If you’re a casual Super Smash Bros. player like most of us, it can be pretty interesting to see how the Smash Bros. franchise operates from the vantage point of the best players in the world. Yes, the announcement of Super Smash Bros. on Nintendo Switch is still fresh in our minds, but that’s more than enough time for professional players to formulate a running wishlist of changes that, in their perfect world, they’d love to see made to the new project, regardless if the game is a port, brand new, or something in between.
We understand that the art of balancing a game takes far more into account than the top 1% of skill set, but viewing development from the top, at its most granular level has the potential to offer the best insight we have towards what lead Smash Bros. developer Masahiro Sakurai and his team have actually been doing in secret for some time now.
So with that in mind, Nintendo Life asked several professional Smash players exactly what they wanted to see in the new Smash. Here’s what they shared with us.
Technical changes
Time and time again, the desired change we heard most often involved the 'rage' mechanic. In Super Smash Bros. For Wii U and Smash for 3DS (often referred to as 'Smash 4'), rage is a gameplay device seemingly invented to promote more situational awareness in how you play, to add a bit of roster balance, and maybe even to foster a few more exciting comebacks.
“In Smash 4, characters deal (slightly) more knockback the more damage they have. This adds offensive value to staying alive, which gives a bit of help to guys like Bowser and evens out the character balance between elimination and the other game modes," reveals Kyle 'Thinkaman' Brockman, a moderator for the online Smashboards community. “The oversight is that rage should never have applied to base knockback, as that messes up the consistency of low-% combos; this means that with some characters, the person losing might have fewer viable options,” he adds.
'Dabuz', a perennial top ten Smash 4 player, agrees with this sentiment. “It's a great mechanic because it prevents fishing for KOs at specific damage percentages, but it scales largely with the base knockback of a move (that means the amount of knockback a move delivers at zero percent, basically.) This makes multi-hitting moves such as Zero-Suit Samus’ 'up-B' attack extremely powerful because high base knockback ensures one hit leads into all of its 'hits', which causes the opponent to pop out and die at very low percentages, largely due to rage.”
However, Brockman thinks it could be fixed relatively easily. “Applying rage to only knockback growth (like all other damage/knockback modifiers in the game) is the number one thing that I'd like to see fixed in Smash for Switch,” he argues.
There are other technical changes we heard from players too. In relation to 'teching' (the term used by many fighting game players that refers to quickly triggering a standup recovery via a timed button press), Brockman calls the ability to tech grounded hits as, “the weirdest addition to Smash 4,” and vouched for its removal. Other players mentioned upping the speed of rolling onto the stage from the edge and fine-tuning 'tilt stick' controls.
Top player Larry Lurr hopes for the return of 'DACUS', which is a technique that enables you to cancel your dash attack animation and do a sliding up-smash. One player suggested bringing back the mechanic of shoving off a platform by activating your shield while being hit. However, nobody suggested they wanted Super Smash Bros. Brawl’s tripping mechanic to ever return. There were plenty of suggestions to the contrary.
It may also come as a surprise that 'wavedashing' and 'L-canceling', the game mechanics from Super Smash Bros. Melee that often find controversy exclusively outside the professional Smash community, were rarely mentioned. But top player EchoWolf did invoke them when he suggested that Smash 4 may have ultimately still been too slow in his estimation, with many characters being too often rewarded for, “doing nothing.”
New modes
There’s a stereotype that professional Smash players are a little too picky (you may have heard this one).
Talking to several pros didn’t dramatically change that perception, exactly, but there were many thoughtful and clever suggestions as to what Smash on the Switch might benefit to include. Nintendo may be wise to listen.
Omega Iteration
Smash 4 incorporated a nifty feature called 'omega mode', which would turn any unique fighting stage into a singular flat platform. This was seemingly Nintendo’s admission that, hey, sometimes you just want to go mano-a-mano without any distractions. But what if it could be improved?
“I hope we can further develop on that with something like a 'turn off hazards' option for most stages, similar to what PlayStation All-Stars had,” suggests professional Smash 4 player 'Nairo'. “Sometimes in competitive play, to have the most fair result, we need to play on extremely conservative stages, (but) that can get stale quickly. This would liven up the stage list by a lot.”
What exactly constitutes a stage 'hazard' versus a unique stage quirk is endlessly debatable, but given professionals only utilise some half a dozen stages from a select screen of a few dozen, omega would be a welcome option to further expand.
