Though it'll take a number of weeks for sales figures to come through globally, it would seem that Metroid Dread has started strongly, driven by an extensive marketing campaign from Nintendo and a lot of positive word-of-mouth online. UK sales have been some of the first to come through, and though it failed to get past multi-platform titles Far Cry 6 and FIFA 22, Dread's launch weekend more than likely made it the IP's best opening in the country when factoring in eShop downloads (at the time of writing it's number one in the UK and US eShop chart).
The series hasn't historically been one of Nintendo's most successful, with its influence and cultural impact outweighing actual sales, but perhaps Dread can turn that around thanks to a combination of its quality and arriving on the hugely popular Switch. Yet the sales data and where Metroid games 'stand' in the bigger picture is interesting, and a new report from GamesIndustry.biz (focused on the UK market) is a fascinating read from that perspective.
It's well worth a look as it goes through the sales history of the series in the UK, giving insight into when the IP was closest to a major breakthrough (seemingly around the time of Metroid Prime and Metroid Prime: Hunters), and showing that - in the UK at least - the series' iconic standout, Super Metroid, performed pretty poorly at the time. This is arguably because at that point the SEGA Mega Drive was pushing the SNES hard in the UK market, but it's interesting to see.
Below is a little excerpt of the report, related to the last 5 years of the franchise and a turnaround with MercurySteam's efforts on Dread and previously Metroid: Samus Returns.
When Metroid did return in 2016, it was another controversial release — Metroid Prime: Federation Force on Nintendo 3DS. Similar to Hunters in some ways, Federation Force focused on action and multiplayer. But it wasn't what fans wanted, who disliked the original trailer and called on Nintendo to cancel the game via a petition. It received average reviews, and didn't even chart in the UK. Outside of the NES Classic Metroid re-release, Federation Force remains the UK's worst-selling Metroid.
Critically, things improved in 2017 when Nintendo returned to Metroid's 2D roots with a remake of Metroid Prime 2. Simply called: Metroid: Samus Returns, the game was made by European studio MercurySteam, and was very well received by critics. Unfortunately, it launched very late in the 3DS's lifespan (the Switch launched six months earlier) and sales for the game were low. But it outsold the game on which it was based, and even sold better than the Metroid Zero Mission.
It was no surprise MercurySteam was invited back to create another 2D Metroid. Metroid Dread released last week for Nintendo Switch. Heavily backed by Nintendo, the game received high critical praise. The game's launch sales were just slightly behind the launch of Metroid Prime, but in terms of revenue, it is the highest-grossing Metroid game launch so far.
Indeed, Metroid Dread, after just one week, is already the eighth best-selling Metroid game (and sixth in terms of revenue) and has already outsold Samus Returns. And that's without including the game's digital download data.
Also, here's a line of validation if, like this scribe, you often bemoan Nintendo's mis-steps with the brilliant Metroid Prime Trilogy release on Wii.
In 2009, Nintendo released a compilation of its Prime Trilogy. This game was only released in limited supply, which is why it only made No.11 in the list of best-selling Metroid games.
It's all very interesting, be sure to check out the full report to see where your favourite Metroid game stacks up in terms of UK sales.
Further Reading:
[source gamesindustry.biz]
Comments 49
If Metroid Dread sold this well, imagine how well Metroid Prime 4 will sell.
@ModdedInkling And before the release of 4 imagine how well would Metroid Prime Trilogy sell on the Switch
Now release Prime Trilogy on Switch please and thanks Nintendo x
We've been begging for a chance to spend our money on a Metroid Trilogy re-release, but I had forgotten the original release was already plagued with low printing.
I still feel we need to thank Sakurai for this situation. Kids in my family haven't played a single Metroid game but they're fans of Samus because of Smash Bros.
Hard to believe a fan-favorite series is selling well on an extremely popular system.
Well, that's a good news but i don't play Metroid games.
I played other Nintendo IP.
I forgot people actually tried to petition that Federation Force be cancelled.
It was actually pretty fun, but the connection let it down. It just kept dropping players and then gave them no way to jump back in, leaving the remaining players to either quit and loose all progress or try and survive in a game that was designed for 2-4 more players than them, whilst those kicked out just wait. and some of those levels were quite long! But when it worked it was fun. I'd actually be quite excited if they revisited it in the future.
"Critically, things improved in 2017 when Nintendo returned to Metroid's 2D roots with a remake of Metroid Prime 2. Simply called: Metroid: Samus Returns"
Uh...no. Not Metroid Prime 2.
Dread is my first 2d Metroid game. I've played about an hour of it and I totally suck, but I'm enjoying it anyway. I hope sales will mean we get more Metroid games in the future.
@Ogbert I really really really want a federation force port so I can play with my switch owner friends. Somehow I have more friends with a switch than I did with a 3ds.
@Anti-Matter lol. The articles about metroid sales and not other ips or other ips you play.
