Comments 1,304

Re: YouTube Is Hiding The Dislike Count, Good News For Switch Online's Video Team

LinkSword

"Taking away the visible count is an attempt to avoid aggressive and potentially harmful campaigns making use of the metric."

Wow. Just lapping up the big nice corporation's sweet talk, huh?

Dislikes will still exist, they just won't be visible to the public. Meaning that thin-skinned creators will still get the same amount of 'hate', especially because comments are still a thing - so that's irrelevant.

Anyone with a couple functioning brain cells realizes this is a move to protect companies, which are the ones whose terrible products keep getting disliked en masse, and the ones that actually care about having an 'image' to maintain. The option to manually hide or even disable dislikes is already there - just ask yourself why they want to skip the step where "users" need to do it themselves.

This update is also awful for small channels, by the way. The two main ways for people to give a chance to videos from unknown channels are a high viewcount and a high like ratio. Small channels will never be able to compete with bigger ones on the former, so they rely on the latter to draw people in. That'll be gone now and along with it their main avenue of growth. Look up "social proof" in marketing and you'll realize this change does nothing but screw over the startlings.

Re: Random: It Has Now Been 1,000 Days Since Metroid Prime 4's Development Was Restarted

LinkSword

More accurately: It Has Now Been 1,000 Days Since We Were Told Metroid Prime 4's Development Would Be Restarted

At the point where Takahashi Shinya made the announcement, Retro Studios probably still were in the phase of scrambling to organize themselves, assemble a base team and even plan for who else they'd need to hire during development. This is consistent with the studio's constant hiring of key positions throughout the months as well as their change of office, among others.

Huge difference between that and pretending they were all on their seats already and getting work done. In other words, '1000 days' is sensationalist and this has been in the oven for a shorter time.

Re: Balan Wonderworld's Creator Yuji Naka Is Now Making Smartphone Games

LinkSword

Sheesh. I know Balan was awful, but this entire article reads like a whole lot of just kicking someone while they're down.

"So yeah, Balan was just super bad. Terrible, I tell ya. Just the worst. Unparalleled."
"Also on a less important note Naka is moving on with his life and he had the following to say: (...)"
"ANYWAY remember Balan? It's BAD and we gave it a BAD score, wanna see it again?"

Re: Bloodrayne 1 And 2 Are Getting "ReVamped" On Switch

LinkSword

Oh hell yeah.

The first BloodRayne is a very nostalgic game for me, as I played it at a really young age. First third with the giant spiders and whatnot was meh, but the second was awesome with the nazi kill list and the parasite monsters scared the scheisse out of me back then, and then the final third wasn't as solid but still pretty awesome.

There aren't many games I bother to replay since I'd rather use that time on new ones - yet somehow I've played through BR multiple times. And I also never got a chance to play the sequel, so... Yeah, needless to say, I welcome this collection.

Re: Former Nintendo Of America President Reveals His New Book

LinkSword

Can't wait to read a book by a glorified PR guy with not a single creative bone in his body.

Truly, when I think of standout people at Nintendo, it's not the devs breaking their backs that come to mind, but rather the dude babbling about "consumers" and "products" and "legacy content."