Training mode
What else might be a welcome addition? Dabuz says a more statistical training mode would do wonders for the pro community. “There's a lot of stuff missing from the current training mode (frame by frame speed, recording inputs, testing rage, etc.) so I would love to see a more fleshed out training mode. Right now, there's a lot of things that cannot be tested out there.”
Single-player and multiplayer options
There were suggestions to things that aren’t specific to tournament play as well. “I'd love to see a kind of story mode or adventure mode, similar to Brawl's Subspace Emissary,” Nairo told us. “I love seeing characters in a crossover series interact with one another, like Meta Knight, Marth and Ike.”
“The game badly needs a “First-To-X-Kills” option for multiple teams play to be truly viable,” Brockman suggests. “In 1v1, it’s the exact same. In 2v2, it is mostly the same, except games don't always end in a degenerate 2v1. But 3v3s and 4v4s really showcased how unfun and egregious the lack of this option is.”
A 'First-to-X-Kills' option might transform your huge round rumble from the inevitable ganging up on the stock leader into something more aggressive, less predictable, and in turn, more fun. Continues Brockman, “In my opinion, those modes are the most fun extra modes Smash has ever had to offer, but are held back by lack of a workable scoring system.”
Finally, it’s no surprise that tournament players would love to see these agreed upon rules make their way into the actual game. Universal clamor for some form of built-in tie breaker system, as well as a method for in-game stage striking were universally and enthusiastically suggested.
Characters
Asking professional players which characters they want in Smash Bros. is no different from asking anybody else. The hectic list we heard included such characters as Crash Bandicoot, Waluigi, characters from Undertale, perennial favorites Banjo-Kazooie, Travis Touchdown, Isaac from the Golden Sun series, and many more. A lot of pros also wished for the return of past fighters, including Star Wolf and most frequently, the Ice Climbers.
Though he did not respond to our request for comment, top Smash 4 player 'ZeRo' did tweet out his wishlist:
https://twitter.com/TSMZeRo/status/972029731167264769
It should also be noted that, for what it’s worth, several players expressed the hope for Bayonetta to return, but only with a consideration for nerfs. Platinum’s Umbran Witch ranks among the precious few characters who have driven the community into heated debates of character bans, though she remains consistently allowed in most major tournaments today.
Controller
One question we posed to players was whether they would continue to play Super Smash Bros. at a high level, even if GameCube controller support was not made available.
The truth of the matter is that a recent firmware update for the Switch paved the way for Nintendo’s GameCube adapter to be recognised by the new system, so it may be a moot point. The answers were still somewhat surprising, as literally every professional we reached out to suggested they would adapt to whatever controller was made standard.
“I played Marvel Vs Capcom 3 on an Xbox 360 controller. I'm playing Dragonball FighterZ on a PS4 controller right now. I can adjust to a new controller as long as it's a quality build and comfortable,” claims Nairo.
Dabuz adds that standard or not, the idea of the Switch Pro Controller being used in mass presents some wireless property concerns. All players interviewed did ultimately believe that GameCube controllers will remain the standard for competitive play.
Online Play
Finally, we asked whether or not there would finally be a mass migration towards online tournaments, given that Smash Bros. has defiantly (albeit, also largely by default) remained a grassroots, locally-played game. Larry Lurr states right off the bat, “How big the online community becomes is totally dependent on how much Nintendo can improve online play for the new game,” but few others felt differently.
“I think there is both high demand but an upper bound on this sort of thing, due to the limitations that latency has on fighting games. A lot depends on netcode, but the best netcode in the world can't break the speed of light,” believes Brockman. As some pointed out, even the slightest lag time favors projectile-gifted characters in a tournament setting.
But Nairo has hope.
“Nintendo Switch will have a paid online service soon, which leads me to think they'll have dedicated servers or just more stable ones in general. I actually run online Smash Wii U tourneys on a weekly basis and typically get over 150 entrants. So there's definitely a community for them. I trust that it'll be better with Smash for Switch, which will lead to more entrants for these kinds of tourneys.”
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Is the likelihood high that a litany of changes to Smash Bros. are coming just because certain people want them? As always, and especially with Sakurai at the helm, the answer is likely 'no'. But there is a caveat.
Given that Smash for Switch will be less likely to have employed the previous game’s three-and-a-half years of development crunch time (plus more than two years of DLC), and also will more than likely not be needing the recreation of every last asset from scratch, maybe that will give Nintendo the chance to do more iteration than creation.
