@romando â There is room to improve even if they want to keep the hybrid designâ
There really isnât that much room to improve unless they dump ARM and go with a traditional x86 system that comes with it own pitfalls (heat, size, battery life⊠etc). Nintendo is using what is available to them. They arenât dumping tons of money into ARM RND development to get the bleeding edge of tech cause the end user cost, and stock is not worth itâŠ
I was originally planning to pick this up day 1, but unfortunately life is getting in the way this month⊠Plan to fly home for Christmas to see the fam, and plane tickets came out to a cool $1k đźâđš
And I still have to get my kitty checked out at the vet to get him airplane/airport ready.
Great to hear that the port is great. And with time patches will make it even better.
I hope they eventually port Mirage to the system. It would interesting to see what a Mirage port would look like since that game has a smaller scale. So it wouldnât need to be as scale back graphically.
Cutbacks are understandable if this was like FF16 or like clair obscur expedition 33⊠But the Steam Deck can basically play this maxed at 60FPS. Why are we settling for this?
âBut it on $20â - Excuse like this is why companies are getting away it. Hopefully those who bought it also picked up some lube. Youâll need it.
@Medic_alert Games don't have to sell a massive amount to be a big classic. Bloodborne was never a massive sale success. But is easily regarded as their best title.
"BB runs horribly on PS4" It doesn't run bad. It has poor frame pacing which is systemic issue with all of Fromsoftware games which will probably have the same issue on Switch 2.
The game would mostly like gather negative comparisons from a visual and performance standpoint due to the fact Switch 2 cost more and is supposed to be stronger than the PS4, but given that they had to delay Elden Ring. Fromsoftware is already struggling with Switch 2 development.
@Medic_alert Iâm glad they are doing something completely different and trying to test the waters on stuff. Glad Nintendo is also giving them the opportunity. We donât need a âBut we have bloodborne at homeâ ahh game for the Switch. Only thing that will do is draw comparisons to Bloodborne. That wouldnât be good for the Switch due to potential of the game looking worse or on par with Bloodborne for PS4.
Purchased day 1 digitally, and preordered day 1 physically. My copy should be here by tomorrow. None of that âGlad Iâm waitedâ nonsense. A good developer and game should be supported multiple times over. đ
@ElRoberico Is it tho? The youngest Gen Z is probably 13 at the moment, and with the oldest Alpha kids not that far behind or ahead. Sure if your gen Z about to hit 30 years old, or spend a lot of time around old heads this may seem like a Gen Alpha thing. But as someone with younger Gen Z friend... We do enjoy quite a lot of Gen AI slop. lmao
@TheWokesterGamer I wouldn't "any". Cause I sure the average ARC raider and CoD player does not know what AI is. Much less how to spot the difference between 100 human made and using AI. Your giving way too much credit to very much the bottom of the barrel player base.
@MARl0 It takes GTA 5 selling across not 1 but 3 console generations, on 7 different platforms to get the sales numbers it has. GTA individual platforms sales arent as high as Mario kart. Think what the sales numbers would if Nintendo had sold MK8 on 360/PS3/Wiiu, Xbox One/PS4/Switch, Series X/S/PS5/Switch 2/PCâŠ.
@GgGames Even with how âslowâ they were for the Switch⊠they probably put out more titles than both Sony and Microsoft have for the last two console generations. Nintendo has be on fire with games releases. So it crazy for people to call them slow.
@Oldstalk @TheBigK If Nintendo didnât think Rare was worth buying 20+ years ago at their peak. What make yâall think Nintendo see Rare is worth buying now? Like really.
@purple_shyguy @Nick2054 Cause the game speed is tied to frame rate. It the same reason RD2 was broken when it was ported to PC⊠The amount of work to go back and tweak the game would most definitely cost more than the $5 they are charging
EDIT: you ran into this issue when playing the game on emulators.
@edgar14 @UpsideDownRowlet Yâall may be too old to realize it⊠but he is not wrong. Iâm definitely far from a casual gamer. I own a Switch 2, PS5, a highest end PC gaming, and multiple VR headsets with 1000s of games purchased between these platforms. But a lot of my time and other people around my age are spent doom scrolling. We do it at work, school, on the toilet, on the train, busâŠ. Etc.
These companies need us to stay engaged with their platform. Us buying a one or two game every couple months, finishing it in 7-8 hrs then moving on with our lives isnât helping them.
