Comments 1,812

Re: Nintendo To Counter Switch 2's Global Price Hikes With Robust Software Lineup

HalBailman

That's encouraging considering the extremely robust library so far. It almost certainly means a major marquee title, likely a new 3D Mario, later in the year. I believe a completely new Zelda is several years away, while new content for Mario Kart World is late 2027 at the earliest.

Slight detour:
Please, I'm tired of the word "hike". Not everything is a hike regarding prices. What happened to "price increase" or "price rise", for example? To me, a price hike is a substantial price increase, not any price increase. I don't regard approximately 10% in most territories as a "hike". Japan’s 20% increase might be!
(Detour over)

Thanks to "LastFootnote" for saving me some typing! The games so far...
Mario Kart World
Donkey Kong Bananza
Pokémon Legends Z-A
Hyrule Warriors: Age of Imprisonment
Kirby Air Riders
Metroid Prime 4: Beyond
Mario Tennis Aces
Pokémon: Pokopia

Coming soon...
Yoshi and the Mysterious Book
Star Fox
Splatoon Raiders
Fire Emblem: Fortune's Weave

Plus...
The outstanding third party support.

Personally, the Switch 2 destroys the Switch launch. Granted, I'm no Zelda fiend, so Zelda BOTW didn't matter much, whereas Metroid Prime 4 did. I actually appreciated the twist of DK Bonanza than simply releasing an Odyssey 2. Almost a year later, I'm still hooked by Knockout Mode in MKW.

Re: PSA: You Can Get Star Fox's Switch 2 Physical Release For Just $50 (US)

HalBailman

As I often say, official retail price is often not the selling price. Major retail partners often get deals to sell lower. In fact, in my country of Australia, I can't recall ever paying full retail, at least from the Switch era to today. Perhaps on 3DS and something like Mario Kart 7, I paid full price. As far back as the NES, I could always find $5 off somewhere.

@UpsideDownRowlet
I noticed your comment after I typed mine. As per the that comment, likely it's a specific deal. Whether it extends to post release or even if other titles will benefit, remains to be seen. Generally a pattern will form. Target, here, often sells new titles at $90 local currency (RRP $110) at release time and only in limited quantities. Others sell at $100 always. EB sells at $110, though, can match prices at their discretion (typically there must be a nearby retailer with stock).

Re: Talking Point: Will You Be Getting A Switch 2 Before The Price Goes Up?

HalBailman

Unsurprisingly, 74% of us here already own a Switch 2. Of the 8% to 12% that will or might buy one, I'm more curious if that impending price rise is the reason or they were already planning or considering a purchase. The rest that won't or are unlikely to buy one, are either not interested at all or the price increase doesn't matter. They could be waiting for compelling games.

My advice for anyone waiting for games, like a new 3D Mario, for example, is to remember this is Nintendo. These games will come. If you see a Switch 2 before the price increase, especially if it's on sale, launch!

I read some curious theories about reasons for the price increase, notably that the global price rise was always the plan. I hugely doubt it because the Switch price is increasing too. Obviously it's all related to the memory costs. Considering the Japanese price was equivalent to just $320, Nintendo were certainly not selling at a loss in the USA or anywhere else either. As for Japan, perhaps, which necessitate the whopping 10,000 yen increase. Even then, you're still at $383. That yen is so bad. I'd love to read some reactions from Japanese people!

Re: Switch 2 Has Sold Just Shy Of 20 Million Units, Nintendo Lowers FY27 Forecast

HalBailman

Interesting comments about Nintendo playing it "safe". Umm...

Didn't we all simply want a much more powerful Switch? Nintendo delivered.

Didn't we finally want a brand new Mario Kart? Nintendo delivered.

Didn't we also want something a little different, if not quirky, like a DK Bonanza? Nintendo delivered.

Didn't we want to finally see Metroid Prime 4? Nintendo delivered.

Do we want to see a new 3D Mario? Be patient! The Switch 2 needs to last 7 years, so Nintendo can't release everything within a year or two. It might come this year anyway.

The truth is Nintendo can't win either way. Someone will always pick at something. Ultimately, as long as Nintendo is serving your interests and keeping you happy, that's all that matters.

Quote:
"It’s crazy to think IGN is far more Nintendo fan friendly than this page."
Say what? 🧐

IGN is a cesspool of Nintendo negativity these days, and actually drives much of the nastiness and misinformation that permeates the open forums. Every week on their NVC show is an incessant drumbeat of whining and negative narratives. Off the top of my head, they discussed Yoshi Mysterious Book as a price increase, launched an editorial full of lies about Nintendo's pricing model, headlined Mario Tennis Fever whether it's worth $70 (never done that about any other game), proclaimed "Star Fox [as a game entity] must die", hid the sales success of the Switch 2, and performed a ridiculous hit job on Metroid Prime 4.

Usually people criticise this site as too fan friendly!

Personally, I come to a site like this because I like to read from the perspective of fans. With news, it's often very straight here. Like the Switch 2 sales, there's no huge hoopla about them. Just the information. Perhaps they should add more context, like the Switch comparison, because a number is often just a number. Whatever! It's at least reported. Whereas other places dive onto trivial information like late year North America sales were slightly below forecast, and insinuate doom and gloom.

