Damn this will be interesting if real. Layers of Fear was the first UE5 game on the market, so didn’t have all the fancy tech that we’ve have now seen some modern UE5 use. So it would be interesting to see if this has all the shortcomings that we’ve recently with other UE5 games on the platform.
@John_Deacon Granted, given that this saw a major graphical overhaul. I would also say it still a case of hardware limitation and limited time with the devs kit cause even compared to PS5 and the likes. The Switch 2 visual looks to be a good step down in terms of quality. Plus the general consensus is that if a game is 60FPS on PS5 than it will be 30FPS on Switch 2... Only in rare circumstance have Switch 2 matched the FPS of the PS5 version
@MTMike87 "As a year one release title on the Nintendo Switch 2, this should have targeted 60 FPS on launch."
Given how Nintendo has been with getting dev kits out for the Switch... We should be lucky that this game is releasing at the same time as the other console. They must defiantly rushed to released this on time since the Switch will probably where this has the most sales. Most Xbox and Playstation gamers will be too busy with BF6 to pay this any attention while Switch 2 gamers are starved for games that are Switch 2 only at the moment.
@Jeronan While the Switch 2 doesn't support Nvidia current frame gen technology (Nvidia could easily build a "tiny" frame gen for Switch 2). The Switch 2 could support FRS3 frame gen.
@cdriper Fast RMX was not 1080p. It regularly jumped between 900p and 1080p - or even lower in very select circumstances. And that high native resolution only happen cause it was nothing more than enhanced and expanded port of Fast Racing Neo for Wii U. The resolution would have probably vastly lower had it been actual made for Switch from the grounds up game.
@sixrings I wish that was the case... But Split Fiction is an EA published game, and was very good on Switch 2. So it really is just EA Vancouver laziness.
SH2 is a great game and it would be great to see it released on the S2. I started it on PC, but haven't finished it cause running my PC and 4K TV in my studio apartment is miserable
@Solid_Python I’m not talking about the fact that the PS5 encountered and suffered from the same issue. My response was purely on the subject how back compat was approached on Switch 2 vs any other console in existence. You saying that they use the same way is incorrect.
@Solid_Python “ When Playstation 5 launched with a list of games with problems, as it's using the same way to backcompat as Switch 2”
That incorrect. Switch 2 backcompact not at all similar to PS5. PS5 uses native hardware+software for backwards compatibility, while Switch 2 relies on a software translation layer. There is no translation layer for PS5 as AMD has legacy functionality built into the SoC of the two AMD twin systems.
@Yoshi3 P3R uses a lot of very high quality 3D models mixed with 2D art for their UI. Something that switch would have struggled with due performance and storage limitations. P3R also uses an RT system for reflection. Granted they do have a fall back system to planar/space screen reflections
@siavm Epic has no incentive to do so… Unfortunately. Nintendo isn’t throwing money at them like Sony. And Epic fallout with Apple mean that any engine improvements that Switch 2 could benefited from due to work spent developing on a widely available ARM platform got toss out the window.
@JayJ I would agree with you cause very few developers understand how to do a 30FPS capped game. So many games have terrible frame pacing when capped 30 that an unstable 60fps would look better… Plus so many people game on TVs with all their post processing that unstable 60fps looks smooth. Unstable frame rates really only look bad on monitors cause it tends to be the raw image.
@MS7000 “ So you don't care about Yakuza/Like a Dragon then?”
If I didn’t care about Yakuza… I wouldn’t be here now would I? I not commenting on the game cause the moment I mentioned anything on it. It’ll get drowned by the same annoying debate that has taken over every comment section for last 6 months.
@MS7000 I’m not talking about it cause there no reason to. The comment section already been ruined, and cause your comment irks me. Assuming that everyone who sick of hearing the debate being reductive
@MS7000 I don’t talk about. I personally don’t care 🤷
Inb4 comment are memes to make fun of the who do. If did I care… I wouldn’t have bought the system in the first place. Nintendo could rot in their own poor decisions.
