I really want this, but at the same time, I’ve got D7 complete S1 version…. I’m gonna hazard a guess there won’t be any discount whatsoever if I own that version too, which sucks massively.
Yeah it sucks, but I’ve been saying it to my friend for the last few years. Prep for a digital only future, because we’ve been hitting transfer bottlenecks that I doubt will get solved any time soon. And as games expand exponentially in storage and transfer requirements it’s only going to get worse.
Unfortunately even solid state drives are just a stop gap to the end, which will be a cloud only future. Which really sucks as someone who lives in a rural community with limited internet speeds.
But between the necessity for processing capabilities and piracy, eventually we’ll see that future….. blah.
I loved Witcher 3, and expected great things of Cyberpunk. Much like Witcher 3 it started out really slowly, and 10+ hours in I wasn’t sure if I was vibing with it or not… now I’m near end game - just have to meet with Hanako for main story, and halfway through Phantom Liberty, and I honestly can’t wait to start another play through. It’s been a long while since a game has made me excited enough to want to do that. Probably Fallout 3 or Mass Effect…..
Maaaaan I have been looking forward to this for the past 2 weeks…. So annoying. Still grateful it’s coming and they’re committed to a better experience, but still annoyed. Ugh.
I was one of the lucky/unlucky few to have a virtual boy and some games when it released. Unfortunately it caused me wicked headaches and vertigo… (even current VR does this tho) so it wasn’t enjoyable to me. Gonna pass on this, but nifty for those that want to check it out / enjoy it!
Never got the first game, but color me intrigued. I do wish when they did these things they’d port the originals alongside for those of us who missed out!
@betterthanvegas Yeah playthrough 2 with all the dlc, the switch version has it all minus the commander Lilith dlc (which links BL2 and 3 events, supposedly is really good and has some great gear to boot)
Axton is by far the weakest. Gaige can rock an Anarchy build with ricocheting bullets to mass slaughter everything, or my personal fave is Electric Anarchy Gaige - does require some weapons tho to work, ThunderBall Fists, Electric version of Hail Storm, and I think I used a Fibber as my primary weapon. Everything else is optional tho basically. You’ll need her skills that pump electric dmg and combos shock into burns, plus a portion of her anarchy tree. Just enough to get 100-150 stacks of anarchy (kills accuracy but massively boosts dmg)…. Everything around you will melt. Doesn’t work well with raid bosses however. Only her anarchy build can do that, and that requires pre-stacking anarchy before entering boss arena.
For raid bosses solo you need Sal or Zero depending on the boss. A couple can be done with Maya using her bullet reflection. Raid bosses in 2 are not well balanced unfortunately. Nowhere near as good as raid bosses in 3
@betterthanvegas truthfully I hated the Calypso Twins. So cringe and just unlikable. Especially when compared to Handsome Jack - that is how you do a villain!
You said you hadn’t played any BL games before 3, I implore you play BL2. While it’s not as balanced mechanically - slag breaks the game more than it benefits it, becomes needed in UVHM and breaks a lot of builds because of it, and bee shield becomes nearly mandatory to do anything meaningful. Aside from those two issues, the rest of the game is a solid 9/10. Hilarious, wacky, and just stupid amounts of fun. Plus all the player characters are well designed - just not as well balanced as BL3 or WL. Like in BL3 the pets are very useful even in endgame, but in BL2 Gaiges Deathtrap bot is crap by UVHM.
Melee zero and melee krieg are ridiculously fun tho, as is Bore/Sniper zero or Elemental Bubble Maya (tho her phase lock sucks on bosses). Sal can steam roll everything; but is rather boring. Axton / Soldier is probably the weakest of the bunch, but his turrets are at least fun, if not useless by UVHM.
All that said, great fun, def should play. And the dlc Assault on Dragons Keep is the precursor to Wonderlands. Turns grenades into DnD type spells like Chain Lightning and Magic Missile.
@betterthanvegas yeah that’s been my experience so far. Typically I don’t like the soldier classes on BL games - find them boring overall. My main is usually a siren, with second being the sniper / pet class like Zero or Flak.
Unfortunately they repeated a mistake with BL3 that they did in BL2…. and made one particular class/build stupid powerful. Salvador in BL2 is basically necessary to farm raid bosses though as they do ridiculous damage, and he’s the only one that can dual wield and tank through it using a grog nozzle and pimpernel or something like that. Every other class there needs to cheese the raid bosses or do something extremely specific.
Meanwhile on BL3 all classes can solo the raid bosses without much issue, bonus there, but Moze shines stupid bright with the mech suit. So I went with the pet cub build on her; much more fun for me there. There’s some Zane and Flak builds that can do ridiculous damage though.
WLs I haven’t made it far enough into, but I already like the spell system replacing grenades. So much more fun.
@CurryPowderKeg79 not sure if you saw the Series X and S side by side that was posted, but the Series S version ran really well. I anticipate very similar results as the the series S version as most games have been running close to that on S2. Usually at a slightly lower res, or decreased frame cap.
Long time BL fan, and I can only hope the story and hilarity are back and better than 3. 3 was strong for mechanics and builds, but the rest was rather meh (at least for the first year, haven’t played any of the dlc since release)…..replaying on Switch and its def better than it was for launch year. What little I’ve played of Wonderlands beats BL3 - tho I know endgame WL is crap comparatively to BL3.
Patiently awaiting the Switch 2 release, which is fine, still working through Cyberpunk.
@Yosti I’m in the same boat, I’m fine regardless, grew up playing NES games so pattern recognition is built into my personal gaming mechanics, and I’ve spent thousands of hours on monster hunter, so twitch response ability and patience are there as well.
