Comments 494

Re: Nintendo Updates Zelda Timeline, Seemingly Confirming A Fan Theory

Dark_Isatari

The timeline discussion WAS great fun to discuss before Nintendo made a timeline with a “downfall” line, then introduced the absurd “10,000 year” span of BotW, and finally made TotK inconsistent with BotW.
I like the idea of keeping a connected history but why do we have to incorporate so many time travel paradox shenanigans?

That said, I find the “‘Legend’ means they aren’t true / are retelling of the same thing” position trite, lazy, and dull.

Re: Zelda 40th Anniversary Direct - Every Announcement and Trailer

Dark_Isatari

I was super disappointed. Why call this a 40th anniversary direct if it was going to just be OoT… my expectations were low but not this low. Yes OoT looks beautiful but judging from the minimap sizes it’s not expanded any so it probably won’t be all that different from the original.. coming from a 25+ year fan my faith in the series is at an all-time low. 😣

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

Dark_Isatari

@larryisaman totally agree about Sammy’s talking and the overcorrection from Other M. In Dread they show her standing in elevators or trains in a way that exactly mirrors her monologue scenes in Fusion, but then nothing happens and it feels lacking and kind of old-fashioned. Her one line in Dread was a highlight of that game and I think having more of her thoughts and words would have taken that game to a higher level. Storyline and lore build connection with the player.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

Dark_Isatari

My view is that the Metroid series falls behind other “vanias” in the department of lore and world building. Dread was great, but felt barebones to me with almost no story threads to get along the way or discover through exploration. HK & Silksong excel in not only combat, movement, and exploration, but also in the worlds they present, where you are motivated to explore not only for self-empowerment but also to meet characters and learn more about Hollownest and Pharloom.
Metroid Fusion came closer to this than any other, and it remains my favorite Metroid game. But I think the fans tend to look down on its plot-driven progression.

Re: Shigeru Miyamoto Defends Nintendo's Production Of Remakes

Dark_Isatari

My problem is not remakes; it’s when the remakes hardly add anything to expand on the original. The Link’s Awakening remake was basically just visual. They added the lame dungeon maker at the cost of the world-building photographer quests, and did nothing to make the island or its people any deeper.
I hope but doubt that OoT will have something new to expand the world some.

Re: Talking Point: What Are You Playing This Weekend? (27th June)

Dark_Isatari

It’s a replay of the DS Zeldas for me, starting with Phantom Hourglass which has been about 13 years since I last touched. It’s one of the weakest games in the series, but still a fun time. It’s follow up Spirit Tracks will be a welcome change after I finish. Mina the Hollower was good fun but that ending kind of killed my motivation to increase my completion from 88%.

Re: Mailbox: Tomodachi Teachings, 'Mainline' Mario, The Artist Formerly Known As Waluigi - Nintendo Life Letters

Dark_Isatari

How is that Waluigi essay not the star letter!
Secondly, was that ghostwritten by a staff member? Nice prose.

As for Mario: if it isn’t a platformer it isn’t “mainline.” Platformer can be about clearing levels or about collecting items. I don’t think 64 is a “sandbox spinoff” I think it’s a 3D collection platformer as were so popular in that late 90s era.

EDIT: @Glassneedles makes compelling points on this.

Re: Talking Point: What Are You Playing This Weekend? (16th May)

Dark_Isatari

It’s all FFVIII for me, though I pretty much live in the 3x and “powered up” features — not in to the combat. Overall these PS1 era games are not smooth to control and navigate, so at this point I treat it like a kind of point and click story game where combat is just something to push through and I waste hours on a tangential card game. Nice story though.

Re: Talking Point: Do You Play Zelda Games For The Story?

Dark_Isatari

If there isn’t an interconnected story, I don’t see the purpose of having the same world (Hyrule, with death mountain and a forest and lake etc) and characters (blond Link, namely).