And even in the unlikely case that Smash for Switch locks hands with the likes of Mario Party to produce a truly non-competitive title, the game is still likely to succeed by a variety of measures, regardless of whether Nintendo fine-tunes the current formula or not. Yet this is a Sakurai-led project we’re talking about here. Rest assured, it’s wise to expect both bells, whistles, and everything in between—for better or worse.
So what do you want to see from Super Smash. Bros on Nintendo Switch? You've heard what the pros want, now we want to hear from you. Share your take with us below and get the Smash conversation going...
Comments 70
I just want Daisy to be playable in the game!
If I can't play as the Spaghet Bear then why is Smash even here
They need to take create a stage back to brawl style, or make it where you have all the stuff from brawl and the ability to draw the stage from smash 4.
@Biff_ARMStrong there is an item switch screen. turn it off there.
@Biff_ARMStrong just turn off the smash ball.. that is so simple
Can change the pro controller to wired usb action, so their concern is moot
@Biff_ARMStrong You could also just disable them in the match rules. Some of us really like the Final Smash moves
Don't know about 90% of that, only play for fun with family and friends, but I'm all for Subspace Emissary 2. Whether we get the game day 1 or not may depend on a single player story mode being included. We'll get it eventually regardless, but we'll rush for a story mode.
Please just put Snake back in
Break the Target
Board the Platform
Subspace II
Smash Tour
Smash Run
I would love the "turn off hazards" feature... The Omega stages are dumb because it removes ALL of the platforms, which eliminates a huge portion of the gameplay... but the hazards can be really annoying.
@idrawrobots - I agree with everything but Subspace. Not wanting them to put so many man hours for what is essentially a one-and-done playthough again.
Based on the other Switch games, I would say that some sort of Story Mode is all but guaranteed... Nintendo knows that it will be required while traveling.
The game will likely use all of the assets from Smash 4 and add characters, stages, and modes.
To me, designing a game around esports intentionally is a mistake. Design a game that is fun and enjoyable for many types of players. Then see if the competitive audience wants to adopt the game for their scene and go from there.
Make the tourney viable stages a bit more exciting besides adding a few platforms and profit and maybe a new mechanic to incorporate a final smashes.
One of the big things I want to see is the addition of character stocks to standard multiplayer smash.
Smash Tour mode had this where your collected characters would serve as one stock each in a final battle, taking it out of the much disliked board-game mode and making it a separate option would be fantastic.
Even Pokkén Tournament implemented similar where you pick three different Pokémon, and the victor's stamina carries through to the next round.
@Paraka It doesn't need to be just like Subspace. They can make something shorter that's more in line with Adventure Mode from Melee. Keep it focused and give the mode reasons to revisit it just for enjoyment. The aim for the story mode should be to make it enjoyable every time you play it.
Take the good aspects of both Adventure Mode and Subspace and mix them together.
“I'd love to see a kind of story mode or adventure mode, similar to Brawl's Subspace Emissary,” Nairo told us. “I love seeing characters in a crossover series interact with one another, like Meta Knight, Marth and Ike.”
I have to agree with Nairo here, Subspace Emissary was a lot of fun to me, especially with the video shorts in-between. On the subject of crossovers, I'd love to see Shovel Knight added to that list of characters Nairo mentioned. It'd be even funnier to see Scrooge McDuck vs Shovel Knight
@EvilLucario One good reason to revisit it could be to unlock characters. I personally enjoy having as many fighters locked away as possible, only to have to accomplish goals to unlock additional ones.
@EvilLucario - See that I am more for. I was sort of hoping to see the single player optional pathing difficulty of the 3DS with traditional adventure mode of Melee. Add random genuine mid-challenges like board the platforms and targets we'd got a meaty repeatable single player.
Perhaps, if competitive players don't like the way a game is designed, they should move on to something else.
How many more times can I say I want the farmer with the shotgun for God’s sake!
1) Turn clones into alternate costumes for characters to free up some roster space for new additions
2) Break the targets and board the platforms specific to each character
3) Characters that are more challenging to unlock than just playing Vs. mode a bunch of times
4) Adventure/subspace mode that has replayability/alternate paths
5) Shantae
I think it'd be great to get a real ranking leaderboards in Smash Bros. And an option to turn off hazards for stages in addition to the already available Omega stages.
I want modes with some meat on them like Smash Run, as opposed to the other gimmicky nonsense in Smash 4, like breaking targets, the board game mode, etc.