@Cipher36 “ People aren't so much talking about the game at this point because they are not able to purchase the game in a format they like. Ie.... Nintendo's dumb decisions are keeping people from the games they should be talking about.”
Here a fun idea then…. Move on from the game then. They let us know from day 1 it was going be key card. Developers are exactly hiding it. Continuing to complain about it in a comment section isn’t going solve the issue.
@RudyC3 “ SD Express Cards are also considerably slower than the internal SSD. So are you telling us if the game installs to the SD Express card it won't run? We will have to constantly swap games in and out of the internal memory for them to even function properly???”
Express cards aren’t that considerably slower. If a game takes 6 seconds to load on internal memory it be like 7 seconds on express vs 12 seconds on cart. Cyberpunk is 23 seconds load on internal and express vs say 30 seconds on cart.
@AStupidID While be 27% slower than the digital version… Which brings up? What other sacrifices did they have to make in orders to get it on cart? Could had higher textures, larger crowd populations… etc.
@jojobar Which is why the PC version of those games file size tend to be higher than their consoles counterparts cause developers have to duplicate asset file multiples time to account for the slower HDD speeds. Since all of the data you need to read need to placed as a continuous chunk of data on the disk in order to maximize the speed at which the game can read data on the disk. That is also why files can’t be high compressed.
@fenlix “ It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years”
TBH… I don’t see this happening. Development tools have changed a lot over the last couple of years even compared to the when the original Switch released. A lot of developers have moved away from internal engines to universal engines like UE. Allowing for a lot more easier cross platform development. Console prices have massively increased and next gen is looking to very pricey, so a lot of developers probably won’t be making next gen only games. We saw lot of cross gen titles with the Series consoles and ps5 compared to previous gen. The growth of PC handheld space and Series S will make sure Switch 2 see support for a long time
@Duncanballs Square Enix probably thought this through. And realized most people probably have already play through the game already on PS4, PS5 and PC, first through the Epic store then Steam. Getting people to purchase the game again for 3rd of 4th would be hard sell if you gotta replay through a lot of fighting again…
@breach187 @breach187 “ Digital doesn’t necessarily last longer in how it matters to consumers and ownership.”
But this person isn’t really looking at it from consumer or ownership perspective. Most likely this person is only looking at it in terms of if digital vs physical in terms of preservation. So consumers are too focused at everything in a “It’s all about me, and what I want”.
“ the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files.”
Most likely what really happened like it always do… Is that the master copy is probably sitting in someone box in a basement or attic somewhere. Cause someone accidentally packed it away and took it home while the company was probably moving offices, redoing the office, or they was leaving the company. It’ll probably show up in 50 yrs on eBay.
But no one was really thing about persevering a game almost 20 years ago… But we do need to start thinking with that mindset instead of relying on physical media to carry the weight.
P.T and stuff like Flappy Bird have survived past their removal from the store… As long as there are files available. You can play them, and people in the future will work to be able to crack any DRM and allow them to playable into the future. The main issue is that no one is really working to making digital preservation a big thing for digital games. Physical inherently is just gonna have a longer shelf life with anyone doing anything by nature. But eventually, the physical media will fail, and people with have to pull the file and convert it to digital product.
@Sambuc There only been two new story arc in the series since this game has released… So the game is still pretty much “up to date” with the current anime and manga. As for just another one piece game in general… We just got one Odyssey not too long ago, but there were rumors of a new game. Maybe an announcement for TGS?
@SillyG The issue is how would that work without giving the device Bluetooth which drives up cost and opens up the possibility of safety/privacy concerns…. All stuff that Nintendo who is still very much family oriented thought about.
@Diowine “Are a Kirby Racing game and a Musou really direct competitors? Complementary in any case.”
