Comments 461

Re: Talking Point: What Are You Playing This Weekend? (7th September)

Dark_Isatari

Really enjoyed Sonic Superstars as the most original 2D Sonic in decades, but still can’t shake the feeling that it’s constantly referencing the Genesis era games (how many “casino” type levels go we need?? And the final boss was like a reimagining of S&K too..) still, it was fun and I might try the unlocked mode.

Otherwise playing Cadence of Hyrule with my young brother-in-law. This is one I tried a few years back and did not enjoy one bit, but discovering multiplayer made me give it another go and it’s a nice time.
Finally, I’m still creeping through my first playthrough of Tactics Ogre: Reborn at like 95 hours… I’ll complete it some day I suppose.

Re: Zelda Timeline Featuring Breath Of The Wild And Tears Of The Kingdom Spotted

Dark_Isatari

@JohnnyMind I’ll repeat my previous assertion that the “limiting creativity” line is just an excuse. There’s no mechanic, enemy, or dungeon that couldn’t be applied to whatever timeline plot you want. You could have Ultrahand, Fuse, Ascend, Recall, and LBW wall-merging all on the BotW engine and still set the story as a sequel to Twilight Princess or Oracles.
Because by their own admission the plot isn’t a major focus. So why would it limit what they can do in other regards?

Re: Zelda Timeline Featuring Breath Of The Wild And Tears Of The Kingdom Spotted

Dark_Isatari

I wish Nintendo would stop commenting on the timeline if they don’t actually care about it. Don’t get me wrong, I love piecing it all together into a coherent timeline and would be thrilled for Nintendo to clarify if they actually made effort. But multiverse thinking is the lamest of creative crutches and presently, fans do a better job than Nintendo at actually forming coherence. Nintendo should commit to an actual plot or leave it to fans, not try to have it both ways.

Also, don’t buy their narrative about story limiting their creativity, because you can fit any kind of plot into whatever gameplay they come up with. They could easily have made BotW or TotK as a sequel to any previous game they wanted with only minor tweaks in the plot.

Re: Feature: Where Does 'Echoes Of Wisdom' Fit In The Zelda Timeline? Here Are 3 Theories

Dark_Isatari

These “there is no timeline” hive-minders are a drag, man. True that Nintendo doesn’t really care about lore in their games, but until the past few entries there was evidence enough to make a nice picture. They ruined it with the whole “downfall” concept.. multiverse storytelling is just the worst. (As @Oracles_fanboi points out)

For me, the most essential clue in timeline theory has always been Ganon himself — whether he is living or not. Ganon dies at the end of LttP and does not appear in LBW. Will the Ganon we see in the opening be revived from the dead, freed from imprisonment, or a new incarnation altogether? The existence of gerudo in this game could mean he’s a reborn version, though the porcine form is usually something that he gains in desperation from the Triforce of power, so maybe it’s an encore appearance.

Another key is the state of the Triforce: is it whole? Is it in the real world or hidden in some other dimension?

These questions will tell us a lot, but based on a single trailer I’m going to say some time after LBW as @TourianTourist has pointed out, until we get more information. Come on Nintendo… don’t be careless about it please 😅

Re: Site News: Suggest Questions For Our Upcoming Switch Summer Survey

Dark_Isatari

Always interested in play time; would also be interested in peoples to ten favorite titles on the switch, and something about first party buy-in.
Maybe surveying how many of us played through each of the best sellers.
Also, frequency of total 100% completion, mostly completing, just seeing credits, and dropping part way through.

Re: Mailbox: 'Switch 2' Launch Ports, Soulslikes For Beginners, Poké Parks - Nintendo Life Letters

Dark_Isatari

On one hand, I guess a standard feature of “art” is that the artist has sole creative control (not usually interactive). On the other hand, video games might be compared to architecture or landscaping — art in which the observer controls their perspective and interaction.

Anyway, shows, film, and phones definitely rot the brain more than most video games. At least you have something to do with your brain besides just stare and contemplate. Nature probably wins in that regard, although as a conversation piece I’m not sure. There are so many facets of evaluation for pastimes.

Re: Random: Sakurai's Game Storage Solutions Are A Sight To Behold

Dark_Isatari

To me the cord organization with remote-controlled switch is the most impressive part.
@its_luke_c Nintendo has never once showed it like that! I guess theres a chance it could slide out if someone bumped it, but the same could be said for toppling it when set vertically. I'm trying it out now and it seems fine if a bit funny-looking.

Re: Best Pikmin Games

Dark_Isatari

@Octane I agree, 3 Deluxe was an awesome experience for one or two players. 4 was good but inferior in both regards imo. No reason to accomplish multiple things in a day is just not Pikmin to me.