Theyâre are probably looking at why am I doom scrolling on YouTube shorts every night right before bed instead of say playing my Switch 2 or streaming xCloud; or why did I spend my 1hrs lunch break doom scrolling instead of playing.
There is gonna eventually be a negative affect especially with younger kids who has been growing up with this short form content. You gonna run in issues like reduced attention span. They arenât going to be interested in a lot of these long video games that require at
@Haruki_NLI Yet they bought Grounded and Pentiment to Switch. We had Tony hawk Pro skater this year. They announced both Indiana jones and Fallout.
Yâall are acting like the moment they announce support for a platforms⊠The flood gates just suddenly open and games just start magically appearing on the platform without consideration of the amount of time, money, effort, and endless corporate meetings it take to even determine if it possible and timely to port these games over. On top of the fact weâve been hearing all year that it been impossible to get switch 2 dev kits.
That game is being made on UE5. I think Pokemon Snap was also made on UE. It take very low effort to make a good looking game in UE... But that also why Beast of Reincarnation performance looks so bad.
The mainline Pokemon games which is probably made on an internal inhouse engine which is probably the limiting factor in a lot of the low visual quality we seen with the pokemon games. It take a lot of time, money, and energy to get a game engine up to par, and keep it up to par.
@arnoldlayne83 It cause the people who was complaining wasn't the ones who gonna buy the game in the first place even if it was 10/10 visual masterclass in the game development and marketing.
@Lizuka Arceus released shortly after Covid. So that increased gaming spending was still high. Much harder to justify game spending for a lot people right now. But considering the higher cost of ZA on Switch 2, theyâll probably see more profit ZA than they did with Arceus even if the sale end up lower.
@kal_el_07241 â Guys... is this what it's like to have a platform fully supported now?? No Directs required??â
This is why Sony has more or less stopped doing them⊠We donât need console direct for game announcements anymore. This is also why when Nintendo, Sony, or Xbox do hold directs. It extremely underwhelming. No publisher or studio wants to share the spotlight with 50 other games when they can just drop a video on YouTube and get the same amount of attention of not more.
@KoopaTheGamer @Discostew They arenât telling us the visual quality tho. It could be Switch 2 running Switch graphical quality at 4k/60FPS. While Series S is 1440p/60FPS at Series X/PS5 visuals. But Switch 2 does has more memory than Series S⊠at lower bandwidth tho
@Drnsnsr Technically, Romancing Saga 2 and P3R are both the same age development wise⊠Both are title released in 2024. The biggest difference is that RS2 had a Switch 1 port. P3R did not. So RS2 already had a tangible starting base for their Switch 2 port. P3R is fresh port built on UE.
Damn. I bought it at release, and have slowly been playing through it between other release... But the time I finish it. I may have to replay it to fully see the entire game at massive fidelity
@Serpenterror idk about you⊠But I donât know anybody who would prefer to play the 2D visual novel that is P3P over P3R. They know people have been dying to have this on Switch for 3 years.
@Pillowpants I wouldnât even say the backlash is coming from a very loud minority of (toxic) fans⊠More like just very loud minority of toxic people. TBH most people Iâve seen complain about this havenât touch the franchise in years⊠Asmongold has made 3 videos just trashing it, and he more or less admitted he hasnât play a game in franchise in years. Too many people donât realize that this isnât a traditional mainline game and are trashing it cause itâs donât have features found in mainline game from gold or silver 30 years ago.
This almost feels like spiritual successor to pokemon battle revolution in a lot of way.
@Varkster â Also, a significant question here would be what is 'heavily compromised' to you? Outlaws is certainly not fitting that description for me by any means, I have had a 4080 PC and have the comparisons I can make side to side,â Okay. You having a PC is impressive. I have a 4090, and currently have an 5090 in a box waiting to installed. I can make the same comparison on the same 4k TV since my PC is in the same room 5ft apart. Outlaw has cut buck in:
Shadows are blurrier and blockier with hair and clothing lacking self shadows in cutscenes (granted this may been improved since I finished and there been a new patch)
The resolution of the RT reflections takes a hit compared to other system
RTGI is present but shows more noise in lighting coverage compared to Series S
Noise is present on all consoles but Switch 2 is more coarser than the others
Volumetric lighting and fog is cut back compared to other systems too There also the cut back in geometry detail and NPC density. Sure the RT in places look better than Series S⊠But that cause Nvidiaâs RT is better than AMD. âyou think Space Marines 2 cannot release on Switch 2 and look visually outstandingâ I never said that it couldnât look visually outstanding. Outlaws looks great even with it heavy compromises. I feel that if Space Marines 2 have to make cut back to swarm density then it wasnât worth porting to Switch 2 as it ruins the main appeal of the game.