I just feel for the gamers, like myself, that are aging, and while the skill is there, maybe their hands don’t quite work as well as they once did. My hands thankfully are still fine. But I do have friends that also spent countless hours at a keyboard growing up to now be going through arthritis. Which aside from being blinded, is the gamers worst bane.
I get developers artistic vision and wanting the player to experience growth during the game, again, over 3k hours across MH titles.
Which is why I think artistic vision and player growth would be MUCH better handled via difficulty sliders in a menu rather than relying on a community voice to adjust via patches. Those that want the reg experience can maintain that, or even up the difficulty if it gets too easy for them, and vice versa, players that might get stuck on this or that area because their hands just won’t do what the brain wants can move past and readjust afterwards. Truly a win for everyone.
@user0 Came here to say this. More games should have the Dead Cells approach and allow players tailor to their own liking on difficulty. Wanna breeze through and be a god? Sure. Wanna get wiped out by the wind? We can do that too.
I enjoy harder games, and i also enjoy easy casual games. I don’t think whatever I prefer in difficulty should be forced on the masses however. And so called balance adjustments/nerfing is just that.
By making an update to a game like this they’re forcing everyone to accept as is. Those that prefer the current difficulty have to accept the nerfing, and that’s not right either.
User defined difficulty options are always the best route. Have them default at whatever the devs intended vision is and allow the player to work from there.
Switch 2 only games - solid line up. Currently playing the crap out of cyberpunk, amazing game and runs great too! (Dogtown does have some frame drops, but so far it’s only been while driving)
If you include the entire Switch 1 library that’s playable on Switch 2 however, the only other machine to compete with the Switch 1&2 library is PC/Steam/Steam Deck. So it’s easily the largest console environment to game on currently.
@jsty3105 Yeah it sucks. It’ll likely take something like Black Myth running at 30fps on S2 to quiet the crowd. Not sure if that’ll ever happen, but if it does… 🤣
Having seen what involvement it takes to get Outlaws running on the Deck, and the results, I can truly confirm that the S2 is so much more capable. While pound for pound power is not on the same level as Series S, the hardware and software tech built into this little beauty truly makes it nearly on par.
I’ve been playing Cyberpunk since S2 launch, and quite honestly I’ve been amazed. I’ve got that on Series X and Steam Deck as well, and directly compared the X version and S2 version in quality mode (couldn’t test performance modes as at the time performance mode needed/needs fixing on S2. Plus it’s 40fps vs 60fps)…. Truly amazing that the S2 version and X version in quality look nearly identical minus a few minor things - volumetric fog which determines how dusty/cloudy Night City is, as well as how detailed hair is. And crowd density. That’s literally it from a visual perspective. Amazing how great it looks and runs on S2
I wondered…. Went to purchase it and Mandragora at around 9:50am CST, which shoulda been about 50 mins after it released. Figured all would be well and dandy by then. Mandragora purchase went through no issue. But then I went to grab Silk and it took 3 attempts for the purchase to go through 🤣🤣🤣
Anyone with a steam deck can confirm that this doesn’t even really run on it, and I’m not exaggerating. There’s baked in ray tracing that you have to disable by altering config/ini files, and after that’s done the game will run…. But it will not look pretty in the slightest, and visually it’ll be highly glitchy.
When I saw this announced for S2 I was skeptical at first, until I found out S2 has built in ray tracing support via T239 which is more or less a slimmed down RTX 30xx series. At that point I knew everything was going to work out fine and ended up pre-ordering it. Glad I was correct with my deductions, and this game should be proof that the S2 is more capable than a Steam Deck, and possibly even more so than an Ally or Legion when ports aren’t just brute forced.
This should also calm naysayers of S2 not being capable of handling current gen games, as Outlaws is a current gen only title, and one of the most demanding current gen titles. I have no doubt S2 can competently run any other current gen title, bar maybe Monster Hunter Wilds and Black Myth, as those have been some games that have struggled to get running properly on Series X, Ps5, and PC even….
Been a big fan of BL since 1, so will be picking this up at launch. Hopefully it’s in a better state than BL3 was at launch - boring story with extremely meh endgame. It’s in a much better place now, but man that was a huge let down coming from BL2. Story is still meh tho. Just really didn’t like the calypso twins compared to Handsome Jack.
Also thankful it’s slightly delayed on S2 as Sept is a busy month for S2 games already, though Oct is busy for all platforms. Still, gives me time to finish Cyberpunk and Starwars Outlaws first.
It makes sense. They’ve shifted a fair amount of portals, and anyone I know that has a ps5 and portal say they rarely play on tv anymore. The next step is eliminating the tether to the base console.
This is large reason why I opted for a Steam deck instead of a ps5 and portal, being able to play the games I want natively while also having the option to play larger titles like Monster Hunter Wilds via remote with my Xbox. (Already had the Xbox, as for the first year and half Ps5s were impossible to get here)
The other factor being cost. Steam Deck 1TB OLED was $550, the ps5 and portal combo was $750 at the time.
I’m glad to get a physical like this when I can, but I’ll accept a pure digital copy as well. Ain’t wasting my money on key cards just to have a box for my collection though.
Happy to be part of the 75% club!
Edit - Also, to anyone on the fence, great game, looks and plays great as well. Tested visuals against Series X version both on quality, and honestly the difference is not huge. Mainly 2 noticeable points - volumetric clouds (aka the fog in Night City) and crowd density. Night City is a dustier and more populated place on Series X, but the S2 version looks nearly as good. It’s crazy.
Been hoping for BG3 and the Fallout series, even tho I own em on Steam Deck, would totally buy again on Switch. Voted for all the ones I would buy instantly - BG3, Fallout, Nier, RDR2, Mass Effect, KCD2, Clair Obscur and Metaphor.
