Comments 97

Re: Poll: So, Now The Dust Has Settled, How Did You Find Myles MacKenzie?

Danondorf

He’s okay. Basically just this game’s version of the hint system that already existed in Prime 1-3 (and 3 had voice acting for certain hints too).

IMHO Prime 4’s real problem stems from having less of a sense of exploration than even Metroid Fusion. At least in that game the individual sections were labyrinths rather than a series of rooms with only 2 doors.

Re: Ongoing MicroSD Shortages Could Have A Knock-On Effect For Switch 2 Storage Availability

Danondorf

There’s a bit of a drive in 21st century tech types to need to “own” everything that exacerbates this problem unnecessarily. But do we really need all that extra space? How many people realistically regularly play the dozens of games that it takes to fill up a 512 GB Switch card?

I had a 400GB SD on my OG switch… and 95% of the games I downloaded I would let languish on my SD card for months or even years.

Here’s what I do now- download new games and the 10ish games I know I come back to. That only maybe takes up 200GB max.

If I want to play something else and need space, I’ll just delete whatever I’m not playing. If for some reason I still own the Switch 2 15 years from now when Nintendo do takes the Eshop offline, I’ll buy a massive SD Express card for 1/3 of the price it is now and download everything I want to keep.

This save money, declutters my library, and declutters my head space so I don’t have FOMO when it comes to storage.

Re: Poll: So, Did You Get Super Mario Galaxy 1 + 2 For Switch?

Danondorf

The takeaway from this poll for me is the overwhelming narrative about these games from vocal online fans & content creators is that they were too expensive, but over 50% of respondents here seem to these games (or at least 1 of them) are worth the value.

Just because an angry opinion on the internet is spreading doesn’t mean it represents what the majority thinks. Galaxy 2 with the work done to it here is worth $40 imho. Having a blast.

Re: Review: 8BitDo Ultimate 2 Wireless Controller - Ultimate? No, But 'Decent' Doesn't Have The Same Ring

Danondorf

In a world where controllers are differentiated by things like latency, polling rate, stick drift, TMR vs Hall sticks, trigger stops, back paddles, dongles, d-pad styles (clicky vs mushy), battery life, swappable face buttons layouts- all things that affect gameplay, the thing you will be doing 99.99% of the time with a controller…

I have a hard time understanding why the ability to wake up the Switch, something you will be doing > 0.01% of the time while holding a controller, continues to weigh so heavily in people’s consideration and ranking of controller.

Someone please help me understand. 😅

Re: Square Enix Wants Feedback About Its New HD-2D Game Coming To Switch 2

Danondorf

I will definitely be asking for the option to tune off the fairy’s voice- everyone else please do the same!

I also feel this game would benefit from a dodge-roll mechanic. The combat sometimes felt kind of just like hacking away mindlessly. The ability to reposition/dodge quickly would help add some depth.

Other than that it’s an excellent time. Feels like it’s an HD2D Zelda and I love it.

Re: Poll: Have You Won Knockout Tour Online In Mario Kart World Yet?

Danondorf

KO tour is 90% item management, 8% luck, 2% driving skill.

It actually pays to be in the back half of the pack until the last item box set before the top 8 cutoff. Being in/near the front at the start makes you a target for blue & triple red shells… and with so many racers behind you, boo + lightning are likelier to appear to steal your defensive items. You could even be driving amazingly out front, but then 13th, 14th, and 15th place will pass you because their positions gave them a golden shrooms to take a great shortcut you couldn’t take with your banana- and they were pretty close to you to begin with because the early parts of KO tour tracks are very easy to drive on.

Before top 8 it’s all about pulling shrooms (the game floods everyone below 8th place with triples and goldens) and cutting huge corners at the right time. There are other item tricks but that’s the big one.

Power items appear much less often in the top 8, so once you’re in there driving skill & aim with b-tier items starts to matter more.

I’ve played a couple of dozen times online- won twice and get top 4 a lot. I can’t think of a single time my driving skill has been the reason I’ve been eliminated… or won, for that matter.

Love the chaos of this mode. 😆

Re: Digital Foundry Is "Happy" With Switch 2 But Feels The Screen Is "Problematic"

Danondorf

I like my Switch 2 more than the SWOLED- bigger screen, more comfy joycon and just way better features overall. Happy with the totally package upgrade.

It’s undeniable there are some downgrades, though. I’ve gotten used to OLED screen and I can notice the drop in contrast and vividness. I am seeing some motion blur (boot up a Xenoblade game and rotate the camera around 180 degrees- the character models blur. I tried this with XBCX and it didn’t look good. Maybe it was an issue in Switch 1 as well, but I didn’t notice it).