@Varkster âthere have been many techniques implemented in recent engines that allow developers to offload the CPU heavy tasks to the GPUâ
Offloading CPU processing to the GPU due has generally tried to be a thing for the last two generations, and it has ultimate not has been as successful as you think it. The PS4 was supposed to be very big on this, and the CPU still ended up being the achilles heel for the system and that generation. Games has still ultimately been CPU bound as most tasked were still limited to the CPU.
â Digital Foundry have openly stated that Outlaws will be insanely compromised, it will look and run awful and will not support ray tracing.â
Do you have any video examples of them saying this? Cause too many people often very much twist their words, or take the option of one person and say the entire DF team said that. So I donât personally donât trust what you have to say on this matter.
â The only comparison to Series S I can think of from developers is Koei Tecmo, specifically their Nobunaga's Ambition studio, where they didn't even say they could confidently compare the console, which further adds to my point.â
That not even the biggest one, the biggest statement has been made by Virtuos.
Eoin Oâ Grady, technical director at Virtuos subsidiary Black Shamrock: âAny game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game thatâs GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.â
They have work on so many Switch port. They are almost a panic button level porting studio for the Switch. If there was any one I would believe. It would be someone from that studio as they probably already have switch 2 dev kit to assist with getting game ported.
And they have been absolutely correct on their statement. Switch 2 has seen nothing but cut back to 30FPS with games that run at 60FPS on Series S, and further optimization for games that run at 30FPS case in point outlaws. The two biggest ones cut back recently being FIFA and Dynasty Warriors. Dynasty Warriors is the good comparison to Space Marines: âThe Switch 2 version will be fixed to 30 fps, and we are developing it with a priority on stable operations. It's good hardware, and if we reduced the number of soldiers to about the same amount as prior Warriors series entries, we could have gotten it running at 60 fps. Since this game will show a few thousands of characters, I think it would be better if you can play here with a stable 30 fps.â Ultimately they are CPU bound.
@Varkster I never said porting games is as simple as runs on x means will or won't run on y. My comment supports your â up to developers to optimize games properly to take advantage of it.â by the fact they have made a lot of optimization improvements since release. My comment was simply is it worth porting it if it gonna be heavily compromised aka massively cut down swarm counts.
â Outlaws is a CPU heavy modern title and we know how that runsâ
And Star Wars outlaw had to make a big cut back to NPC density and other CPU intensive things. And still had frame drops in certain places. But the difference is⊠Star Wars Outlaws NPC density isnât it selling point. Space Marines selling point was swam density. Where can they make the cuts when a good base to start is already showing issues?
â NL's own fault for featuring uneducated opinions from Digital Foundry and making janky comparisons themselves using the Series S to demo how games 'should look' if ported to Switch 2. It's simply not a valid comparison as a lot more goes into developing for different architectureâ
First of all it not just NL and Digital foundry making these comments. Multiple very well known studios and PORTING studios have made these comparison to Series S. Even using the Series S as a baseline for porting.
It also not a matter of whether or not modern games can run on it⊠Hell, anything could have ran on the Switch if developers wanted it to. It a matter of âoptimizationâ aka cut backs. One simple cut back has been cutting frame rate. A lot of game we have seen be 60FPS on the bigger consoles are now 30FPS on switch 2
@AStupidID Series S has a better CPU than the Switch 2, and the game is already capped at 30FPS and dynamic 1080P with a lot of cut back compared to the Series X/PS5. Sure they could probably get it running considering that they at least have made a lot improvements since release to at least get the game playable on a Steam Deck, but it going to be heavily compromised.
@Arawn93 Switch 1 cart prices have fallen due the manufacturing switching over the Switch 2... So it basically a fire sale to get rid of what stock is left over,
The New Order wasn't ported over most likely due it using ID Tech 5, and id Tech 5 has a big reliance on a massive "MegaTexture" technology, which not optimized for the Switch's hardware and no support for Switch's low-level Nvidia graphics API. I think Id tech 6 (Doom (2016), Wolfenstein II: The New Colossus and youngblood) also use mega texture, but they have massive improved it, but they also used a different system for Switch. id Tech 7 (Doom Eternal, Indiana Jones and the Great Circle) got rid of mega textures tho.
