@kal_el_07241 So your argument is games that are coming, have had notoriously bad optimization or out of port control due to licensing?
Elden is coming, FromSoft is notorious for bad optimization.
Borderlands 4 HORRIBLE optimization, barely ran on high end PCs when it first launched, and they’re STILL ironing out all the kinks….
First Light is coming, devs stated need more optimization time….
GTV 6 hasn’t even launched on anything, so the argument is invalid regardless….
Baldurs would have no problem on Switch 2 but Larian, Wizards and Hasbro had a falling out. So it would be up to Wizards/Hasbro to find a port partner - which would probably have to be Nintendo themselves trying to nudge that into happening as Wizards/Hasbro aren’t the best decision makers.
Marvel Rivals I have no clue as I haven’t followed anything with it.
But I keep saying, people underestimate the Switch 2. One needs only look at Star Wars Outlaws, a game that cannot run on Steam Deck without HEAVY modification, and even then looks like garbage and barely runs. Meanwhile runs and looks great on S2.
The S2 gpu is a slimmed down and custom version of an RTX 30xx, has built in ray tracing capabilities as well as DLSS. Stuff that the previous gen did not have access to. Stuff that puts it above Steam Deck capabilities and nearly on par with Series S.
So while it doesn’t have a 150-200w gpu like Series X or Ps5, what it does at 10-75w is frickin incredible.
@molkom not a problem, I was curious myself as to why Ubi would skip an S2 version after all the support they’ve tossed Switch and Switch 2. But after checking that the game engine was the same, and seeing that they’re targeting Steam Deck as well, it would make absolutely no sense to skip S2 entirely when the groundwork has been laid out in advance. Logically speaking, I’m pretty confident that it’s just a matter of time. No exact idea what the hold up would be…. It could be as simple as the Dev team just doesn’t have S2 dev kits. Maybe those are in use on another project at Ubi so the BFR team needs to wait….. or just optimizing for Deck first then easy quick port to S2… or Nintendo is making them wait for a direct reveal to pad the direct. Lotta sound reasons for a delay/non-announcement, but I can’t really think of one where they’d skip S2 entirely.
Only possibility there is AC Shadows under performing on S2….. but I’d guess historically that AC has sold well, we’ve got a lot of AC games on S1/S2….
There’s another AC possibility causing a hold up…. Maybe they’re porting Origins->Val on S2 first…. That could cause a hold up on BFR…
@AzerothFan Ubisoft is a big Nintendo/Switch backer, so I highly doubt this skips switch fully. I’m guessing it’s likely held back for a direct, or needing further optimizing / Resync team is different or smaller than the main team or team that handled AC Shadows.
Shadows and Resync use the same Anvil engine though so porting this to S2 will be easy, especially since they’re aiming for a Steam Deck optimized experience as well.
Ubisoft is a large backer of Switch / Switch 2, so the chances of it actually never being released on S2 are slim. Not to mention it’s using the same engine as ac shadows, Anvil Pipeline.
As others have stated, it’s either being held back for a direct announcement, or needs more time to optimize.
I have this on Series X but haven’t been able to put as much time into it as I’d like. Was gonna grab it on Steam Deck to have it native portable but it doesn’t run on SD without heavy modification and even then ProtonDB says to expect 22-25 fps at best.
I have my reservations about this running on S2, but Star Wars Outlaws is another title that doesn’t run on SD however runs fines on S2. So it wouldn’t surprise me if they can get Starfield up and running on it. Whether or not it looks half decent is another matter.
I’ll give them the benefit of the doubt because FO4 looks and runs great on S2, and all the mode options are great. Maybe a future patch can get mouse / gyro support there….. Would buy Starfield day 1 on S2 as long as it runs at least a steady 30fps.
Edit - Also adding that it seems the Bethesda team / whoever is in charge of porting Skyrim/FO4/Oblivion has a better grip on Switch OS and Architecture than PlayStation OS/Arch. Having lived through all of Bethesda’s PS ports since PS3 FO3 and Oblivion, I can say they def seem to treat Switch with more love and conviction. 😂
@Automated_Unit_4937 I played it earlier this year and it was fine? Playing on a 1TB OLED. Was able to get 60fps (with DLSS Decky plugin) using the recommended settings or after adjusting settings and limiting frames I was able to hit a solid 45 using about half settings medium the rest low. Did not limit TDP.
@molkom Yeah it mostly is a non issue. There’s a slight stutter to cutscenes it seems that gives an odd stop motion effect. But as I was watching it I wasn’t bothered honestly. It felt like watching one of the claymation shows / movies from the 90s. Not sure if that’s intended or a side effect of 30fps.
@molkom From what I can tell nowhere near that level of down scaling. For the record I played through both Doom 2016 and Witcher 3 completely on Switch, and while not the best visual versions, still completely enjoyable.
That said, S2 version seems to run at 30fps whereas the Series S/X version runs at 60fps.
Could possibly get some polish patches down the line, maybe even a 40 fps mode with further optimization.
@abbyhitter I too have the original in my backlog! I tried getting into it at launch, but found it highly confusing compared to other RPGs / level 5 offerings which was a shame. I love their games!
Really need to give this a true go, even if it requires a guide to follow.
