Pokemon.
Should some part of this not be apparent to you, I honestly don't know how to explain further.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@ShadJV
Either shiny hunting is rewarding and therefore should have a difficulty assigned to it or it has no reward for you and therefore means absolutely nothing to you. If you want to shiny why shouldn't you have to put effort into it? If shinies mean so little that it is not important to you, then maybe there should be a 50% shiny odds. Who cares? They're general enough everybody should have one.

Or, perhaps, maybe, finding a shiny is rewarding. And I would rather hunt for the shiny then just find a secluded corner to sit and watch my screen for half an hour just waiting for a shiny to spawn. This is so badly panhandling to lowest common denominator that it is flat-out condescending. Either everybody deserves shinies or they deserve to have a level of effort required. For you to dismiss the effort as merely time-wasting but value the reward is to directly spit in the face of everybody that wants to get those Rewards.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@HyliasHero
God forgive a player actually respect the time and efforts of a developer and not just speed through the game as fast as possible. Or actually take the time to encounter enemies that you might not see on the straight path between two points. Your point here is a fallacy. You're not contributing. You're merely trying to discredit me without purpose.

@Tyranexx
Oh yeah. That was actually the reason why I brought up Bravely Default. It is possible for games to make Visible Encounters and do it well. Just like Random Encounters. But my complaint is often Visible Encounters do not contain the balance needed to keep the game without being significantly easier than it should be.

With save scumming, I do feel that Games should never kick you out and require you to restart from your save. I prefer the Dragon Quest version which kicks you back to the last time you were in with half your gold. Pokemon follows this method and that's what I agree with. But the lack of penalty by save scumming is what I feel is a flaw. Perhaps if you could only save at the beginning of a dungeon or perhaps also halfway through the dungeon it would contain some difficulty but also encourage you to take that penalty but keep everything else you obtained.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

Alright. I finally got done with work. Let me see...

@Anti-Matter #49
Do I want RPGs to "become So DAMN Hard as Final Fantasy IV"? No. But I also think RPGs should still be consistently difficult. You cannot tell me that the Pokemon Games maintain the same level of difficulty. Red/Blue were fairly difficult but so was Silver/Gold. In comparison, X/Y and Sun/Moon are jokes. Without doubt, the leaders of evil teams and the Gym Leaders should always carry more than 4 Pokemon. I would hesitate to say that first or second gym should, but either give me a roadblock like Whitney's Miltank or give me a 4+ pokemon battle. This is the difficulty decline I am talking about. Maintain the same level of difficulty. Not Dark Souls, but not "Baby's First RPG either".

@Coffee_Drinker #50
Like I said above, I am not asking for Dark Souls level of difficulty. But I am asking for a difficulty that actually makes me think more than "Mash A". If I don't need to consider how to tackle a Gym Leader, then I am not engaged in the game. And that is not the intention of developers. Unfortunately, GameFreak has said that they dislike multiple difficulties because it apparently encourages bullying. ... And they are actually a little vocal about Nuzlocks not being in the spirit of Pokemon. So basically they are saying that the harder versions people make for themselves are against GameFreak's wishes. That is a mentality I am against and why I am so vocal in messages like this.

@Therad #53
First of all, if the First Games in the series are not "entry level" then the Dev MASSIVELY failed their franchise. And you really can't say Red/Blue are not Entry Level when Yellow was based off them and these games are based off Yellow. Now, in addition you mention a 30% drop from the "Entry Level" Red/Blue to the next Entry Level. I am guessing that is Silver/Gold? Well... according to http://vgsales.wikia.com/wiki/Pok%C3%A9mon , That would be accurate for your data, but that is ALSO a level that has NEVER been returned to from the "Casual" crowd since the games got easier. This leaves me to think that maybe the drop is cause due to the difficulty lowering. (Or it could be the fad dropping, but I would disagree.)
You also mention the Golden Age of Gaming. Well I would also disagree here. We are stagnant in gaming. This is because technology hasn't progressed faster than the games. This is why console generation 7 lasted forever. This is why gen 8 is lasting forever too. It isn't worth making new systems yet. And because of that, AAA costs are going through the roof. And how do you reduce costs or increase sales? Make the game available to the lowest common denominator. Basically, Babyfy it until anyone can play. And now gamers like me are getting fed up with lackluster games trying to take $40 or $60 and then ADD DLC on top. And STILL not be as plentiful in content as games from 10+ years ago.
You also mention that I could skip this game. I already planned that. My point is when I stay silent then people like GameFreak think that it isn't a bad decision. If the idea is bad... It is BAD. I want GameFreak hearing this.