For me the story is equally important to gameplay. I still enjoy the ones with weak stories, but ultimately a dynamic world of characters is a top priority for me.

Re: Talking Point: What Are You Playing This Weekend? (25th April)

Dark_Isatari

Haven't had much time lately, but I'm still working through Final Fantasy VIII Remastered and Talos Principle. My brother-in-law's wife (is that my sister-in-law-in-law?) got really into Captain Toad: Treasure Tracker and has been getting our other sibling-in-laws to play it with her, so this weekend my Switch has been kind of out of my hands! haha.

Re: "Are You High?" – Xbox Co-Creator Believes Whatever Nintendo Makes Next Is Far More Interesting Than Project Helix

Dark_Isatari

@Shmoo I'm in no way opposed to skipping a generation (i'm still waiting to have sufficient cause to get Switch 2 or not), I don't understand why the docking feature would be a complaint! That's the coolest and most useful thing about Switch/2 and I see no reason why it would be a negative. You don't even have to engage with the feature if you don't want to .

Re: Best Animal Crossing Games Of All Time

Dark_Isatari

I’ve only played NH and my main disappointment was that the villagers don’t feel very dynamic. Are the other games like that? I thought interacting with the neighbors was one of the main thrusts of the games, but Ain NH they really don’t do anything.

Re: Talking Point: Which Zelda Game Would You Most Like To See Remade?

Dark_Isatari

For all the people saying "no, they should make a new game instead," I don't think these remakes cause new titles to be significantly delayed, as they usually take far less time to make than the ones starting from scratch and Nintendo has said that the new games constantly have a team working on them in the Zelda series.

Re: Talking Point: Which Zelda Game Would You Most Like To See Remade?

Dark_Isatari

Oh man I have so much to say about this.
First off, I would prefer for any remakes to have expanded and added content and lore. The Link's Awakening Switch remake was really disappointing to me because nothing of significance changed from the GB release, and it even had LESS worldbuilding content than the DX edition because no more photo cutscenes! I would like the world of a remade game to be enlarged and deepened some.

I have always wanted Holodrum and Labrynna to be further developed in the larger narrative of the Zelda series (the latter having its own royal dynasty seems especially ripe for more stories), and generally I think the the Oracle games are the best of the 2D entries so far in terms of lore design. So I would love to see them remade and also get sequels/prequels! BUT like @CaleBoi25 said, the LA19-EoW "diorama" art style would not be a good fit for those games (take note @FX29) , so I am hesitant to suggest a remake too soon. (3D sequel?)

The other two that I love but are not so accessible now are Spirit Tracks and Link Between Worlds. Both are excellent, the former is less appreciated I think and it may be too soon for LBW. MC has been a while but I don't really know that it needs changing. It needs a sequel.

I would be interested to see what they could do with Zelda II: The Adventure of Link nearly 40 years later. It gets a bad rap but the combat is actually pretty fun.

And personally my beloved WW is just too inaccessible to me since I never bought WiiU....

I'll rank it:

1. Oracles (and make a sequel!)
2. ST (and make a sequel!)
3. AoL (with significant lore development)
4. WW
5. LBW
6. PH
7. TP
8. LoZ
9. OoT
10. MM

Re: Talking Point: What Are You Playing This Weekend? (4th April)

Dark_Isatari

While I do have Switch 2 fomo, I’m still holding out for an OLED version.
This week playing Talos Principle and Final Fantasy VIII. I’m finding the latter hard to connect with, it’s so clunky to navigate the world and various menus; I think the PS1 era is kind of hard for me even though I’m fine with N64, PS2, GCN

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

Dark_Isatari

He's certainly right that you can't communicate the same "flavor" of personality just by translation; there are so many nuances in any culture that don't really communicate in a different language. However, it isn't accurate to say that one is "simpler" than the other. English is much more precise, which entails a form of complexity. Japanese is more nuanced and contextual, with implications that constitute a different form of complexity.