Comments 257

Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week

AverageGamer

@graviton "Look at Beast of Reincarnation"

That game is being made on UE5. I think Pokemon Snap was also made on UE. It take very low effort to make a good looking game in UE... But that also why Beast of Reincarnation performance looks so bad.

The mainline Pokemon games which is probably made on an internal inhouse engine which is probably the limiting factor in a lot of the low visual quality we seen with the pokemon games. It take a lot of time, money, and energy to get a game engine up to par, and keep it up to par.

Re: It's Official, Assassin's Creed Shadows Comes To Switch 2 In December With Cross-Progression

AverageGamer

@kal_el_07241 “ Guys... is this what it's like to have a platform fully supported now?? No Directs required??”

This is why Sony has more or less stopped doing them… We don’t need console direct for game announcements anymore. This is also why when Nintendo, Sony, or Xbox do hold directs. It extremely underwhelming. No publisher or studio wants to share the spotlight with 50 other games when they can just drop a video on YouTube and get the same amount of attention of not more.

Re: Japanese Charts: Surprise, Surprise, Pokémon Legends: Z-A Leaves The Competition In The Dust

AverageGamer

@Bats1234 “ Pokémon has a more casual fan base so I thought not many would get new console just for it.”

Pokémon does not even remotely have close to a casual fan base at all. I have coworkers in the my office that not just own 1, but 2 of every Switch Pokémon consoles bundles, owns 4 copies of every new generation game, bought both editions of ZA Switch 1 and 2, and hunts Pokémon cards…. My friend at work also only bought his Switch 2 for Pokémon. He has literally not touched anything else on the platform. Once that release, the Switch 2 will be back in box till gen 10… I also know 5 other people who also just bought a Switch 2 for ZA.

And while I may be more interested in play other games on Switch 2, ZA was literally 100% the reason o purchased the console.

Re: UK Charts: Pokémon Legends: Z-A Sales Almost 50/50 Across Switch And Switch 2

AverageGamer

@Pillowpants I wouldn’t even say the backlash is coming from a very loud minority of (toxic) fans… More like just very loud minority of toxic people. TBH most people I’ve seen complain about this haven’t touch the franchise in years… Asmongold has made 3 videos just trashing it, and he more or less admitted he hasn’t play a game in franchise in years. Too many people don’t realize that this isn’t a traditional mainline game and are trashing it cause it’s don’t have features found in mainline game from gold or silver 30 years ago.

This almost feels like spiritual successor to pokemon battle revolution in a lot of way.

Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect

AverageGamer

@Varkster “ Also, a significant question here would be what is 'heavily compromised' to you? Outlaws is certainly not fitting that description for me by any means, I have had a 4080 PC and have the comparisons I can make side to side,”
Okay. You having a PC is impressive. I have a 4090, and currently have an 5090 in a box waiting to installed. I can make the same comparison on the same 4k TV since my PC is in the same room 5ft apart.
Outlaw has cut buck in:

  • Shadows are blurrier and blockier with hair and clothing lacking self shadows in cutscenes (granted this may been improved since I finished and there been a new patch)
  • The resolution of the RT reflections takes a hit compared to other system
  • RTGI is present but shows more noise in lighting coverage compared to Series S
  • Noise is present on all consoles but Switch 2 is more coarser than the others
  • Volumetric lighting and fog is cut back compared to other systems too
    There also the cut back in geometry detail and NPC density.
    Sure the RT in places look better than Series S… But that cause Nvidia’s RT is better than AMD.
    “you think Space Marines 2 cannot release on Switch 2 and look visually outstanding“
    I never said that it couldn’t look visually outstanding. Outlaws looks great even with it heavy compromises. I feel that if Space Marines 2 have to make cut back to swarm density then it wasn’t worth porting to Switch 2 as it ruins the main appeal of the game.

Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect

AverageGamer

@Varkster “there have been many techniques implemented in recent engines that allow developers to offload the CPU heavy tasks to the GPU”

Offloading CPU processing to the GPU due has generally tried to be a thing for the last two generations, and it has ultimate not has been as successful as you think it. The PS4 was supposed to be very big on this, and the CPU still ended up being the achilles heel for the system and that generation. Games has still ultimately been CPU bound as most tasked were still limited to the CPU.

“ Digital Foundry have openly stated that Outlaws will be insanely compromised, it will look and run awful and will not support ray tracing.”