Well done dread
Been playing and now I’m out. Got to like the second area. I don’t like the Emma’s at all and am lost have given up. This is after my 3rd attempt starting the game. Not fun just irritating. Have checked the map have no clue where to go. Crucially the minute by minute gameplay has no enjoyment in it. Harmony of dissonance and aria were a tonne more fun for me even when I was lost. Disappointed and a bit upset as wanted to love it xx
I'm not personally much into Metroid Dread as 2D games are not really my thing, but I hope it sells well as the series needs it. I'm not sure how much you can read into Week 1 sales though, when the previous Week 1 record holder was Metroid Prime 3, which I don't think is anywhere near the top of the overall sales in the Metroid series? But you just have to hope the Switch userbase alone is enough to give it a chance of being the best selling Metroid ever. 2.8m is not a very high bar!
@Dragonslacker1 It's my first Metroid and it's certainly not an easy game! I'm still making progress but I can recognise many of your frustrations! Rightly or wrongly, I'm just trying to "navigate upwards". I'm exploring everywhere, trying to fill in the map as much as I can. I'm enjoying it but yeah, it's pretty challenging.
Im almost through to the end now i think. Its a maze of a map with alot going on. Use your map markers to highlight certain spots as you pass them. Also if you press Y on the map screen you can hilight all of a particular thing, like all plasma doors, all grapple points etc. Comes in handy when your stuck and have just got a new addition to your arsenal. Im not shy to confess ive used a walkthrough for a couple of bits as i was also lost and didnt know where to go. Love the game tho and look forward to a speed run afterwards to try better my time.
@Peach64
There was a correction to yesterday's story: the record holder for fastest-selling Metroid game at UK retail was and still is the original Metroid Prime.
Metroid Dread sold a few hundred copies less than Prime during it's UK retail launch, though it undoubtedly performed better overall (and is therefore the "real" record holder) once digital sales are factored in.
older Metroid titles on Switch would be great, I haven't placed those yet
@MousaMouseMan I & III are on the Switch Online, NES and SNES respectively, if you haven't played those yet
@CharlieGirl This 'fan favorite' series has historically sold poorly on extremely popular systems. So yeah, this is a big deal and a very positive step for the IP.
If you can tolerate the relentless feeling of being unsure if you're going the right way etc. the Metroid series is very playable and deserves more sales, but will always have its work cut out because of its intimidating reputation.
Newcomers to the series should try Samus Returns on the 3DS. It's a great looking and great playing 3DS game, and is arguably a bit easier than the others.
thanks! time to get NSO
Sounds like the franchise will be just fine going forward.
Samus Returns and A Link Between Worlds deserve a Switch port.
@Dragonslacker1 My main issue with this type of game is getting lost and not knowing where to go. I know some people find that enjoyable but it's just frustrating to me. It's why I stopped playing Hollow Knight and a few others. I really wish there was a hints option in these games.
@Rob3008 @neufel @Zuljaras There is also the Prime Trilogy on the Wii U eShop ($20). I know that the Wii U console sales are not high, but I wonder how it sold (and continues to sell)?
For the record, I would rebuy it on Switch.
When it is taken off the Wii U eShop, then you will know that it is coming to Switch.
I think Dread will hit at least 3 million units worldwide. My twitter feed was full of OLED Switch + Metroid Dread deliveries, made me get FOMO so I ordered an OLED Switch.
I genuinely don't want to annoy people, but I'm getting the impression that a decent proportion of the new/recently returning players (even in the minority who actively tune into games news and even on an exclusively Nintendo site) are having a sort of buyers remorse because of the old-school design choices. I haven't bought this game because I've been burned by similar games before. I want to say that the growth isn't sustainable because those people won't stay.
@Grandiajet
The worst offender to me was Super. It would have areas that aren't shown on the map that you needed to find to progress. This game handles that much better, but there are still occasions where I don't know where to go. I recently had to look up my next step because I missed bombing a corner section, but it was pretty obvious in hindsight. It had a little start of a tunnel that I missed
I've been playing dread to the point where I'm wandering around where I can instead of playing through it. I only just got the gravity suit and I'm looking to explore everything I can.
@Dragonslacker1
Dude give it another chance.
The trick to the EMMIs is pattern recognition. They have three modes; scout, search/investigate, and chase. In scout mode they have a set path in each EMMI room you enter. When you enter an EMMI zone from the outside they will have a set pattern. Watch that pattern closely; after they have left your field of view you’ll see the red dot on your mini map showing you where they headed. Next, do a rough estimate of the time it takes them to circle back around to your position. Be sure you’re hidden using the cloak.
Once you’ve noted the time, look at your map and see where the EMMI doors are located in the zone. In general, your mission is to progress out of an EMMI zone through a door you haven’t went through. Map out a plan in your head. Like “ok, I need to get to this door I haven’t went through, I know the scout circle time and direction it’ll head.” Then make your move when it’s clear.
If the EMMI hears you and enters investigate mode (the yellow flash) find a place like a dead end wall and cloak when its fixing to come into your line of sight. I’ve noticed they never go all the way to the wall on a dead end corridor. They’ll stop before they touch you, look around for a bit, and then go back into scout mode. Wait until they get out of hearing range (you can tell by the beeping they make) continue on your path.