These leaks actually sound truly plausible, logical and actually what they have/had planned. That said, whether Nintendo continues on and follows through after the leaks is a whole matter. Nintendo could decide to delay for better hype, or because stuff wasn’t quite ready.
And because it’s Nintendo and everything is a closely guarded secret with them, this could have just been 2 Nintendo employees talking at the water cooler about something that would be cool if Nintendo did, and wasn’t in their true pipeline at all. Which would suck majorly after a vast majority of us get excited for it!
I truly hope it’s real, and is on a level to compete with the other major adventure title releasing around that time - Fable.
Been playing on 30fps and enjoying the experience, 60 was too muddied. Curious as to how 40 and 60 look now! If 40 looks basically like 30 I’ll be stickin there
@Yosher This is why I got irked and bounced off of Monster Hunter Worlds even though I’m an avid MH fan.
Did end up going for and messing around with Wilds, but only for the first couple months… was just shallow compared to MHGU or MHRBreak
Edit - Thankfully in the case of Pokeopia you can just rewind/fast forward time like in Animal Crossing. So it’s more acceptable to me. Gamer / father / care giver don’t afford me decent gaming hours so I gotta be able to adjust clocks if something is timed.
Annoyed me on Pokemon ZA as well until I saw all the mega stones were just being added back the next seasons as lower rank rewards. Still annoying to have them locked behind online ranked play though.
@Hwatt I agree, and understand, but some of these business people are so far out of touch with reality it’s mind boggling, like the paying for Mario’s jumping height.
Truly a shame that people think in predatory tactics such as this, micro translations, gacha, loot boxes, etc…..
I tested Witcher 3, Diablo 2 and MHR last night. Good results mostly. Witcher 3 looks really good suddenly, and D2 got crisp like it was on my OLED. MHR I couldn’t tell much of a difference, but I didn’t fight a monster just tooled around the main hub. Think it’s a combo of being a locked 30fps and art style that hides any major benefit there.
Good, someone needs call out all this lootbox/gacha bs. Just hope it follows suit across the world.
My kids play games with similar crap in them, and thankfully I’ve educated them on what they truly are - a cash grab. But prior to that my kiddos felt like they were missing out on things, and that’s exactly the kind of stuff the companies hope for. To trigger your fear of missing out, and and hope that you’ll keep shoving money their way. Ultra predatory and I truly believe any game that has any sort of micro-transactions geared in such fashion should just automatically be labeled 18+.
We didn’t have this crap in the 80s and 90s outside of trading cards or gambling establishments, we don’t need it now either.
@Dang_69 I meant pure action like NES/SNES Castlevania was, as apposed to SotN and the GBA/DS era Castlevanias which were action rpgs. I’m hoping for the latter as Igavania’s are what I prefer.
Was going to get it either way, but this is better news. Overloaded with roguelikes atm.
Curious if it’s more of a callback to NES/SNES Castlevania, or post SotN Castlevania. Way more interested in the SotN mechanics, like gear and leveling up. Though from what I’ve seen it looks more like NES/SNES CV than SotN. Shame. Could use more titles in that fashion, the Advance and Dominus Collections prove that!
Speaking of, Konami, please give CV fans SotN on Switch! It’s on Sony and Xbox (via 360 Arcade), now we just need it on Nintendo dagnabbit!
Grabbed Minishoot and Blue Prince, added Mixtape, Grave Seasons and Blighted to my watchlist. Knew Moonlighter 2 was comin, been following it on Steam so that was already on my to buy list.
Not the biggest/best indie showcase, but enough to satiate.
@OrtadragoonX Smh, that’s just ridiculous. So thankful the Star Wars license has moved away from EA. Don’t get me wrong, Fallen/Survivor is some of the best SW has been since KOTOR. But still…. Having one company like EA having more or less full control of the license was a bad move.
@Haruki_NLI ever since its launch I’ve been trying to figure out what it is about Wilds that just isn’t as good as Rise or MHGU….
The graphics are gorgeous, sound is superb, Monster designs are great…. The wound gimmick is nifty, and makes for some fun hunts….. and was super fun with the armor that made more wounds and healed you as you popped em….
But there was just something about it that felt more of a slog…. I played for about 300 hours or so and was done…. Meanwhile on MHGU i had over 1600 in the first year it was out, and that’s still climbing to this day. Rise I put in about 400-450 hours pre-Sunbreak, and have just recently gone back to it to do the Sunbreak content. Minus rampages, Rise felt more fun and engaging than Wilds. And with Sunbreak blows it out of the water.
I guess just further proof graphics don’t make the game as Wilds is far superior there, but about half as fun
Def would be a sale game for me most likely, and wouldn’t really even consider an initial purchase of Wilds unless it had Cross Save so I could pick my Xbox character back up where I left off….
Played through it plus it’s weekly content for a few months after it launched. It’s a decent MH, but not as good as Rise or MHGU, and def had some performance teething issues. From what I understand it’s a lot more stable and optimized now. And according to ProtonDB can even run on Steam Deck now at 30fps, or 50-60 if you use loseless or frame gen.
Have a feeling Capcom has this running nicely on S2 already….
That said, I doubt I’d be tempted to jump back in. Maybe in the future with an expansion or something. Rather play RiseBreak or MHGU.