Do you have any video examples of them saying this? Cause too many people often very much twist their words, or take the option of one person and say the entire DF team said that. So I don’t personally don’t trust what you have to say on this matter.

“ The only comparison to Series S I can think of from developers is Koei Tecmo, specifically their Nobunaga's Ambition studio, where they didn't even say they could confidently compare the console, which further adds to my point.”

That not even the biggest one, the biggest statement has been made by Virtuos.

Eoin O’ Grady, technical director at Virtuos subsidiary Black Shamrock: “Any game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game that’s GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.”

They have work on so many Switch port. They are almost a panic button level porting studio for the Switch. If there was any one I would believe. It would be someone from that studio as they probably already have switch 2 dev kit to assist with getting game ported.

And they have been absolutely correct on their statement. Switch 2 has seen nothing but cut back to 30FPS with games that run at 60FPS on Series S, and further optimization for games that run at 30FPS case in point outlaws. The two biggest ones cut back recently being FIFA and Dynasty Warriors. Dynasty Warriors is the good comparison to Space Marines: “The Switch 2 version will be fixed to 30 fps, and we are developing it with a priority on stable operations. It's good hardware, and if we reduced the number of soldiers to about the same amount as prior Warriors series entries, we could have gotten it running at 60 fps. Since this game will show a few thousands of characters, I think it would be better if you can play here with a stable 30 fps.”
Ultimately they are CPU bound.

Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect

AverageGamer

@Varkster I never said porting games is as simple as runs on x means will or won't run on y. My comment supports your “ up to developers to optimize games properly to take advantage of it.” by the fact they have made a lot of optimization improvements since release. My comment was simply is it worth porting it if it gonna be heavily compromised aka massively cut down swarm counts.

“ Outlaws is a CPU heavy modern title and we know how that runs”

And Star Wars outlaw had to make a big cut back to NPC density and other CPU intensive things. And still had frame drops in certain places. But the difference is… Star Wars Outlaws NPC density isn’t it selling point. Space Marines selling point was swam density. Where can they make the cuts when a good base to start is already showing issues?

“ NL's own fault for featuring uneducated opinions from Digital Foundry and making janky comparisons themselves using the Series S to demo how games 'should look' if ported to Switch 2. It's simply not a valid comparison as a lot more goes into developing for different architecture”

First of all it not just NL and Digital foundry making these comments. Multiple very well known studios and PORTING studios have made these comparison to Series S. Even using the Series S as a baseline for porting.

It also not a matter of whether or not modern games can run on it… Hell, anything could have ran on the Switch if developers wanted it to. It a matter of “optimization” aka cut backs. One simple cut back has been cutting frame rate. A lot of game we have seen be 60FPS on the bigger consoles are now 30FPS on switch 2

Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect

AverageGamer

@AStupidID Series S has a better CPU than the Switch 2, and the game is already capped at 30FPS and dynamic 1080P with a lot of cut back compared to the Series X/PS5. Sure they could probably get it running considering that they at least have made a lot improvements since release to at least get the game playable on a Steam Deck, but it going to be heavily compromised.

Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat

AverageGamer

@Arawn93 Switch 1 cart prices have fallen due the manufacturing switching over the Switch 2... So it basically a fire sale to get rid of what stock is left over,

The New Order wasn't ported over most likely due it using ID Tech 5, and id Tech 5 has a big reliance on a massive "MegaTexture" technology, which not optimized for the Switch's hardware and no support for Switch's low-level Nvidia graphics API. I think Id tech 6 (Doom (2016), Wolfenstein II: The New Colossus and youngblood) also use mega texture, but they have massive improved it, but they also used a different system for Switch. id Tech 7 (Doom Eternal, Indiana Jones and the Great Circle) got rid of mega textures tho.

Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online

AverageGamer

@BrewsterTea “ And I checked out of the franchise when ACRevelations was pretty much the last one with a playable future storyline for a while.”

Dang. AC:Revalations wasn’t even the last one as that came before AC3 which was last one, and the ending of the storyline that they had set up from 1-3

Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online

AverageGamer

@OldGamer999 Nintendo would have had to push the system almost to match Xbox Series X in dock mode to get 60FPS in this games… Series S doesn’t have a 60FPS mode in this games, and is locked to 30FPS while having worse visual than PS5/Series X in their performance mode s which is already a big visual hit from their Quality mode. 60FPS is just not a reasonable ask on a handheld. 40FPS would have been goated tho.

