Comments 657

Re: Nintendo Expands Switch Online's Game Boy Color Library With Two Zelda Classics

GinMiguel

I'm looking forward to play these games and I'll get to them after I'm done with ToTK. They're the last single player mainline games I have yet to sink my teeth into. I know folks wanted them remade but I wanted to play them in sprite form and we're due for an original 2d Zelda experience maybe from Grezzo. akin to Metroid Dread and Mario Wonder.

I wonder if this is what Jeff Grub was talking when he heard that more Zelda content was coming in the year.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

GinMiguel

I get having more going on can be overwhelming. That being said, all the busy work and the expanding of Hyrule on top of the new ways to traverse. All that is saving this game from being written off as glorified DLC it was conceptually or just rehashing and riding Breath of the Wilds coat tails. Any attempt at Tears of the Kingdom being unique as far as the world was concerned was a risk of going its own route. Much like Majora's Mask did with Ocarina of Time.

Re: Talking Point: Could Nintendo Squeeze Another Zelda Game Out Of TOTK's Open World?

GinMiguel

I wanted a new map with reused assets long before TOTK was even announced. Now that they brought back but put twists on it. I’m willing to see it here also because they might be deepening the story. However I don’t think I’d react well if they reuse this Hyrule for a 3rd time in a row. If they do use this Hyrule again. Maybe changing the aesthetic.

I really feel more then ever for a different land. The reimaginings of Hyrule are nice like in Sky Wind and Tears but Termina, Koholint, STs Neo Hyrule, Oracles Holodrum and Labryna.
A Zelda game doesn’t need Hyrule to be good but the games that didn’t could be breaths of fresh air.

Re: Random: Nintendo's Brand Momentum Has Been Flat Since 2018, Says Sony

GinMiguel

@Rinyuu I don't think about the mainline 2d Metroid series going away while they develop the 3d games.

I don't think of collaborations with Ubisoft as a worse effort then what the Wii U gave us.

I don't think about buying the same games that I've owned already on other systems VC nor didn't own on past consoles. Nor do I think about Mario Kart 8 DLC, mobile and Mario Kart AR being matter. And FYI, their stock rose when those came out.

Re: Random: Nintendo's Brand Momentum Has Been Flat Since 2018, Says Sony

GinMiguel

@Rinyuu Regarding Reboots
Metroid Dread, partnering with Ubisoft by including Star Fox in Starlink? (even if that didn't interest me) and Mario Kart 8 DLC or the AR kart. Tell me how that isn't doing what they could've done.
Decent online experience/virtual console?
Having most games from every Nintendo system the NES to GBA and even a Sega system on top of throwing in DLC form many modern gaming? Compare that to the Wii U and 3ds era

Re: Random: Nintendo's Brand Momentum Has Been Flat Since 2018, Says Sony

GinMiguel

I'll admit the Switch has had its off years, what console hasn't. But being the best selling Nintendo system in years, software being pushed left and right. The switch elevating their software both their big guns and smaller names commercially and financially.

The beginning of a theme park empire and movie industyry. Come on. if that's trash, I'd love to know what them being gold is.

Re: Eiji Aonuma "Interested" In Zelda Movie After Mario's $1 Billion Box Office Success

GinMiguel

I've said each time this was brought up. Zelda and Metroid keep being brought up as potential candidates because they've had movie DNA in early years. Several of their games are based off movies like Lord of the Rings and Alien. And even if they're only semi story driven, they are known for having world building, elements, lore, material.

Also think from an ironic perspective. Mario, Pokemon, and Sonic, each silly series featuring little mascots can be made into movies and prove themselves and find success as movies. Yet the more sophisticated properties like Zelda and Metroid which have movie DNA in them haven't even got a chance.

Re: Talking Point: Which Nintendo Franchise Should Illumination Tackle Next?

GinMiguel

@Eggolor One reason for taking a different group for other IP is because Universal's divisions and subsidiaries are diverse in specialties and styles. Much like Nintendo, their IP and studios specialize in different genres in gameplay, tones in story, and designs in visuals. They might see Illumination working for Mario since that universe has always been fun and silly but might feel someone else in Universal might be better for tackling something serious. And the last thing they want is to screw up their brand. That's why Miyamoto was on the project with Illumination, he didn't just give them the keys. Maybe other game directors will work with whatever studios. Maybe Aonuma gets a say and works with whatever universal studio does Zelda. Them or Nintendo Pictures

Re: Talking Point: Should Link Have Voice Acting In The Next Zelda Game?

GinMiguel

@AtlanteanMan I don't know about Halo but regarding Metroid and Samus. They aren't in the same boat. Link is a collection of characters with different designs and origins, Samus is a continuous hero inspired by Alien's Ellen Rippley, a movie character.

Regarding Other M itself, was Samus writing, voice, and characterization rejected because of the concept or execution? Cause looking beyond on what she already had in prior games and material and now dread which seemed to go over fine tells me it was the latter. I just considered that if they never attempted to explore Samus or the Chief, keeping them as they were in their first game, faceless soldiers that do nothing but shoot stuff and nothing else.Then they might've stagnated, and fallen out of favor over time. And If they really wanted Samus or Master chief to work as true avatars, they probably shouldn't of made them human characters in suits with origins to begin with.

Re: Talking Point: Should Link Have Voice Acting In The Next Zelda Game?

GinMiguel

It’s tricky. My first Zelda game being Wind Waker. The game where Link was probably the most expressive, saying “cmon”. Or his text dialogue in Awakening or Zelda 2. They made sense because it was how the player would react.

In TOTK, I’d like them to use the dialogue options when cutscenes more especially now that they’re voiced. Except in other media like Shows, Mangas and Movies have different rules. Where they have to consider what works for them. If Link talking in them then so be it.