I would recommend not trying to find optional upgrades while in an EMMI zone until you get the Omega Beam and kill that EMMI. It can be done but you’re increasing the complexity of planning out a route. Just go straight through.
Thank you for replying everyone I have calmed down a bit got the wide beam in the 3rd area and have just wasted 30 minutes going all around the map with nowhere to go! Aaarrrggghh frustrated and put the game down xx
@Grandiajet
The catch with MetroidVanias is to always seek out rooms you haven’t explored yet and to make mental notes of passages you can’t get to with your current equipment.
The Switch makes this aspect of it super easy. When you come up to a room with weird blocks or elements you can’t pass through, take a screenshot of your map. It’ll help you remember to check that place out later.
I wish for a Metroid movie. Omg that would be my dream.
Metroid is back baby
Makes sense how this would sell better, the Switch is still a highlight console that just released a new revision, while the 3DS was a rapidly aging handheld on it's way out when Samus Return launched.
I would love to see a compilation of the first 4 2D games on one cartridge. Zero Mission, Samus Returns (minus 3D), Super Metroid and Fusion. All have been on Wii U virtual console so it surely can't be difficult for Nintendo to do.
And obviously Prime Trilogy.
@PickledKong You are not wrong. However, the low sales of Samus Returns probably had more to do with poor market timing than with uninterested consumers (as the article noted).
I didn’t buy a Switch until Christmas 2017, so I was just fine playing Samus Returns on my 3DS (but as a fan, I would have gotten the game regardless).
Granted, even if it came out before the Switch launched, it probably still wouldn’t reach Dread numbers.
@Dragonslacker1 Too bad. I also found it hard to find my way in the beginning. It was always some little block that I had missed to blow up to get through.
I like the EMMI. They bring something new to the series. Thanks to the quick saves it never gets too frustrating to die over and over.
I’m not done with the game yet. I think I’m gonna go play an hour more now.
finaly the Metroid franchise is having the regonition it deserve.
I generally like 2D Metroid games and have been mostly enjoying Dread. I have to admit that the EMMI sections were unexpected and probably the most frustrating for me, although I have been able to ultimately get through them (maybe six) so far. At this point, my approach is to run in and try to memorize the map as much as possible until the inevitability of DNA extraction lol. This approach has worked better for me than trying to sneak around. To each our own.
I give the overall game an 8 or 9, the EMMI sections a 5 or 6. But I tend to enjoy my second play through of metroidvania games more as I have a better understanding of the gameplay and patterns.
@M3AN1E What evidence have you got to support this because all i'm seeing online is positive reactions. Also what do you mean by staying? Its not a live service game where you spend months playing it, you play the 8 hour campaign and maybe do Hard Mode and then you're done ready to play something else.
@M3AN1E The game heavily modernizes the Metroid Formula.
The game world is smartly design to loop back around after getting a powerup to the point where you need to use it to progress. The game sends you right before a boss's door after death instead of sending you all the way back to the last save point. The game utilizes the Switch Hardware to fully load entire areas to make certain mechanics possible with the EMMI that weren't possible when the game was first canceled on the Nintendo DS.
If people are claiming they have buyers remorse, it's because they expected a different game compared to what they got. But I believe they made it very clear what the game is in it's marketing and it holds that promise throughout that campaign.
@WallyWest @Seacliff David Jaffe is the director of God of War 1. He's a total dudebro, but he knows about making games and his videos about the game break down an early quitting point for a lot of newbies.
I read Nintendo's marketing for this game like a more serious Luigi's Mansion 3. A spooky Halloween adventure. And it's the only other holiday season window release other than Pokemon. If you've never played a Metroid game, you'd think it would be as easy to get into as any other Nintendo game.
And by "staying" I mean buying the sequel or the next Prime game. For example, I'm never going to buy a Playtonic game again.
It's cool that people like the game a lot, but it is trying to be pretty niche.
@Grandiajet
This has always been my problem with both Metroid and Zelda games 😂 Love them but absolutely crap at them 😂
Dread now has the score 89 on metacritic. It's the same Zero Mission got.
@M3AN1E So no numbers or reports of people quitting then? Ok.
No wonder the original on Wii is now so valuable. I had no idea it was printed in such small numbers. When my friend bought it for me in 09 he had no trouble finding a copy.
I'm glad it's selling well. I thought it might not sell that well. Look at what happened to Prime 3 which came out 10 months after the Wii launched. That should have sold millions but failed.
@M3AN1E I've seen David Jaffe rage over not being able to find breakable blocks, and I completely disagree with his rant.
I've seen plenty of players in let's play have absolutely little to no issue with the same segment he was frustrated about. The game tells you some terrain is destructible, and there's plenty of subtle ques on how to progress, such as having enemies on the destructible blocks so you'll accidently shoot them.
If he wants to play and design cinematic games with entire sequences that play themselves, that's fine, but that doesn't make everything outside of that genre bad or even archaic design.
Ah yes, Samus Returns, everyone's favorite remake of Metroid Prime 2
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