Solid list. Aside from adding Fallout 3, FO4, Oblivion, and the Dragon Age series, I couldn’t think of much more that could complete the experience..:. MGS4&5 maybe, and Fable series….
@Oldstalk Yeah Switch 2 more or less single handedly boosted the Express Micro SD market.
That said, is that officially what the S2 carts are running? If so then there’s a fairly decent chance Nintendo isn’t even fully manufacturing the S2 carts…. as far as I can tell on Lexar, Sandisk, and Samsung have express cards (and GameStop which I’m sure is licensed through Lexar). So likely that Nintendo isn’t even fully buying the internals and slapping them into S2 carts if that is indeed the case.
@sethfranum Bet that listing is half right then. Highly doubt the game is only 40 gigs. Even BL3 on Switch 1 was over 25gb, and that was Unreal 4 with 720 textures and assets. An unreal 5 game on Switch 2 with 1080+ textures and assets is going to easily run over 40gb. Even the eshop page says 48.8gb estimated size, which will likely grow before release.
That all said, Randy Pitchford and Gearbox/2k have been known to cheapen out a time or two.
Don’t get me wrong, I’m not a fan of key cards, and have chosen full digital over Key Cards for every purchase where that was my options. I feel for the physical crowd, and I too miss physical games being the norm.
@sethfranum the current estimate of console file size of BL4 is 80gb while PC is 100+gb. Which would track as base BL3 on Ps5 / Series X is between 55-65gb and was running on Unreal 4. BL4 is running Unreal 5 which has shown to have games with increased file sizes compared to Unreal 4.
So in all likelihood, it won’t be a game key card if the file size is truly 40gb, and more likely 40ish will be on cart and another 40ish on download. Or the 40 is wrong and it is a key cart and the download is more likely 70-80gb.
@sethfranum from the rumors that were going around we can thank Nintendo for that. IIRC they have 3 card sizes, 64/128/GameKey…. If BL3+DLC on other platforms is anything to go by, then expect true size to be around 120-190gbs with DLC. Switch 2 version likely 70+ like Hitman.
Back to Nintendo however, they apparently only offered 64 and Key Card to third parties and are retaining 128gb carts for themselves. Or it’s just ultra limited / very expensive.
As much as I love Nintendo, I can’t blame third party devs if the cost to put on a full cart is prohibitively high, or if Nintendo just didn’t offer it. Either is HIGHLY plausible given Nintendos track record with carts.
Still get it as I’m a big fan of the series, and hope that 4 brings back more wackiness to it than 3 had.
Also, I think many fail to realize exactly what local co-op means in terms of a split screen 3D game. It means the game has to be rendered fully TWICE. Two separate instances of the same game. Highly taxing. So it’s not surprising in the least they don’t have local co-op. It’s possible they could optimize and make it work at a later date however, but given that it runs 30fps in single, I doubt it.
Be willing to bet split screen on my Series X wouldn’t maintain 60 fps, or if it did, it would take a huge res hit to do so.
So when I first got my Switch 2, the speeds were horrible. No matter what I tried to do with my router. Next up I tried hotspotting my phones 5g, and while better was still not hitting max speeds like it should.
I chalked it up to early adopter days and every one of us downloading a boatload of crap from the eshop (my bad, I accounted for 1TB of that over the course of 2 weeks).
Finally I ended up bridging my WiFi channels for the “seemless” pass off between 5ghz and 2.4ghz (which Switch 1 absolutely hates this), then I did the old Switch 1 trick - set my MTU to 1500 and set the DNS to 8.8.8.8 for the first one, and 0.0.0.0 for the second one.
That did the trick. Repeated the same for my phones hotspot and now I get the full 150-300mbs download speed as expected.
My S2 hits about 22mbs on my WiFi (which is a 25mb down / 1.5mb dsl service). My Steam Deck hits 24-26mbs on it.
All in all the S2 downloads much faster AND installs that data sooooo much faster than S1 did. About on par with my SD, but I’ll chose the S2 over SD just because the download compression is much better on Nintendos side than Valves. N is wizards at compression though. Valve isn’t far behind, but MS could learn a thing or two with compression, Jesus every patch size there is 10-100gbs unless its an indie.
I’ve played a bit of MC with my daughters, maybe 20 hours total, and even within 20 hours the copper being able to make copper blocks and that’s it was a glaring issue. 🤣
MC has to be the first game I’ve played where copper was useless….
I’m biased toward Anker, love their batteries. They’re solid, last a long time, and work perfectly. Can also attest to Belkin too, but given the option I’d go Anker.
UGREEN I’ve heard really good things on Reddit, but have not used them personally.
Another key factor….. a system launch in general is wallet depleting. A lot of us probably only choose 1-2 games to buy with the system and that taps us out.
Not to mention the high cost of Express MicroSD cards currently - that’s basically a third or fourth game depending on size you choose.
I know personally I was aiming for 4 games plus MKW with bundle…. but after buying a 1TB express, that knocked my launch game number down to 2 plus MKW. Got Cyberpunk and Rune Factory 5.
And while I did get them physical, I was prepped originally to get them digital. They were my launch choice priorities regardless. Only got them physical to save space on the mem card honestly.
@romanista All the Pikmin games have looked gorgeous for their time, but 3 and 4 are especially gorgeous. Not many Nintendo made games I’d say absolutely deserve a 2k or 4k version. Pikmin 3&4 would def be on that list though.
Honestly wondering if it’s an emulator issue…. Pikmin 3 having screen flicker….. and I experienced it on Borderlands 3 last night…. ACNH just got a Switch 2 bug fix patch as well, wonder if there was screen flicker there too….
I own it on Xbox and Steam, still would be a day one buy for me to have it nicely portable. Although I will say the Steam Deck runs it nicely too, I’d rather have the complete collection on Switch 2 if possible.