Re: Switch 2 Has Sold Just Shy Of 20 Million Units, Nintendo Lowers FY27 Forecast

HalBailman

Are we saying the report of the Switch 2's death was an exaggeration? 🤣🤭

So much for all the negativity and pouncing on any sort of derogatory information, especially by the swathe of Nintendo haters in open forums, to pronounce the Switch 2 as struggling.

Almost 20 million sales in 10 months is phenomenal. To put it in perspective, the Switch's first year (12 months) saw just on 15 million sales. It also sold 2.74m in March 2017 (final month of the previous fiscal year).

The 2027 forecast of 16.5m is interesting, if not ambitious, given it's only slightly less than the Switch's second year sales (16.95m) and that many people could buy a Switch 2 early because there was so much supply. On basic realism, there's no way Nintendo can repeat 20m in sales every year. The pace simply must slow after the launch they had. That they've pegged the forecast to the Switch's actual second year sales shows a huge degree of confidence. Note that the Switch's sales really picked up in years 3, 4 and 5, so those will be the real years of interest for the Switch 2.

I don't expect the price increase to be a huge detriment. If anything, it will force a surge in sales before the increase in September, and after that, if someone wants a Switch 2 and can afford $450, another $50 is unlikely to stop them. Bundles before Christmas will create another surge and potentially offset that price increase completely. There will be more spot sales too. $500 is official retail, not always the actual selling price.

@AussieMcBucket By "concentrated", Nintendo are referring to the 2027 year forecast compared to the year 1 sales. It's lower because of the high concentration of sales in year 1. Previous hardware often had supply issues, which pushed early sales out over a longer period.

Re: Switch Lifetime Sales Inch Toward PS2, But Price Hikes May Hurt Its Chances

HalBailman

We all know that 160m figure for PS2 is phony. The Switch is also a pure games system, not a cheap DVD player that can play games, which formed a significant proportion of the PS2's sales in its first few years.

With these prices, we need to remember these are official retail prices. With the last round of increases, I struggled to find any store in my country selling the Switch at its official price. Most were 15% off, and occasionally 25% could be found, and I bet that philosophy will continue. Cheap marketing 101 is to increase the price and then flash a big "25% off" label on the product.

Don't forget, there will be a time that Nintendo offloads the Switch and sells it dirt cheap. If it can sell 2m this year then 1m the year after, that clearance effort will get it past the PS2.

Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games

HalBailman

@Jack_Goetz Some of the Nintendo first party titles so far...
Mario Kart World
DK Bonanza
Kirby Air Riders
Metroid Prime 4
Mario Tennis Fever

Coming soon...
Yoshi and the Mysterious Book
Star Fox
Splatoon Raiders
Fire Emblem: Fortune's Weave

Granted, these are not for everyone! 🤣🥰

To alleviate your pessimism, Nintendo's pattern now is to only announce games with an imminent release. So far we only know until July. You can bet there's something big in the second half of the year, and obviously several more lesser titles. A key virtue of any Nintendo gamer is patience! 😛🤗

Re: Nintendo Announces Sweeping Price Hikes For Switch 2

HalBailman

I'm shocked that Japan goes upon by 10,000 yen. Switch 2 is now double the launch price of the Switch. Part of that must be the weak yen.

American increase of $50 seems appropriate. Same with Canada and EU.

This all lines up with Nintendo's comments that they had already procured much of their 2026 production run, meaning the impact of memory costs would take longer to hit. Now we're here!

As to how this will "affect Nintendo's sales of the Switch 2 going forward", Nintendo also just released their financial report for fiscal year 2026. They sold 19.86 million Switch 2's. For 2027, they forecast 16.5 million. Software was 48.71m units (Mario Kart World 14.7m alone). For 2027 they forecast 60m.

Re: Star Fox's Official Switch 2 Box Art, Price And Estimated File Size Revealed

HalBailman

So much false and misleading information in the comments. Has anyone played the original Star Fox within the past 30 years? To call Star Fox 64 a remake of Star Fox is tantamount as saying Super Mario World is a remake of Super Mario Bros. 🤣🤭

All it does is borrow some ideas, the core characters, part of the story, and some level names. So much of it is completely new. Do a barrel roll! 🥰

Ordinarily, I'd call Star Fox 64 a sequel, if the story was different. Perhaps it's a requel? 🤣😛

In any event, Star Fox on Switch 2 is the third version of Star Fox 64. Star Fox SNES, Star Fox Command, Star Fox Zero and Star Fox 2 are separate games.

Edit:
Forgot to mention that, like others, I'm disappointed it's primarily a remake. Why not add a new route? Perhaps there's a secret one upon finishing the three existing ones. The challenge modes will keep me going back. I played the 3DS version for over 40 hours due to Score Attack. I probably played the Independence Day level (Katina - brand new to SF 64) hundreds of times to get the gold medal and beat my record. The multi player mode on Switch 2 will be interesting too. I love the lower price ($20 off in the eshop compared to other games), which is Nintendo recognising it's primarily a remake. I'll buy the physical anyway. That cover is gorgeous!
(Edit end)

@nessisonett The original Star Fox has never been remade.

