This is probably the most cathartic game ever made….. no stress, just blast dirt.
Originally I woulda given most cathartic to Stardew, but didn’t realize the timer of a day or the timed requests on there stress out a bunch of people out.
@ShirleyMarie Ok well then it’s better than the videos would have ya believe, just not by much. I figured it was in the mining aspect just like SDV, which also doesn’t have a large combat aspect, but at least had a few different weapons to mess with.
Noticed it just popped on sale with this partner spotlight sale, may have to nab it. Wonder if the devs are planning dlcs / expansions?
@Vyacheslav333 oh crap! Was going by what I knew was on my vita!
This is a series that def needs more attention and love. That first game was probably the best horror game I’ve played to date, but I prefer mental horror rather than action/jump scares. My mother raised me on Stephen King back in the 80s, I blame her. Lol
@ShirleyMarie Thanks for the info! I’ve got it added to my wishlist for now. I watched a few videos and it looks nice and charming, although the combat looks a little drab? I was hoping the combat aspect would be more like Fantasy Life where you can cast magic, use a bow, a sword, etc. But from the few gameplay vids I watched it looked like they were just whacking things with a staff, lol
Xenoblade X, Twilight, Wind Waker are very large surprises that they haven’t been released on Switch yet…..
Monkey Island 1 and 2 would be instant buys for me!
Would also love to see Chrono Trigger come to NSO at the very least, but likely SE is in the middle of remastering it, so dunno if that’ll happen soon.
Still can’t believe Fallout 3/NV hasn’t graced the system after we got teased with Fallout Shelter, then Bethesda tossed a ton of games at us including Skyrim, but no Fallout proper……smh.
This was a fun romp back on 360. Def not as polished as RE4, but very similar mechanics and playstyle. Art, music and writing were on a whole different level however. I imagine this is similar to “what if I took acid the entire time I made a game”. It worked! Crazy, fun, and far from serious.
I’m gonna have to toss this back on the wishlist. I’m curious how this stacks up to Stardew, Graveyard Keeper, and Fantasy Life? Any fans of those titles play this?
I didn’t even realize they weren’t releasing on Fridays, lol.
Back when I worked at GameStop, about 13-14 years ago, Nintendos preferred release day was always Sunday. Other major companies released games typically on Tuesdays with a few releases being Wednesday or Friday.
I know it wasn’t Let’s Go, I haven’t made it that far in Let’s Go…… but you might be partly right…. I might be confusing it with HGSS…. I know I was playing the Pokémon game on DS/3DS, that much I’m positive of. I’ll have to boot up my 3DS and check.
@Markiemania95 I know cause played through them on the VC. You literally cannot play the slots in the game corner. It’ll give you a message saying something along the lines of “this looks like a video game for adults”
You can’t gamble in any fashion to get the coins, only purchase them via the guy that usually gives you the coin case
There’s even an article about the slight edit on Nintendo Life
Now I speak for the American VC versions, I’m not positive on Euro versions.
@Mgalens Yup. I can appreciate 60 fps, but honestly I’m perfectly fine with 30 as long as it’s stable. Drops and frame loss suck, and can sometimes trigger my motion sickness. In a few situations it’s prevented me from playing the game entirely, like God of War 2018, the dips and stutters killed me on PS4 Pro…. Same with Monster Hunter World.
The same can occur with 60fps for me though if the movement is too erratic/fast.
@Astral-Grain lmao, yup probably. I can’t imagine that much coding is required to get it operable on Switch…. Unless they’re using the original PS3 version and had to write a whole a** emulator inside the game to have the game function. 😂😂😂
Honestly tho, I’m just thankful I’m not a sports fan…. NBA2k23 or 24….. whatever it was…. Being like 100+gb on switch….. 😳
Apparently basketball requires a vast amount of coding that fantasy open world rpgs just don’t need…. Who knew!
@Astral-Grain I feel ya in LA Noire, I got it digital, lordy that’s a big file size! It stays in the cloud for now as my 1TB card is maxed….. there are only like a handful of games that beat LA in size on Switch lol.
@Arkay Lol! As a fellow gamer who’s been gaming since the 80s, I concur. Having played through the N64/Ps1 era really allows one to respect games with lower frames, pop in, etc, and have patience for such things as well as patience for developers to continue ironing out things.
@burninmylight This is true of all third party devs now days. Not saying im complaining about cheaper games, by all means save me money! Lol
Back in the 90s it was rare for games to drop too far beloww their retail points within the first year or year and a half. You might see Killer Instinct for $74.99 at Toys R Us for a year before it dropped to $69.99.
Steam/Pc sales have a LARGE portion to do with why we have such cheap games within a short time frame too. I remember Borderlands 3 launching for normal price, my friend got the legendary edition through Amazon for $100 at first, before it shipped he’d already gotten $20 back and within the year there had been a sale so Amazon refunded another 40 on top of that. He ended up paying only $40 for a $100 game within the first 9 months of its life span…..
@Qwiff This game suffered the problem Zelda and Mario have in the past, a divisive fan base. There are those that prefer 2D/Side Scroller PoP, and those that prefer 3D PoP. Unfortunately when they showed off a 2D Metroidvania style return to the roots of PoP, that cheesed a lot of the 3D fans. Which is a shame because if they chose not to get it they’re truly missing out on a great game.
Too many people judge a book by its cover now days, and instead of just picking up the game to try it, they let a YouTube influencer determine their thoughts and feelings.
@romanista Yeah, sadly that’s probably up in the air….. if WF treats this like their personal titles, then we’ll end up with a stable fun game and probably some extras….. if they treat it like a job/contract/port; then that doesn’t seem to have a good track record……
@Ganon821 Lol, I say a similar thing…,”the internet has blessed and cursed our gaming at the same time… now we can player with players across the world…: and at the same time companies say it’s ok we can patch that later….. “
I miss the days when games shipped complete of content and without a host of major bugs…. Updates should improve and add to a great and finished game, not complete an unfinished game….