I’m loving it on Switch 2, truly. Is it the absolute most eye blistering experience? No, Series X/Ps5/Pc can do it better for that no doubt.
However, portable is more convenient for me, especially extremely mature rated games such as this due to being a parent and having 6 and 9 year old kiddos. And much like Witcher 3, I own CP on 3 different platforms, and the only one I’ll likely 100% is Switch.
For those in the fence, trust it’s a great experience. If you were comfortable with Witcher 3 you’ll be blown away by CP on Switch 2, truly.
I hope and pray there’s an update in the works to bring Witcher 3 up to par on Switch 2. Even if it’s $10, it’ll be a day one buy for me.
@Exerion76 i would imagine so. But I haven’t made it far to make that judgement. But I do know it runs very well and looks great from the onset after all the patches
Edit - I can say as someone who’s ran a game store in the past that the kiosks always have one of two units - either a demo unit only running demos that are never indicative of final product due, or a retail copy that is also not fully indicative of the final product because it’s not patched. Employees don’t get told or paid to update those systems and their games. And in the case of demo units with preinstalled demos - likely what Switch 2 kiosks are currently. It’s impossible to patch them as they’re in demo mode, and only Nintendo reps can update them
@Exerion76 Store version likely doesn’t have day one patch even, so I wouldn’t base your opinion on an instore version. Try again on an eShop demo, or buy from a store with a 7 day no questions asked return policy - GameStop use to have one, as well as Walmart. Not sure if they still do.
After playing on Series X and Switch 2 it’s truly hard to see any major differences in the versions.
PS - there’s been two patches since release, day one and a smaller update just 2 days ago.
Do hope this gets a proper S2 patch. I’ll return to it to finish the expansion and mess around some more if so. Still may just after reading this article actually…. We’ll see how much room I have left between 256+1TB after my downloads all finish. Lordy it’s been a LOOOOONG transfer road. 🤣
(I live in a small town in the USA which has 2 options for “fast” internet - ATT DSL which is what I have and it’s capped at 25mb, but it’s stable there…. Or Casscomm which offers Cable up to 150mb, or fiber up to 1GB, but neither are stable and both have outages, and the customer service sucks…. So really only one option; lol)
I’ve been thinking this all along once I saw SW Outlaws was coming. The baked in ray tracing that game has, and S2 ability to run it more or less proves that. Even at ultra low resolution the steam deck can’t really run that game in a playable fashion unless you edit the config files and disable Ray tracing (there’s no menu option to do so). Then the game becomes playable, but looks atrocious.
I think a lot of people disregard or don’t realize that S2’s APU is based on RTX 30xx tech, which is nothing to sneeze at. Sure it’s not a full fledged 30xx, but the tech alone puts it leagues ahead of previous generations.
TIL I’ll be able to gameshare with my daughters’ and wife’s Switch 1s and that is frickin awesome! Sometimes we want to play a multiplayer game, but one wants to watch tv. So we’ve had to buy extra copies of stuff like Smash or Mario Kart. Hopefully those games will get updates for game share so the “odd duck out” problem is solved.
Comments 1,752
Re: Review: Disgaea 7 Complete (Switch 2) - A Definitive Return For This Tactical RPG Giant
I really want this, but at the same time, I’ve got D7 complete S1 version…. I’m gonna hazard a guess there won’t be any discount whatsoever if I own that version too, which sucks massively.
Re: Poll: Will You Play Resident Evil Requiem In First-Person Or Third-Person?
I’m going to try both. But likely third person as first person is more likely to cause me headaches/motion sickness
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
Yeah it sucks, but I’ve been saying it to my friend for the last few years. Prep for a digital only future, because we’ve been hitting transfer bottlenecks that I doubt will get solved any time soon. And as games expand exponentially in storage and transfer requirements it’s only going to get worse.
Unfortunately even solid state drives are just a stop gap to the end, which will be a cloud only future. Which really sucks as someone who lives in a rural community with limited internet speeds.
But between the necessity for processing capabilities and piracy, eventually we’ll see that future….. blah.
Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility
I loved Witcher 3, and expected great things of Cyberpunk. Much like Witcher 3 it started out really slowly, and 10+ hours in I wasn’t sure if I was vibing with it or not… now I’m near end game - just have to meet with Hanako for main story, and halfway through Phantom Liberty, and I honestly can’t wait to start another play through. It’s been a long while since a game has made me excited enough to want to do that. Probably Fallout 3 or Mass Effect…..
Re: Borderlands 4 Has Been Delayed For Switch 2, Digital Pre-Orders Cancelled
Maaaaan I have been looking forward to this for the past 2 weeks…. So annoying. Still grateful it’s coming and they’re committed to a better experience, but still annoyed. Ugh.
Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?
I was one of the lucky/unlucky few to have a virtual boy and some games when it released. Unfortunately it caused me wicked headaches and vertigo… (even current VR does this tho) so it wasn’t enjoyable to me. Gonna pass on this, but nifty for those that want to check it out / enjoy it!
Re: Pre-Orders For 'Simon The Sorcerer Origins' Open, Featuring Chris Barrie & Rick Astley
Never got the first game, but color me intrigued. I do wish when they did these things they’d port the originals alongside for those of us who missed out!
Re: UK Charts: Borderlands 4 Debuts Strong Ahead Of Switch 2 Release
@betterthanvegas Yeah playthrough 2 with all the dlc, the switch version has it all minus the commander Lilith dlc (which links BL2 and 3 events, supposedly is really good and has some great gear to boot)
Axton is by far the weakest. Gaige can rock an Anarchy build with ricocheting bullets to mass slaughter everything, or my personal fave is Electric Anarchy Gaige - does require some weapons tho to work, ThunderBall Fists, Electric version of Hail Storm, and I think I used a Fibber as my primary weapon. Everything else is optional tho basically. You’ll need her skills that pump electric dmg and combos shock into burns, plus a portion of her anarchy tree. Just enough to get 100-150 stacks of anarchy (kills accuracy but massively boosts dmg)…. Everything around you will melt. Doesn’t work well with raid bosses however. Only her anarchy build can do that, and that requires pre-stacking anarchy before entering boss arena.