Star Fox 64 is a completely new game with new levels, new gameplay, new vehicles, and obviously a massive graphical improvement. It simply borrows ideas, characters and some of the story from Star Fox. Star Fox on Switch 2 will be the third version of that game. The one on 3DS I would describe as a port (with a few additional modes), not a remake.

Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2

HalBailman

Disappointed that it's mostly a straight remake. At least add a new route! I'll obviously buy it because I love Star Fox. Interesting the lower pricing. Will that placate all the whingers and the usual Nintendo haters we see in open forums? Probably not.

We should always remember that many, if not most, Nintendo players weren't around 30 years ago for the original, or never bought the 3DS version, so the Switch 2 will be fresh and fascinating to them. Do a barrel roll! 😂

Re: Talking Point: Do You Prefer Big Directs Or A Steady Flow Of News From Nintendo Today?

HalBailman

I loved the traditional, big Directs at predictable times of the year (February, June and September). They were exciting and we eagerly looked forward to them. In contrast, I don't even check the news app. Since Nintendo obviously scrapped those Directs for around 2 years now, the intermittent and random announcements and smaller Directs simply don't generate anywhere near the same excitement. If I'm not interested in the game, then it's a non event. Whereas in a Direct, there were always 2 or 3 games to get you juiced, so everyone generally comes out a winner.

I understand Nintendo's change in philosophy. Big Directs obviously need a lot of content, and Nintendo are clearly in a consolidation phase with the Switch 2 by relying on legacy Switch games and lesser series for Switch 2 exclusives to build the installation base. So far we only had one premium marquee game released, with that being Mario Kart World at launch, which highlights how Nintendo has achieved the remarkable sales success of the Switch 2 (likely 20 million now) without heavy hitters like Mario and Zelda anywhere to be seen. Nintendo clearly want the Switch 2 lasting another 6 years easily, so are pacing themselves with those other marquee series.

I still don't see a new Zelda for another 4 years and a new 3D Mario until next year. A new world added to Mario Kart World is probably due in 2 years. Nintendo will work their smaller titles around those big pillars and rely on continued excellent third party support. I'm fine with that. I just want to see some personal favourites announced, like a Star Fox and F-Zero.

Re: Talking Point: Will These Upcoming Star Wars Games Make The Hyperspace Jump To Switch 2?

HalBailman

Good predictions. I would say Galactic Racer is guaranteed, Jedi 3 is highly likely, and Zero Company potentially. That's as much to do as a market for them as it is technically possible. The rest have no chance. I don't believe the use of Unreal Engine 5 matters much. Digital Foundary were talking about including all the snazzy features of UE5 into PS5 and XB games AND getting a locked 60 fps, which ignores the scalability features of UE5 that make the engine so popular and adaptable to many devices. There's nothing inherently weird in UE5 that the Switch 2 can't process. UE4 was widely used on Switch as a comparison. If Galactic Racer is struggling to run smoothly with all lighting effects on, you just turn some off.

Let's be wary of treating speculation as evidence, especially as DF can be wrong, notably with their belief that the Switch 2 running Switch games would be difficult. DF don't know all the tricks a developer might have. Besides, if Galactic Racer, or any game, is released on XB Series S, then that automatically means the Switch 2 can run it, and run it well. Look at Cyberpunk 2077 and Star Wars Outlaws as examples.

Edit:
Quote Yodalovesu
"Why are we still treating Switch 2 like it's the Switch."
Exactly. The Switch 2 is a monumental upgrade in power, not a Switch 1.5 or even a lamentable "Switch Pro" joke. We should be in the mindset that if a game is coming to PS5, it could come to Switch 2, at least from a technical perspective. As I said, if the Switch was using UE4, the Switch 2 can certainly use UE5. Curiously, a game I play a lot, World of Tanks Blitz, is getting a massive update in June to use UE5. Not sure how it will go on Switch!

Re: Nintendo Skips Over Some Heavy-Hitters In Its Super Mario 40th Anniversary Ad

HalBailman

Rather than skipping generations, the ad highlights generations, particularly in terms of the games. From 2D SMB, to 3D, to the "New" era, the Maker era, and, finally, Odyssey. I don't think there's much gained by showing all the individual games for a generation. Arguably, Super Mario World is the harshest omission because it was quite generational in itself with the leap in graphics and the addition of Yoshi.

Re: Miyamoto Thanks Fans For Watching The Super Mario Galaxy Movie

HalBailman

I'm baffled that anyone listens to "critics" these days. Nearly all have the same myopic and elitist views, making their opinions completely worthless. In fact, the only time I listen to them is when they rate something low that looks appealing to me. That gets me rushing to cinema in no time! 🤣🤭

Re: Talking Point: Star Fox Zero Is 10 Years Old - Have You Actually Played It?

HalBailman

Never played Star Fox Zero. I actually boycotted the Wii and WU era. When I suggested it as a birthday present for a friend (basically, so I could play it), he said No!

No, we don't want a port of it on Switch 2. Nintendo needs to return to the only successful formula of the first two games, and add leader boards and multi player options (split screen and online). Rework many favourite levels and those from the dud games. That's all!