@ShadJV Let us discuss Shiny Odds. Case that is what you are insisting is not difficulty related. And the goal is to get a shiny X. In Generation 2 the shiny odds was 1-in-8192. In Gen 4, the games introduced Chaining and Masuda Method to decrease the odds. In Gen 5, GameFreak introduced the Shiny Charm lowering the shiny rate By TWO THIRDS for most shiny methods.
This has now decreased to a staggering 13/4096. Effectively it was 1.2 of 10,000 encounters (gen 2) and is now 31.7 shinies (Gen 7). And THIS game is flat out allowing you to pick and choose the pokemon, while NOT having to fight, AND it flat out tells you it is shiny on top of that. IN ADDITION to the reduced shiny odds probably. If this isn't a reduction in difficulty, I think I need to see what measure you use for difficulty.

@Tyranexx #57
I will not say that Random Encounters are not used as padding. It is honestly quite often they are used for that as well. As I said above about my three "flaws"of current RPGs, it isn't so much they are flaws, but rather they may be utilized poorly and therefore cause conflict by making things too easy. I FULLY disagree that Random Encounters should happen often. But I also feel that Visible Encounters do the player an injustice. Allowing people to skip battles also makes bosses seem unfair when that player gets curb-stomped. And if the Devs lower the difficulty of the boss because of this, then the difficulty of the game gets lowered because of the Visible Encounters. And so that is my point. Balancing the amount of Visible Encounters is quite difficult. But there have also been some games that did Random Encounters right. Bravely Default actually allowed you to modify the encounter rate. My personal opinion is that Devs should add an option in the Setting Menu to switch between Visible and Random Encounters. Random Encounters are a minor algorithm for implementation, if you want Visible Encounters you use a ton more space for that. And having both would cater to both fans of either without major strain. Effectively, I understand why others like Visible, but I want options.

@itslukec #63
That is my point too. I SUCK at Platformers. But I am good enough for Mario. It doesn't mean I want to demand that Megaman games get easier. I just need to get better. But I would also hate it if Mario Platformers got easier cause then I wouldn't have a platformer that I enjoy to play any more.

@TheXReturns #64
I never actually thought I would have to sound like a PC Master Race but... Git Gud.
And for adding my own difficulty to games, Why? Why should I HAVE to make my games harder? They were difficult enough when I played the SAME SERIES 20 years ago. And, yeah, I got really good at Pokemon over the years, but I can compare the difficulty between the games in the present year and EASILY say that X/Y or Sun/Moon are FAR easier than Silver/Gold. So again, I ask Why? Why should I HAVE to increase the difficulty for my games to get any enjoyment from them? Effectively, if I have to raise the difficulty myself I am saying that the Devs failed at making the game. And that IS what I am saying here. GameFreak could add difficulty to the game. They are avoiding it and ACTIVELY making the game even easier. That is why I am so upset.

@Lizuka #67
I agree completely.

@Heavyarms55 #68
I fully accept any apologies you give. I honestly don't even think they are necessary. You had an opinion and I debated it. It doesn't make your opinion wrong. If anything it merely is "slightly flawed" in my view. Regardless I would be interested in hearing your opinion fully. I am most certainly not fully expecting my "demands" to change anything, but I would always love exploring new ways that game devs could expand options and allow gamers to play the way they want. Such as the toggle option I mentioned before for Random or Visible Encounters.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@Anti-Matter my conflict with this is that they're making the game easier and then people are on able to handle more difficult games. Then they complain those games are too hard and demand that they be easier to o. This is why games like Dark Souls were even made specifically to be difficult. My major concern is having more RPGs dumb down and made ridiculously easy when I want a game I will get into and participate and enjoy for 40 plus hours. I can't do that if I end up one shotting everything because I'm overleveled when all I was doing was walking from point A to point B to go take on the next boss. I want games I have to plan for the bosses in. I want games that I have to monitor my spending habits. I want games that I have to worry about what equipment absorbs or reflects damage. But those Concepts tend to be too hard for kids nowadays so they're going away from gaming.