Also, Shantae, Shantae, Shantae! I want her in Smash!
His name is Wolf O'Donnell, not Star Wolf!
I just hope it's more like the wii version imo or something different from smash 4, Smash 4 was a downgrade imo (also the worst one out of the four). It just felt pathetic with how easy it got with the computers.
Hulk Smash!
scnr...
This was way too technical for my understanding. I just want it to be fun and have a good roster.
What ever happened to the days when Games were just fun? Now you have "professionals" that compete in eSports anmake monet off of other people’s hard work (the devs making the game). This whole thing is ridiculous.
Agree with Xurkey. They should focus more on people that actually shave their necks (and women). That’s where the revenue is.
@OfNullAndVoid
Surely Shovel Knight will get in!
I want Brock Lesnar in Smash 5!
My first and biggest wish is more adressed to the community: Let the hype go down as fast as possible after release.
Why? Because it is so ridiculously over the top, that it just became annoying to me, before and while every direct people just asking over and over and over and over when Smash will be announced...
And don't get me wrong, I like Smash as well, but I am a bit tired of only hearing Smash Smash Smash everywhere.
My second wish would be to not focus too much on competitive play. This opinion might be an especially unpopular one at this point, but Smash has always been more of a fun game for everyone to pick up and play, yet, I see "1v1 competitive" players everywhere feeling entitled to all kinds of little changes that would be so great for said competitive play that I feel like Smash could loose its soul somewhere along the way if Nintendo complys to all this stuff...
Maybe I am too worried about this, but I don't know.
Better online is the largest thing I want but yes, keep up with the balancing. I would also like them to move more away from the combos-- hitting tilt up A over and over again is just lame. You should have counters to everything.
Speaking of which, capping the knockback on a counter would be nice. If I recall, it was 2X of any attack, which is just silly. Taking away counters from a lot of characters would be nice too. Right now, way too many of them have counters. Get original.
More stages and ice climbers will be nice. And I agree on the whole omega thing.
@Thisismycomment Surely by that logic then any professional sportsman is just making profit off the original creators of the sport? Playing and creating a game are two entirely different things so I personally don't see how there can be a correlation there.
@Thisismycomment "What ever happened to the days when Games[sic] were just fun?" They're still here. Plus, there are different ways to have fun with a game. "Now you have "professionals" that compete in eSports anmake[sic] monet[sic] off of other people’s hard work (the devs making the game)." You can say the same thing about musicians. They make money using instruments they did not make and, sometimes, make money off of playing music they did not make.
@WreckItRyan In regards to your first point, clone characters like Dr. Mario, Lucina, and Dark Pit in Smash 4 and the 6 clones in Melee didn't take spots away from other characters. They were added as extra characters and had no effect on the development and inclusion of any other characters.
Couldn’t care less about esports players or what they want. The focus from game designers to focus on esports has killed so many decent games. Focus on single player and couch play and if that’s good enough online multiplayer will happen naturally - maybe - I’d just rather more focus was put on single player and less multiplayer and even less to snobby esports players that think they are better than the rest of us
this was honestly a much better article then i thought it was going to be. Typically when i hear of the esport seen for smash, it is as toxic as can be, but this was good. I do agree that omega should be changed from just final destination because it is rather generic, or just have stage hazards able to be turned off.
NetherRealm Studios are, in my eyes, the masters of balancing single-player content and online content for both casual and hardcore fighting fans.
Competitive Smash players are going to be disappointed with the new game anyways and will go back to playing Melee.
@TheDragonDAFan Yeah, good point. I meant just more in terms of physical space on the screen. In terms of total characters (including DLC) we went from 12 in the original to 26 in Melee to 39 in Brawl and 58 in 3DS/Wii U. Therefore it's not unreasonable to think we may be getting around 70 characters when this is all done, so I think if there's a way to include clones within one character box it might be a good call organization-wise.
Looking for a Switch-centric Smash, which means this would be the opening lineup of my choosing:
1) BotW Link (check)
2) Mario with Cappy
3) Shovel Knight
4) ARMs character
6) Splatoon character
7) Minecraft character
8) Doomguy
9) Bayonetta
10) Rex/Pyra combo from XC2
Adopt the gaming-as-a-service model to ensure the game remains relevant for years to come.