Re: Round Up: The Previews Are In For Yoshi And The Mysterious Book

HalBailman

The only Nintendo game for the Switch 2 that holds zero interest, which is actually a high endorsement for everything else so far! Mario Kart World remains an exhilarating mix of thrill and chaos whenever I play, DK Bonanza, while I found it got repetitive, was a joy to play, and then add Kirby Air Riders and even Metroid Prime 4 (technically a Switch game), and the third party support, it's a stellar launch for the Switch 2. They're probably at 20 million sold now. I'm almost baffled to comprehend it!

My big problem with Yoshi games now (since N64) is they are so easy and barely a game. They're more of an interactive experience. Great for kids, not for people like myself. To think, Yoshi started with the phenomenal and deliciously challenging Yoshi's Island on the SNES.

Anyway, Yoshi still rules! He remains my favourite Nintendo character, and I always default to him in games like Mario Kart, Mario Tennis, and Smash Bros.

Re: Tomodachi Life: Living The Dream Was Reportedly Feature-Complete A Year Ago

HalBailman

Often these situations are to release at the best possible time, not automatically release once it's done. In May 2025 was a problematic time with the Switch 2 about to be released and Nintendo likely preferring to give the key launch titles clear space. From Tomodachi Life's perspective, best to wait until there's a huge installation base and a situation window with less competition (avoid Pokemon ZA and Pokopia, for example).

Re: Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years

HalBailman

Reading the comments about some of the 10s, yes, I understand the scepticism for New Super Mario Bros and I also understand the love for it! While I never played the Wii game (I boycotted the Wii and WU era entirely), I loved it on DS, NSMB2 on 3DS, and the ports to the Switch! They are classic SMB with some "new" stuff, and I like that stuff!

I'm pleased to see Metroid get a load of 10s, especially Samus Returns on 3DS. Unfortunately, it felt like a bit of an afterthought due to the Switch already arriving. I'd love to see it get a second shot, especially upgraded for the Switch 2.

In raving about Metroid, I'm firmly against compilations in these lists. I know it's games this site scored a 10, so perhaps put compilations in a separate section. Same with games released on multiple platforms. If I were a potential Nintendo buyer, I would want to know the games that separate it from the rest, not games I can get anywhere, even on my phone (like Balatro).

Thanks for the addition of the second game in the series of Japanese variant to Ellite Beat Agents. On my first visit to Japan in 2008, I bought it at a local Book Off near my hostel. I would later buy the first game at another store. A tremendous series, and I definitely recommend EBA for anyone wanting something a little different to play!

Re: Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years

HalBailman

I disagree that a review can be "anything except the subjective opinion of the writer" because there is a key objective criteria that underpins any game, whether that be raw content, graphics and general quality relative to its peers. Whether you want to score a game 8 or 10, that's the subjective part.

A big case in point is Mario Kart World, where reviewers, notably at other outlets (IGN is a notorious example for those wanting an example), inserted their own bias and even disappointment to score the game low. On an objective measure, MKW offers more and superior content probably ever in the series. Looking at the core aspect of the game, the 32 courses, even reviewers raved about some of the outstanding design and fun factor. Then add the phenomenal Knockout Mode (the first new race mode ever), the connected sections, the 24 racers, the new railing mechanic, and Free Roam as a bonus, you have the most stacked and quality MK probably ever.

Whether it's "still Mario Kart" (did you expect skydiving? 🤣) is irrelevant. For over 10 years, fans craved for a new Mario Kart. Whinging for 90 seconds about no music player or Free Roam wasn't the Forza Horizon you hoped, ignores the primary predicate for a new MK: more of the same, except bigger, better, and perhaps with some new twists. On that level, Nintendo delivered and made MKW crucial in the massive success so far of the Switch 2. It's simply a 10/10 MK based on all that alone.

Where subjectivity matters is, for example, those connected sections. If you didn't like them or thought they were too long (as I did), then deduct a mark. While I personally moan that MK games are way too easy for veterans (and MKW wasn't an exception), I would not deduct a mark there because limited challenge has been the MK staple since MK 64.

I'm betting most good reviewers do all this anyway, at least subconsciously. Just be wary of some that review from a personal and very insular perspective, not from the perspective of the intended audience, or even someone completely new to Nintendo. MKW will resonate super high for them simply because everything would be so new. Yes, it would be a challenging game for them too.

Of course, if you're new to Nintendo or any platform, you should read a mix from fan sites and general media.

Re: Talking Point: If The Star Fox Rumours Are True, Where The Heck's Our Captain Toad Sequel?

HalBailman

I never played the original Treasure Tracker beyond the demo, so a sequel would have zero appeal. Not sure I care that much about Toad, himself, for any sort of dedicated game! As for Star Fox, bring it on. The last real, original one was around 30 years on the N64. Its version on 3DS, I put over 40 hours into it thanks to the medal system and score tracking, and obviously to play individual levels at any time. All we need on the Switch 2 is a conventional game of multiple paths, a similar medal system with online records, and a multi player options (split screen and online) for various dogfighting modes (like points scoring and elimination) and even battles between squadrons.

