Comments 2,235

Re: Random: English Voice Actor Of Goku Assures Fan He Hasn't Recorded Lines For Super Smash Bros. Ultimate

Gridatttack

They already have him in the Jump fighting games. Keep him there.

The thing is, idc what video game characters gets in, but something from another media? No. IMO it defeats the purpose of what smash so strongly honors and celebrates.

Besides, if he somehow gets in, and isn't the best character, I'm sure said fans will complain. (just see how the superman vs goku turned out)

Re: Masahiro Sakurai's Arcade Days Taught Him To Be Mindful Of All Types Of Players

Gridatttack

Interesting, but I feel that overall it is impossible to accomplish that fully, because you can't really please everyone.

You see, even the community itself tears apart between casual and competitive players, but I feel that those 2 kind of people always tend to have someone to play with that also enjoy the way they play, so its not as much as it was in arcades, where it could be someone random you don't know. (excluding online, of course)

Besides, I feel that in this day and age, you will always find someone to play with, as the 2 online modes on smash for wii u showed (even though said modes still need more polishing) I think having a ranked matching system could somewhat alleviate this problem.

On his last statement, I agree partially. For smash on Wii U, I'm sick of playing on all the same 5 tournament "legal" stages. I feel that Sakurai addressed this correctly by enabling the hazards off button and having more "legal" stages.
As for Items, I guess players don't like it for the random/luck factor it produces, as well as some items being really good when you know how to abuse them, but I sometimes feel its true, as I recall Sakurai calling Smash being a party game, so I see his point by taking that away.

In the end, I think Sakurai has managed to keep that balance, as people can enjoy the series in different ways, and I don't see why people complain or make snarky comments at each other for playing and enjoying the game in the way they like it.

tl;dr see @patbacknitro18 reply. I think it's described perfectly.

Re: Mario Kart Super Circuit

Gridatttack

@GamingDude800 that's just your subjective opinion.

Controls take a time to get used to, just like the awful steering of MK8, the staggerness of DD, etc. but all games are enjoyable.

If it was as bad as people whine, this entry would have been universally panned when it released back then.
It's true it hasn't aged well, and other titles have general better controls for all people, but this is not as bad as people make out. (I hated it at first too, as this was the last mario kart game I played, since others were more accesible to get)

Re: Here’s Why Traditional Dungeons Got Axed in The Legend of Zelda: Breath of the Wild

Gridatttack

Interesting, but the divine beasts themselves felt short too.

Based on this statement, would have been nice to have like 4 big dungeons the series is known for (with the divine beasts sort of unlocking the entrance to them)

But I'm sure this will improve overall. BotW was a first for the series, and I'm sure Nintendo will just keep polishing the games fro up here to truly deliver the best of both worlds.