@Dpullam Np! I love the Diablo series, especially D2. Been a fan of that since 2001. Very little comes close to it in terms of that “slot machine” feel when you hit a jackpot of getting a high rune or extremely rare unique. Even more so for offline. Finding my first Ber rune and first Ohm offline was truly insane.
But yeah, there’s still some solid ARPGs in the isometric category. Titan quest 1&2, and Grim Dawn, all made by the same company, are all solid.
Torchlight isn’t bad, more like a Diablo light.
Path of Exile is supposedly good, but I think its end game is supposedly a worse grind than anything else I’ve mentioned, lol. Can’t remember why though….. might be power creep insane grind with MTX speeding it up? Not sure..,.
@Dpullam It was originally described as Diablo with Souls-like features. I didn’t play in far enough to confirm that, but a good Diablo like always piques my interest. It was rough on the Steam Deck during the first month or so of Early Access so I put it down and haven’t tried it again yet.
Thinking of isometric ARPGs though, maaaaan I’d love for Grim Dawn to get a native Switch 2 port. Runs well on Steam Deck though the font / UI have some minor issues.
Played this in early access on Steam. Def didn’t draw me in like Ori did, so hopefully it’s come up a few steps since then. Steam reviews putting it at an overall 85% now it seems.
@ZeldaFan83 Runs great, can’t comment on the latest DLC build as I haven’t dove in yet. But base D2R is amazing. Everything I loved about D2 back in 2001, but portable! The switch version does only support 4 player online co-op which kinda sucks, but I play offline mostly anyways - can still use the p8 command (via in game menu slider) to set offline players to 8 and grind faster.
Otherwise the only caveat about console D2 is there’s no manual aim for skills, so you can’t place Blizzard, Meteor or Teleport locations. They’re auto targeted.
If we get a switch 2 patch, maybe they can toss in JoyCon mouse support for aiming things like that.
@Guitar_bard Soon as I saw it had popped up in the store (about 32 mins after it had been announced) I bought it, haven’t had a chance to dig in, but DLC for one of my favorite games in the past 25 years? Hell yeah!
I doubt we’ll see purchases in the app for the same reason Xbox doesn’t allow it, Nintendo would have to pay fees to Apple for any app transactions. Unless that has changed in the past year or so….
So most of the current handheld pc systems don’t hit 1080p/60fps on more modern titles. Most of them do 720-800p and upscale to 1080 in order to achieve 60fps. The basic rule of thumb for say Steam Deck, if it was a 360 era title like Fallout 3, sure it’ll run max settings at 60fps, but if it was PS3 and beyond expect to start adjusting settings in order to achieve 60fps. Anything PS4/5 era expect low settings and 720-800p in order to hit anything between 30-60fps.
And currently most devs don’t target a 40fps mode (which is honestly usually a perfect frame target in most titles) because only handful of systems have it natively on their screen, the rest of the game systems rely on the player having a tv or monitor capable of it. And I’m willing to bet a large portion of us are gaming on TVs from 2015-2019 era still where 120hz wasn’t super common.
But back to Arise…. Native 1080 is gonna look nice sure, and personally I’m fine with 30 fps in most titles. But they could have done a performance mode, dropped res to 720-800, and upscaled to 1080 giving a decent frame boost. Maybe not 60fps, but at least 40fps. And on a small screen 720-800 native upscaled to 1080 doesn’t look much different honestly.
@PikaPhantom exactly what you said! 40fps on S2 with VRR is clean, same with 45fps on Steam Deck OLED (it’s native 90hz). They really do need to nudge devs into 40fps modes, which on most titles would be a “balanced” mode. Usually removing some foliage, shadows and Lightning, while dropping native res to the 720-800 mark. Images still look clean, animation is smooth, there’s just not as much stuff going on in the pictures, which is fine.
@Friendly Missed that at the end! Truly truly hope things change around for BG3 and Borderlands 4!
Do I have the ability to play them elsewhere? Sure. But I’d much rather play em on my Switch if possible. Plus complete collections! Got all the BL games minus 4 and WL on switch, as well as all the BG/Planescape/Icewind/etc games on Switch.
@Woshiernog Man I don’t wanna take another loss after the news that BG3 is likely not comin our way. 🤣
But nah, I get it, I have indeed accepted it. Just hopeful we can get the unedited version / place the toggle back in. If I get it I get it, if not, I’ll still enjoy this one. Maybe double dip later on a steam sale for the uncensored version.
@Woshiernog I mean honestly we should be past this point. Nintendo learned a lesson in the 90s, when MK1 SNES undersold the Genesis version massively. And after playing through Cyberpunk 2077, Witcher 3, and Leisure Suit Larry: Wet Dreams Don’t Dry - all on Switch, I truly had assumed we were past that point.
But I digress. Again, I didn’t ask for a refund. I’m still enjoying the game, it truly is a great a game, even with the silly censor bars. I just think the whole thing was silly, unwarranted, and more over, could have been avoided entirely. Wish AdHoc would have paid us the same respect they showed Ps Players, but it’s whatever.
I chose not to take my business elsewhere where I can due to showing the devs that Switch is indeed a platform they should produce for. There might be a small handful or two of people on here that have bigger Switch collections than I do. Over 700 games at this point.