Re: Review: Pragmata (Switch 2) - A Dazzling Puzzle-Shooter Driven By A Heartfelt Friendship

HalBailman

At 10 to 15 hours duration, Pragmata seems like a game that should cost $40. 🤭

Only joking. I'm making fun of the narrative these days of the public dictating a price based on their personally perceived value. In saying that, as much as Pragmata seems awesome, I will withhold buying it for the moment. Too many other games to play. I'm still yet to try the demo! If it was released around the launch of the Switch 2, I probably buy it then!

Re: Looks Like 'Elden Ring' Will Be A Pricey Game-Key Card Release On Switch 2

HalBailman

Call me crazy ("You're crazy!"), I don't see an issue. Elden Ring compares exactly as Cyberpunk 2077 and its extra content, which was an $80 game as well, and it was old. Why does age matter anyway? These are new games for the Switch 2 (we all don't own multiple systems) and, if you read about the development of Cyberpunk, you learn the effort to get the game running so well took a huge effort. These companies don't exist to be charities.

The real issue here is a key card. Cyberpunk was, at least, on a data card for its physical option. Elden Ring on a key card is a shame.

PS: I'm seeing comments saying the price of this Elden Ring package compares to other platforms currently, and supposedly are all download situations too.

The other important reminder is there's no compulsion to buy! Just wait 3 or 6 months and it will be third to half price anyway. That's when I bought Cyberpunk (6 months later). I wasn't a fool to buy it day one. Same with Bravely Default. Most games I buy these days I buy on discount, and often a hefty one. Stop whinging and be patient!

Re: Japanese Charts: Switch 2 Hits Another Milestone As Pokémon Pokopia's Reign Continues

HalBailman

The numbers are phenomenal. 5 million Switch 2 in 10 months vs 7.5 PS5 (all models) in 5.5 years. PS5 currently selling at the rate of 1 vs 5 compared to Switch 2. That speaks more about the Switch 2 because PS5 sales are still fine for this part of its life cycle. Then you see the Switch, the little system that can, selling about 35% more than PS5 for the month across all models.

Note: We should be talking "models" too. An "SKU" is an ID and means any difference in a product, including colours. The Switch, Lite and OLED are simply different models. That's how they are presented in the chart. There's no green Lite or Zelda themed OLED, for example. Mind you, that would be fascinating to know!

Edit:
Regarding the "hate" towards Nintendo that people are noticing in external internet forums, that's just jealously. Sadly, it's often fostered by media, especially multi platform sites, that need to feed their constituency. They readily post headlines about supposed slowing sales while neglecting to mention that it's off a very high base and the sales numbers are still rampant. Or they omit key information until, perhaps, buried late in the article. As if people read articles these days? It's all instant negative reactions because hate and attention are some of our strongest primal emotions. Of course, the key detail omitted (from the original Nintendo report) is that sales were slightly below expectations in late 2025 in North America. So, the broad narrative of slowing sales could easily be interpreted as Nintendo's expectations too high in one particular market! 🤣🤭

Anyway, the lesson is to ignore anything on the internet, especially comments. People have agendas, as do many media sites. Facts are the Switch 2 is still selling like crazy. Nintendo even hit their revised forecast of 19m by 31 March (up from 15m) and the Switch 2 leads the Switch by about 7m over the same time. Numbers don't lie. Only people do.

Re: Talking Point: Which Zelda Game Would You Most Like To See Remade?

HalBailman

I went for Ocarina and Majora because I believe they would benefit most from a remake. The gameplay is so good that a remake would make them so contemporary. Whereas Zelda 1 & 2, which is a very interesting idea, I feel the gameplay might be too archaic, or require radical reform (notably for Zelda 2), to warrant the effort.

Re: Poll: Super Mario Galaxy Movie Characters Compared, Film Vs. Game Designs - Which Are Best?

HalBailman

I went game versions for almost all, and for all the main characters. Things like Konkdor and Wart, whatever. Curiously, most of the polls prefer the movie option.

The two most egregiously bad movie versions are Yoshi and Daisy.

Edit:
My impressions are based on the screen shots, so probably not a fair comparison. I'm yet to see the movie. Thanks to those who replied with their broader context. 🤗

Re: Best Nintendo Switch 1 & 2 Roguelikes, Roguelites & Run-Based Games

HalBailman

Following from my comment 6 years ago (wow!), "Everspace controls I struggled with aiming", I subsequently realised that the default controls used the right stick to control the ship, not the left one that we've used for such actions since the dawn of time (it is used for looking). Switching these controls transformed the game. I only realised this as a likely problem because Star Wars Squadrons stupidly did the same thing, so thought I should return to Everspace! Note, I play on PS4; not sure if the Switch is the same.

Yes, I still think "roguelike" is the second dumbest term in gaming history ("cosy games" recently overtook it). I'll keep calling them re-runners, and as a sub category, because you're actually doing that, not playing something that's like a game that very few people know about. In most cases, you're not anyway. Everspace is not like Rogue at all. It's a space shooter! Just think, all these diverse games on this list, they get distilled into one category that offers minimal connection between them all (except turning a lot of people off).