Interesting trivia tidbit for ya….. on PC it use to be common practice for devs to release an unfinished game, alongside a day one patch as way to deter early piracy and prevent leaks, more or less being unable to play the game unless you got it officially and patched….. I feel like console devs have taken that example and turned it into their own thing with saying “eh we can just fix all that later…”
Way too many games get released anymore in states they absolutely should not be in…,. Apparently Contra has fallen prey too…. Cyberpunk was another major example. Never figured CDPR or any major dev (besides Bethesda) would release super buggy games. I was sadly wrong.,.,
@MARl0 I’m not gaslighting anything. I’m not trying to make you question your beliefs or reality. I’ve been playing games since 1985, and while the NES was indeed outputting at 60fps, there was a fair bit of the game and other games that “just couldn’t keep up”. See disappearing enemies in Contra or Mega Man for examples.
To say everyone and every game needs 60fps is absurd to say the least. Yeah there’s a fair bit of players that enjoy 60fps modes, and there’s an equal bit that enjoy quality modes.
If you’re getting hit by an enemy because either they or the bullet suddenly disappeared and then hit you, that isn’t a 60 vs 30 issue, that’s a frame loss issue, far far FAR worse of an issue than frame rate. Frame drops and losses occur when a game isn’t stabilized to run at whatever cap the developer sets or doesn’t set.
Input lag is another absolute game killer, if the game doesn’t recognize your reaction fast enough to obey the command, you end up dead. Another major issue that has nothing to do with 60fps or 30fps.
And I should have rephrased my statement about fighting games….. 60fps only is truly necessary on games vs other players so everyone is on equal footing, like fighting games or like in the case when Fortnite was cross console for Switch and switch owners were stuck @ 30fps getting killed by 60+fps players.
For the last 20ish years a vast majority of games have not been 60fps on consoles. The only players that got use to 60fps and above were pc players.
60fps is nice, but a good game it does not make.
It doesn’t matter if your game is running at 240fps, if you’re dropping frames and have input lag, you’re gonna have a bad time.
This is why people love the Asus Ally, it’s got VRR so you don’t notice those frame dips. Hopefully Nintendo adopted it for the successor.
I haven’t dipped into Sunbreak yet, but I will say Rise I felt was more difficult than MHGU. Adept and Valor are like easy mode. Plus so many Hunter arts with massive iframes, like SnS Roundslash, LS Critical Juncture (which has the absolute highest single attack damage on top of being invulnerable), and Absolute Evasion.
@Sarge126 Yeah I had no idea that Advance Wars was still not updated until this article. Though I’d be willing to bet that’s more under Nintendos banner than WF. I’m willing to bet their contract expired during the delay or shortly after launch.
When a studio like WF gets a contract to port a game, they’re obligated to provide patches/support up to a certain point, much like Sabre and NetherRealms with MK1 on Switch and how it’s stil ongoing. Once that contract is up they need to renew to continue support for the title, or the parent company takes over the support at that time. I’m willing to bet WF wanted too much to continue support, or Nintendo just didn’t see enough sales to warrant continued support, or flat out thought they could save money and handle the job themselves then just ditched it.
I say that as a looooong time Nintendo fan…. Willing to bet the issue lies within their wheelhouse.
@MARl0 That’s actually funny. Only fighting games need 60fps, every other genre is perfectly fine at 30fps. Case in point Doom 2016 on Switch. But from what I’ve gathered via comments and the article, it isn’t even hitting 30fps, which depending on how low it’s hitting can still be perfectly playable (aka Pokémon Scarlet/Violet or Witcher 3).
I’m truly guessing this is a Unity engine issue and Wayforward didn’t optimize for Switch, which can cause issues on other engines as well, but it’s especially bad for Unity games.
Was about to start a new run on SDV last night but opted to wait for 1.6 and start Graveyard Keeper instead…. Seriously can’t wait to see what all I’ve missed since 1.3 lol
@AlexanderDaniels @MirrorFate2 Ah man that sucks! Wondering how much of that control is WayForward and how much is Nintendo…. I know Intelligent Systems was too busy with FE stuff to do the Reboot of AW. Wasn’t sure which studio got handed the job….. I still think Wayforward is a great dev as noted by stuff like Shantae and Mummy Demastered (which shows ya they shoulda been able to do Contra flawlessly!)
@Greatluigi You would be correct sir! Same company.
As I said in a previous post, I’m truly surprised Unity has last this long as a development engine….. so many Unity games have sooooo many issues. Maybe they run perfect on PC, I dunno, but they def have issues on all consoles. Whenever I hear a game is Unity based I cringe anymore as i know it’ll have lag, frame issues, etc - basically everything listed under Contra…. Same story across multiple Unity titles
@AlexanderDaniels I didn’t pick up reboot, still be busy with Wargroove 1&2 and Into the Breach….. is it still having some issues this far out from launch?!
@msvt That’s personal preference. It can be hard to dip back into “Old World Style” like 3/4/GU after playing World or Rise. Personally for me, I couldn’t get into World…. Felt too far removed from the series, really hand holdy, and most importantly had frame rate issues on PS4 Pro that caused a lot of motion sickness for me. Haven’t tried it on Series X yet, so the motion sick thing might be gone for me.
If you really enjoyed MHG on 3DS though, then I think the first stop should be MHGU. There’s just a ridiculous amount of content over MHG…. And I still believe it’s the best MH has been so far. Rise/Sunbreak deserves a play too, more so over World in my eyes.
The one absolutely huge design gripe I had with World was its semi live service approach where events rotated out like a season would….. I like MHGU and Rise as all my content is there ready for me to play when I can/want…. I don’t have to wait for the next rotation.