All games are direct competitors to one another when you’re dealing with people limited time and even more very very limited financial funds. No smart company to dumb multiple of their own games on top of each other. A smart company would space their games apart.
@Diowine “ The date? Just left it out of GOTY nominations, which means that not even they trust in it.”
There really no space in the calendar to release then the current date they have… Between Kirby Air Riders late November, Legends: Z-A mid October, Hyrule Warriors Age of Imprisonment early November, and Super Mario Galaxy 1 & 2 early October… The only month that didn’t having releases was December so far.
@Exerion76 Considering there people who owns a Switch 1 that now own a Switch 2 that heard nothing but raved reviews for this game… It only makes sense to port it.
@SirVick “I just think that when compromises destroy the stylistic vision behind the game, then you have a problem with a port like this one.”
These “compromises” were done by the developers… Clearly Bloober Team are fine with the way it looks to ship it and advertise. They even holds the Switch version in high enough regards to spend money on a live action trailer. So they think this the way people should experience the game. With that I’ll argue that it doesn’t destroy the stylistic vision of the game.
@SirVick Couldn't you also use that mentally on say playing the game on PS5 Pro vs say an High-end PC like a 5090? I wouldn't want to play this game on PS5. Worse lighting, poor RTGI, worse effects, not a solid 60FPS, don't have to pick between maxed out graphics and 60FPs... It's literally another game on stronger platforms. Too big of a compromise to me. Playing on the PC for now.
Just play the game where you want to play it. No need to come up with stupid reason.
@rjejr “ Games that seem due or overdue - Luigis Mansion 4, Pikmin 5, Yoshi Crafted 2D, Paper Mario. I'm leaving off long overdue 3D Mario b/c we got DK.”
Luigi’s Mansion 4 would be cool… But we just had pikmin 4 like 2 years ago and a paper Mario last year.
@Coffee-Waffle Meh… I don’t care about the key card vs actual. They’re both plastic junk. What I do care is the actual performance of the game, and if going key card could have seen better visuals and more stable performance on Switch 2. I would take key card over an actual card any day of the week.
The real question is what gonna happen when they try and port Witcher 4, a next gen only game like Outlaws. With no PS4 version they can port like Cyberpunk 2077, and they tell you “Well… no full game on cart cause it slow” then what?
@Suketoudara Like what @martynstuff said. Multiple developers have repeatedly said that demos cut into development time. They have been saying this since the PS2 era, and it the reason we’ve basically saw them go away after the 360/PS3. It the same with the vertical slices we see at E3, and one of the reasons we saw companies move away from that format. Anything that isn’t working directly on the actual shippable product is a money sink with no actual real return value.
@Coffee-Waffle Cyberpunk 2077 doesn’t have Ray traced lighting and reflections while still hitting an output resolution of 1440p and still running at very solid frame rate.
@krogp Just cause the dlc never released on PS4 doesn’t make it not a PS4 era game…. The underlying technology and engine was designed and root in that specific generation. That why CD Red is moving to UE5, they don’t want to spend the effort to actually upgrade the engine to actual take specifically advantage of PS5, Series, and Modern PCs.
It seem that Massive decided to actually update their engine to continue use of it into further generations instead tapping out like some many other devs and opting for UE5.
@Sonicka I call it the “boomer mentality”… People jumping to conclusions and demanding things to be done a certain way just because so and so did it at one point in time. Demanding to it done that way as well without knowing the circumstances that allow it to be possible then calling everyone lazy if they don’t make changes or don’t do it that way from the start.
@Pat_trick “ don't know where you got the idea that a game below 75 is broken”
I said downright broken, not just broken.
But most of those games you literally review scores was marred by literally technical problems. The Evil With particular was technical mess and basically unplayable on 360/PS3. Took multiple patches to get running at solid 30FPS on PS4, and remained broken on PC for years.
With Dragon Quest Monsters: Joker being a vastly older game… You can’t compare scores. Cause it would most likely score higher today.