Re: Review: Yooka-Replaylee (Switch 2) - Feels Like The Game It Was Meant To Be, Finally

AverageGamer

@John_Deacon Granted, given that this saw a major graphical overhaul. I would also say it still a case of hardware limitation and limited time with the devs kit cause even compared to PS5 and the likes. The Switch 2 visual looks to be a good step down in terms of quality. Plus the general consensus is that if a game is 60FPS on PS5 than it will be 30FPS on Switch 2... Only in rare circumstance have Switch 2 matched the FPS of the PS5 version

@MTMike87 "As a year one release title on the Nintendo Switch 2, this should have targeted 60 FPS on launch."

Given how Nintendo has been with getting dev kits out for the Switch... We should be lucky that this game is releasing at the same time as the other console. They must defiantly rushed to released this on time since the Switch will probably where this has the most sales. Most Xbox and Playstation gamers will be too busy with BF6 to pay this any attention while Switch 2 gamers are starved for games that are Switch 2 only at the moment.

Re: Digital Foundry Delivers A Technical Breakdown Of Switch 2's DLSS

AverageGamer

@cdriper Fast RMX was not 1080p. It regularly jumped between 900p and 1080p - or even lower in very select circumstances. And that high native resolution only happen cause it was nothing more than enhanced and expanded port of Fast Racing Neo for Wii U. The resolution would have probably vastly lower had it been actual made for Switch from the grounds up game.

Re: More Switch Games Get Switch 2 Compatibility Fixes

AverageGamer

@Solid_Python I’m not talking about the fact that the PS5 encountered and suffered from the same issue. My response was purely on the subject how back compat was approached on Switch 2 vs any other console in existence. You saying that they use the same way is incorrect.

Re: More Switch Games Get Switch 2 Compatibility Fixes

AverageGamer

@Solid_Python “ When Playstation 5 launched with a list of games with problems, as it's using the same way to backcompat as Switch 2”

That incorrect. Switch 2 backcompact not at all similar to PS5. PS5 uses native hardware+software for backwards compatibility, while Switch 2 relies on a software translation layer. There is no translation layer for PS5 as AMD has legacy functionality built into the SoC of the two AMD twin systems.

Re: Atlus Rules Out Persona 3 Reload Switch Port

AverageGamer

@Yoshi3 P3R uses a lot of very high quality 3D models mixed with 2D art for their UI. Something that switch would have struggled with due performance and storage limitations. P3R also uses an RT system for reflection. Granted they do have a fall back system to planar/space screen reflections

Re: Dynasty Warriors: Origins Will Run At A "Fixed" 30fps On Switch 2

AverageGamer

@JayJ I would agree with you cause very few developers understand how to do a 30FPS capped game. So many games have terrible frame pacing when capped 30 that an unstable 60fps would look better… Plus so many people game on TVs with all their post processing that unstable 60fps looks smooth. Unstable frame rates really only look bad on monitors cause it tends to be the raw image.

Re: Video: SEGA Shares "First Look" At Yakuza Kiwami 3's Combat Gameplay

AverageGamer

@Cipher36 “ People aren't so much talking about the game at this point because they are not able to purchase the game in a format they like. Ie.... Nintendo's dumb decisions are keeping people from the games they should be talking about.”

Here a fun idea then…. Move on from the game then. They let us know from day 1 it was going be key card. Developers are exactly hiding it. Continuing to complain about it in a comment section isn’t going solve the issue.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

AverageGamer

@RudyC3 “ SD Express Cards are also considerably slower than the internal SSD. So are you telling us if the game installs to the SD Express card it won't run? We will have to constantly swap games in and out of the internal memory for them to even function properly???”

Express cards aren’t that considerably slower. If a game takes 6 seconds to load on internal memory it be like 7 seconds on express vs 12 seconds on cart. Cyberpunk is 23 seconds load on internal and express vs say 30 seconds on cart.

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

AverageGamer

@AStupidID While be 27% slower than the digital version… Which brings up? What other sacrifices did they have to make in orders to get it on cart? Could had higher textures, larger crowd populations… etc.

@jojobar Which is why the PC version of those games file size tend to be higher than their consoles counterparts cause developers have to duplicate asset file multiples time to account for the slower HDD speeds. Since all of the data you need to read need to placed as a continuous chunk of data on the disk in order to maximize the speed at which the game can read data on the disk. That is also why files can’t be high compressed.