I knew WayForward wouldn’t just let the game rot as is. They’re way too good of a company, and know a large chunk of their fan base lies on Switch:
That said, I’m wondering if this was a push from Konami to release it sooner than it should have, or just Unity being hell to work with. Genuinely curious as I feel most of WayForwards past work wasn’t down to the level, and I’m not sure if their other games ran on Unity or not….
@msvt No, only Rise allows you to swap load outs mid hunt.
I just meant practice with two different weapons and get good at both, like DB and Bow or LBG.
I mained Bow through MH3U, in 4 I mained Glaive with Bow as my secondary. When MHG rolled around I decided to start working on using all weapons and become a weapon master, between MHG and MHGU I got 1k kills on Glaive and Bow, 500 on LS, 500+ on HBG, 200+ on LBG, DB and SnS, 100+ on the rest.
It can seriously pay to learn all the weapons, makes arena quests with their set load outs MUCH easier to deal with.
@msvt Bow is a blast, the ranged equivalent of DB. Not as fast, but mobile, and plenty of status/elemental options. Adept Bow until you get use to it, then Valor Bow is king amongst the styles for damage. I always recommend anybody playing the series to pick a melee and a ranged weapon, since some match ups are just much rougher as melee than ranged (Gravios/Basarios/Garuga/Agnakator are some, so easy as ranged). Learning both is a great idea!
@Rayquaza2510 While I never played Portable 3rd, I def concur. I’ve liked all MHs since MHFU, except for World…. Just couldn’t get into it. Rise, while fun, and the territory battles are just amazing as well as using monsters to fight other monsters…. Just didn’t live up to Generations Ultimate for me. Granted I haven’t given Sunbreak a go, but I can’t imagine it dethroning GU for me.
@Rayquaza2510 I concur, but I’m biased, I think MHGU deserves the top spot for sheer content and invation with the Arts, Styles and Prowler mode. I wouldn’t argue MH3U for trying something new with Underwater battles (even tho it borked my Bow to near unplayable levels while being underwater), or MH4U because of Dalamadur, the GQ System and adding Glaive and Charged Blade (I think CB got added in 4 right?)…. Even tho I detested the Apex / Drive mechanics, and Worlds Greatest final village quest with Apex Diablos, Apex Seregios and Savage Jho could go eat dirt….. 35 deaths later I finally beat that pos quest….
@Anachronism I’m biased towards Brachy weapons, love the Blue on them, even if half the time there’s something far better to use. Brachy and Narga weapons are ones I always make every playthru, and ever since MH3U I always make Narga armor even tho I don’t need the evade boosts anymore, just like the look.
@Anachronism 3U was the first time I truly cut my teeth into the series. Played MHFU on Psp but didn’t really get into it. I concur, nothing like that initial feeling on 3U. Been meaning to go back through for another go:
The closest I’ve gotten to that initial feeling was with MHRise, but it was a bit shallow after MHGU. Still, those territory battles are a sight to behold…. Can sit back and eat pop corn while the monsties knock each other around, it’s so awesome.
Also, 3U Kelbi Bow go brrrrr boom! 😂 Loved that fun!
@msvt Oh, totally forgot but you can transfer your save from MHG to MHGU and continue your progress. Now I’m not 100% positive that you’ll be able to transfer after April 8th…. But I think the transfer process bypasses 3DS server function. Pretty sure it’s either a temp cloud save download or its direct system using your wifi.
@msvt I’ve got a combined 1250 hours between 3DS and Switch MHG/U. 550 on 3DS and 700 on MHGU. They’re both very good, but MHGU def wins out. G rank, a metric ton more quests, Ah Tal Ka armor being the best “dyi” armor the series has created that isn’t a mixed set, more arts and more styles - specifically Valor style is amazing!
Def would recommend the upgrade, well well WELL worth it. Especially since you can find MHGU as low as $10 on sale. The graphic upgrade and more stable frames is a nifty bonus as well.
The only gripe I had making the leap from
MHG To MHGU…. Only applies if you’re a bow main like I was…. GU’s base game (MHXX on 3DS) was modeled after 3DS controls, so you have to fiddle with the control scheme in the menu in order to get bow to play smooth.
Oh and I may have forgotten about Prowler mode. Not sure if that was in MHG on 3DS…. Can’t remember. But if not, it’s an awesome feature in MHGU; makes gathering a breeze (no more broken nets/pickaxes), and they’re extremely fun to play as well.
@Anti-Matter Yeah MHS2 is full on cart (minus updates, and I highly suggest you get the updates, more monsties and such IIRC) and MHS2 is LEAGUES better than MHS1. The only gripe I had with MHS2 was it removes the ability to elementally customize your monsters…. Otherwise it’s much better.
I’m gonna hold out hope that Wayforward can make this a better experience via some patching. I’ll pick it up then if they bring it up to par.
I get that Unity is cheap to develop with, but I’m truly surprised it’s lasted this long as a creation engine…… it’s like Java was…. Nifty to work with, and could do some awesome things, but a taxing engine that was hard to optimize to make it not bog down every app/website that used it. Every time I see a Unity game release I wait for the reviews, and they always have issues on Switch at launch, and 80-90% of the time have issues across all systems. Smh
Generations is my favorite, just an AMAZING amount of content, and Adept/Valor/Aerial styles plus Hunter Arts…. Just perfection! Rise would likely be in second place, the rampage stuff holds it up from being top place, plus Base Rise was sorely lacking compared to GU.
3U would be in third for me, with 4U being in, oddly enough 4th place. The sub species in 3U, like Lucent Narga place it higher. And I also am taking into account what part I hated most in each game…. Apex/Drive system in 4U was faaaaar more annoying to me than underwater in 3U.
But then again, 4U gave us Glaive….. but Elements and Blast were better/more fun in 3U. Tough call, lol
@sanderev So you have your opinion and I have mine. My “walls of text”, which is an insult by the way, and I never insulted you….. were carefully typed and thought out, and designed to give you tips about the game and joke around. Because this whole thing is silly.