For raid bosses solo you need Sal or Zero depending on the boss. A couple can be done with Maya using her bullet reflection. Raid bosses in 2 are not well balanced unfortunately. Nowhere near as good as raid bosses in 3
Re: UK Charts: Borderlands 4 Debuts Strong Ahead Of Switch 2 Release
@betterthanvegas truthfully I hated the Calypso Twins. So cringe and just unlikable. Especially when compared to Handsome Jack - that is how you do a villain!
You said you hadn’t played any BL games before 3, I implore you play BL2. While it’s not as balanced mechanically - slag breaks the game more than it benefits it, becomes needed in UVHM and breaks a lot of builds because of it, and bee shield becomes nearly mandatory to do anything meaningful. Aside from those two issues, the rest of the game is a solid 9/10. Hilarious, wacky, and just stupid amounts of fun. Plus all the player characters are well designed - just not as well balanced as BL3 or WL. Like in BL3 the pets are very useful even in endgame, but in BL2 Gaiges Deathtrap bot is crap by UVHM.
Melee zero and melee krieg are ridiculously fun tho, as is Bore/Sniper zero or Elemental Bubble Maya (tho her phase lock sucks on bosses). Sal can steam roll everything; but is rather boring. Axton / Soldier is probably the weakest of the bunch, but his turrets are at least fun, if not useless by UVHM.
All that said, great fun, def should play. And the dlc Assault on Dragons Keep is the precursor to Wonderlands. Turns grenades into DnD type spells like Chain Lightning and Magic Missile.
Re: UK Charts: Borderlands 4 Debuts Strong Ahead Of Switch 2 Release
@betterthanvegas yeah that’s been my experience so far. Typically I don’t like the soldier classes on BL games - find them boring overall. My main is usually a siren, with second being the sniper / pet class like Zero or Flak.
Unfortunately they repeated a mistake with BL3 that they did in BL2…. and made one particular class/build stupid powerful. Salvador in BL2 is basically necessary to farm raid bosses though as they do ridiculous damage, and he’s the only one that can dual wield and tank through it using a grog nozzle and pimpernel or something like that. Every other class there needs to cheese the raid bosses or do something extremely specific.
Meanwhile on BL3 all classes can solo the raid bosses without much issue, bonus there, but Moze shines stupid bright with the mech suit. So I went with the pet cub build on her; much more fun for me there. There’s some Zane and Flak builds that can do ridiculous damage though.
WLs I haven’t made it far enough into, but I already like the spell system replacing grenades. So much more fun.
Re: UK Charts: Borderlands 4 Debuts Strong Ahead Of Switch 2 Release
@CurryPowderKeg79 not sure if you saw the Series X and S side by side that was posted, but the Series S version ran really well. I anticipate very similar results as the the series S version as most games have been running close to that on S2. Usually at a slightly lower res, or decreased frame cap.
Re: UK Charts: Borderlands 4 Debuts Strong Ahead Of Switch 2 Release
Long time BL fan, and I can only hope the story and hilarity are back and better than 3. 3 was strong for mechanics and builds, but the rest was rather meh (at least for the first year, haven’t played any of the dlc since release)…..replaying on Switch and its def better than it was for launch year. What little I’ve played of Wonderlands beats BL3 - tho I know endgame WL is crap comparatively to BL3.
Patiently awaiting the Switch 2 release, which is fine, still working through Cyberpunk.
Re: Hades 2 Launches As Timed Console Exclusive On Switch & Switch 2 This Month
@Hoodie718 If you look on the eshop under the switch 2 version it shows S1 version plus free s2 version upgrade as what’s included in the purchase
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@Yosti I’m in the same boat, I’m fine regardless, grew up playing NES games so pattern recognition is built into my personal gaming mechanics, and I’ve spent thousands of hours on monster hunter, so twitch response ability and patience are there as well.
I just feel for the gamers, like myself, that are aging, and while the skill is there, maybe their hands don’t quite work as well as they once did. My hands thankfully are still fine. But I do have friends that also spent countless hours at a keyboard growing up to now be going through arthritis. Which aside from being blinded, is the gamers worst bane.
I get developers artistic vision and wanting the player to experience growth during the game, again, over 3k hours across MH titles.
Which is why I think artistic vision and player growth would be MUCH better handled via difficulty sliders in a menu rather than relying on a community voice to adjust via patches. Those that want the reg experience can maintain that, or even up the difficulty if it gets too easy for them, and vice versa, players that might get stuck on this or that area because their hands just won’t do what the brain wants can move past and readjust afterwards. Truly a win for everyone.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@user0 Came here to say this. More games should have the Dead Cells approach and allow players tailor to their own liking on difficulty. Wanna breeze through and be a god? Sure. Wanna get wiped out by the wind? We can do that too.
I enjoy harder games, and i also enjoy easy casual games. I don’t think whatever I prefer in difficulty should be forced on the masses however. And so called balance adjustments/nerfing is just that.
By making an update to a game like this they’re forcing everyone to accept as is. Those that prefer the current difficulty have to accept the nerfing, and that’s not right either.