If people would actually try to play the game that's there and not try to make it easier all the time perhaps they would enjoy gaming a lot more.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@UmbreonsPapa but that is where you're wrong. Unlimited inventory in Pokemon has only been around since about 4 gen. (Although it was increasing in different amounts during second and third gen). Visible encounters are only becoming part of the series now. My main focus is not that these are individually massive flaws, but rather poorly utilized they become flaws. And with multiple flaws a bigger flaw occurs, making the games drastically easier than they should be.

Regardless of such, thank you very much for pointing out which comment you wanted to reply to. That was a massive help in determining how to respond.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@itslukec thank you for your comments and agreements. Glad that there are others that carry my sentiments.

@Therad But the problem is, do you know what else is an entry level Pokemon? Red and blue. Without Overworld visible encounters. Without unlimited inventory. And some how many children were able to play that without too much difficulty. In fact I was one of them.

I'm not saying there are not ways to improve Red and Blue, or the concept overall, but instead of addressing those problems, these games are just making everything easier instead.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@Heavyarms55 thank you for blatantly insulting me. I'm currently at work and don't have too much time to text so please forgive me if I make this short but hopefully you can understand it.

RPGs are too easy they're too short and they are demeaning. This is exactly because people don't want to dedicate time to playing games. They want to dedicate time to getting through the game as fast as possible just to say that they did it.

RPGs currently suffer from three practices in game design. The first is saving your game wherever you want, encouraging save scumming. There is absolutely no penalty in gaming now. Did you faint Zapdos? Just reset. Did you fail to beat Giovanni? Just reset. You saved right before the battle. Who cares about penalties like half your money being erased? You never need to pay for your mistakes.
Second is the unlimited inventory. You never need to plan out your trip because no matter what you probably have a frozen cure berry somewhere in your pockets that you didn't even realize you picked up an hour in the game. Now you never need to worry about being frozen, even in a critical battle.
Third, visible encounters allow you to escape having to do any battles anyway. Who cares if you can't save in the dungeon when you get through the dungeon without battling anyway? You should be able to trounce through a Vermin-infested, poisonous swamp without ever having any conflict, right?

And the best part is you're going to have to try and justify all this and you're still going to ignore the fact that these are problems in game design that are occurring because people are too damn lazy to play a game the way it was designed.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@Heavyarms55 you seem to have missed any of my numerous comments about RPGs being dumb down. If it comes down to it I could go into this discussion again but you can probably search my name on this site and find my views already. RPGs in general are being dumb down. Whenever people are so happy that they're jumping in Jubilee for these changes I'm going to get pissed. We should stop encouraging people to be lazy and actually encourage them to be playing the games as they were originally designed.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@Kiz3000 they make an item to help you with that. It's called Repel. I never use it myself but I heard that there's even multiple varieties now. There's probably even some hold items that let you guarantee escape from Battle or even encounter fewer Pokemon to begin with.

The options are already in the game so why should we have to change the whole mechanic when I enjoy the mechanic the way it is?

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@HobbitGamer
I do appreciate your input, but I already know this game is not for me. Now I'm just expressing my distaste for people happily celebrating the death of RPGs that I love. There are ways to make proper RPGs that do not hand hold you the whole way. A majority of RPGs have a Time balancing issue, but the way to fix that it's not to destroy every foundation of RPGs. It is the balance the amount of work needed to be done within a period of time. This is not making RPGs better, this is making Pokemon worse.

Re: Pokémon Let's Go Pikachu And Eevee Demo Reveals How Shiny Pokémon Will Be Found

LordGeovanni

@Kiz3000 @SteveF @HobbitGamer so I guess the direct assault on my games is just me being upset and spiteful or hateful? People are being babied by these actions and you are all just lapping it up. Where is the challenge in video games anymore? Now I need to not only be hand held and told how to beat the boss but I'm also required to give the exact thing that would make the boss ridiculously easy. You want to have something incredibly rare? Here let's put a giant target on them and make them visible in the Overworld so that all you have to do is hide in the corner for 30 minutes. If this game was any more hand-holding you wouldn't even have the opportunity to choose your character name.