You’ve taken this as a personal crusade like you work for or are paid for by Pegi. I merely think it’s a bs rating @ 18+ when in the US it’s 12. An 18+ can impact sales, especially for a small developer who was just trying to make a fun game for everyone.
In truthfulness I believe the ESRB and Pegi are more or less bs anyways, and it should be the parents job to protect their children, be more involved with what they do, and pay attention to what they watch and play. But hey, what do I know, I’m just a parent of 2 little gamer girls and I’ve been gaming since 1985….
But anyways, enjoy the game man, and have a good day!
Also, you do realize that “whataboutisms” as you call them, are the exact way a legal defense works when making points and arguments? So while you may believe they add nothing, they actually do.
@sanderev Well in America we classify gambling as wagering a bet, simulated or real, in the chance that you win your wager back and then some, or you loose entirely.
There’s no wager to be had here. And it’ll he interesting to see if the ruling on this game gets flipped.
Do you consider a game of Old Maid or Go Fish gambling as well? Or video games I’ve mentioned? Because if you don’t then you’re invalidating your own logic.
Also I wasn’t trying to argue, I was giving you pointers on how to do better at the game, since again, it’s a strategy rpg at the core.
Here’s a vid link of late game play. Tell me again how this in particular looks like gambling
Due take notice of the particular end result score….. 3.061e11…..
@sanderev You have a lot of control over the outcome of the rounds in Balatro, more so than you think. The game is an rpg rogue lite with an economy. Your first two rounds should be finished without purchasing anything from the shop. Before facing the first boss, buy one joker with a multiplier. On the next set, buy one more joker before that boss, either a chip booster or another multiplier. The goal is to save your money as much as possible, trying to maintain $25 at all times to have $5 interest (this by default is the opposite of gambling, lol)
Get through all the decks, then start going through them again at red stakes difficulty and so on. You will 100% see that this is a game of strategy, and the only rng that’s against you is the shop draws, which you can brute force through by saving your money.
This is required on the higher difficulties, and isn’t taught to you until you reach Black Deck. That deck is the first time you truly cut your teeth into managing your interest and continue building.
I should also say, the first three rounds are always 300, 450, 600. And there’s simple math behind beating them easily without spending much. First match you can win 100% of the time by using a Straight A-10 or K-9. High card flushes can accomplish this as well. Round 2 requires one straight and one flush/full house or a couple high rank 2 pairs. The boss will require luck of 2 high straights or just get a multi joker.
You can quickly see how this is no different than managing Gold in Octopath to gear your character for a battle. And just like a standard rpg, it’s fully necessary to learn which gear works and how.
Lastly, DO NOT focus on Straights, Straight Flushes, Flushes, or any other 5 card hand during your first attempts….. if you do you’ll be relying a LOT more on luck than you should be. Focus on one of the lower hands - High Card, Pair, Two Pair, 3 of a kind. Pick one and exclusively level it. You’ll quickly make your way to finishing white stakes.
@fenlix See I feel as though you’re trying to call me out as an American as if I don’t care about protecting children and that’s not the case. I’ve even said I understand the reasoning behind gambling being a higher rated rank on the age scale the ESRB/Pegi use. I actually have a brother that has lost a lot due to gambling addiction.
What I argue is that this game doesn’t deserve such a ranking, and it doesn’t get such in other countries because IT IS NOT A GAMBLING SIMULATOR OF ANY KIND. Got that?
There are FAAAAAAR worse offenders out there than this….. this is not going to lead to gambling addiction of any kind. It’ll lead to better math skills if anything. LocalThunk even posted that they were going toss the game back up in EU under an 18 rating just so players could be able to purchase while they contested the Pegi ruling. Which if you remember correctly was originally a lower value….
Lastly, the “guilty until proven innocent” tripe of Pegi isn’t a thing I’d be bragging about. Under their ruling a man would be shot before being able to prove his innocence. That’s a third world approach to a problem.
Comments 1,752
Re: Random: Sakurai Endorses Powerwash Simulator And Other 'Work' Games
This is probably the most cathartic game ever made….. no stress, just blast dirt.
Originally I woulda given most cathartic to Stardew, but didn’t realize the timer of a day or the timed requests on there stress out a bunch of people out.
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
@Vyacheslav333 Thank you for the list I need to check out! Lol
Re: Fae Farm's Spring Update Adds A Feature We Wish We Had In Real Life
@ShirleyMarie Ok well then it’s better than the videos would have ya believe, just not by much. I figured it was in the mining aspect just like SDV, which also doesn’t have a large combat aspect, but at least had a few different weapons to mess with.
Noticed it just popped on sale with this partner spotlight sale, may have to nab it. Wonder if the devs are planning dlcs / expansions?
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
@Vyacheslav333 Ju-On/Grudge was the first time in a theater I was genuinely creeped out. Ringu/The Ring was also a good one for that.
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
@Vyacheslav333 oh crap! Was going by what I knew was on my vita!
This is a series that def needs more attention and love. That first game was probably the best horror game I’ve played to date, but I prefer mental horror rather than action/jump scares. My mother raised me on Stephen King back in the 80s, I blame her. Lol
Re: Fae Farm's Spring Update Adds A Feature We Wish We Had In Real Life
@ShirleyMarie Thanks for the info! I’ve got it added to my wishlist for now. I watched a few videos and it looks nice and charming, although the combat looks a little drab? I was hoping the combat aspect would be more like Fantasy Life where you can cast magic, use a bow, a sword, etc. But from the few gameplay vids I watched it looked like they were just whacking things with a staff, lol
Re: A New Corpse Party Game Is Creeping Onto Switch This Autumn
The first CP was excellent on 3DS, and I picked it back up on Switch, alongside Blood Drive. Now we just need Book of Shadows to complete the trilogy.