@KayFiOS Probably not. Sea of Thieves it self probably makes enough money for them to keep the studio open. They plan on releasing a subscription-based feature for creating custom servers in 2026
If true... I would probably pick up Shadows over Prime 4. I never cared for Metroid, and I was only planning to pick it up to support the developers, and cause the lack of Switch 2 games is limited.
@BrewsterTea â And I checked out of the franchise when ACRevelations was pretty much the last one with a playable future storyline for a while.â
Dang. AC:Revalations wasnât even the last one as that came before AC3 which was last one, and the ending of the storyline that they had set up from 1-3
@OldGamer999 Nintendo would have had to push the system almost to match Xbox Series X in dock mode to get 60FPS in this games⊠Series S doesnât have a 60FPS mode in this games, and is locked to 30FPS while having worse visual than PS5/Series X in their performance mode s which is already a big visual hit from their Quality mode. 60FPS is just not a reasonable ask on a handheld. 40FPS would have been goated tho.
Comments 231
Re: "One Of The Best-Looking Games On Switch 2" - Digital Foundry Dives Into Metroid Prime 4
@jfp Life is getting in the way this month. So both this and AC:Shadows will have to put on the back burner till the end of month.
Re: "One Of The Best-Looking Games On Switch 2" - Digital Foundry Dives Into Metroid Prime 4
Damn. I must hold strong and not purchase this. đ€
Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh
@romando â There is room to improve even if they want to keep the hybrid designâ
There really isnât that much room to improve unless they dump ARM and go with a traditional x86 system that comes with it own pitfalls (heat, size, battery life⊠etc). Nintendo is using what is available to them. They arenât dumping tons of money into ARM RND development to get the bleeding edge of tech cause the end user cost, and stock is not worth itâŠ
Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh
I was originally planning to pick this up day 1, but unfortunately life is getting in the way this month⊠Plan to fly home for Christmas to see the fam, and plane tickets came out to a cool $1k đźâđš
And I still have to get my kitty checked out at the vet to get him airplane/airport ready.
Great to hear that the port is great. And with time patches will make it even better.
I hope they eventually port Mirage to the system. It would interesting to see what a Mirage port would look like since that game has a smaller scale. So it wouldnât need to be as scale back graphically.
Re: Digital Foundry Dives Into Tomb Raider: Definitive Edition's "Big Downgrades" On Switch 2
Cutbacks are understandable if this was like FF16 or like clair obscur expedition 33⊠But the Steam Deck can basically play this maxed at 60FPS. Why are we settling for this?
âBut it on $20â - Excuse like this is why companies are getting away it. Hopefully those who bought it also picked up some lube. Youâll need it.
Re: 'The Duskbloods' Could Be FromSoftware's Most Ambitious Game Yet, According To Leak
@Medic_alert Games don't have to sell a massive amount to be a big classic. Bloodborne was never a massive sale success. But is easily regarded as their best title.
"BB runs horribly on PS4" It doesn't run bad. It has poor frame pacing which is systemic issue with all of Fromsoftware games which will probably have the same issue on Switch 2.
The game would mostly like gather negative comparisons from a visual and performance standpoint due to the fact Switch 2 cost more and is supposed to be stronger than the PS4, but given that they had to delay Elden Ring. Fromsoftware is already struggling with Switch 2 development.
Re: 'The Duskbloods' Could Be FromSoftware's Most Ambitious Game Yet, According To Leak
@Medic_alert Iâm glad they are doing something completely different and trying to test the waters on stuff. Glad Nintendo is also giving them the opportunity. We donât need a âBut we have bloodborne at homeâ ahh game for the Switch. Only thing that will do is draw comparisons to Bloodborne. That wouldnât be good for the Switch due to potential of the game looking worse or on par with Bloodborne for PS4.
Re: Resident Evil Requiem's Switch 2 Physical Release Includes A Lenticular Edition
@H3X3NH4MM3R Speak for yourself! đŁïž
I will be picking this up day 1 physically!