And the battery life is atrocious compared with the OLED.

Re: Review: Genki Attack Vector - A Modular Switch 2 Case Which Opts For Comfort Over Protection

Danondorf

I was at IGN Live and got to go hands-on with this. Sadly it really didn’t live up to my expectations. For $50 it actually feels worse in the hand than both of Skull & CO’s cheaper options, and it was a struggle fitting it into/removing it from the dock. The piece of plastic along the bottom of the switch had actually become warped and was hanging loose off of Genki’s demo switch from what I imagine was dozens of people
having to forcefully add/remove it from the dock throughout the day.

TL;DR, I wouldn’t buy this. Genki really needs to tweak a few things to get it up to par with other 3rd party grip offerings.

Re: Upcoming Nintendo Switch 2 Games & Accessories For June & July 2025

Danondorf

Really went all in on Savage Raven (Skull & Co) things for this one. Got their joystick toppers for extra travel, a d-pad you can affix to the buttons on the left joycon, plus a grip & case. They’ve all come in and the Neo Grip and carry case feel excellent. The d-pad and joystick caps I’m still unsure about. Won’t know until I have the unit.

Trying to make do until Hori puts out their split pad compact for the Switch 2. That was hands-down the best Switch accessory imho.

Going to wait on SD cards until 512 is actually available in the US. 256 doesn’t seem like enough for me, and 1 TB is maybe overkill and insanely expensive.

Game-wise, really just planning on sitting with Mario Kart for a while, and the upgraded TOTK. I’m sure those will last me at least until Prime 4 comes out.

Re: Feature: The Long & Rainbow Road To 'Mario Kart World' - Part 2

Danondorf

This stretch of 3 games was peak Mario Kart imho. They played well and were balanced, but still had a bit of weirdness and experimental charm.

The ones before it were a bit too janky, and MK7 + 8 just felt a bit too samey and polished. The shortcuts stopped being as consequential after MK Wii, for example. And red/blue shells became harder to outsmart.

It could also be personal bias as these 3 games span my adolescence. 😁. MK7 was the first MK game to come out when I was an adult, and I was very young a bad at games when MK64 and super Circuit were out.

Re: Editorial: Gamers, Support The People And Sites You Love, Before It's Too Late

Danondorf

Hearing about this saddened me so much yesterday. Gaming is the primary way I, as well as many other, come together and build communities.

Just subbed to Hookshot and IGN for a few bucks a month because I don’t want you to go away. And hey, all the ads are gone! 🎊

Keep up the great work, thank you for all of the great content for escapism and gaming ☀️news.

Re: eBay Is Already Flooded With Switch 2 Pre-Orders At Ridiculous Prices

Danondorf

@Divide_and_Wander it’s been like this with every major hardware launch fir the past 5 years- including the SWOLED. Even many people who tried to pre-order at midnight on the dot weren’t able to. It’s crazy, and I wish retailers had a better system.

If you have the time, many gamestops are setting aside certain allotments specifically for in-person pre-orders when they open today. I called 2 close to me- one said they will have 20 units, the other said they will have 72.

Not everyone is able to go in person, but it’s a way to beat the bots & crashing websites if you can.

Re: Every Game In The Switch eShop 'Recollection Collection' Sale (North America)

Danondorf

Don’t like that there’s not table of contents at the top of this article, and I have to manually scroll through both pages looking at a the dozens of the ads to see if there’s a game that appeals to me.

Feels uncharacteristically icky for Nintendo Life- giving me big IGN article vibes. Unsure if the ToC omission was intentional, but the result is a gross feeling on my part. Like the primary purpose of the article isn’t to inform me, but to build revenue by getting my eye on as many adverts as possible.

Please add a ToC in future articles like this one- its existence in past “list” articles is a big reasons why I gravitate towards NL over other outlets like IGN.

Re: CRKD's New Wireless Switch Controller Comes In A Stunning Famicom Design

Danondorf

@sanderev to each their own- I do own the split pad compacts & have played on AYN Odin devices and find them almostas comfy as a pro controller.

I think you’re right that there’s really no reason to buy these over something like an 8bitdo pro if ergonomics are the sole consideration someone has when buying a controller. But as someone who owns similar products, I can speculate based on what I’ve seen from the ergonomic back of the NEO S that comfort isn’t going to be nearly as much of a sacrifice as some other commenters have been making it out to be. So for someone who thinks style is important in a controller, they’ll be sacrificing ~some~ ergonomics but it could still be quite comfy; it’s not like they’re going to be playing with a brick.