Can’t wait for this!
Re: Feature: 33 Games We're Surprised Still Aren't On Switch
Xenoblade X, Twilight, Wind Waker are very large surprises that they haven’t been released on Switch yet…..
Monkey Island 1 and 2 would be instant buys for me!
Would also love to see Chrono Trigger come to NSO at the very least, but likely SE is in the middle of remastering it, so dunno if that’ll happen soon.
Still can’t believe Fallout 3/NV hasn’t graced the system after we got teased with Fallout Shelter, then Bethesda tossed a ton of games at us including Skyrim, but no Fallout proper……smh.
Re: Shadows Of The Damned: Hella Remastered Confirmed For Switch
This was a fun romp back on 360. Def not as polished as RE4, but very similar mechanics and playstyle. Art, music and writing were on a whole different level however. I imagine this is similar to “what if I took acid the entire time I made a game”. It worked! Crazy, fun, and far from serious.
Can’t wait to play with the Big B**** again!
Re: Fae Farm's Spring Update Adds A Feature We Wish We Had In Real Life
I’m gonna have to toss this back on the wishlist. I’m curious how this stacks up to Stardew, Graveyard Keeper, and Fantasy Life? Any fans of those titles play this?
Re: Super Mario Bros. Wonder Devs Show Off "Unused Wonder Effects" At GDC 2024
“Soviet Russia, coin block bonk you!”
Re: Prince Of Persia: The Lost Crown Is Already On Sale (US)
@burninmylight Ubuysale, I mean Ubisoft right? 😂
Re: Random: Nintendo Has Supposedly Changed The Day Of Switch Game Releases
I didn’t even realize they weren’t releasing on Fridays, lol.
Back when I worked at GameStop, about 13-14 years ago, Nintendos preferred release day was always Sunday. Other major companies released games typically on Tuesdays with a few releases being Wednesday or Friday.
Re: Balatro Back On Switch eShop In Europe With New Age Rating
I know it wasn’t Let’s Go, I haven’t made it that far in Let’s Go…… but you might be partly right…. I might be confusing it with HGSS…. I know I was playing the Pokémon game on DS/3DS, that much I’m positive of. I’ll have to boot up my 3DS and check.
Re: Review: Batora: Lost Haven (Switch) - An Interplanetary Action RPG That Plays It Too Safe
@FeiFongWong26 Wonder if Switch button remapping would simulate the Ps Back Button peripheral?
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@Markiemania95 I know cause played through them on the VC. You literally cannot play the slots in the game corner. It’ll give you a message saying something along the lines of “this looks like a video game for adults”
You can’t gamble in any fashion to get the coins, only purchase them via the guy that usually gives you the coin case
There’s even an article about the slight edit on Nintendo Life
Now I speak for the American VC versions, I’m not positive on Euro versions.
Re: Video: Digital Foundry's Technical Analysis Of Kingdom Come Deliverance On Switch
@Mgalens Yup. I can appreciate 60 fps, but honestly I’m perfectly fine with 30 as long as it’s stable. Drops and frame loss suck, and can sometimes trigger my motion sickness. In a few situations it’s prevented me from playing the game entirely, like God of War 2018, the dips and stutters killed me on PS4 Pro…. Same with Monster Hunter World.
The same can occur with 60fps for me though if the movement is too erratic/fast.
Re: Video: Digital Foundry's Technical Analysis Of Kingdom Come Deliverance On Switch
@Astral-Grain lmao, yup probably. I can’t imagine that much coding is required to get it operable on Switch…. Unless they’re using the original PS3 version and had to write a whole a** emulator inside the game to have the game function. 😂😂😂
Honestly tho, I’m just thankful I’m not a sports fan…. NBA2k23 or 24….. whatever it was…. Being like 100+gb on switch….. 😳
Apparently basketball requires a vast amount of coding that fantasy open world rpgs just don’t need…. Who knew!
Re: Video: Digital Foundry's Technical Analysis Of Kingdom Come Deliverance On Switch
@Astral-Grain I feel ya in LA Noire, I got it digital, lordy that’s a big file size! It stays in the cloud for now as my 1TB card is maxed….. there are only like a handful of games that beat LA in size on Switch lol.
@Arkay Lol! As a fellow gamer who’s been gaming since the 80s, I concur. Having played through the N64/Ps1 era really allows one to respect games with lower frames, pop in, etc, and have patience for such things as well as patience for developers to continue ironing out things.
Re: Metal Gear Solid: Master Collection's Next Update Comes To Switch "Late March"
@EVIL-C Twin Snakes was so svelt! I loved regular MGS1 on Ps1, but MGS on GC…. chefs kiss Perfection.
@HammerGalladeBro Lmao, I forgot that was a thing…. “Nope, you booted me up, you ain’t stopping playin anytime soon! Beat me or die! Muahahahaaa”
Re: Metal Gear Solid: Master Collection's Next Update Comes To Switch "Late March"
Ok now give me the patch “Vol 2” lol! I need MGS4, and would also appreciate Peace Walker and MGS Acid games…. That would be awesome!
Re: Prince Of Persia: The Lost Crown Post-Launch Roadmap Details Future Updates And DLC
@burninmylight This is true of all third party devs now days. Not saying im complaining about cheaper games, by all means save me money! Lol
Back in the 90s it was rare for games to drop too far beloww their retail points within the first year or year and a half. You might see Killer Instinct for $74.99 at Toys R Us for a year before it dropped to $69.99.
Steam/Pc sales have a LARGE portion to do with why we have such cheap games within a short time frame too. I remember Borderlands 3 launching for normal price, my friend got the legendary edition through Amazon for $100 at first, before it shipped he’d already gotten $20 back and within the year there had been a sale so Amazon refunded another 40 on top of that. He ended up paying only $40 for a $100 game within the first 9 months of its life span…..