WarioWare Move it is exactly the example of very very average game, but killed by it so short 2-3 play time
You basically naming games that all generally fall into my category I listed.
@Pat_trick A 75 score is extremely low… The only way to could possibly be lower if the game was downright broken, very very very below average, and was like 4 hours long. A “ mediocre in every possible way” game is very much a a 75…
Comments 232
Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online
@basswitch The ports of Ezio collection, Black Flag/Rouge, and AC:3 are all Anvil
Re: Bloober Team Is Revisiting 'Layers Of Fear' Again On The Switch 2
Damn this will be interesting if real. Layers of Fear was the first UE5 game on the market, so didn’t have all the fancy tech that we’ve have now seen some modern UE5 use. So it would be interesting to see if this has all the shortcomings that we’ve recently with other UE5 games on the platform.
Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally
@John_Deacon Granted, given that this saw a major graphical overhaul. I would also say it still a case of hardware limitation and limited time with the devs kit cause even compared to PS5 and the likes. The Switch 2 visual looks to be a good step down in terms of quality. Plus the general consensus is that if a game is 60FPS on PS5 than it will be 30FPS on Switch 2... Only in rare circumstance have Switch 2 matched the FPS of the PS5 version
@MTMike87 "As a year one release title on the Nintendo Switch 2, this should have targeted 60 FPS on launch."
Given how Nintendo has been with getting dev kits out for the Switch... We should be lucky that this game is releasing at the same time as the other console. They must defiantly rushed to released this on time since the Switch will probably where this has the most sales. Most Xbox and Playstation gamers will be too busy with BF6 to pay this any attention while Switch 2 gamers are starved for games that are Switch 2 only at the moment.
Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS
@Jeronan While the Switch 2 doesn't support Nvidia current frame gen technology (Nvidia could easily build a "tiny" frame gen for Switch 2). The Switch 2 could support FRS3 frame gen.
Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS
@cdriper Fast RMX was not 1080p. It regularly jumped between 900p and 1080p - or even lower in very select circumstances. And that high native resolution only happen cause it was nothing more than enhanced and expanded port of Fast Racing Neo for Wii U. The resolution would have probably vastly lower had it been actual made for Switch from the grounds up game.
Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS
@sixrings I wish that was the case... But Split Fiction is an EA published game, and was very good on Switch 2. So it really is just EA Vancouver laziness.
Re: Rumour: Silent Hill 2 May Be Coming To Switch 2 As Its Exclusivity Window Ends
SH2 is a great game and it would be great to see it released on the S2. I started it on PC, but haven't finished it cause running my PC and 4K TV in my studio apartment is miserable
Re: More Switch Games Get Switch 2 Compatibility Fixes
@Solid_Python I’m not talking about the fact that the PS5 encountered and suffered from the same issue. My response was purely on the subject how back compat was approached on Switch 2 vs any other console in existence. You saying that they use the same way is incorrect.
Re: More Switch Games Get Switch 2 Compatibility Fixes
@Solid_Python “ When Playstation 5 launched with a list of games with problems, as it's using the same way to backcompat as Switch 2”
That incorrect. Switch 2 backcompact not at all similar to PS5. PS5 uses native hardware+software for backwards compatibility, while Switch 2 relies on a software translation layer. There is no translation layer for PS5 as AMD has legacy functionality built into the SoC of the two AMD twin systems.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@Orwellian87 Kinda hard to do that when the entire comment section it literally about same stupid thing over and over. 🤷
I’ll be searching for minute to find no comments about it at this point…
Re: Atlus Rules Out Persona 3 Reload Switch Port
@Yoshi3 P3R uses a lot of very high quality 3D models mixed with 2D art for their UI. Something that switch would have struggled with due performance and storage limitations. P3R also uses an RT system for reflection. Granted they do have a fall back system to planar/space screen reflections
Re: Even Capcom Was Surprised At How Well Resident Evil Requiem Runs On Switch 2
@siavm Epic has no incentive to do so… Unfortunately. Nintendo isn’t throwing money at them like Sony. And Epic fallout with Apple mean that any engine improvements that Switch 2 could benefited from due to work spent developing on a widely available ARM platform got toss out the window.