Re: Review: Genki Covert Dock 3 And ShadowCast 3 - A Surprisingly Compact Mobile Capture Duo For Your Switch 2

HalBailman

As good as this product sounds, I still worry about it bricking my Switch or Switch 2. I mean legitimate bricking (the device is wrecked internally), not the misinformation commonly spread in comments sections that Nintendo do it. They can disable a device if they detect things like piracy or other unauthorised activity. This is reversible by contacting them, so is obviously not an action associated with something rendered as useful as a brick (the root of the term).

Re: Former Nintendo Sales Lead Thinks Switch 2 Price Increase Is "Inevitable"

HalBailman

@Nep-Nep-Freak Unfortunately, "common sense" is the factor of least influence when there's even a hint of politics involved. Most people run to their corner and spew nonsense. One reply to you from the UpsideDown person (ironic name) speaks reams.

Tariffs. That was settled last year, proved quite small, were offset by small price increases on accessories worldwide, and barely touched inflation.

Inflation. It's way down over recent years at currently 2.4%. In Japan, where it actually matters, 1.3%.

Memory. As if AI would not be booming. Besides, Nintendo is on record of saying they expect to be fine for 2026. They currently have 6 million Switch 2's in surplus and future production runs already set.

Oil shortages. There's no "massive" shortage (at 20%), and the price of oil remains lower than the peak of the Russia and Ukraine War four years ago. Was there a surge in prices then? No. Of course, before the Iran conflict, oil prices were way down for the last year. Shipping companies, like most businesses, don't operate with volatile pricing. They cop any temporary reduction in profit margin.

Re: Former Nintendo Sales Lead Thinks Switch 2 Price Increase Is "Inevitable"

HalBailman

First, I would not listen to too much from K&K or their guests given their history of negativity and trafficking in, if not pushing, ludicrous rumours, notably about the Switch 2 release and even as far back as the Switch Pro fantasy (mind you, they weren't the only ones on that). They were made outcasts by Nintendo for good reason.

Second, let's look at the supposed rationale of "a combination of inflation, tariffs, and recent memory price". Japan’s inflation rate (where it matters) is just over 1%. Even in the USA it's only 2.4%. Any historical inflation factor was built into the price before release, noting the Switch 2 launched at a whopping 50% higher than the Switch's launch price eight years prior. In Japan, the price increase was 67%.

Tariffs were settled long ago, relate only to the USA, and were already offset by a small increase in accessories worldwide. How people continually throw tariffs into the mix speaks more about their politics than reality. Tariffs, by their nature, create a singular price adjustment and inflation impact. Neither barely happened, and won't now. Even during the high inflation years, did Nintendo raise prices? No!

Memory prices would be the only legitimate concern, except that Nintendo is already on record that their 2026 production schedule and procurement of components is already set. They even boasted about 25 million Switch 2's manufactured by the end of last month, meaning they have 6 million either on shelves, in warehouses or ready to be shipped. The PS5 is in a much different situation now, with smaller, dynamic production runs, so will be hit sooner. Even then, they shipped 8 million during the last quarter of 2025, so their price rise now points at price conditioning for the PS6. Much like Xbox did last year, Sony are acknowledging the PS5 era is drawing to a close and are looking forward. In contrast, this generation for Nintendo is only just starting.

Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel

HalBailman

Glad you enjoyed it, and, yes, that your daughter loved it and is further interested in the Mario universe really is the point. Thanks for adding this perspective!

Edit:
After reading many of the comments, thank you all for your insight and more relevant perspective. I took little from the usual critical snobs. It sounds like Nintendo is on another winner and I'm really looking forward to seeing it.

Re: Pokémon Champions First Details About Price Reportedly Surface

HalBailman

I'll try it. I highly doubt I'll pay anything. I'm not enough of a Pokemon freak. In principle, I don't mind the payment model. It seems, for the annual subscription, you get a lot, and the price is less than a regular name. How many of us play games longer than 12 months anyway? I know some people probably will, and that's when the payment model could hurt. Time will tell, and, of course, we await the official pricing anyway.

Re: Rumour: Nintendo's 2026 Plans Include New Star Fox & Zelda Remake, No 3D Mario

HalBailman

Quoting a comment:
"I've seen people begging for an Ocarina of Time remake for awhile lately and I have absolutely no idea why. The game's aged mostly pretty well, especially the 3DS version, and at best it's just a completely pointless one-to-one.."

While I completely understand this sentiment, the reality is there's still an audience for such a remake and a brand new audience that never played Zelda Ocarina in the late 1990s or even the 3DS version. Most Nintendo owners don't subscribe to the online service, much less the expanded one, where the N64 version can be accessed "free". Even if they tried it, it could be too ugly and even clunky (with Switch controllers) to get much out of it.

I'm not even a huge fan of Zelda and I'd love to see Ocarina remade into a vibrant and detailed new world from the blocky and blurry stuff of 30 years ago. Similarly with F-Zero X. In cases like this, we shouldn't translate "not for me" as meaning "not for everyone" or even "not for most people". In my previous comment I highlighted Logan FacePlant at IGN for his ridiculous insular thinking. No! We need to look at these things from the perspective of Nintendo. Facts are these games sell. If we as individuals aren't interested, we just move on rather than lambaste their existence. I'm sure we have plenty of other games to play!