User defined difficulty options are always the best route. Have them default at whatever the devs intended vision is and allow the player to work from there.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
Switch 2 only games - solid line up. Currently playing the crap out of cyberpunk, amazing game and runs great too! (Dogtown does have some frame drops, but so far it’s only been while driving)
If you include the entire Switch 1 library that’s playable on Switch 2 however, the only other machine to compete with the Switch 1&2 library is PC/Steam/Steam Deck. So it’s easily the largest console environment to game on currently.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@jsty3105 Yeah it sucks. It’ll likely take something like Black Myth running at 30fps on S2 to quiet the crowd. Not sure if that’ll ever happen, but if it does… 🤣
Having seen what involvement it takes to get Outlaws running on the Deck, and the results, I can truly confirm that the S2 is so much more capable. While pound for pound power is not on the same level as Series S, the hardware and software tech built into this little beauty truly makes it nearly on par.
I’ve been playing Cyberpunk since S2 launch, and quite honestly I’ve been amazed. I’ve got that on Series X and Steam Deck as well, and directly compared the X version and S2 version in quality mode (couldn’t test performance modes as at the time performance mode needed/needs fixing on S2. Plus it’s 40fps vs 60fps)…. Truly amazing that the S2 version and X version in quality look nearly identical minus a few minor things - volumetric fog which determines how dusty/cloudy Night City is, as well as how detailed hair is. And crowd density. That’s literally it from a visual perspective. Amazing how great it looks and runs on S2
Re: The Switch eShop And Steam Are Buckling Under The Weight Of Silksong
I wondered…. Went to purchase it and Mandragora at around 9:50am CST, which shoulda been about 50 mins after it released. Figured all would be well and dandy by then. Mandragora purchase went through no issue. But then I went to grab Silk and it took 3 attempts for the purchase to go through 🤣🤣🤣
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
Anyone with a steam deck can confirm that this doesn’t even really run on it, and I’m not exaggerating. There’s baked in ray tracing that you have to disable by altering config/ini files, and after that’s done the game will run…. But it will not look pretty in the slightest, and visually it’ll be highly glitchy.
When I saw this announced for S2 I was skeptical at first, until I found out S2 has built in ray tracing support via T239 which is more or less a slimmed down RTX 30xx series. At that point I knew everything was going to work out fine and ended up pre-ordering it. Glad I was correct with my deductions, and this game should be proof that the S2 is more capable than a Steam Deck, and possibly even more so than an Ally or Legion when ports aren’t just brute forced.
This should also calm naysayers of S2 not being capable of handling current gen games, as Outlaws is a current gen only title, and one of the most demanding current gen titles. I have no doubt S2 can competently run any other current gen title, bar maybe Monster Hunter Wilds and Black Myth, as those have been some games that have struggled to get running properly on Series X, Ps5, and PC even….
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
Demo is likely an early build
Demo also doesn’t have a day one patch, like 90% of game releases require now days
Even the demo runs better on S2 than the full game does on Steam Deck
Ubisoft did well by Switch 1, so I’ll give them the benefit of the doubt, and wait till a full release to pass any judgement.
Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"
Been a big fan of BL since 1, so will be picking this up at launch. Hopefully it’s in a better state than BL3 was at launch - boring story with extremely meh endgame. It’s in a much better place now, but man that was a huge let down coming from BL2. Story is still meh tho. Just really didn’t like the calypso twins compared to Handsome Jack.
Also thankful it’s slightly delayed on S2 as Sept is a busy month for S2 games already, though Oct is busy for all platforms. Still, gives me time to finish Cyberpunk and Starwars Outlaws first.
Re: Rumour: Sony Is Gunning For The Switch 2 With A Handheld, Dockable PS6
It makes sense. They’ve shifted a fair amount of portals, and anyone I know that has a ps5 and portal say they rarely play on tv anymore. The next step is eliminating the tether to the base console.
This is large reason why I opted for a Steam deck instead of a ps5 and portal, being able to play the games I want natively while also having the option to play larger titles like Monster Hunter Wilds via remote with my Xbox. (Already had the Xbox, as for the first year and half Ps5s were impossible to get here)
The other factor being cost. Steam Deck 1TB OLED was $550, the ps5 and portal combo was $750 at the time.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
I’m glad to get a physical like this when I can, but I’ll accept a pure digital copy as well. Ain’t wasting my money on key cards just to have a box for my collection though.
Happy to be part of the 75% club!
Edit - Also, to anyone on the fence, great game, looks and plays great as well. Tested visuals against Series X version both on quality, and honestly the difference is not huge. Mainly 2 noticeable points - volumetric clouds (aka the fog in Night City) and crowd density. Night City is a dustier and more populated place on Series X, but the S2 version looks nearly as good. It’s crazy.
Re: Rumour: Another Bethesda Game Is Landing On Switch 2, It's Claimed
@VeganH Time try Cyberpunk next. So good! Witcher still wins it for me, but Cyberpunk is up there next to it so far.
Re: Rumour: Another Bethesda Game Is Landing On Switch 2, It's Claimed
@Divide_and_Wander this is my experience with Cyberpunk. Couldn’t get into it in Xbox, and now I’m currently lvl 46, and nearing act 3.
Re: Rumour: Another Bethesda Game Is Landing On Switch 2, It's Claimed
@TheExile285 I’d be ridiculously happy with a Bethesda collection on Switch 2 - Fallout 3/NV/4, Oblivion Remaster, and Starfield.
Would also be down for Fallout 1&2, as well as some Obsidian love with Pillars 2, Avowed, and Outer Worlds Spacers Choice edition, and OW2.
Re: Feature: 32 Games We're Dying To See On Switch 2
Been hoping for BG3 and the Fallout series, even tho I own em on Steam Deck, would totally buy again on Switch. Voted for all the ones I would buy instantly - BG3, Fallout, Nier, RDR2, Mass Effect, KCD2, Clair Obscur and Metaphor.