Edit - Adding another addendum to prove just how silly this all was. Imagine going to the theater and seeing Pulp Fiction and every scene was turned Pg-13 because the theater said they didn’t trust the ratings board. Or seeing Die Hard with the Yi-pi-ki-ay filtered out because the publisher didn’t trust audiences to hear it. That’s how silly this whole thing is.
@Woshiernog So it’s my fault that I’m a Nintendo fan, and I shouldn’t ask for parity across platforms is what you’re saying? And that as a Nintendo fan since the 1980s I shouldn’t have a say at all about said platform parity? You realize that’s ridiculous right? You realize that it’s the equivalent of saying “just shut up and deal with it”. Truly astonishing the lack of thought put into that good sir.
For the record I have a Steam Deck, PS4, Series X, and numerous past platforms…. I can choose when and where I spend my time, and my money. Both of which are valuable to me, with time being exceedingly more important.
All I ask in return for my time and money is being treated with respect. The fact of the matter is, and AdHoc fully admitted to, we were misled and weren’t made aware that this version would be censored.
This alone makes a case for a refund, which I did not do. After checking with the devs on discord, I have faith that the parity can be achieved. Again, even the devs said we all had the right to be upset, and that they handled it poorly.
Stop casting the blame on the consumer when we did nothing except excitedly await for a game that came out in a different state than expected.
@Vyacheslav333 Yeah, one thing that surprised me was a small rpg element in the mix. As you send the super heroes out to various jobs they level up and you can spend skill points adjusting their various stats which can affect the overall outcome of the jobs. Think of each dispatch as a DnD dice roll, and each super heroes having bonuses to the dice roll depending on situation. Best way I can describe it.
Edit - Also just like Telltale games, you have the ability to choose which dialog response in certain convos, as well as options how various scenes play out. One early example is an option to capture a thief or wrestling a blaster away from an old man. One option leads to the old man getting his pants blasted off. 🤣
Man now I really want BG3 on Switch 2. Really wish Hasbro and Larian (or use a port specialist like Saber or Panic) could come together one more time for that one!!
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Re: Bethesda Reminds Switch 2 Fans Its "Physical Code-In-Box" Editions Of Fallout 4 And Skyrim Are Now Available
I got em digital, tho I do wish I had the boxes. Always love Bethesda boxes.
Re: Poll: Do You Think Assassin's Creed Black Flag Resynced Will Sail Onto Switch 2?
@kal_el_07241 So your argument is games that are coming, have had notoriously bad optimization or out of port control due to licensing?
Elden is coming, FromSoft is notorious for bad optimization.
Borderlands 4 HORRIBLE optimization, barely ran on high end PCs when it first launched, and they’re STILL ironing out all the kinks….
First Light is coming, devs stated need more optimization time….
GTV 6 hasn’t even launched on anything, so the argument is invalid regardless….
Baldurs would have no problem on Switch 2 but Larian, Wizards and Hasbro had a falling out. So it would be up to Wizards/Hasbro to find a port partner - which would probably have to be Nintendo themselves trying to nudge that into happening as Wizards/Hasbro aren’t the best decision makers.
Marvel Rivals I have no clue as I haven’t followed anything with it.
But I keep saying, people underestimate the Switch 2. One needs only look at Star Wars Outlaws, a game that cannot run on Steam Deck without HEAVY modification, and even then looks like garbage and barely runs. Meanwhile runs and looks great on S2.
The S2 gpu is a slimmed down and custom version of an RTX 30xx, has built in ray tracing capabilities as well as DLSS. Stuff that the previous gen did not have access to. Stuff that puts it above Steam Deck capabilities and nearly on par with Series S.
So while it doesn’t have a 150-200w gpu like Series X or Ps5, what it does at 10-75w is frickin incredible.
Re: Poll: Do You Think Assassin's Creed Black Flag Resynced Will Sail Onto Switch 2?
@kal_el_07241 Outlaws, Cronos: New Dawn, Resident Evil Requiem would all like a word….
Re: Ubisoft Confirms "Original" Assassin's Creed Black Flag Will Still Be Available
@molkom not a problem, I was curious myself as to why Ubi would skip an S2 version after all the support they’ve tossed Switch and Switch 2. But after checking that the game engine was the same, and seeing that they’re targeting Steam Deck as well, it would make absolutely no sense to skip S2 entirely when the groundwork has been laid out in advance. Logically speaking, I’m pretty confident that it’s just a matter of time. No exact idea what the hold up would be…. It could be as simple as the Dev team just doesn’t have S2 dev kits. Maybe those are in use on another project at Ubi so the BFR team needs to wait….. or just optimizing for Deck first then easy quick port to S2… or Nintendo is making them wait for a direct reveal to pad the direct. Lotta sound reasons for a delay/non-announcement, but I can’t really think of one where they’d skip S2 entirely.
Only possibility there is AC Shadows under performing on S2….. but I’d guess historically that AC has sold well, we’ve got a lot of AC games on S1/S2….
There’s another AC possibility causing a hold up…. Maybe they’re porting Origins->Val on S2 first…. That could cause a hold up on BFR…
Re: TMNT: Splintered Fate Dev Says "There's More To Come" As Roguelike Action Game Hits Major Sales Milestone
Loved hades and had this on my list for awhile. Looks like all DLC is also on sale too. May pick everything up and give it a whirl.