Re: Rumour: Nintendo's 2026 Plans Include New Star Fox & Zelda Remake, No 3D Mario

HalBailman

@wiiwouldliketoplay In fairness to you, kind player, very few people gave Star Fox Zero on Wii U a chance. It was a joke of a game with its weird controls and some dopey levels. Hopefully some of the better levels, the flying ones, can be reused for the new game.

For all you Star Fox fans, head over to IGN, particularly the Negative Vitriolic Crap show (aka Nintendo Voice Chat), for their next episode when Star Fox should get mentioned, and (politely) harangue that insular, self absorbed Logan FacePlant for his demand last week that "Star Fox must die". He thinks he's the embodiment of the entire Nintendo fan base and really must be taught a lesson! Many of us love these secondary series, and news of a new Star Fox, which will arrive 30 years after the last real one (Star Fox 64), is almost too good to be true.

Actually, I really liked Star Fox Command on the DS. The rest with their gimmick foot levels and whatever, were an insult. As for a home, TV, contemporary version, yes, we've waited 30 years.

Re: Rumour: Nintendo's 2026 Plans Include New Star Fox & Zelda Remake, No 3D Mario

HalBailman

Can the editors please bookmark articles like this and return to them with an update as to which "rumours" are true? My perception of this Nate character is that he's good at finding dates and bad at revealing their purpose. He seems to guess most of the time. The rest of his stuff are fairly obvious deductions, like June is the likely time for the next Direct. Really? After the traditional February one never happened, the traditional June one is next on the calendar. Genius! As the article states, Star Fox rumours have multiple sources. A Zelda remake in the 40th anniversary? Gee, who couldn't see that coming. It's simply way too soon for a brand new Zelda.

Nintendo is set for a big 2026? Wow! Strike me over with a feather because I really thought they weren't interested in capitalising on the Switch 2's phenomenal launch year. Seriously
I find it remarkable that Nintendo has managed to hold back its major heavy hitters and still see the Switch 2 enjoying rabid sales success. Supposedly it passed 19 million sales in the 10 months so far, which exceeds the Switch's 17.7 after 13 months.

The Mario game for 2026 was clearly the Galaxy 1 & 2 compilation that is associated with the Mario Galaxy Movie. While I initially thought a new 3D Mario might be the 2026 holiday game, if the Switch 2 is still selling well, it makes sense to hold it back for 6 months or so. That's how Nintendo operates: extracting as much sales possible. When there's an impending lull, bang, out comes the big boys. With Star Fox revealed, I'm really hoping 2026 will be the year that Nintendo pushes more of their secondary series. F-Zero is another I'd like to see (F-Zero X Remake would be sufficient) and, I believe, there's a Fire Emblem coming. Plus, the likely "I never expected that from Nintendo" new game.

Re: Review: Marvel Maximum Collection (Switch) - A Decent Nostalgia Cake With A Konami Cherry On Top

HalBailman

I'd pay $5 for Marvel Maximum Collection, not $25. It's the sort of compilation where I'd try each game once and probably never return to any of them except for X-Men a few more times. Of course, I won't whinge and argue it should be better priced, unlike the ridiculous narrative that surrounded Mario Tennis Fever, particularly at IGN. Publishers can charge as they please. Like we all do countless times a day, I'll simply use my consumer discretion and save my money for something else or wait for the appropriate discount.

Re: Nintendo To Change Pricing For Digital & Physical Switch 2 Exclusives, Starting With Yoshi

HalBailman

@-wc- Yes, I'm confused by the "Nintendo does state that retailers can set their own prices for physical and digital games" in the article. If it suggests different prices, I saw little evidence over the years. There was clearly a policy of aligned prices for mainstream publishers over many years, and was designed so not to undercut physical retailers. Indies got an obvious exception As far as I know, Nintendo is the only online retailer, so, again, another confusing part of the statement.

As to the old comment from Nintendo saying game prices are a "case by case" basis after Zelda TOTK was released at $70, yes, that's all bull. While that was fairly late in the Switch life and no other "premium" games got released for it until Metroid Prime 4, Nintendo stayed at the $60 price point. For Switch 2, they bumped that to $70 and the "premium" game price became $80 (Mario Kart World, so far). Like you said, a game like Yoshi's Story should be $60, at least in the eshop. It's primarily a kid's game and more an interactive experience for adults. Anyway, despite all this hullabaloo about $10 here and there, I suspect Nintendo will still release most stuff at $70.

Re: Nintendo To Change Pricing For Digital & Physical Switch 2 Exclusives, Starting With Yoshi

HalBailman

Interesting change of policy! I'm thinking it could be partially due to the demand for data cards as physical options, not key cards. Many people say they are prepared to pay more for such cards, so here comes the test. Now that we're all used to downloading games, it's time such buyers essentially stopped subsidising the physical market. It was good while it lasted because it kept game prices lower overall and protected physical retailers. Now, it makes little sense. Of course, this is Nintendo's own games, so let's hope it extends to third parties. Indies already get that exception.

