Comments 1,304

Re: Feature: thatgamecompany On Sky: Children Of The Light And Seeking Humanity's 'Brighter Side'

LinkSword

I enjoy this company's games, but the more I see the main guy behind them talk the less I like him. It's the classic ol' "all games are base and crude but I am here to change that" attitude, even though countless developers have been proving for decades that there's more to games than (quoting Chen) "guns and violence and competitions".

It's such an awful, dismissive stance towards what already is and has long been a very diverse creative medium.

Re: Nintendo Wants To Know If You Would Fork Out $50 For A New WarioWare Game

LinkSword

Those are pretty stupid poll options on Nintendo's part. If you ask whether someone will buy a game for X price and then your poll options are just Yes/No/Maybe, then the main variable, which is the price, becomes irrelevant.

People uninterested in the game and people who are interested but would only buy it for less meld together, rendering the whole question pointless.

Re: Talking Point: When Was The Last Time A Game Cracked Your Top Five?

LinkSword

Arguably Yakuza 0 did that when I played it last October. It made me laugh constantly, teared me up, threw fun/weird activities at me at a break-neck pace and made me feel like a child in awe of a marvelous toy for 150+ hours.

That said, I've never thought too much about what my "Top 5" for games is. I once put Tales of Symphonia in first place and kind of called it a day.

Re: The Longing Makes You Wait 400 Real-Life Days To See The End, Launching On Switch Today

LinkSword

Played this game and got 100% on Steam. Won't be everyone's cup of tea, but I found it damn cool.

It's worth mentioning that the timer's countdown won't always be real time unless you make no progress at all. The protagonist has a little place that you can decorate as well as increase its size by digging, light up the fireplace and such. The comfier his "home" gets, the quicker time flies for the protagonist. Towards the end of my countdown, every real-time second was equal to about twenty in-game seconds. There are other ways to actively make time go faster, too.