Re: Ubisoft Confirms "Original" Assassin's Creed Black Flag Will Still Be Available
@AzerothFan Ubisoft is a big Nintendo/Switch backer, so I highly doubt this skips switch fully. I’m guessing it’s likely held back for a direct, or needing further optimizing / Resync team is different or smaller than the main team or team that handled AC Shadows.
Shadows and Resync use the same Anvil engine though so porting this to S2 will be easy, especially since they’re aiming for a Steam Deck optimized experience as well.
Re: Assassin's Creed Black Flag Resynced Officially Revealed, But It'll Skip Switch 2
Ubisoft is a large backer of Switch / Switch 2, so the chances of it actually never being released on S2 are slim. Not to mention it’s using the same engine as ac shadows, Anvil Pipeline.
As others have stated, it’s either being held back for a direct announcement, or needs more time to optimize.
Re: Telltale Brings Five-Chapter Sci-Fi Adventure 'The Expanse' To Switch
@Aquinas they closed in 2018, but the assets were acquired by LCG Entertainment which revived the Telltale brand:
Now if we could just get Wolf Among Us….
Re: Switch 2 Rating For Bethesda's Newest IP Appears Online
I have this on Series X but haven’t been able to put as much time into it as I’d like. Was gonna grab it on Steam Deck to have it native portable but it doesn’t run on SD without heavy modification and even then ProtonDB says to expect 22-25 fps at best.
I have my reservations about this running on S2, but Star Wars Outlaws is another title that doesn’t run on SD however runs fines on S2. So it wouldn’t surprise me if they can get Starfield up and running on it. Whether or not it looks half decent is another matter.
I’ll give them the benefit of the doubt because FO4 looks and runs great on S2, and all the mode options are great. Maybe a future patch can get mouse / gyro support there….. Would buy Starfield day 1 on S2 as long as it runs at least a steady 30fps.
Edit - Also adding that it seems the Bethesda team / whoever is in charge of porting Skyrim/FO4/Oblivion has a better grip on Switch OS and Architecture than PlayStation OS/Arch. Having lived through all of Bethesda’s PS ports since PS3 FO3 and Oblivion, I can say they def seem to treat Switch with more love and conviction. 😂
Re: Random: Diablo 4: Lord Of Hatred Nintendo Rating Surfaces Online
@Automated_Unit_4937 I played it earlier this year and it was fine? Playing on a 1TB OLED. Was able to get 60fps (with DLSS Decky plugin) using the recommended settings or after adjusting settings and limiting frames I was able to hit a solid 45 using about half settings medium the rest low. Did not limit TDP.
https://www.protondb.com/app/2344520
Loads of users getting solid 30fps using other various but limiting TDP. Can also achieve 40-45 without Decky DLSS now it seems as well.
Re: Random: Diablo 4: Lord Of Hatred Nintendo Rating Surfaces Online
Runs well on Steam Deck so it should run even better on S2. That said I still prefer D2. Would pick this up still so I could have D2-4 on Switch
Re: Review: South Of Midnight (Switch 2) - A Port That Compromises What This Enjoyable Game Did Best
@Indielink Go to know, I wasn’t sure if intentional or not. I dig it.
Stutters suck though, so hopefully that can be optimized.
Re: Review: South Of Midnight (Switch 2) - A Port That Compromises What This Enjoyable Game Did Best
@molkom Yeah it mostly is a non issue. There’s a slight stutter to cutscenes it seems that gives an odd stop motion effect. But as I was watching it I wasn’t bothered honestly. It felt like watching one of the claymation shows / movies from the 90s. Not sure if that’s intended or a side effect of 30fps.
Re: Review: South Of Midnight (Switch 2) - A Port That Compromises What This Enjoyable Game Did Best
@molkom From what I can tell nowhere near that level of down scaling. For the record I played through both Doom 2016 and Witcher 3 completely on Switch, and while not the best visual versions, still completely enjoyable.
That said, S2 version seems to run at 30fps whereas the Series S/X version runs at 60fps.
Could possibly get some polish patches down the line, maybe even a 40 fps mode with further optimization.
Still perfectly playable.
Re: Level-5's 'Snack World' RPG Is Getting A Full-Blown Remake On Switch 2
@abbyhitter I too have the original in my backlog! I tried getting into it at launch, but found it highly confusing compared to other RPGs / level 5 offerings which was a shame. I love their games!
Really need to give this a true go, even if it requires a guide to follow.
Re: Nintendo Will Be "Absolutely Furious" About Latest Leaks, Says Former PR Manager
These leaks actually sound truly plausible, logical and actually what they have/had planned. That said, whether Nintendo continues on and follows through after the leaks is a whole matter. Nintendo could decide to delay for better hype, or because stuff wasn’t quite ready.
And because it’s Nintendo and everything is a closely guarded secret with them, this could have just been 2 Nintendo employees talking at the water cooler about something that would be cool if Nintendo did, and wasn’t in their true pipeline at all. Which would suck majorly after a vast majority of us get excited for it!
I truly hope it’s real, and is on a level to compete with the other major adventure title releasing around that time - Fable.
Re: Fallout 4 Gets DLSS Support On Switch 2 Today, Here Are The Full Patch Notes
Been playing on 30fps and enjoying the experience, 60 was too muddied. Curious as to how 40 and 60 look now! If 40 looks basically like 30 I’ll be stickin there
Re: ICYMI: You Can Access Pokémon Pokopia's Second In-Game Event Early
@Yosher This is why I got irked and bounced off of Monster Hunter Worlds even though I’m an avid MH fan.