Re: Gallery: Hades 2's Switch 2 Physical Boasts A Stunning Reversible Cover
Purchased day 1 digitally, and preordered day 1 physically. My copy should be here by tomorrow. None of that âGlad Iâm waitedâ nonsense. A good developer and game should be supported multiple times over. đ
Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec
@ElRoberico Is it tho? The youngest Gen Z is probably 13 at the moment, and with the oldest Alpha kids not that far behind or ahead. Sure if your gen Z about to hit 30 years old, or spend a lot of time around old heads this may seem like a Gen Alpha thing. But as someone with younger Gen Z friend... We do enjoy quite a lot of Gen AI slop. lmao
Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec
@TheWokesterGamer I wouldn't "any". Cause I sure the average ARC raider and CoD player does not know what AI is. Much less how to spot the difference between 100 human made and using AI. Your giving way too much credit to very much the bottom of the barrel player base.
Re: Nintendo States Its Intention To Acquire More Development Teams
@GgGames It not an argument. But Nintendo since Switch 2 release has put out Mario kart World, DK Banaza, Hryuld Warriors Age of imprisonment, Kirby Air Riders, Metroid Prime 4, Pokémon Legends ZA. Mix in the Switch 2 editions, Mario Galaxy 1&2, and wheelchair sports game⊠They have basically put out a new title every month. You cannot get faster than that before you end up having releases overlapping and people budgets dry up.
Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release
This game being on key card is probably an all or nothing situation. PokĂ©mon has released quite a bit of digital only title for the Switch. I wouldnât be surprised if this was planned to be a digital only release. The low cost of key cards allowed them ship it where the biggest audience will see it⊠on store shelves.
Re: Cyberpunk's Johnny Silverhand And Jackie Welles Have Joined The 'Tubbz' Range
@8bitKirby Considering the Jeep Wrangler community and âduckingâ other Jeep. Theyâre probably selling a bit to gamers who own Jeeps.
Re: Nintendo Launches Switch 2 Backwards Compatibility Search Page
@SillyG "Switch 2 itself is natively running the software"
Not natively as the software going through a translation layer which is were the issue stem from.
Re: Shigeru Miyamoto Isn't Convinced Another IP Will Surpass Mario Kart's Sales
@MARl0 It takes GTA 5 selling across not 1 but 3 console generations, on 7 different platforms to get the sales numbers it has. GTA individual platforms sales arent as high as Mario kart. Think what the sales numbers would if Nintendo had sold MK8 on 360/PS3/Wiiu, Xbox One/PS4/Switch, Series X/S/PS5/Switch 2/PCâŠ.
Re: Nintendo States Its Intention To Acquire More Development Teams
@GgGames Even with how âslowâ they were for the Switch⊠they probably put out more titles than both Sony and Microsoft have for the last two console generations. Nintendo has be on fire with games releases. So it crazy for people to call them slow.
Re: Nintendo States Its Intention To Acquire More Development Teams
@Oldstalk @TheBigK If Nintendo didnât think Rare was worth buying 20+ years ago at their peak. What make yâall think Nintendo see Rare is worth buying now? Like really.
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@purple_shyguy @Nick2054 Cause the game speed is tied to frame rate. It the same reason RD2 was broken when it was ported to PC⊠The amount of work to go back and tweak the game would most definitely cost more than the $5 they are charging
EDIT: you ran into this issue when playing the game on emulators.
Re: Resident Evil Requiem Pre-Orders Live, Switch 2 Pro Controller And Amiibo Confirmed
Nice. Canât wait to purchase the triple set
Re: Microsoft On Its Gaming Business Going Forward: "We Want To Be Everywhere"
@edgar14 @UpsideDownRowlet Yâall may be too old to realize it⊠but he is not wrong. Iâm definitely far from a casual gamer. I own a Switch 2, PS5, a highest end PC gaming, and multiple VR headsets with 1000s of games purchased between these platforms. But a lot of my time and other people around my age are spent doom scrolling. We do it at work, school, on the toilet, on the train, busâŠ. Etc.
These companies need us to stay engaged with their platform. Us buying a one or two game every couple months, finishing it in 7-8 hrs then moving on with our lives isnât helping them.
Theyâre are probably looking at why am I doom scrolling on YouTube shorts every night right before bed instead of say playing my Switch 2 or streaming xCloud; or why did I spend my 1hrs lunch break doom scrolling instead of playing.
There is gonna eventually be a negative affect especially with younger kids who has been growing up with this short form content. You gonna run in issues like reduced attention span. They arenât going to be interested in a lot of these long video games that require at
Re: Xbox Reiterates Its Support For Switch 2
@Haruki_NLI Yet they bought Grounded and Pentiment to Switch. We had Tony hawk Pro skater this year. They announced both Indiana jones and Fallout.