Obviously we won’t know for sure how comfy these are until people/reviewers have them in their hands so I’m not going to die on this hill. As someone who loves retro games and products that pay homage to them, I feel frustrated that the author misrepresented this product by not including pictures of the controller from all angles, and that this product is being written off very quickly by other commenters who missing critical info about the product’s design.

Re: CRKD's New Wireless Switch Controller Comes In A Stunning Famicom Design

Danondorf

@sanderev, @abe_hikura the back of the controller isn’t just flat; it curves to fit into the palm of your hand (similar to the hori split pad compact or AYN Odin 2 if you are familiar with either of those)

To everyone commenting on ergonomics, I’d encourage you to check out the CRKD website as it shows the backs of these controllers.

Not that it’ll be as comfy as a regular/pro controller, but it’s a big step up from just a rectangle.😂

Perhaps the author of this article might consider adding some of the photos of the back of this controller to the article so readers are more informed?

Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies

Danondorf

@Joeynator3000 Funnybhow different our experiences are. I found (the second phase of) Armor Ghoma and Queen Gibdo way harder than Gyorg. The fish hits like a truck but its pattern is really simple & easy to exploit, and it telegraphs its big attacks. Both those TOTK bosses have a few different patterns and attacks that fill the room with different obstacles to avoid while doing a decent job of concealing their vulnerable spot.

Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies

Danondorf

For me, 3D Zelda bosses from Ocarina - Skyward are generally way easier than the 2D bosses (with a few exceptions, like Demise being very tough and all Minish Cap bosses being pretty easy, including Vaati).

I think TOTK and BOTW’s bosses bring the 3D boss difficulty back up to where games like ALTTP and the Oracle games were. Especially when considering field bosses like Lynels and Gleeoks who are much more of a challenge than most Blight Ganons.

Of course this is all relative based on how talented specific players are at certain skills and whether you over/under level yourself in BOTW and TOTK.

Re: Zelda: Tears Of The Kingdom: Where Does It Fit In The Zelda Timeline?

Danondorf

Maybe I’m missing something big here, but the 100% ending of BOTW (spoilers for those who haven’t played) Zelda explicitly says the Master Sword “cut through the twilight” or something to that effect. So the game has to be in the Child timeline afterTwilight Princess ,unless there is another story involving the Master Sword and Twilight realm we don’t already know about.

Might be a me thing, but this piece of dialogue from Zelda seems a much more concrete breadcrumb to go on than, say, a race of NPCs that could have maybe evolved from a race at another time. Koroks could exist in all timelines, as could Ritos, and different enemy types and cryptic ruins that vaguely resemble writing from a different timeline. But the story of Twilight Princess is predicated in the way things played out in the Child timeline when Link snitches on Ganondorf at the end of that game.

The imprisoning war being mentioned at the start of TOTK threw me a bit, but I think that refers to the war against Calamity Ganon from before BOTW? Or it could be the war against Demise from Skyward Sword- there have been so many time in Zelda that a war has been fought to imprison an evil being that it’s not necessarily the war referenced in ALTTP. Open to being wrong on this, but until I see something more concrete than Zelda’s reference to Twilight, I’m convinced this is the child timeline.

Re: Missed Out On NYXI's GameCube-Inspired Switch Controller? Pre-Orders Are Now Available

Danondorf

@Maulbert It’s 100% adults who grew up with the GameCube and are chomping at the bit for anything at all that will quench our nostalgia thirst.

And because the currently the only bone Nintendo has thrown us lately is a Mario Sunshine remaster, we lose our minds seeing something like this. ♥️

*Edit: and competitive smash players looking for a way to play in handheld with the GCN layout. Hard to adapt to the diamond button layout when you’ve spent thousands of hours developing twitch reflexes on the GameCube pad.

Re: Best Nintendo Switch Roguelikes, Roguelites And Run-Based Games

Danondorf

Wizard of Legend is worth a look for anyone who likes action/rpg games like Rogue Legacy and Dead Cells from this list. It’s often on sale for $7.50 too and I think there’s an e shop demo. Very tight and satisfying combat, fun and almost limitless character customization for each run

This list is great for any rogue like lovers (like me). Working a full time job doesn’t give me as much time for AAA games as I used to have, and good Roguelikes give me that feeling of being able to experience a whole game in short bursts. Just wish listed a few games that weren’t in my radar before, thanks!

Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility

Danondorf

This is a “both-and” sort of thing to me, not an “either-or”.

I love that I can play Ocarina of Time on all modern home consoles relatively cheaply and easily. And I still payed $40 for the 3DS remake for the improved visuals, and QoL improvements like not having to pause the game every 3 seconds in the water temple to change boots.