Did end up going for and messing around with Wilds, but only for the first couple months… was just shallow compared to MHGU or MHRBreak
Edit - Thankfully in the case of Pokeopia you can just rewind/fast forward time like in Animal Crossing. So it’s more acceptable to me. Gamer / father / care giver don’t afford me decent gaming hours so I gotta be able to adjust clocks if something is timed.
Annoyed me on Pokemon ZA as well until I saw all the mega stones were just being added back the next seasons as lower rank rewards. Still annoying to have them locked behind online ranked play though.
Re: Investor Who Urged Nintendo To Monetise Mario's Jumps Acquires Shares In Kadokawa
@Hwatt I agree, and understand, but some of these business people are so far out of touch with reality it’s mind boggling, like the paying for Mario’s jumping height.
Truly a shame that people think in predatory tactics such as this, micro translations, gacha, loot boxes, etc…..
Re: Epic Mickey: Rebrushed Joins A Trio Of THQ Nordic Titles Getting The Switch 2 Treatment
Biomutant and the Darkstalkers games next plz THQ?
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
I tested Witcher 3, Diablo 2 and MHR last night. Good results mostly. Witcher 3 looks really good suddenly, and D2 got crisp like it was on my OLED. MHR I couldn’t tell much of a difference, but I didn’t fight a monster just tooled around the main hub. Think it’s a combo of being a locked 30fps and art style that hides any major benefit there.
Re: Talking Point: What Are You Playing This Weekend? (14th March)
Still Diablo 2, because the Warlock class is just too much fun, and it’s reignited my addiction to the game.
Re: PEGI Targets Loot Boxes With Its New Overhauled Ratings System
Good, someone needs call out all this lootbox/gacha bs. Just hope it follows suit across the world.
My kids play games with similar crap in them, and thankfully I’ve educated them on what they truly are - a cash grab. But prior to that my kiddos felt like they were missing out on things, and that’s exactly the kind of stuff the companies hope for. To trigger your fear of missing out, and and hope that you’ll keep shoving money their way. Ultra predatory and I truly believe any game that has any sort of micro-transactions geared in such fashion should just automatically be labeled 18+.
We didn’t have this crap in the 80s and 90s outside of trading cards or gambling establishments, we don’t need it now either.
Re: The New Castlevania Title "Is Not A Roguelike Or Roguelite Game"
@Dang_69 I meant pure action like NES/SNES Castlevania was, as apposed to SotN and the GBA/DS era Castlevanias which were action rpgs. I’m hoping for the latter as Igavania’s are what I prefer.
Re: One Of The Switch's Earliest eShop Titles Has Finally Got A Sequel
For anyone like myself who missed out on the first one, it’s currently on sale on the US Eshop for $1.99 in celebration of the sequel!
Re: The New Castlevania Title "Is Not A Roguelike Or Roguelite Game"
Was going to get it either way, but this is better news. Overloaded with roguelikes atm.
Curious if it’s more of a callback to NES/SNES Castlevania, or post SotN Castlevania. Way more interested in the SotN mechanics, like gear and leveling up. Though from what I’ve seen it looks more like NES/SNES CV than SotN. Shame. Could use more titles in that fashion, the Advance and Dominus Collections prove that!
Speaking of, Konami, please give CV fans SotN on Switch! It’s on Sony and Xbox (via 360 Arcade), now we just need it on Nintendo dagnabbit!
Re: Nintendo Showcases Every Switch 1 & 2 Indie World Game In A New Infographic
Grabbed Minishoot and Blue Prince, added Mixtape, Grave Seasons and Blighted to my watchlist. Knew Moonlighter 2 was comin, been following it on Steam so that was already on my to buy list.
Not the biggest/best indie showcase, but enough to satiate.
Really can’t wait for the next big direct thou
Re: Poll: So, Which Starter Will You Choose In Pokémon Winds & Waves?
Gecqua for me, water main every gen!
So help me they better not Primarina me again! 😂
Re: Resident Evil Requiem Day One Patch And amiibo Release Date Confirmed
@OrtadragoonX Smh, that’s just ridiculous. So thankful the Star Wars license has moved away from EA. Don’t get me wrong, Fallen/Survivor is some of the best SW has been since KOTOR. But still…. Having one company like EA having more or less full control of the license was a bad move.
Re: Resident Evil Requiem Day One Patch And amiibo Release Date Confirmed
@anoyonmus Was thinking the same thing. Wondering if DF had access to the Day 1 patch or not before posting their findings.
But honestly, at this point, most performance reviews should wait a year after release. 🤣🤣 Internet connectivity has ruined game releases
Re: Resident Evil Requiem Leakers Deserve "A Thousand Deaths", Says Hideki Kamiya
@DennyCrane depends. Using the old Clerks joke, “in a row?!?”