Yâall are acting like the moment they announce support for a platforms⊠The flood gates just suddenly open and games just start magically appearing on the platform without consideration of the amount of time, money, effort, and endless corporate meetings it take to even determine if it possible and timely to port these games over. On top of the fact weâve been hearing all year that it been impossible to get switch 2 dev kits.
Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week
@LightSpirit I donât know Serebii is either. đ€·
Iâm not a chronically online person.
Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week
@kal_el_07241 I donât know who Joe Merrick is so I canât speak on that đ€·
@graviton I think game freak is running into issues where the different art styles, lighting⊠etc is affecting there appearance of certain Pokémon especially shiny Pokémon. So ZA has spent a bit of time fixing that.
Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week
@graviton "Look at Beast of Reincarnation"
That game is being made on UE5. I think Pokemon Snap was also made on UE. It take very low effort to make a good looking game in UE... But that also why Beast of Reincarnation performance looks so bad.
The mainline Pokemon games which is probably made on an internal inhouse engine which is probably the limiting factor in a lot of the low visual quality we seen with the pokemon games. It take a lot of time, money, and energy to get a game engine up to par, and keep it up to par.
Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week
@arnoldlayne83 It cause the people who was complaining wasn't the ones who gonna buy the game in the first place even if it was 10/10 visual masterclass in the game development and marketing.
Re: Pokémon Legends: Z-A Sold 5.8 Million Copies Globally In Its First Week
@Lizuka Arceus released shortly after Covid. So that increased gaming spending was still high. Much harder to justify game spending for a lot people right now. But considering the higher cost of ZA on Switch 2, theyâll probably see more profit ZA than they did with Arceus even if the sale end up lower.
Re: It's Official, Assassin's Creed Shadows Comes To Switch 2 In December With Cross-Progression
@kal_el_07241 â Guys... is this what it's like to have a platform fully supported now?? No Directs required??â
This is why Sony has more or less stopped doing them⊠We donât need console direct for game announcements anymore. This is also why when Nintendo, Sony, or Xbox do hold directs. It extremely underwhelming. No publisher or studio wants to share the spotlight with 50 other games when they can just drop a video on YouTube and get the same amount of attention of not more.
Re: Japanese Charts: Surprise, Surprise, Pokémon Legends: Z-A Leaves The Competition In The Dust
@Bats1234 â PokĂ©mon has a more casual fan base so I thought not many would get new console just for it.â
PokĂ©mon does not even remotely have close to a casual fan base at all. I have coworkers in the my office that not just own 1, but 2 of every Switch PokĂ©mon consoles bundles, owns 4 copies of every new generation game, bought both editions of ZA Switch 1 and 2, and hunts PokĂ©mon cardsâŠ. My friend at work also only bought his Switch 2 for PokĂ©mon. He has literally not touched anything else on the platform. Once that release, the Switch 2 will be back in box till gen 10⊠I also know 5 other people who also just bought a Switch 2 for ZA.
And while I may be more interested in play other games on Switch 2, ZA was literally 100% the reason o purchased the console.
Re: It's Official, Assassin's Creed Shadows Comes To Switch 2 In December With Cross-Progression
Nice. I will be able to pick up right where I left off on PC.
Re: Inazuma Eleven: Victory Road Switch And Switch 2 Docked Performance Revealed, Mouse Mode Confirmed
@KoopaTheGamer @Discostew They arenât telling us the visual quality tho. It could be Switch 2 running Switch graphical quality at 4k/60FPS. While Series S is 1440p/60FPS at Series X/PS5 visuals. But Switch 2 does has more memory than Series S⊠at lower bandwidth tho
Re: Atlus To Address Persona 3 Reload's Switch 2 Frame Rate Hiccups In "Future Patches"
@Drnsnsr Technically, Romancing Saga 2 and P3R are both the same age development wise⊠Both are title released in 2024. The biggest difference is that RS2 had a Switch 1 port. P3R did not. So RS2 already had a tangible starting base for their Switch 2 port. P3R is fresh port built on UE.
Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes
Also, with all the improvement they are making... Could we possible see a port of Avatar: Frontiers of Pandora eventually?