Re: Prince Of Persia: The Lost Crown Post-Launch Roadmap Details Future Updates And DLC
@Qwiff This game suffered the problem Zelda and Mario have in the past, a divisive fan base. There are those that prefer 2D/Side Scroller PoP, and those that prefer 3D PoP. Unfortunately when they showed off a 2D Metroidvania style return to the roots of PoP, that cheesed a lot of the 3D fans. Which is a shame because if they chose not to get it they’re truly missing out on a great game.
Too many people judge a book by its cover now days, and instead of just picking up the game to try it, they let a YouTube influencer determine their thoughts and feelings.
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@romanista Yeah, sadly that’s probably up in the air….. if WF treats this like their personal titles, then we’ll end up with a stable fun game and probably some extras….. if they treat it like a job/contract/port; then that doesn’t seem to have a good track record……
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@Ganon821 Lol, I say a similar thing…,”the internet has blessed and cursed our gaming at the same time… now we can player with players across the world…: and at the same time companies say it’s ok we can patch that later….. “
I miss the days when games shipped complete of content and without a host of major bugs…. Updates should improve and add to a great and finished game, not complete an unfinished game….
Interesting trivia tidbit for ya….. on PC it use to be common practice for devs to release an unfinished game, alongside a day one patch as way to deter early piracy and prevent leaks, more or less being unable to play the game unless you got it officially and patched….. I feel like console devs have taken that example and turned it into their own thing with saying “eh we can just fix all that later…”
Way too many games get released anymore in states they absolutely should not be in…,. Apparently Contra has fallen prey too…. Cyberpunk was another major example. Never figured CDPR or any major dev (besides Bethesda) would release super buggy games. I was sadly wrong.,.,
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@MARl0 I’m not gaslighting anything. I’m not trying to make you question your beliefs or reality. I’ve been playing games since 1985, and while the NES was indeed outputting at 60fps, there was a fair bit of the game and other games that “just couldn’t keep up”. See disappearing enemies in Contra or Mega Man for examples.
To say everyone and every game needs 60fps is absurd to say the least. Yeah there’s a fair bit of players that enjoy 60fps modes, and there’s an equal bit that enjoy quality modes.
If you’re getting hit by an enemy because either they or the bullet suddenly disappeared and then hit you, that isn’t a 60 vs 30 issue, that’s a frame loss issue, far far FAR worse of an issue than frame rate. Frame drops and losses occur when a game isn’t stabilized to run at whatever cap the developer sets or doesn’t set.
Input lag is another absolute game killer, if the game doesn’t recognize your reaction fast enough to obey the command, you end up dead. Another major issue that has nothing to do with 60fps or 30fps.
And I should have rephrased my statement about fighting games….. 60fps only is truly necessary on games vs other players so everyone is on equal footing, like fighting games or like in the case when Fortnite was cross console for Switch and switch owners were stuck @ 30fps getting killed by 60+fps players.
For the last 20ish years a vast majority of games have not been 60fps on consoles. The only players that got use to 60fps and above were pc players.
60fps is nice, but a good game it does not make.
It doesn’t matter if your game is running at 240fps, if you’re dropping frames and have input lag, you’re gonna have a bad time.
This is why people love the Asus Ally, it’s got VRR so you don’t notice those frame dips. Hopefully Nintendo adopted it for the successor.
Re: Creators Of New Switch Emulator 'Suyu' Hope To Avoid Nintendo's Wrath
Lordy, just can’t stop poking the bear can we…… this is why we can’t have nice things. Sheesh
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt Np! Good luck and happy hunting!
I haven’t dipped into Sunbreak yet, but I will say Rise I felt was more difficult than MHGU. Adept and Valor are like easy mode. Plus so many Hunter arts with massive iframes, like SnS Roundslash, LS Critical Juncture (which has the absolute highest single attack damage on top of being invulnerable), and Absolute Evasion.
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@Sarge126 Yeah I had no idea that Advance Wars was still not updated until this article. Though I’d be willing to bet that’s more under Nintendos banner than WF. I’m willing to bet their contract expired during the delay or shortly after launch.
When a studio like WF gets a contract to port a game, they’re obligated to provide patches/support up to a certain point, much like Sabre and NetherRealms with MK1 on Switch and how it’s stil ongoing. Once that contract is up they need to renew to continue support for the title, or the parent company takes over the support at that time. I’m willing to bet WF wanted too much to continue support, or Nintendo just didn’t see enough sales to warrant continued support, or flat out thought they could save money and handle the job themselves then just ditched it.
I say that as a looooong time Nintendo fan…. Willing to bet the issue lies within their wheelhouse.
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@MARl0 That’s actually funny. Only fighting games need 60fps, every other genre is perfectly fine at 30fps. Case in point Doom 2016 on Switch. But from what I’ve gathered via comments and the article, it isn’t even hitting 30fps, which depending on how low it’s hitting can still be perfectly playable (aka Pokémon Scarlet/Violet or Witcher 3).
I’m truly guessing this is a Unity engine issue and Wayforward didn’t optimize for Switch, which can cause issues on other engines as well, but it’s especially bad for Unity games.
Re: Stardew Valley Creator Teases Fruit Tree Change Coming To Version 1.6
Was about to start a new run on SDV last night but opted to wait for 1.6 and start Graveyard Keeper instead…. Seriously can’t wait to see what all I’ve missed since 1.3 lol
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@AlexanderDaniels @MirrorFate2 Ah man that sucks! Wondering how much of that control is WayForward and how much is Nintendo…. I know Intelligent Systems was too busy with FE stuff to do the Reboot of AW. Wasn’t sure which studio got handed the job….. I still think Wayforward is a great dev as noted by stuff like Shantae and Mummy Demastered (which shows ya they shoulda been able to do Contra flawlessly!)
It’s gotta be an engine thing….