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
@itsapossum Grant, Steam Deck isn’t 20w… It will pull more than 20W. Steam Deck will be like 25w in Cyberpunk while Switch 2 is like 8w
Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2
@JayJ I would agree with you cause very few developers understand how to do a 30FPS capped game. So many games have terrible frame pacing when capped 30 that an unstable 60fps would look better… Plus so many people game on TVs with all their post processing that unstable 60fps looks smooth. Unstable frame rates really only look bad on monitors cause it tends to be the raw image.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@MS7000 Never played 1, 2, or 3… So the recast means nothing to me.
I’m here to look at the visuals and talk about performance (resolution/frame-rates)
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@MS7000 “ So you don't care about Yakuza/Like a Dragon then?”
If I didn’t care about Yakuza… I wouldn’t be here now would I? I not commenting on the game cause the moment I mentioned anything on it. It’ll get drowned by the same annoying debate that has taken over every comment section for last 6 months.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@MS7000 I’m not talking about it cause there no reason to. The comment section already been ruined, and cause your comment irks me. Assuming that everyone who sick of hearing the debate being reductive
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@MS7000 I don’t talk about. I personally don’t care 🤷
Inb4 comment are memes to make fun of the who do. If did I care… I wouldn’t have bought the system in the first place. Nintendo could rot in their own poor decisions.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@Cipher36 “ People aren't so much talking about the game at this point because they are not able to purchase the game in a format they like. Ie.... Nintendo's dumb decisions are keeping people from the games they should be talking about.”
Here a fun idea then…. Move on from the game then. They let us know from day 1 it was going be key card. Developers are exactly hiding it. Continuing to complain about it in a comment section isn’t going solve the issue.
Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay
@MS7000 Some people are getting tired of key card debate because some us want to have an actual discussion about the game it self.
There 44 comments and only 5 is about the actual game itself.
Re: Are You "Unsure" About Final Fantasy VII Remake Intergrade For Switch 2? Don't Worry, There'll Be A Demo
Cool. I’m interested to see how this performs on Switch 2, and will probably pick it
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@RudyC3 “ SD Express Cards are also considerably slower than the internal SSD. So are you telling us if the game installs to the SD Express card it won't run? We will have to constantly swap games in and out of the internal memory for them to even function properly???”
Express cards aren’t that considerably slower. If a game takes 6 seconds to load on internal memory it be like 7 seconds on express vs 12 seconds on cart. Cyberpunk is 23 seconds load on internal and express vs say 30 seconds on cart.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@AStupidID While be 27% slower than the digital version… Which brings up? What other sacrifices did they have to make in orders to get it on cart? Could had higher textures, larger crowd populations… etc.
@jojobar Which is why the PC version of those games file size tend to be higher than their consoles counterparts cause developers have to duplicate asset file multiples time to account for the slower HDD speeds. Since all of the data you need to read need to placed as a continuous chunk of data on the disk in order to maximize the speed at which the game can read data on the disk. That is also why files can’t be high compressed.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@HugoGED You mean the game that had very bad texture loading that required an SSD to help fix to a degree?
Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility
@IronMan30 Yeah. But I was mainly talking about comment sections
Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility
Inb4 “And it all on cart”
Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2
@fenlix “ It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years”
TBH… I don’t see this happening. Development tools have changed a lot over the last couple of years even compared to the when the original Switch released. A lot of developers have moved away from internal engines to universal engines like UE. Allowing for a lot more easier cross platform development. Console prices have massively increased and next gen is looking to very pricey, so a lot of developers probably won’t be making next gen only games. We saw lot of cross gen titles with the Series consoles and ps5 compared to previous gen. The growth of PC handheld space and Series S will make sure Switch 2 see support for a long time
Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings
@Duncanballs Square Enix probably thought this through. And realized most people probably have already play through the game already on PS4, PS5 and PC, first through the Epic store then Steam. Getting people to purchase the game again for 3rd of 4th would be hard sell if you gotta replay through a lot of fighting again…
Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings
This is great! I wanna pick this up for Switch 2 to see how it performs and looks, but I rather not sit through the slog of the game again.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@breach187 @breach187 “ Digital doesn’t necessarily last longer in how it matters to consumers and ownership.”
But this person isn’t really looking at it from consumer or ownership perspective. Most likely this person is only looking at it in terms of if digital vs physical in terms of preservation. So consumers are too focused at everything in a “It’s all about me, and what I want”.
“ the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files.”
Most likely what really happened like it always do… Is that the master copy is probably sitting in someone box in a basement or attic somewhere. Cause someone accidentally packed it away and took it home while the company was probably moving offices, redoing the office, or they was leaving the company. It’ll probably show up in 50 yrs on eBay.
But no one was really thing about persevering a game almost 20 years ago… But we do need to start thinking with that mindset instead of relying on physical media to carry the weight.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@breach187 Digital products do last longer…
P.T and stuff like Flappy Bird have survived past their removal from the store… As long as there are files available. You can play them, and people in the future will work to be able to crack any DRM and allow them to playable into the future. The main issue is that no one is really working to making digital preservation a big thing for digital games. Physical inherently is just gonna have a longer shelf life with anyone doing anything by nature. But eventually, the physical media will fail, and people with have to pull the file and convert it to digital product.
Re: One Piece: Pirate Warriors 4 - Switch 2 Edition Announced, Includes Free Upgrade For Switch Owners
@Sambuc There only been two new story arc in the series since this game has released… So the game is still pretty much “up to date” with the current anime and manga. As for just another one piece game in general… We just got one Odyssey not too long ago, but there were rumors of a new game. Maybe an announcement for TGS?
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
@SillyG The issue is how would that work without giving the device Bluetooth which drives up cost and opens up the possibility of safety/privacy concerns…. All stuff that Nintendo who is still very much family oriented thought about.
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
Can’t wait to take this to work and leave it on my desk XD
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
Nice. But this means that the last game won’t be graphical showcase like rebirth was since they now have to consider both Series S and Switch 2.
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@Diowine “Are a Kirby Racing game and a Musou really direct competitors? Complementary in any case.”
All games are direct competitors to one another when you’re dealing with people limited time and even more very very limited financial funds. No smart company to dumb multiple of their own games on top of each other. A smart company would space their games apart.
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@Diowine “ The date? Just left it out of GOTY nominations, which means that not even they trust in it.”
There really no space in the calendar to release then the current date they have… Between Kirby Air Riders late November, Legends: Z-A mid October, Hyrule Warriors Age of Imprisonment early November, and Super Mario Galaxy 1 & 2 early October… The only month that didn’t having releases was December so far.
Re: Resident Evil Requiem Has Been Officially Confirmed For Switch 2
@Fighting_Game_Loser They did report a loss recently and feel that supporting Switch 1&2 could help avoid that in the future.
Re: Super Mario Bros. Wonder Is Getting A Nintendo Switch 2 Edition
@Exerion76 Considering there people who owns a Switch 1 that now own a Switch 2 that heard nothing but raved reviews for this game… It only makes sense to port it.
Re: Exclusive: Bloober Team Bigs Up The Switch 2 With 'Cronos' Live-Action Trailer
@SirVick “I just think that when compromises destroy the stylistic vision behind the game, then you have a problem with a port like this one.”