As to eshop prices in Europe and Japan already lower, Europe is a noted distinction because store price typically includes the national sales tax (a VAT), which may not apply to eshop purchases if there's just one broad European shop (someone can confirm). In the USA, sales taxes are at state level and range from zero to 10%, and there are often local city or other taxes. Again, not sure how or if they are applied at eshop level, suffice to say, most Americans are probably paying less than physical buyers. Note that major retailers likely can sell at a small discount to offset the sales tax.

As to Japan, their sales tax is applied at the purchase point*. Not sure if the eshop is exempt from that. As a single jurisdiction in the eshop, it could be charged, like it is in Australia. Albeit, Australia's GST is in the advertised price like Europe. Australian major retailers typically sell at $10 off the RRP, while some get short term promotions at $25 off. This is off a $110 AUD price. As for Yoshi and the Mysterious Book, yes, $15 cheaper in our eshop!

*Foreign travellers are exempt from the GST if spending over 5000 yen, and large retailers will actually not charge it if you present your passport. Remember that!

Edit:
Thanks to "PtM" below for clarifying the European eshop VAT situation. I wasn't sure if there was one eshop for all of Europe or each country was recognised. The latter would need to be the case for accurate VAT collection because countries operate under different rates and exclusions.

Re: Feature: Where The Heck Do You Start If You've Never Played Resident Evil?

HalBailman

As someone that never played a Resident Evil game, I'm liking the suggestions of RE4 because it's more modern and self contained. With advice on long game series, it's best to remember some people might want to play just a few games, perhaps one is enough, so sending them back to the start isn't always the best. They can always go back in time if the series is really grabbing them to see how it all started!

Re: Review: 8BitDo 64 Controller For Switch 1 & 2 - A Worthy Alternative To Nintendo's N64 Pad

HalBailman

@-wc- Yeah, first time I've ever heard "digital" used in connection with the N64 stick. The big marketing hype at the time was analogue, analogue, analogue, and eventually the success of the stick prompted Sony to create its first Dual Shock.

The technology underneath the N64 stick is optical, much like a track ball mouse.

Reading the article section again, I'm quite perplexed by it all:
"The only major thing that’s different here ... is the analogue stick. The original N64 pad used a spindly, digital joystick.."

This is completely misleading without any qualification. While the stick's position might be detected by on/off digital points, the N64 stick is analogue for all intents and purposes. The optical design is also why it's so damn precise.

I can only find a "digital" reference on the Wikipedia page, and it seemed NL spotted that in its basic research and ran with it without reading the full context.

You might appreciate this discussion piece!
https://www.reddit.com/r/n64/comments/zw5dc8/the_original_n64_control_stick_is_still_by_far/

Re: Europe Might Be Forcing Nintendo To Revise The Switch 2

HalBailman

Good idea, even if it potentially means a slightly thicker model or even losing things like water proofing in phones. I've always wondered if I could swap the battery for a new one myself. I've never required that on a Nintendo device. On my previous phone, the thing was glued together for its water proofing.

Re: Review: 8BitDo 64 Controller For Switch 1 & 2 - A Worthy Alternative To Nintendo's N64 Pad

HalBailman

I think Z is called Z on both sides because Z was commonly referenced in game manuals. Arguably it's the most important button on the N64 controller given its close association with the control stick (Z trigger and Z lock). I prefer L and R as the higher buttons because of familiarity way back to the SNES era. Furthermore, shoulder buttons that act as triggers are typically the the lower ones. One thing I loathed about the standard Switch controller for N64 games was the stupidity of R matched with R on the N64 controller while L matched with Z (L2 matched with L). Meaning, the default shoulder button setup in something like F-Zero X was L2 to tilt left and R for right. This 8bit controller is actually a very elegant and non confusing solution.

My main gripe with this controller is it should work with the N64 too. That a separate controller is required is a complete turn off. Happy to pay a little more for a dongle, not for another controller!

The N64 stick was a bit of a unique beast and, yes, modern sticks are generally over responsive for N64 games. I find them quite problematic in games like F-Zero X, where absolute precision is required. While the N64 stick was technically "digital" in design, in function it was truly analogue. That was the big selling point, notably, controlling Mario from creeping to running. Readers might be confused by this digital reference as though it's digital in function. It's not, and the precision it delivered was simply unmatched. I would still recommend the official N64 controller for those wanting the most authentic N64 experience.

Re: Review: Starship Troopers: Ultimate Bug War! (Switch 2) - Kill Or Be Killed In This Gloriously Entertaining Boomer Shooter

HalBailman

As a huge fan of Starship Troopers the movie, I'm definitely interested. Would I like to know more? Of course! I'll try the demo first, and note the price, before deciding when to jump in.

@Spider-Kev I agree! "Boomer" is another of these dopey terms in modern gaming lexicon. When I first heard it from a friend, I told him he's not 70! Then he said it doesn't literally mean a baby boomer, only an older game that younger players might feel is too archaic. So, I said, "Retro?" He said yes.

Anyway, I'm now adding it to my list of gaming expressions that must die (and provide their alternative:
Cosy (Casual)
Roguelike (Re-runner)
Quality of life (Modern features)
Shmup (Shooter)
Boomer (Retro)
Loop (Game play)
🤭