Comments 317

Re: Poll: What Review Score Would You Give Final Fantasy VII Remake Intergrade?

Filthy

The opening hours are a 10/10, and before the end credits roll it’s easily down to 3/10.

Glad to hear the performance and port is great, but man. I’m not even a super-fan of the original, but they really made a bad decision at nearly every corner, with annoying characters, Sephiroth-milking, extreme padding and a flashy-over-fun combat system.

The character models look great and the soundtrack is fantastic. That’s about it.

Re: Prince Of Persia Team Behind Cancelled Sands Of Time Remake Shares Final Message

Filthy

This makes a lot of sense.

The reveal was exciting, but then showing the game… every time it’s looked bad. They had the blueprint, and how they messed it up is almost mind boggling.

They likely already spent way too much here for PoP to have a business case… might as well just up-res, to be frank.

A re-structuring was inevitable, but a massive shame that it came to that.

Re: Rumour: Call Of Duty's Nintendo Release Is Apparently On Target For 2026

Filthy

If they reel it back in to make it the military power fantasy it once was, I'll bite — even if it'd be a re-release of one of the actually good Call of Duty games.

Not the Fortnite direction they're trying to take with Beavis & Butthead, ugly sci-fi skins and all of that jazz.

Kojima recently said he advised on a military action game, and that there's a problem that developers haven't even gone hands-on to learn to use, assemble and disassemble guns (as an example) and I believe he's 100% right, inferring that people who just Google their references and watch Youtube videos on how these things won't be able to create a decent/believable games.

Re: Opinion: I Reviewed 25 Switch 2 Games In 2025, And These Are My Top 3 Picks

Filthy

Age of Imprisonment is pretty nice, but so far I feel that the original Hyrule Warriors is the best in the Zelda-spinoff series. I think I might just be fatigued on the BotW universe.

@Yodalovesu Same. I picked up Kirby Air Riders as my wife loves Kirby, but after a few hours I don’t see the point. It feels like half the game is missing and I’m playing some proof of concept. We’re not having fun, unfortunately.

Re: Opinion: Cult Classic 'Tokimeki Memorial' Hits Switch - But 30 Years On, It's Still Out Of Reach

Filthy

I fired it up yesterday to check the difficulty of the Japanese as it’s one of those games I always wanted to play as a kid.

Surprisingly, I seem to know enough to get by after… years of on and off again studying (almost a year’s hiatus until I started again in November).

I was planning to check 10-15 minutes out, but ended up playing for two hours. Then I got bombed to high hell and back from four girls I had no interest in and realized I should’ve gone to bed ages ago. 😅

Re: Talking Point: What Are You Playing This Weekend? (27th December)

Filthy

I’ve put Dragon Quest II 2DHD on the back burner in favor of testing my waters of fully Japanese sessions with Pokémon: Shining Pearl, Inazuma Eleven: Victory Road and Story of Seasons: Grand Bazaar.

Getting the gist and understanding what to do, but maybe about 50-60% understanding of each sentence.

It’s very rewarding, but I’m ways off firing up Toki Meki: Memorial I picked up for the Switch in Japan. Not a big childhood dream to play one day, but a dream nonetheless.

Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Filthy

@darkfenrir Yes, a heavily skewed article with a few cherry picked example makes for a great source.

If they’re told to use AI and how to use it, it’s bound to be counterproductive. If they’re -allowed to- it’s a different story. More tools in the belt.

And yes, there are generic assets — which generally cost money for an asset library or per asset, with AI there’s free reign.

Again, it’s definitely not a silver bullet — but it is a tool. Tools can be used in good ways, and bad ways.

The reviewing I’m talking about as well wouldn’t work with a sketch. The games are gradually built and iterated on. Placeholders are put in the actual game to quickly represent the idea final outcome, but made quickly and cheaply to make any changes at certain stages less costly.

The use of AI is about chasing efficiency at lower costs — with varying results.

Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Filthy

@darkfenrir Because, in order to make calls, something fairly representative of the intended art helps when doing internal reviews. The more pieces that are representative, the easier it is to make creative calls.

Otherwise it’d leave lots up for interpretation and be all: ”Imagine this fantastical forest, but yeah all the cubes are glowing rocks, and the cones are trees. Don’t worry about the checkered floor, it’s actually going to be purple grass.”

And even ten, five different people will have five different images in their heads.

And using pre-existing images as placeholders and accidentally THAT would be legally worse than accidentally shipping AI generated work.

Re: Talking Point: Does It Bother You That Big Games Companies Are Using GenAI?

Filthy

I mean, it truly depends.

What Larian says they’re doing sounds completely fine. What Sandfall did (quick placeholders with some unfortunately remaining in the shipped product) is fine. Arc Raiders? Great. It actually helps with accessibility. Where Winds Meet? It sounds fantastic.

People not being transparent about the use, that’s BS.

If used as a tool, meaning utilized and measured by people, I have no issues. It’s still early phases, and it’ll eventually get out of the experimental phase and find the uses where it makes sense globally.

I don’t think it’s some silver bullet or technical miracle, but it’s not NFT-level garbage either.

And most consumers don’t care. It’s a vocal minority.

Re: Kirby Air Riders Dev Team Disbanding Soon, Game Updates Also Ending

Filthy

Picked this up as my wife loves Kirby and was excited about this.

We played a few races and... we really don't get what's supposed to be good about it. It feels like it moves too fast, just to grind to a complete stop from slight bumps and it's near impossible to see what happens on screen.

We'll give it some more time and try the City Trials, but... outlook not good.

Re: Talking Point: What Are You Playing This Weekend? (6th December)

Filthy

After some time in Japan, followed by one of the most stubborn fevers I’ve ever had lasting damn near a week, I finally played some stuff.

I did fire up Dragon Quest: Theatrhythm which is… exactly what it sounds like. I didn’t get around to trying any of the other games I bought, like Toki Meki Memorial for the Switch, or Dragon Quest X Offline.

I did get some brief time back with Dragon Quest II 2DHD Remake and Hyrule Warriors: Age of Imprisonment. Good stuff.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

Filthy

@jsty3105 So we are in agreement. The battery life is disappointing, which is all I said until that other dude and you said it’s impossible etc.

And ”objective reality” is that a 50 dollar mod increases it. The cost of a similar battery would be less during manufacturing if that had been the decision made.

Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?

Filthy

@metaphysician I'm just saying I find the battery life disappointing for a mostly handheld device.

And Apple could do it just fine with iPhone 17, with some custom components and stellar hardware design — so it's doable.

I can also promise you that the upgraded version, a la Switch OLED, will have better battery life.

Not to mention the already existing battery mods, so... it's very much doable.

Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"

Filthy

It's pretty clear that AI isn't NFTs or Crypto.

Like it or not, it's here to stay. It's also used as a production tool (no, not saying creation — more for data handling, analytics, documentation etc. etc.). Now do I trust Sega to just do this? Nah.

But there are use-cases to improve processes, though they have to be carefully rolled out and the work vetted by professionals who understands how the work is done, as it's not exactly error-proof (although, neither are people).

Re: After Years Of Waiting, Metroid Prime 4's Launch Trailer Is Finally Here

Filthy

I got a bit curious after the divisive reviews, so I decided to check some videos and SkillUp’s review pretty much told me what I feared.

I can’t see many of the OG Retro developers being there. The ship of Theseus, trying to simply emulate what worked decades ago — tacking on a bad open world and horrible writing.

Easy pass for me. Hope the people who buy it get what they want, though.