These “compromises” were done by the developers… Clearly Bloober Team are fine with the way it looks to ship it and advertise. They even holds the Switch version in high enough regards to spend money on a live action trailer. So they think this the way people should experience the game. With that I’ll argue that it doesn’t destroy the stylistic vision of the game.
Re: Exclusive: Bloober Team Bigs Up The Switch 2 With 'Cronos' Live-Action Trailer
@SirVick Couldn't you also use that mentally on say playing the game on PS5 Pro vs say an High-end PC like a 5090? I wouldn't want to play this game on PS5. Worse lighting, poor RTGI, worse effects, not a solid 60FPS, don't have to pick between maxed out graphics and 60FPs... It's literally another game on stronger platforms. Too big of a compromise to me. Playing on the PC for now.
Just play the game where you want to play it. No need to come up with stupid reason.
Re: Nintendo Direct Announced For Friday, 12th September 2025
@rjejr “ Games that seem due or overdue - Luigis Mansion 4, Pikmin 5, Yoshi Crafted 2D, Paper Mario. I'm leaving off long overdue 3D Mario b/c we got DK.”
Luigi’s Mansion 4 would be cool… But we just had pikmin 4 like 2 years ago and a paper Mario last year.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Coffee-Waffle Meh… I don’t care about the key card vs actual. They’re both plastic junk. What I do care is the actual performance of the game, and if going key card could have seen better visuals and more stable performance on Switch 2. I would take key card over an actual card any day of the week.
The real question is what gonna happen when they try and port Witcher 4, a next gen only game like Outlaws. With no PS4 version they can port like Cyberpunk 2077, and they tell you “Well… no full game on cart cause it slow” then what?
Re: Ubisoft Releasing Star Wars Outlaws Switch 2 Demo "Later This Year"
@Suketoudara Like what @martynstuff said. Multiple developers have repeatedly said that demos cut into development time. They have been saying this since the PS2 era, and it the reason we’ve basically saw them go away after the 360/PS3. It the same with the vertical slices we see at E3, and one of the reasons we saw companies move away from that format. Anything that isn’t working directly on the actual shippable product is a money sink with no actual real return value.
Re: Ubisoft Releasing Star Wars Outlaws Switch 2 Demo "Later This Year"
@Coffeeglitch Demos take time and pull resources away from actual development. It why so many developers have stopped doing them.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Coffee-Waffle Cyberpunk 2077 doesn’t have Ray traced lighting and reflections while still hitting an output resolution of 1440p and still running at very solid frame rate.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@krogp Just cause the dlc never released on PS4 doesn’t make it not a PS4 era game…. The underlying technology and engine was designed and root in that specific generation. That why CD Red is moving to UE5, they don’t want to spend the effort to actually upgrade the engine to actual take specifically advantage of PS5, Series, and Modern PCs.
It seem that Massive decided to actually update their engine to continue use of it into further generations instead tapping out like some many other devs and opting for UE5.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Sonicka I call it the “boomer mentality”… People jumping to conclusions and demanding things to be done a certain way just because so and so did it at one point in time. Demanding to it done that way as well without knowing the circumstances that allow it to be possible then calling everyone lazy if they don’t make changes or don’t do it that way from the start.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Pat_trick “ don't know where you got the idea that a game below 75 is broken”
I said downright broken, not just broken.
But most of those games you literally review scores was marred by literally technical problems. The Evil With particular was technical mess and basically unplayable on 360/PS3. Took multiple patches to get running at solid 30FPS on PS4, and remained broken on PC for years.
With Dragon Quest Monsters: Joker being a vastly older game… You can’t compare scores. Cause it would most likely score higher today.
WarioWare Move it is exactly the example of very very average game, but killed by it so short 2-3 play time
You basically naming games that all generally fall into my category I listed.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Pat_trick A 75 score is extremely low… The only way to could possibly be lower if the game was downright broken, very very very below average, and was like 4 hours long. A “ mediocre in every possible way” game is very much a a 75…