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@Greatluigi You would be correct sir! Same company.
As I said in a previous post, I’m truly surprised Unity has last this long as a development engine….. so many Unity games have sooooo many issues. Maybe they run perfect on PC, I dunno, but they def have issues on all consoles. Whenever I hear a game is Unity based I cringe anymore as i know it’ll have lag, frame issues, etc - basically everything listed under Contra…. Same story across multiple Unity titles
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
@AlexanderDaniels I didn’t pick up reboot, still be busy with Wargroove 1&2 and Into the Breach….. is it still having some issues this far out from launch?!
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt That’s personal preference. It can be hard to dip back into “Old World Style” like 3/4/GU after playing World or Rise. Personally for me, I couldn’t get into World…. Felt too far removed from the series, really hand holdy, and most importantly had frame rate issues on PS4 Pro that caused a lot of motion sickness for me. Haven’t tried it on Series X yet, so the motion sick thing might be gone for me.
If you really enjoyed MHG on 3DS though, then I think the first stop should be MHGU. There’s just a ridiculous amount of content over MHG…. And I still believe it’s the best MH has been so far. Rise/Sunbreak deserves a play too, more so over World in my eyes.
The one absolutely huge design gripe I had with World was its semi live service approach where events rotated out like a season would….. I like MHGU and Rise as all my content is there ready for me to play when I can/want…. I don’t have to wait for the next rotation.
Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch
I knew WayForward wouldn’t just let the game rot as is. They’re way too good of a company, and know a large chunk of their fan base lies on Switch:
That said, I’m wondering if this was a push from Konami to release it sooner than it should have, or just Unity being hell to work with. Genuinely curious as I feel most of WayForwards past work wasn’t down to the level, and I’m not sure if their other games ran on Unity or not….
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt No, only Rise allows you to swap load outs mid hunt.
I just meant practice with two different weapons and get good at both, like DB and Bow or LBG.
I mained Bow through MH3U, in 4 I mained Glaive with Bow as my secondary. When MHG rolled around I decided to start working on using all weapons and become a weapon master, between MHG and MHGU I got 1k kills on Glaive and Bow, 500 on LS, 500+ on HBG, 200+ on LBG, DB and SnS, 100+ on the rest.
It can seriously pay to learn all the weapons, makes arena quests with their set load outs MUCH easier to deal with.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt Bow is a blast, the ranged equivalent of DB. Not as fast, but mobile, and plenty of status/elemental options. Adept Bow until you get use to it, then Valor Bow is king amongst the styles for damage. I always recommend anybody playing the series to pick a melee and a ranged weapon, since some match ups are just much rougher as melee than ranged (Gravios/Basarios/Garuga/Agnakator are some, so easy as ranged). Learning both is a great idea!
@Rayquaza2510 While I never played Portable 3rd, I def concur. I’ve liked all MHs since MHFU, except for World…. Just couldn’t get into it. Rise, while fun, and the territory battles are just amazing as well as using monsters to fight other monsters…. Just didn’t live up to Generations Ultimate for me. Granted I haven’t given Sunbreak a go, but I can’t imagine it dethroning GU for me.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@Rayquaza2510 I concur, but I’m biased, I think MHGU deserves the top spot for sheer content and invation with the Arts, Styles and Prowler mode. I wouldn’t argue MH3U for trying something new with Underwater battles (even tho it borked my Bow to near unplayable levels while being underwater), or MH4U because of Dalamadur, the GQ System and adding Glaive and Charged Blade (I think CB got added in 4 right?)…. Even tho I detested the Apex / Drive mechanics, and Worlds Greatest final village quest with Apex Diablos, Apex Seregios and Savage Jho could go eat dirt….. 35 deaths later I finally beat that pos quest….
@Anachronism I’m biased towards Brachy weapons, love the Blue on them, even if half the time there’s something far better to use. Brachy and Narga weapons are ones I always make every playthru, and ever since MH3U I always make Narga armor even tho I don’t need the evade boosts anymore, just like the look.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt Np! If you do play Bow let me know and I’ll post the Switch settings that mimic the 3DS style.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@Anachronism 3U was the first time I truly cut my teeth into the series. Played MHFU on Psp but didn’t really get into it. I concur, nothing like that initial feeling on 3U. Been meaning to go back through for another go:
The closest I’ve gotten to that initial feeling was with MHRise, but it was a bit shallow after MHGU. Still, those territory battles are a sight to behold…. Can sit back and eat pop corn while the monsties knock each other around, it’s so awesome.
Also, 3U Kelbi Bow go brrrrr boom! 😂 Loved that fun!
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt Oh, totally forgot but you can transfer your save from MHG to MHGU and continue your progress. Now I’m not 100% positive that you’ll be able to transfer after April 8th…. But I think the transfer process bypasses 3DS server function. Pretty sure it’s either a temp cloud save download or its direct system using your wifi.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@msvt I’ve got a combined 1250 hours between 3DS and Switch MHG/U. 550 on 3DS and 700 on MHGU. They’re both very good, but MHGU def wins out. G rank, a metric ton more quests, Ah Tal Ka armor being the best “dyi” armor the series has created that isn’t a mixed set, more arts and more styles - specifically Valor style is amazing!
Def would recommend the upgrade, well well WELL worth it. Especially since you can find MHGU as low as $10 on sale. The graphic upgrade and more stable frames is a nifty bonus as well.
The only gripe I had making the leap from
MHG To MHGU…. Only applies if you’re a bow main like I was…. GU’s base game (MHXX on 3DS) was modeled after 3DS controls, so you have to fiddle with the control scheme in the menu in order to get bow to play smooth.
Oh and I may have forgotten about Prowler mode. Not sure if that was in MHG on 3DS…. Can’t remember. But if not, it’s an awesome feature in MHGU; makes gathering a breeze (no more broken nets/pickaxes), and they’re extremely fun to play as well.