Solid list. Aside from adding Fallout 3, FO4, Oblivion, and the Dragon Age series, I couldn’t think of much more that could complete the experience..:. MGS4&5 maybe, and Fable series….
Re: Borderlands 4 On Switch 2 Won't Support Split-Screen Couch Co-Op
@Oldstalk Yeah Switch 2 more or less single handedly boosted the Express Micro SD market.
That said, is that officially what the S2 carts are running? If so then there’s a fairly decent chance Nintendo isn’t even fully manufacturing the S2 carts…. as far as I can tell on Lexar, Sandisk, and Samsung have express cards (and GameStop which I’m sure is licensed through Lexar). So likely that Nintendo isn’t even fully buying the internals and slapping them into S2 carts if that is indeed the case.
Re: Borderlands 4 On Switch 2 Won't Support Split-Screen Couch Co-Op
@sethfranum Bet that listing is half right then. Highly doubt the game is only 40 gigs. Even BL3 on Switch 1 was over 25gb, and that was Unreal 4 with 720 textures and assets. An unreal 5 game on Switch 2 with 1080+ textures and assets is going to easily run over 40gb. Even the eshop page says 48.8gb estimated size, which will likely grow before release.
That all said, Randy Pitchford and Gearbox/2k have been known to cheapen out a time or two.
Don’t get me wrong, I’m not a fan of key cards, and have chosen full digital over Key Cards for every purchase where that was my options. I feel for the physical crowd, and I too miss physical games being the norm.
Re: Borderlands 4 On Switch 2 Won't Support Split-Screen Couch Co-Op
@sethfranum the current estimate of console file size of BL4 is 80gb while PC is 100+gb. Which would track as base BL3 on Ps5 / Series X is between 55-65gb and was running on Unreal 4. BL4 is running Unreal 5 which has shown to have games with increased file sizes compared to Unreal 4.
So in all likelihood, it won’t be a game key card if the file size is truly 40gb, and more likely 40ish will be on cart and another 40ish on download. Or the 40 is wrong and it is a key cart and the download is more likely 70-80gb.
Re: Borderlands 4 On Switch 2 Won't Support Split-Screen Couch Co-Op
@sethfranum from the rumors that were going around we can thank Nintendo for that. IIRC they have 3 card sizes, 64/128/GameKey…. If BL3+DLC on other platforms is anything to go by, then expect true size to be around 120-190gbs with DLC. Switch 2 version likely 70+ like Hitman.
Back to Nintendo however, they apparently only offered 64 and Key Card to third parties and are retaining 128gb carts for themselves. Or it’s just ultra limited / very expensive.
As much as I love Nintendo, I can’t blame third party devs if the cost to put on a full cart is prohibitively high, or if Nintendo just didn’t offer it. Either is HIGHLY plausible given Nintendos track record with carts.
Re: Borderlands 4 On Switch 2 Won't Support Split-Screen Couch Co-Op
Still get it as I’m a big fan of the series, and hope that 4 brings back more wackiness to it than 3 had.
Also, I think many fail to realize exactly what local co-op means in terms of a split screen 3D game. It means the game has to be rendered fully TWICE. Two separate instances of the same game. Highly taxing. So it’s not surprising in the least they don’t have local co-op. It’s possible they could optimize and make it work at a later date however, but given that it runs 30fps in single, I doubt it.
Be willing to bet split screen on my Series X wouldn’t maintain 60 fps, or if it did, it would take a huge res hit to do so.
Re: Octopath Traveler 0 Has Been Rated For Switch And Switch 2
Stoked for this. Love OP1 and still working on OP2.
Re: Xbox Will Reportedly Announce "More Game Ports" For Other Platforms Soon
Hoping for Fallout, Oblivion and Avowed. Would also love a Spacers Choice version of Outer Worlds
Re: Poll: How Are Your Download Speeds On Switch 2?
So when I first got my Switch 2, the speeds were horrible. No matter what I tried to do with my router. Next up I tried hotspotting my phones 5g, and while better was still not hitting max speeds like it should.
I chalked it up to early adopter days and every one of us downloading a boatload of crap from the eshop (my bad, I accounted for 1TB of that over the course of 2 weeks).
Finally I ended up bridging my WiFi channels for the “seemless” pass off between 5ghz and 2.4ghz (which Switch 1 absolutely hates this), then I did the old Switch 1 trick - set my MTU to 1500 and set the DNS to 8.8.8.8 for the first one, and 0.0.0.0 for the second one.
That did the trick. Repeated the same for my phones hotspot and now I get the full 150-300mbs download speed as expected.
My S2 hits about 22mbs on my WiFi (which is a 25mb down / 1.5mb dsl service). My Steam Deck hits 24-26mbs on it.
All in all the S2 downloads much faster AND installs that data sooooo much faster than S1 did. About on par with my SD, but I’ll chose the S2 over SD just because the download compression is much better on Nintendos side than Valves. N is wizards at compression though. Valve isn’t far behind, but MS could learn a thing or two with compression, Jesus every patch size there is 10-100gbs unless its an indie.
Re: Minecraft Is Updating Copper To "Make It More Useful"
I’ve played a bit of MC with my daughters, maybe 20 hours total, and even within 20 hours the copper being able to make copper blocks and that’s it was a glaring issue. 🤣
MC has to be the first game I’ve played where copper was useless….
Re: Neverwinter Nights 2: Enhanced Edition Is On Its Way To Switch This July
I remember when this released on pc years ago and thinking at the time “omg look at those graphics! I need this game!”
Like so many others, bought it, shelved it and never got around to it. It’ll be good to have another chance at this!
Re: Best Power Banks and Chargers To Play Nintendo Switch 2 On The Go
I’m biased toward Anker, love their batteries. They’re solid, last a long time, and work perfectly. Can also attest to Belkin too, but given the option I’d go Anker.