Ideally we’d have an easy & cheap way to play the originals on modern hardware, AND a regular stream of remasters. But like Kate said, the remasters probably wouldn’t sell as well if we had easy access to the originals. 😩

Re: Hands On: Mario Strikers: Battle League Makes A Furiously Good First Impression

Danondorf

@Natendo94 One hundred on this.

I was also part of this community (albeit not very good compared to people who really put in time) and Strikers Charged competitively SLAPPED. All of the chip tricks were so fantastic- it felt like the Smash Melee of Mario Strikers where it was easy to pick up, and very tough but rewarding to master. It's not even just the lob chip tricks- each side kick had their own fully-charged trick shot and deke that made the game into a strategic team builder as much as a soccer game.

Charged is so underappreciated online- every time I see an article or podcast that lauds the Gamecube Strikers over the Wii version I do a massive eyeroll.

Re: Reggie Talks About Nintendo's Slow Adoption Of Online Play

Danondorf

Anyone else remember WiFi gaming with some of the early DS/Wii games? Those were sooo janky.

Mario Kart DS had rollback net code that wasn’t fast enough to handle snaking so it just looked like people were falling off the track and then teleporting ahead by like 100 meters.

Metroid Prime Hunters and Call of Duty couldn’t keep up with where everyone was- if you were shooting at someone moving, you’d have to aim between a few pixels to 3 whole character models ahead of them… variable based on how much lag there was between your connections.

Smash Bros. Brawl… button inputs could be delayed by well over a second, and the game would freeze dozens of times per match, and the FPS would drop into single digits often. Imagine the laggiest game you’ve ever played online in Ultimate, and that was every match online in Brawl.

Nintendo WiFi gaming was as frustrating as trying to peel a frozen apple with your fingernails, and I had the bloody time of my life playing all of it.

Re: Poll: What's The Best Switch Game Of 2021? It's Time To Rate Your Favourites

Danondorf

As a primarily action-adventure player, for me, Monster Hunter Rise & Metroid Dread are at the very top: A-tier amazing games that really hooked me.

Bowser's Fury & Monster Hunter stories were excellent too. B-tier, tons of fun, and totally worth the time & money investment.

DBZ Kakarot is pleasantly surprising as well. It's not a game with super deep combat or RPG mechanics, but its gameplay is smooth & intuitive, and it's fun to relive the story/battles, and just float around in that world.

I skipped over some big releases this year, but of the games I played those are definitely the stand-outs.

Re: Best Pokémon Games Of All Time

Danondorf

Wow. The bottom half of the list is almost perfectly in inverse order of the games’ releases. The bottom 3 are all Switch, followed by USUM and SM. The only thing they really breaks this trend is Diamond/Pearl, and Ruby/Sapphire, but I’d imagine that is because their far superior definitive editions (Platinum, Emerald) render these games pretty much obsolete.

Also funny that HGSS and FRLG remakes scored so high, but BDSP are so low, and ORAS are middling. HGSS are arguably the best Pokémon games ever and clearly held in high esteem by the fans- how did the remakes start going so wrong after these masterpieces?

Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now

Danondorf

Gotta think Detective Spooky’s tier list in the article is completely ironic… right?

I enjoyed Other M’s gameplay and the story was a fun, if occasionally melodramatic ride that fleshed out the Metroid universe more. As an older gamer now, I can appreciate the game incorporating things like mental health and PTSD, and appreciate it even if the narrative constantly trips over itself.

Other M’s message could be that Samus isn’t a brave badass warrior because she is a robot and shows no emotion. She’s a brave badass warrior because she visibly struggles with past traumas and inner demons and still tries to move forward for the sake of helping others. That’s a lesson many of us could learn from.

I’m not a blind fanboy of Other M- it’s the most notably flawed game in an otherwise nearly pristine franchise; excluding Other M, and the DS/3DS spin-offs, mainline Metroid entries are synonymous with excellence. Other M’s gameplay is clunky in many ways, as is the plot, and Samus’s dynamic with Adam is downright awful for a multitude of reasons. But what does exist is a fun and different package that gives more to the series than it takes.

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

Danondorf

This is not as good of a deal as the original online… but we may have been spoiled by that judging by the reactions I’m seeing. $20 a year for almost the whole library of SNES and NES classics plus online play is an insane bargain.

Asking for $30 more per year to have access to most worthwhile N64 games isn’t all that bad imho. Not as good as the initial deal, but that’s still means that just a few bucks a month gives us access to OOT, Majora’s, Mario 64, Kart 64, Paper Mario, Starfox, and with online play added.

I’m not thrilled about the price hike, but I’m in.

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