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
@Anti-Matter Yeah MHS2 is full on cart (minus updates, and I highly suggest you get the updates, more monsties and such IIRC) and MHS2 is LEAGUES better than MHS1. The only gripe I had with MHS2 was it removes the ability to elementally customize your monsters…. Otherwise it’s much better.
Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere
I’m gonna hold out hope that Wayforward can make this a better experience via some patching. I’ll pick it up then if they bring it up to par.
I get that Unity is cheap to develop with, but I’m truly surprised it’s lasted this long as a creation engine…… it’s like Java was…. Nifty to work with, and could do some awesome things, but a taxing engine that was hard to optimize to make it not bog down every app/website that used it. Every time I see a Unity game release I wait for the reviews, and they always have issues on Switch at launch, and 80-90% of the time have issues across all systems. Smh
Re: Best Monster Hunter Games, Ranked - Switch And Nintendo Systems
Generations is my favorite, just an AMAZING amount of content, and Adept/Valor/Aerial styles plus Hunter Arts…. Just perfection! Rise would likely be in second place, the rampage stuff holds it up from being top place, plus Base Rise was sorely lacking compared to GU.
3U would be in third for me, with 4U being in, oddly enough 4th place. The sub species in 3U, like Lucent Narga place it higher. And I also am taking into account what part I hated most in each game…. Apex/Drive system in 4U was faaaaar more annoying to me than underwater in 3U.
But then again, 4U gave us Glaive….. but Elements and Blast were better/more fun in 3U. Tough call, lol
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@sanderev So you have your opinion and I have mine. My “walls of text”, which is an insult by the way, and I never insulted you….. were carefully typed and thought out, and designed to give you tips about the game and joke around. Because this whole thing is silly.
You’ve taken this as a personal crusade like you work for or are paid for by Pegi. I merely think it’s a bs rating @ 18+ when in the US it’s 12. An 18+ can impact sales, especially for a small developer who was just trying to make a fun game for everyone.
In truthfulness I believe the ESRB and Pegi are more or less bs anyways, and it should be the parents job to protect their children, be more involved with what they do, and pay attention to what they watch and play. But hey, what do I know, I’m just a parent of 2 little gamer girls and I’ve been gaming since 1985….
But anyways, enjoy the game man, and have a good day!
Also, you do realize that “whataboutisms” as you call them, are the exact way a legal defense works when making points and arguments? So while you may believe they add nothing, they actually do.
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@sanderev Well in America we classify gambling as wagering a bet, simulated or real, in the chance that you win your wager back and then some, or you loose entirely.
There’s no wager to be had here. And it’ll he interesting to see if the ruling on this game gets flipped.
Do you consider a game of Old Maid or Go Fish gambling as well? Or video games I’ve mentioned? Because if you don’t then you’re invalidating your own logic.
Also I wasn’t trying to argue, I was giving you pointers on how to do better at the game, since again, it’s a strategy rpg at the core.
Here’s a vid link of late game play. Tell me again how this in particular looks like gambling
Due take notice of the particular end result score….. 3.061e11…..
And for the record yes, I’ve played real poker. A few variants of it. For fun and for cash. This ain’t the same.
https://www.reddit.com/r/balatro/s/ksmxreAs1f
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@sanderev You have a lot of control over the outcome of the rounds in Balatro, more so than you think. The game is an rpg rogue lite with an economy. Your first two rounds should be finished without purchasing anything from the shop. Before facing the first boss, buy one joker with a multiplier. On the next set, buy one more joker before that boss, either a chip booster or another multiplier. The goal is to save your money as much as possible, trying to maintain $25 at all times to have $5 interest (this by default is the opposite of gambling, lol)
Get through all the decks, then start going through them again at red stakes difficulty and so on. You will 100% see that this is a game of strategy, and the only rng that’s against you is the shop draws, which you can brute force through by saving your money.
This is required on the higher difficulties, and isn’t taught to you until you reach Black Deck. That deck is the first time you truly cut your teeth into managing your interest and continue building.
I should also say, the first three rounds are always 300, 450, 600. And there’s simple math behind beating them easily without spending much. First match you can win 100% of the time by using a Straight A-10 or K-9. High card flushes can accomplish this as well. Round 2 requires one straight and one flush/full house or a couple high rank 2 pairs. The boss will require luck of 2 high straights or just get a multi joker.
You can quickly see how this is no different than managing Gold in Octopath to gear your character for a battle. And just like a standard rpg, it’s fully necessary to learn which gear works and how.
Lastly, DO NOT focus on Straights, Straight Flushes, Flushes, or any other 5 card hand during your first attempts….. if you do you’ll be relying a LOT more on luck than you should be. Focus on one of the lower hands - High Card, Pair, Two Pair, 3 of a kind. Pick one and exclusively level it. You’ll quickly make your way to finishing white stakes.
Re: Balatro Back On Switch eShop In Europe With New Age Rating
@fenlix See I feel as though you’re trying to call me out as an American as if I don’t care about protecting children and that’s not the case. I’ve even said I understand the reasoning behind gambling being a higher rated rank on the age scale the ESRB/Pegi use. I actually have a brother that has lost a lot due to gambling addiction.
What I argue is that this game doesn’t deserve such a ranking, and it doesn’t get such in other countries because IT IS NOT A GAMBLING SIMULATOR OF ANY KIND. Got that?
There are FAAAAAAR worse offenders out there than this….. this is not going to lead to gambling addiction of any kind. It’ll lead to better math skills if anything. LocalThunk even posted that they were going toss the game back up in EU under an 18 rating just so players could be able to purchase while they contested the Pegi ruling. Which if you remember correctly was originally a lower value….
Lastly, the “guilty until proven innocent” tripe of Pegi isn’t a thing I’d be bragging about. Under their ruling a man would be shot before being able to prove his innocence. That’s a third world approach to a problem.