🤣🤣
Re: Resident Evil Requiem Leakers Deserve "A Thousand Deaths", Says Hideki Kamiya
A thousand paper cuts to the webbing of the fingers, or a thousand little deaths (from French)…. Either way it’s not going to be pleasant. 😂
Re: Rumour: A Monster Hunter Wilds Switch 2 Port Is Coming, A Fresh Datamine Suggests
@Serpenterror MH Generations Ultimate 2….. drools
Re: Rumour: A Monster Hunter Wilds Switch 2 Port Is Coming, A Fresh Datamine Suggests
@Haruki_NLI ever since its launch I’ve been trying to figure out what it is about Wilds that just isn’t as good as Rise or MHGU….
The graphics are gorgeous, sound is superb, Monster designs are great…. The wound gimmick is nifty, and makes for some fun hunts….. and was super fun with the armor that made more wounds and healed you as you popped em….
But there was just something about it that felt more of a slog…. I played for about 300 hours or so and was done…. Meanwhile on MHGU i had over 1600 in the first year it was out, and that’s still climbing to this day. Rise I put in about 400-450 hours pre-Sunbreak, and have just recently gone back to it to do the Sunbreak content. Minus rampages, Rise felt more fun and engaging than Wilds. And with Sunbreak blows it out of the water.
I guess just further proof graphics don’t make the game as Wilds is far superior there, but about half as fun
Def would be a sale game for me most likely, and wouldn’t really even consider an initial purchase of Wilds unless it had Cross Save so I could pick my Xbox character back up where I left off….
Re: Rumour: A Monster Hunter Wilds Switch 2 Port Is Coming, A Fresh Datamine Suggests
Played through it plus it’s weekly content for a few months after it launched. It’s a decent MH, but not as good as Rise or MHGU, and def had some performance teething issues. From what I understand it’s a lot more stable and optimized now. And according to ProtonDB can even run on Steam Deck now at 30fps, or 50-60 if you use loseless or frame gen.
Have a feeling Capcom has this running nicely on S2 already….
That said, I doubt I’d be tempted to jump back in. Maybe in the future with an expansion or something. Rather play RiseBreak or MHGU.
Re: Ori Dev Shows 'No Rest For The Wicked' Running On Switch 2
@Dpullam Np! I love the Diablo series, especially D2. Been a fan of that since 2001. Very little comes close to it in terms of that “slot machine” feel when you hit a jackpot of getting a high rune or extremely rare unique. Even more so for offline. Finding my first Ber rune and first Ohm offline was truly insane.
But yeah, there’s still some solid ARPGs in the isometric category. Titan quest 1&2, and Grim Dawn, all made by the same company, are all solid.
Torchlight isn’t bad, more like a Diablo light.
Path of Exile is supposedly good, but I think its end game is supposedly a worse grind than anything else I’ve mentioned, lol. Can’t remember why though….. might be power creep insane grind with MTX speeding it up? Not sure..,.
Re: Ori Dev Shows 'No Rest For The Wicked' Running On Switch 2
@Dpullam It was originally described as Diablo with Souls-like features. I didn’t play in far enough to confirm that, but a good Diablo like always piques my interest. It was rough on the Steam Deck during the first month or so of Early Access so I put it down and haven’t tried it again yet.
Thinking of isometric ARPGs though, maaaaan I’d love for Grim Dawn to get a native Switch 2 port. Runs well on Steam Deck though the font / UI have some minor issues.
Re: Ori Dev Shows 'No Rest For The Wicked' Running On Switch 2
Played this in early access on Steam. Def didn’t draw me in like Ori did, so hopefully it’s come up a few steps since then. Steam reviews putting it at an overall 85% now it seems.
Re: Metal Gear Solid: Master Collection Vol. 2 Announced For Switch 2 And Switch
@TheWokesterGamer You’re in luck, Konami just updated the game for free to take advantage of S2 specifications
Re: Diablo II: Resurrected Announces New 'Warlock' Class, And It's Available Today
@ZeldaFan83 Runs great, can’t comment on the latest DLC build as I haven’t dove in yet. But base D2R is amazing. Everything I loved about D2 back in 2001, but portable! The switch version does only support 4 player online co-op which kinda sucks, but I play offline mostly anyways - can still use the p8 command (via in game menu slider) to set offline players to 8 and grind faster.
Otherwise the only caveat about console D2 is there’s no manual aim for skills, so you can’t place Blizzard, Meteor or Teleport locations. They’re auto targeted.
If we get a switch 2 patch, maybe they can toss in JoyCon mouse support for aiming things like that.
Re: Diablo II: Resurrected Announces New 'Warlock' Class, And It's Available Today
@Guitar_bard Soon as I saw it had popped up in the store (about 32 mins after it had been announced) I bought it, haven’t had a chance to dig in, but DLC for one of my favorite games in the past 25 years? Hell yeah!
Re: Nintendo Store App Receives A Small But Welcome Update
I doubt we’ll see purchases in the app for the same reason Xbox doesn’t allow it, Nintendo would have to pay fees to Apple for any app transactions. Unless that has changed in the past year or so….
Re: Tales Of Arise - Switch 2 Performance And Resolution Revealed
So most of the current handheld pc systems don’t hit 1080p/60fps on more modern titles. Most of them do 720-800p and upscale to 1080 in order to achieve 60fps. The basic rule of thumb for say Steam Deck, if it was a 360 era title like Fallout 3, sure it’ll run max settings at 60fps, but if it was PS3 and beyond expect to start adjusting settings in order to achieve 60fps. Anything PS4/5 era expect low settings and 720-800p in order to hit anything between 30-60fps.