UGREEN I’ve heard really good things on Reddit, but have not used them personally.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
Another key factor….. a system launch in general is wallet depleting. A lot of us probably only choose 1-2 games to buy with the system and that taps us out.
Not to mention the high cost of Express MicroSD cards currently - that’s basically a third or fourth game depending on size you choose.
I know personally I was aiming for 4 games plus MKW with bundle…. but after buying a 1TB express, that knocked my launch game number down to 2 plus MKW. Got Cyberpunk and Rune Factory 5.
And while I did get them physical, I was prepped originally to get them digital. They were my launch choice priorities regardless. Only got them physical to save space on the mem card honestly.
Re: Pikmin 3 Deluxe's New Update Fixes Screen Flicker Issue When Playing On Switch 2
@romanista All the Pikmin games have looked gorgeous for their time, but 3 and 4 are especially gorgeous. Not many Nintendo made games I’d say absolutely deserve a 2k or 4k version. Pikmin 3&4 would def be on that list though.
Re: Pikmin 3 Deluxe's New Update Fixes Screen Flicker Issue When Playing On Switch 2
Honestly wondering if it’s an emulator issue…. Pikmin 3 having screen flicker….. and I experienced it on Borderlands 3 last night…. ACNH just got a Switch 2 bug fix patch as well, wonder if there was screen flicker there too….
Re: Red Dead Redemption 2's John Marston Teases "Exciting News" This Week
I own it on Xbox and Steam, still would be a day one buy for me to have it nicely portable. Although I will say the Steam Deck runs it nicely too, I’d rather have the complete collection on Switch 2 if possible.
Re: Video: Digital Foundry Delivers Its Cyberpunk 2077 Tech Review On Switch 2
I’m loving it on Switch 2, truly. Is it the absolute most eye blistering experience? No, Series X/Ps5/Pc can do it better for that no doubt.
However, portable is more convenient for me, especially extremely mature rated games such as this due to being a parent and having 6 and 9 year old kiddos. And much like Witcher 3, I own CP on 3 different platforms, and the only one I’ll likely 100% is Switch.
For those in the fence, trust it’s a great experience. If you were comfortable with Witcher 3 you’ll be blown away by CP on Switch 2, truly.
I hope and pray there’s an update in the works to bring Witcher 3 up to par on Switch 2. Even if it’s $10, it’ll be a day one buy for me.
Re: Video: Digital Foundry Delivers Its Cyberpunk 2077 Tech Review On Switch 2
@Exerion76 i would imagine so. But I haven’t made it far to make that judgement. But I do know it runs very well and looks great from the onset after all the patches
Edit - I can say as someone who’s ran a game store in the past that the kiosks always have one of two units - either a demo unit only running demos that are never indicative of final product due, or a retail copy that is also not fully indicative of the final product because it’s not patched. Employees don’t get told or paid to update those systems and their games. And in the case of demo units with preinstalled demos - likely what Switch 2 kiosks are currently. It’s impossible to patch them as they’re in demo mode, and only Nintendo reps can update them
Re: Video: Digital Foundry Delivers Its Cyberpunk 2077 Tech Review On Switch 2
@Exerion76 Store version likely doesn’t have day one patch even, so I wouldn’t base your opinion on an instore version. Try again on an eShop demo, or buy from a store with a 7 day no questions asked return policy - GameStop use to have one, as well as Walmart. Not sure if they still do.
After playing on Series X and Switch 2 it’s truly hard to see any major differences in the versions.
PS - there’s been two patches since release, day one and a smaller update just 2 days ago.
Re: Disgaea 7 Complete Is Launching Exclusively On Switch 2 In The West
Do we get a cheap upgrade package for owning the S1 version with all its dlc?
Re: Mortal Kombat 1 Playable On Switch 2 Despite 'Incompatibility' And It Runs Far Better
Do hope this gets a proper S2 patch. I’ll return to it to finish the expansion and mess around some more if so. Still may just after reading this article actually…. We’ll see how much room I have left between 256+1TB after my downloads all finish. Lordy it’s been a LOOOOONG transfer road. 🤣
(I live in a small town in the USA which has 2 options for “fast” internet - ATT DSL which is what I have and it’s capped at 25mb, but it’s stable there…. Or Casscomm which offers Cable up to 150mb, or fiber up to 1GB, but neither are stable and both have outages, and the customer service sucks…. So really only one option; lol)
Re: Forget The PS4, Koei Tecmo Reckons Switch 2 Is Closer To Xbox Series S
I’ve been thinking this all along once I saw SW Outlaws was coming. The baked in ray tracing that game has, and S2 ability to run it more or less proves that. Even at ultra low resolution the steam deck can’t really run that game in a playable fashion unless you edit the config files and disable Ray tracing (there’s no menu option to do so). Then the game becomes playable, but looks atrocious.
I think a lot of people disregard or don’t realize that S2’s APU is based on RTX 30xx tech, which is nothing to sneeze at. Sure it’s not a full fledged 30xx, but the tech alone puts it leagues ahead of previous generations.
Re: Fear Not, Using GameShare Between Switch 1 & 2 Looks Super Simple
TIL I’ll be able to gameshare with my daughters’ and wife’s Switch 1s and that is frickin awesome! Sometimes we want to play a multiplayer game, but one wants to watch tv. So we’ve had to buy extra copies of stuff like Smash or Mario Kart. Hopefully those games will get updates for game share so the “odd duck out” problem is solved.
Re: Hellblade Looks To Be Getting A Limited Run Physical Switch Release
Wonder if we’ll get Hellblade 2 on Switch 2….. I love the first one but got stumped near the crow (first?) boss. Need to go back and finish it.