I just want to continue making good progress in terms in character balance. Smash 4 was another step in the right direction with decent balance at the start and subsequent patches. Still, I feel the game could have easily been improved with some characters having literally useless attacks that have more recovery frames than hitstun, meaning successfully landing that attack on an opponent puts you in a vulnerable state, which is really bad.
A decent story! Like the subspace emissary that was great!
I'd love a Subspace-esque adventure mode. That's all I ask for...
@Thisismycomment How is e-sports any worse then paying a guy millions of dollars to catch a football? Especially if they play on a losing teams.
People play Poker professonally, how is that any different? By your logic, people are making money winning Poker Tournaments at the expense of card makers.
Besides, how are these players taking advantage of companies when Capcom, Namco Bandai, Microsoft, Warner Brothers Games, Nintendo, and others not only sponsor and promote tournaments, but are actively invovled often with offering equipment and other stuff.
If anything, fighting game companies are promoting e-sports because its a nice way to promote their games, People are going to play Street Fighter and Smash Bros in tournaments, there is no stopping that unless a law is passed banning video game tournaments outright.
So, why not support these players?
@Pandaman The first time you mention the Top Ten Player Dabuz, you have his name spelled as Debuz. Its the only time in the article Dabuz's name is spelled incorrectly.
Smash 4 was great, but, what I'd really like to see is some form of progression (same for Mario Maker). I want to get experience points or in game money from playing and winning in matches, to keep me playing, and have a sense of progression towards a goal (new clothes, colors, songs, levels, etc.)
This is why PRO players are ignored by Sakurai. They want bad gameplay changes, bad characters
@nessisonett @TheDragonDAFan @Caryslan I'm just bitter that people are getting paid for doing what I've been doing my whole life, play video games. There were no eSports in the 80s or 90s (that I'm aware of), now all of a sudden these kids half my age are making a good living playing video games. Where was that job when I was younger?
Shovel Knight. Subspace Emissary 2. NES games to unlock after completing challenges
@Dr_Awkward
Are you familiar with the term 'constructive criticism', or does it evade you?
-Subspace (or story with rendered cutscenes)
-Actual effort put into final smashes (Rosalina's was unacceptable)
Lol, what the top % of competitive players want is far afield from what the majority of players, us "filthy casuals" know or care about. It can be interesting to read, but I hope Nintendo keeps the focus on a fun game for the masses that can be enjoyed by a competitive community, rather than a game focused on an elite, highly skilled community.
I like watching competitive fighting gaming but I am far from good at fighting games, so I like games that casuals can enjoy too.
I wanna see what the darn game looks like first. Then we can go from there.
@TheDragonDAFan The difference is that the musician actually creates a product of value. He may cover another musician's song, but he doesn't just videotape himself listening to it (while removing all elements of the original song that actually made it enjoyable to listen to in the first place). That's because nobody is stupid enough to buy a video like that. Not yet anyway.
@Caryslan You probably have a point with football. Too much time is spent watching television, which obviously has a big impact on the obesity rate. Maybe America's healthcare system wouldn't be so broken if more people just turned the dial. The NFL's low ratings are a sign that maybe people are starting to figure it out.
But nobody is asking that Smash tournaments be made illegal or otherwise forced to stop happening. What we have issue with is that Nintendo would change the way the game works (which could mean higher development costs, delaying the release date, cutting some content, and/or making a game that's less accessible to normal players) in order to please a tiny but very vocal minority. That's called a "special interest effect". To draw an analogy, it would be like professional hot-dog eaters demanding that Oscar Mayer make their hot dogs in a way that facilitates competition and balances the playing field (maybe make them blander or something, to remove random chance elements), even though the vast majority of consumers would want a completely different product (one that tastes good, is affordable, and is hopefully nutritious as well as relatively environmentally friendly, etc). And I don't really buy into the free advertising narrative. Brawl is the best-selling Super Smash Bros. game (by a huge margin), yet it has no competitive scene at all.
Is it puppies? I bet it's puppies.
Nintendo should just ignore the pro players. They just want a broken mess they can exploit.
@Thisismycomment: https://www.usnationalvideogameteam.com/history - Not like the esports of today, but probably where it got a noticeable start, assuming the information's accurate.
@Everyone_Else: I am of the mindset that I want the game to be enjoyable. I have no qualms about making the game much like the current Smash, for non-professional/competitive players to be able to enjoy it, while simultaneously making it so they can.
Something else: Currently, as that person said, the best netcode is still not sufficient for aggressively competitive/pro play. So, in my opinion, Nintendo needs to remember that Smash was, in original concept, a different fighting game, from all the rest.
