Comments 1,304

Re: Review: Agatha Knife (Switch eShop)

LinkSword

Got it on preorder and I've been enjoying it. I'll probably play a lot of it today, since I'm now done with Late Shift.

Both satire and black humor are right up my alley, not to mention the lovely artstyle.

Re: Talking Point: What Games Are You Playing This Weekend?

LinkSword

@brunojenso Yeah, apparently you need to beat the last B-Side to unlock them (and said B-Side is only accessible after getting all other regular and B-Side hearts, since there's a barrier at the start of it).

I've got Chapter 7 and 8's B-Sides left to do, so here's hoping I'll get to try out the C-Sides before the weekend is over. From what I heard, they are even harder, but also shorter than the B-Sides.

Re: Review: 60 Seconds! (Switch eShop)

LinkSword

@bilboa I've been playing for a couple hours and when it comes to mitigation of luck, yes, you can do just that. Sending your characters out with a sane state of mind and no thirst or hunger improves your chances of success a lot, as does equipping them with something useful for the journey, like an axe or a map. So far the closest I've had to a failed expedition in 16 of them was one where the character didn't get any items, but still managed to come back at least - and he had gone insane prior to it.

I've read this site for years now and Mitch always came across as a bit of an easily frustrated player, no offense intended. So it's no surprise for me to try this out and find that its random/unfair nature has been greatly exaggerated.

Personally, the game feels like a good choice to play in short bursts now and then.

Re: Review: 60 Seconds! (Switch eShop)

LinkSword

Funny how just yesterday I was looking for a NintendoLife review of this.

I might give it a go regardless. The only thing that truly puts me off is the reportedly clunky controls during the scavenging part, but that can probably be worked around with some getting used to. The text-based section and achievements both sound good to me.

I think the mentioned example of the scout not returning is a poor one, because if anything that would make the experience more realistic - just because you set out to do something in a survival situation, doesn't mean you'll succeed.

Re: Breath of the Wild Developers Discuss the Zelda Timeline

LinkSword

I've never been very interested in the whole Zelda timeline debacle. I didn't even know it was such a huge matter of discussion until I spotted several articles and posts about it.

I mean, I am a huge fan, but it's not like story is one of the primary reasons why I play these games. I'd be all over Zero Escape timeline discussions, for example, but Zelda? Ehhh.