Re: Germany Bans Retailers From Listing Video Game Pre-Orders With Vague Release Dates

LordGeovanni

@Arnold-Kage
Thank you for the update on your situation. The news like this just baffles me sounds like this might be related to Nintendo possibly being in hot water over the digital pre-order not allowing cancellation. But if this is related, it drastically misses the mark. This would cover physical sales not digital sales. This would cover games not completely announced, which doesn't really cover digital because they only have pre-orders happen with a set date. And if they allow cancellation of pre-orders then it completely misses the target discussion, if the two are related of course.

I understand when governments get involved when practices are targeting children, but are we not allowed, as adults, to screw something up for ourselves? Just trying to understand this awkward situation, trying to think of a comparison. It's not my state, but this is the equivalent of California banning the export of bottled water because the state frequently gets forest fires from not enough rainfall. Utterly confusing.

Re: Germany Bans Retailers From Listing Video Game Pre-Orders With Vague Release Dates

LordGeovanni

I'm confused. I live in the US and I pre-order anything I'm planning to pick up through GameStop. I know the majority of the u.s. disagrees with my ideas, but I've never had a problem regarding this. 5 US dollar down payment, ability to pay it off over time, and ability to cancel prior to or even after the game comes out. I don't see any point in this actually being so difficult. Is it significantly different than Germany? Are they not able to get their pre-orders cancelled if they don't want them anymore?

Re: Site News: We Want Your Help To Become Even Better

LordGeovanni

If there was one thing I would love to be able to have Nintendo Life do, I've actually thought about wanting to write topic articles as well and I feel maybe a guest article every now and then might be interesting. For example, I would be willing to pay more for retail game even above the 60 US dollar price to get a physical copy of a game. Another thought I had was why I feel RPGs are dying as a genre. I would still expect these articles to be fully edited and discuss prior to being published, I just feel it would give the readers the ability to discuss major topics and gaming as well as the full staff of Nintendo Life.

Re: Poll: Is Your Nintendo Switch Cracking Under The Pressure?

LordGeovanni

All right. Let me share a few of my stories for this. When I got my first switch, first day release. I had a small crack around the screw that is closest to my right pinky when holding it. Realizing I needed to send it in for repair, I withheld reporting it for 3 weeks so I could play Zelda. The crack fully separated the two pieces of plastic and the sharp edge ended up cutting my left pinky. When I reported this they cleaned they would fix it gave me a label to send in for repair and then I thought nothing much more. Within half an hour of the original submission, I received a phone call from a higher up at Nintendo. They claim they needed to do an incident report due to injury sustained from it. I told them what had happened I told them that I believed it was a problem due to the screw being too tight and that it had occurred prior to my receiving the unit. When I sent it out I got it back within a week with a new back panel. I also can confirm the identification number did not change nor did I have my save files removed.

It is now 15 months later. This time the screw near my left pointer finger is missing due to a crack going through its housing. The crack also caused the back panel to separate from the unit which I hold to the unit using two pieces of Scotch tape.

I will say that I am not upset with any of this. I already have placed over 2,000 hours on my system and I do expect wear-and-tear to occur. I do wish Nintendo made stronger back panels but I am not surprised with minor cracks and such over usage.

Re: Square Enix Aims To Shorten The Slow Localization Process For Dragon Quest Games

LordGeovanni

This statement has me completely baffled at times. Square Enix has been making Dragon Quest games since their merger and since Enix started playing back in 1985. I have grown up with the Remakes starting at the Game Boy Color. I also started the games with seven moving forward with the original releases. They take a horrendous amount of time to localize these games and the major significance of it is because they want to add Regional accents to the dialogue.
Now I will be honest here, I overwhelmingly love and approve of the efforts Dragon Quest makes for RPGs. Dragon Quest is effectively the last major traditional RPG series. All the other ones like Final Fantasy are moving over to action RPG's and Action Adventures instead of remaining traditional RPG. But why not simplify this Regional accent dilemma? DQ7 wasn't even announced localized for the 3DS until far after 8 came out in Japan remade for the 3DS. That is not just "localization", that is Square Enix refusing to listen to the West fans.
If SquareEnix wants to continue making Dragon Quest games, wants to continue building fans in the West, they need to be more on top of localizing. You can't have a game that was announced for the Switch two years before the Switch came out and then not have the game even being created and possibly released over two years after the Switch came out. The biggest problem with this is that the PlayStation 4 version, and the 3DS version, are already out. They decided to not localize the 3DS version and so now I have to decide if I want to buy an entire PlayStation 4 to play a game without being spoiled. Because the internet's going to spoil me on it because I love Dragon Quest and therefore I can't wait two more years without being spoiled.