And currently most devs don’t target a 40fps mode (which is honestly usually a perfect frame target in most titles) because only handful of systems have it natively on their screen, the rest of the game systems rely on the player having a tv or monitor capable of it. And I’m willing to bet a large portion of us are gaming on TVs from 2015-2019 era still where 120hz wasn’t super common.
But back to Arise…. Native 1080 is gonna look nice sure, and personally I’m fine with 30 fps in most titles. But they could have done a performance mode, dropped res to 720-800, and upscaled to 1080 giving a decent frame boost. Maybe not 60fps, but at least 40fps. And on a small screen 720-800 native upscaled to 1080 doesn’t look much different honestly.
@PikaPhantom exactly what you said! 40fps on S2 with VRR is clean, same with 45fps on Steam Deck OLED (it’s native 90hz). They really do need to nudge devs into 40fps modes, which on most titles would be a “balanced” mode. Usually removing some foliage, shadows and Lightning, while dropping native res to the 720-800 mark. Images still look clean, animation is smooth, there’s just not as much stuff going on in the pictures, which is fine.
Re: Talking Point: Nintendo Direct February Partner Predictions - What Do You Want To See?
@Friendly Missed that at the end! Truly truly hope things change around for BG3 and Borderlands 4!
Do I have the ability to play them elsewhere? Sure. But I’d much rather play em on my Switch if possible. Plus complete collections! Got all the BL games minus 4 and WL on switch, as well as all the BG/Planescape/Icewind/etc games on Switch.
Re: Talking Point: Nintendo Direct February Partner Predictions - What Do You Want To See?
@Friendly nearly perfect list! Need to add Avowed and Fable to that list!
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@Woshiernog Man I don’t wanna take another loss after the news that BG3 is likely not comin our way. 🤣
But nah, I get it, I have indeed accepted it. Just hopeful we can get the unedited version / place the toggle back in. If I get it I get it, if not, I’ll still enjoy this one. Maybe double dip later on a steam sale for the uncensored version.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@Woshiernog I mean honestly we should be past this point. Nintendo learned a lesson in the 90s, when MK1 SNES undersold the Genesis version massively. And after playing through Cyberpunk 2077, Witcher 3, and Leisure Suit Larry: Wet Dreams Don’t Dry - all on Switch, I truly had assumed we were past that point.
But I digress. Again, I didn’t ask for a refund. I’m still enjoying the game, it truly is a great a game, even with the silly censor bars. I just think the whole thing was silly, unwarranted, and more over, could have been avoided entirely. Wish AdHoc would have paid us the same respect they showed Ps Players, but it’s whatever.
I chose not to take my business elsewhere where I can due to showing the devs that Switch is indeed a platform they should produce for. There might be a small handful or two of people on here that have bigger Switch collections than I do. Over 700 games at this point.
Edit - Adding another addendum to prove just how silly this all was. Imagine going to the theater and seeing Pulp Fiction and every scene was turned Pg-13 because the theater said they didn’t trust the ratings board. Or seeing Die Hard with the Yi-pi-ki-ay filtered out because the publisher didn’t trust audiences to hear it. That’s how silly this whole thing is.
Re: "People Have A Right To Be P****d" - Dispatch Dev Says It Intends To Address "At Least Some" Censored Switch Content
@Woshiernog So it’s my fault that I’m a Nintendo fan, and I shouldn’t ask for parity across platforms is what you’re saying? And that as a Nintendo fan since the 1980s I shouldn’t have a say at all about said platform parity? You realize that’s ridiculous right? You realize that it’s the equivalent of saying “just shut up and deal with it”. Truly astonishing the lack of thought put into that good sir.
For the record I have a Steam Deck, PS4, Series X, and numerous past platforms…. I can choose when and where I spend my time, and my money. Both of which are valuable to me, with time being exceedingly more important.
All I ask in return for my time and money is being treated with respect. The fact of the matter is, and AdHoc fully admitted to, we were misled and weren’t made aware that this version would be censored.
This alone makes a case for a refund, which I did not do. After checking with the devs on discord, I have faith that the parity can be achieved. Again, even the devs said we all had the right to be upset, and that they handled it poorly.
Stop casting the blame on the consumer when we did nothing except excitedly await for a game that came out in a different state than expected.
Re: Feature: Nintendo Life eShop Selects (January 2026)
@Vyacheslav333 Yeah, one thing that surprised me was a small rpg element in the mix. As you send the super heroes out to various jobs they level up and you can spend skill points adjusting their various stats which can affect the overall outcome of the jobs. Think of each dispatch as a DnD dice roll, and each super heroes having bonuses to the dice roll depending on situation. Best way I can describe it.
Edit - Also just like Telltale games, you have the ability to choose which dialog response in certain convos, as well as options how various scenes play out. One early example is an option to capture a thief or wrestling a blaster away from an old man. One option leads to the old man getting his pants blasted off. 🤣
Man now I really want BG3 on Switch 2. Really wish Hasbro and Larian (or use a port specialist like Saber or Panic) could come together one more time for that one!!
Re: Feature: Nintendo Life eShop Selects (January 2026)
@Vyacheslav333 Lol do tell!
And yeah it’s an interactive game just like the Telltales series of games. Great stuff!