Re: Star Wars Outlaws Lands Another Update On Switch 2, Here Are The Patch Notes
Damn. I bought it at release, and have slowly been playing through it between other release... But the time I finish it. I may have to replay it to fully see the entire game at massive fidelity
Re: Atlus To Address Persona 3 Reload's Switch 2 Frame Rate Hiccups In "Future Patches"
@Serpenterror idk about you⊠But I donât know anybody who would prefer to play the 2D visual novel that is P3P over P3R. They know people have been dying to have this on Switch for 3 years.
Re: UK Charts: Pokémon Legends: Z-A Sales Almost 50/50 Across Switch And Switch 2
@Pillowpants I wouldnât even say the backlash is coming from a very loud minority of (toxic) fans⊠More like just very loud minority of toxic people. TBH most people Iâve seen complain about this havenât touch the franchise in years⊠Asmongold has made 3 videos just trashing it, and he more or less admitted he hasnât play a game in franchise in years. Too many people donât realize that this isnât a traditional mainline game and are trashing it cause itâs donât have features found in mainline game from gold or silver 30 years ago.
This almost feels like spiritual successor to pokemon battle revolution in a lot of way.
Re: Poll: Which Starter Pokémon Did You Choose In Pokémon Legends: Z-A?
@somnambulance Pokemon has traditionally be very good about remake... Firered/leafgreen, HeartGold/SoulSilver, omega ruby/alpha sapphire, Let's Go, Pikachu!/ Let's Go, Eevee!. The you have Pokémon Mystery Dungeon: Rescue Team DX
I wouldn't want them to stop making remake just cause of one not so good remake.
Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1
@KociolekDoSyta Good thing kids, teenager, and majority of casuals donât care. They just want to play the next Mario, Zelda, Mario kart, PokĂ©monâŠ. Etc đ€·
Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect
@Varkster â Also, a significant question here would be what is 'heavily compromised' to you? Outlaws is certainly not fitting that description for me by any means, I have had a 4080 PC and have the comparisons I can make side to side,â
Okay. You having a PC is impressive. I have a 4090, and currently have an 5090 in a box waiting to installed. I can make the same comparison on the same 4k TV since my PC is in the same room 5ft apart.
Outlaw has cut buck in:
There also the cut back in geometry detail and NPC density.
Sure the RT in places look better than Series S⊠But that cause Nvidiaâs RT is better than AMD.
âyou think Space Marines 2 cannot release on Switch 2 and look visually outstandingâ
I never said that it couldnât look visually outstanding. Outlaws looks great even with it heavy compromises. I feel that if Space Marines 2 have to make cut back to swarm density then it wasnât worth porting to Switch 2 as it ruins the main appeal of the game.
Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect
@Varkster âthere have been many techniques implemented in recent engines that allow developers to offload the CPU heavy tasks to the GPUâ
Offloading CPU processing to the GPU due has generally tried to be a thing for the last two generations, and it has ultimate not has been as successful as you think it. The PS4 was supposed to be very big on this, and the CPU still ended up being the achilles heel for the system and that generation. Games has still ultimately been CPU bound as most tasked were still limited to the CPU.
â Digital Foundry have openly stated that Outlaws will be insanely compromised, it will look and run awful and will not support ray tracing.â
Do you have any video examples of them saying this? Cause too many people often very much twist their words, or take the option of one person and say the entire DF team said that. So I donât personally donât trust what you have to say on this matter.
â The only comparison to Series S I can think of from developers is Koei Tecmo, specifically their Nobunaga's Ambition studio, where they didn't even say they could confidently compare the console, which further adds to my point.â
That not even the biggest one, the biggest statement has been made by Virtuos.
Eoin Oâ Grady, technical director at Virtuos subsidiary Black Shamrock: âAny game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game thatâs GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.â
They have work on so many Switch port. They are almost a panic button level porting studio for the Switch. If there was any one I would believe. It would be someone from that studio as they probably already have switch 2 dev kit to assist with getting game ported.
And they have been absolutely correct on their statement. Switch 2 has seen nothing but cut back to 30FPS with games that run at 60FPS on Series S, and further optimization for games that run at 30FPS case in point outlaws. The two biggest ones cut back recently being FIFA and Dynasty Warriors. Dynasty Warriors is the good comparison to Space Marines: âThe Switch 2 version will be fixed to 30 fps, and we are developing it with a priority on stable operations. It's good hardware, and if we reduced the number of soldiers to about the same amount as prior Warriors series entries, we could have gotten it running at 60 fps. Since this game will show a few thousands of characters, I think it would be better if you can play here with a stable 30 fps.â
Ultimately they are CPU bound.
Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect
@Varkster I never said porting games is as simple as runs on x means will or won't run on y. My comment supports your â up to developers to optimize games properly to take advantage of it.â by the fact they have made a lot of optimization improvements since release. My comment was simply is it worth porting it if it gonna be heavily compromised aka massively cut down swarm counts.
â Outlaws is a CPU heavy modern title and we know how that runsâ
And Star Wars outlaw had to make a big cut back to NPC density and other CPU intensive things. And still had frame drops in certain places. But the difference is⊠Star Wars Outlaws NPC density isnât it selling point. Space Marines selling point was swam density. Where can they make the cuts when a good base to start is already showing issues?
â NL's own fault for featuring uneducated opinions from Digital Foundry and making janky comparisons themselves using the Series S to demo how games 'should look' if ported to Switch 2. It's simply not a valid comparison as a lot more goes into developing for different architectureâ
First of all it not just NL and Digital foundry making these comments. Multiple very well known studios and PORTING studios have made these comparison to Series S. Even using the Series S as a baseline for porting.
It also not a matter of whether or not modern games can run on it⊠Hell, anything could have ran on the Switch if developers wanted it to. It a matter of âoptimizationâ aka cut backs. One simple cut back has been cutting frame rate. A lot of game we have seen be 60FPS on the bigger consoles are now 30FPS on switch 2
Re: Switch 2's First Warhammer 40,000 Game Isn't The One You Might Expect
@AStupidID Series S has a better CPU than the Switch 2, and the game is already capped at 30FPS and dynamic 1080P with a lot of cut back compared to the Series X/PS5. Sure they could probably get it running considering that they at least have made a lot improvements since release to at least get the game playable on a Steam Deck, but it going to be heavily compromised.
Re: Japanese Charts: Little Nightmares III Makes A Respectable Debut
So many cooperative multiplayer required games this year. Split fiction, Little Nightmares 3, LEGO Voyagers... The curse of being solo
Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat
@Arawn93 Switch 1 cart prices have fallen due the manufacturing switching over the Switch 2... So it basically a fire sale to get rid of what stock is left over,
The New Order wasn't ported over most likely due it using ID Tech 5, and id Tech 5 has a big reliance on a massive "MegaTexture" technology, which not optimized for the Switch's hardware and no support for Switch's low-level Nvidia graphics API. I think Id tech 6 (Doom (2016), Wolfenstein II: The New Colossus and youngblood) also use mega texture, but they have massive improved it, but they also used a different system for Switch. id Tech 7 (Doom Eternal, Indiana Jones and the Great Circle) got rid of mega textures tho.
Re: Banjo-Kazooie Director Marks Departure From Rare With A Poem
@KayFiOS Probably not. Sea of Thieves it self probably makes enough money for them to keep the studio open. They plan on releasing a subscription-based feature for creating custom servers in 2026
Re: Rumour: Assassin's Creed Shadows On Switch 2 May Clash With Metroid Prime 4
If true... I would probably pick up Shadows over Prime 4. I never cared for Metroid, and I was only planning to pick it up to support the developers, and cause the lack of Switch 2 games is limited.
Re: Pokémon Z-A's Source Code And Beta Builds Have Now Supposedly Leaked
@shoeses 3 main studio teams + plus 2 support studios.
Plus is crazy how small of a budget Game Freak get for these games. Pokémon Legends Z-A: had a reported budget of 2 billion yen (approx. $13 million) Pokemon Gen 10: budget is reported to be 3 billion yen (approx. $20 million)
Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online
@BrewsterTea â And I checked out of the franchise when ACRevelations was pretty much the last one with a playable future storyline for a while.â
Dang. AC:Revalations wasnât even the last one as that came before AC3 which was last one, and the ending of the storyline that they had set up from 1-3
Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online
@OldGamer999 Nintendo would have had to push the system almost to match Xbox Series X in dock mode to get 60FPS in this games⊠Series S doesnât have a 60FPS mode in this games, and is locked to 30FPS while having worse visual than PS5/Series X in their performance mode s which is already a big visual hit from their Quality mode. 60FPS is just not a reasonable ask on a handheld. 40FPS would have been goated tho.
Re: Assassin's Creed Shadows Switch 2 Rating Spotted Online
@basswitch The ports of Ezio collection, Black Flag/Rouge, and AC:3 are all Anvil