Re: Video: The World Ends With You: Final Remix Gets A New Trailer And A Funky Limited Edition

LordGeovanni

I will say I absolutely love the world ends with you, but I'm actually disappointed we are not getting a sequel. This game originally came out a decade ago they then told us there's no chance of the sequel whatsoever. Then they teased us for over a week and give us a mobile port which destroyed the point of the game. And now you're making it into a console game that is a port of the mobile port. Please don't say people are surprised I'm disappointed.

I will also say, these Collector's Editions that Square Enix comes out with are far too expensive. I am interested for the soundtrack but I'm not interested in dropping $90 for it.

Re: Guide: Pokémon GO Trading Update - Release Date, Friends, And Gifts - Everything We Know So Far

LordGeovanni

@Heavyarms55 I don't see why the core concept of the game should be compromised simply because a few people want to be able to operate directly against the main purpose of the game. It is not as though they are suggesting you need to meet up 90 days in a row. The 90 days for best friend status would be a long time achievement for friends and family that live multiple States or countries away.

The system has been thoroughly dedicated towards enriching the game as a whole. You can tell this with the concepts of special trades and rerolling IVs. The idea of having to meet up is actually pretty interesting and I like it alot.

In addition, it sounds as if you only need to have good friends status, the equivalent of 7 days, to be able to make special trades at all. If putting more effort in then that is too much for you perhaps the high cost of Stardust is justified.

Re: Guide: Pokémon GO Trading Update - Release Date, Friends, And Gifts - Everything We Know So Far

LordGeovanni

"You have to be at least 100 metres away from the person you're trading with."

Pretty sure that should read "within 100 meters".

@Heavyarms55 if they did not have personal interaction in real life, it would degrade that concept of exploration the game encourages. It also would enable more and more criminal activity to occur. It's actually a good idea in a long run.

Re: Nintendo's Share Price Plummets In Response To E3 Direct

LordGeovanni

@antivirusftw Nintendo can be wishy-washy on dedicating the hen house market to switch, however that comes with consequences. The last of the handheld Market games is one of those consequences. We can't just forgive them for a lack of information simply because they don't want to take a stand and officially say or not.

Not to say that you were wrong, I just feel Nintendo need to be held accountable for every action they are doing that is wrong.

Re: Nintendo's Share Price Plummets In Response To E3 Direct

LordGeovanni

I'm not going to say that Nintendo failed because they failed to show one specific game. But the large amount of games that they gave absolutely no message on whatsoever has caused this. No discussion whatsoever of a new Animal Crossing game. No discussion of a new Zelda coming. No discussion on Pikmin 4, a game apparently near finalized. No discussion on Metroid Prime 4. No discussion on Yoshi. No discussion of Pokemon Generation 8. No discussion of Star Fox. No discussion of FZero.
And among these issues, there were also other games expected to be announced coming to switch. Whatever happened to Spyro Reignited? Is it not coming at all? Could we have confirm or deny on Kingdom Hearts 3? How about that Final Fantasy 15? Is it still coming at all? Is it going to be the crummy mobile version? At some point it has to be Nintendo's job to reach out to these other companies. Nintendo has failed this year. They failed their shareholders, they failed themselves, and they failed their fans. As simple as that.

Re: Arc System Works Lays Down The Law With Streaming Guidelines For BlazBlue: Cross Tag Battle

LordGeovanni

First of all, these guys have also worded their statements as if they don't want to be aggressive. In that same breath they're also threatening legal actions and take down notices on everything including copyright strikes. They're effectively claiming that any channel on YouTube that uses too much might actually be forcibly deleted because of copyright strikes. This is including reviewers.

The second thing that really gets me for this, the fact that they're making such a big deal over this is actually going to encourage more people to illegally steal the content online. As is always happens when somebody gets too uppity about their content being online.