As for characters, I really want Mega Man, & Sonic to stay, as well as Pac-Man, too. Now, there is no reason to omit Ice Climbers, except that Duck Hunt also is a representation of Nintendo's 8-bit era. I know a lot want Snake back. Shantae would be a cool addition,...
and probably less sexualized than ZSS, Rosalina(who only got a chest "makeover" in 3D World), Palutena(pole-dancing?), Wii Fit Trainer(same chest enhancements Rosalina got) or Bayo. Really, I have to laugh at WFT's re-design, since it seemed to be Smash-specific. Nintendo apparently was marketing to guys.
@Xurkey The thing is a well balanced game is usually fun for everyone, competitive and casual. Of course things like hazards and quirks would remain to make the game sillier, but if the core of the fighting is well put together it will mean all characters are fun to play.
This is something that comes up in tabletop gaming a lot: Warhammer 40k is notoriously badly balanced, so it doesn't matter if you're playing in tournaments or not, your T'au force will always feel less fun to play than your friend's Tyranids or Imperium due to faulty mechanics at work making your guys significantly weaker or limited in options. The fact that it usually requires a lot of financial and time investment to have a full force only makes this more sour. Then compare it to Infinity miniatures game where balance is carefully maintained and there's more emphasis on tactics than list building, which means you can field a force of stuff that looks cool (within unit limitation) and as long as you have at least 10 units you can play against anyone, with any faction.
@stealth
I'm curious, which of these changes do you consider bad?
This brings me back to when I was a kid staying at my friend's house and playing the story mode all night to unlock everything and finally complete it. Man that was fun. I'd love to see the story mode return and just more characters really. Banjo-Kazooie being released on the Switch and them making an appearance in Smash would be amazing.
All I want for Smash Switch is an Adventure Mode; one with basically the same Kirby-like structure of level progression as Subspace Emissary, but it takes you through a bunch of video game universes, each with enemies from that universe, like in Melee's Adventure Mode, and maybe with a Great Maze offensive at the end, where any enemy can appear in any universe, like in SSE.
If I disliked one thing about SSE, it was the lack of familiar locales outside of the Halberd and Skyworld, and recognisable non-boss enemies from any universe besides Mario's.
...Also, I want Boss Rush to return. Loved beating that mode as Kirby.
I wish they would remove Bayonetta in the next version (or at the VERY least keep her as separate DLC).
Yes, I know that is controversial, but I've never really felt like she fits in the game. The game (to me at least) it supposed to be a lineup of all-star characters. Generally they're first party characters, but when they are third party they need to be characters that have been in the Nintendo roster for some time or at the very least be a classic gaming icon (Sonic, Cloud, etc). Bayonetta has had what, two games released? And one was just a re-release from another platform.
Secondly, I just feel like she seems out of place. Nintendo tries to stay family-friendly and practically all of the other characters line up with this. Bayonetta is a sensual and seductive character who is only clothed by her own hair...lol. I have no problem with the games being on the platform, but I don't feel like she belongs in Smash.
Bring PUBG to Switch Please
Smash 4 played very similarly to Brawl. I want Smash Switch to feel fresh (preferably with defensive options being less effective and offensive options being more effective).
Blazblue like story mode.
Something less realistic, Tekken 7's Rage Art "Super Attack" system.
Tekken 7 has no meter (most characters don't have meter anyway), but every character has a super move they can use when their health is low enough once per round.
This wouldn't necessarily mean Final Smashes would be replaced, and these Rage Art "Super Attacks" would likely all be more balanced "flashy" single attacks rather than power ups due to being part of every character's base move set.
A way this mechanic could be incorporated into Smash for example, would be you could use a super move once per stock when you are over 100% damage.
These Rage Art "Super Attacks" would likely not be really easy to land even if you have access to it, and would be punishable if you miss it.
Why you ask? Spectacle. Spectacle in fighters is fun.
Get rid of rage, and give every character Melee-centric frame data. This is not endorsing wave-dashing.
Also, BotW Zelda, Krystal, Zero (MMX), Rex/Pyra/Mythra, and Geno are mandatory additions. I won't take "no" for an answer, Sakurai. Bow before the almighty consumer!
And bring back Wolf. Smash is seriously lacking in villainous characters.
Simon Belmont. Pleaaaase.
@memoryman3 Again, you got it!
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