@fenlix “ It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years”
TBH… I don’t see this happening. Development tools have changed a lot over the last couple of years even compared to the when the original Switch released. A lot of developers have moved away from internal engines to universal engines like UE. Allowing for a lot more easier cross platform development. Console prices have massively increased and next gen is looking to very pricey, so a lot of developers probably won’t be making next gen only games. We saw lot of cross gen titles with the Series consoles and ps5 compared to previous gen. The growth of PC handheld space and Series S will make sure Switch 2 see support for a long time
@Duncanballs Square Enix probably thought this through. And realized most people probably have already play through the game already on PS4, PS5 and PC, first through the Epic store then Steam. Getting people to purchase the game again for 3rd of 4th would be hard sell if you gotta replay through a lot of fighting again…
@breach187 @breach187 “ Digital doesn’t necessarily last longer in how it matters to consumers and ownership.”
But this person isn’t really looking at it from consumer or ownership perspective. Most likely this person is only looking at it in terms of if digital vs physical in terms of preservation. So consumers are too focused at everything in a “It’s all about me, and what I want”.
“ the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files.”
Most likely what really happened like it always do… Is that the master copy is probably sitting in someone box in a basement or attic somewhere. Cause someone accidentally packed it away and took it home while the company was probably moving offices, redoing the office, or they was leaving the company. It’ll probably show up in 50 yrs on eBay.
But no one was really thing about persevering a game almost 20 years ago… But we do need to start thinking with that mindset instead of relying on physical media to carry the weight.
P.T and stuff like Flappy Bird have survived past their removal from the store… As long as there are files available. You can play them, and people in the future will work to be able to crack any DRM and allow them to playable into the future. The main issue is that no one is really working to making digital preservation a big thing for digital games. Physical inherently is just gonna have a longer shelf life with anyone doing anything by nature. But eventually, the physical media will fail, and people with have to pull the file and convert it to digital product.
@Sambuc There only been two new story arc in the series since this game has released… So the game is still pretty much “up to date” with the current anime and manga. As for just another one piece game in general… We just got one Odyssey not too long ago, but there were rumors of a new game. Maybe an announcement for TGS?
@SillyG The issue is how would that work without giving the device Bluetooth which drives up cost and opens up the possibility of safety/privacy concerns…. All stuff that Nintendo who is still very much family oriented thought about.
@Diowine “Are a Kirby Racing game and a Musou really direct competitors? Complementary in any case.”
All games are direct competitors to one another when you’re dealing with people limited time and even more very very limited financial funds. No smart company to dumb multiple of their own games on top of each other. A smart company would space their games apart.
@Diowine “ The date? Just left it out of GOTY nominations, which means that not even they trust in it.”
There really no space in the calendar to release then the current date they have… Between Kirby Air Riders late November, Legends: Z-A mid October, Hyrule Warriors Age of Imprisonment early November, and Super Mario Galaxy 1 & 2 early October… The only month that didn’t having releases was December so far.
@Exerion76 Considering there people who owns a Switch 1 that now own a Switch 2 that heard nothing but raved reviews for this game… It only makes sense to port it.
@SirVick “I just think that when compromises destroy the stylistic vision behind the game, then you have a problem with a port like this one.”
These “compromises” were done by the developers… Clearly Bloober Team are fine with the way it looks to ship it and advertise. They even holds the Switch version in high enough regards to spend money on a live action trailer. So they think this the way people should experience the game. With that I’ll argue that it doesn’t destroy the stylistic vision of the game.
@SirVick Couldn't you also use that mentally on say playing the game on PS5 Pro vs say an High-end PC like a 5090? I wouldn't want to play this game on PS5. Worse lighting, poor RTGI, worse effects, not a solid 60FPS, don't have to pick between maxed out graphics and 60FPs... It's literally another game on stronger platforms. Too big of a compromise to me. Playing on the PC for now.
Just play the game where you want to play it. No need to come up with stupid reason.
@rjejr “ Games that seem due or overdue - Luigis Mansion 4, Pikmin 5, Yoshi Crafted 2D, Paper Mario. I'm leaving off long overdue 3D Mario b/c we got DK.”
Luigi’s Mansion 4 would be cool… But we just had pikmin 4 like 2 years ago and a paper Mario last year.
@Coffee-Waffle Meh… I don’t care about the key card vs actual. They’re both plastic junk. What I do care is the actual performance of the game, and if going key card could have seen better visuals and more stable performance on Switch 2. I would take key card over an actual card any day of the week.
The real question is what gonna happen when they try and port Witcher 4, a next gen only game like Outlaws. With no PS4 version they can port like Cyberpunk 2077, and they tell you “Well… no full game on cart cause it slow” then what?
@Suketoudara Like what @martynstuff said. Multiple developers have repeatedly said that demos cut into development time. They have been saying this since the PS2 era, and it the reason we’ve basically saw them go away after the 360/PS3. It the same with the vertical slices we see at E3, and one of the reasons we saw companies move away from that format. Anything that isn’t working directly on the actual shippable product is a money sink with no actual real return value.
@Coffee-Waffle Cyberpunk 2077 doesn’t have Ray traced lighting and reflections while still hitting an output resolution of 1440p and still running at very solid frame rate.
@krogp Just cause the dlc never released on PS4 doesn’t make it not a PS4 era game…. The underlying technology and engine was designed and root in that specific generation. That why CD Red is moving to UE5, they don’t want to spend the effort to actually upgrade the engine to actual take specifically advantage of PS5, Series, and Modern PCs.
It seem that Massive decided to actually update their engine to continue use of it into further generations instead tapping out like some many other devs and opting for UE5.
@Sonicka I call it the “boomer mentality”… People jumping to conclusions and demanding things to be done a certain way just because so and so did it at one point in time. Demanding to it done that way as well without knowing the circumstances that allow it to be possible then calling everyone lazy if they don’t make changes or don’t do it that way from the start.
@Pat_trick “ don't know where you got the idea that a game below 75 is broken”
I said downright broken, not just broken.
But most of those games you literally review scores was marred by literally technical problems. The Evil With particular was technical mess and basically unplayable on 360/PS3. Took multiple patches to get running at solid 30FPS on PS4, and remained broken on PC for years.
With Dragon Quest Monsters: Joker being a vastly older game… You can’t compare scores. Cause it would most likely score higher today.
WarioWare Move it is exactly the example of very very average game, but killed by it so short 2-3 play time
You basically naming games that all generally fall into my category I listed.
@Pat_trick A 75 score is extremely low… The only way to could possibly be lower if the game was downright broken, very very very below average, and was like 4 hours long. A “ mediocre in every possible way” game is very much a a 75…
@Pat_trick “ If anything I think this game was overrated.”
For something to be overrated? Wouldn’t something had to be rated highly in the beginning? The game did terrible… it sold terribly and it was rated terribly. So it basically impossible for this game to be overrated.
Nice. I’ll decide to pre-order the physical edition last night… It been on my list of games to purchase for a very long time, but haven’t purchased it cause I’m sick of double launchers on PC. Plus it’s $60 for the gold edition so it comes all the added dlc
@NXTgen “ Thats sounds terrible. Amazed that this already starts at this point of Switch2 lifecycle.”
No matter how strong the switch is… the inherent design of being a handheld system will require a different version with different tech. That is the benefit of a closed system. You build for the tech.
@World @MSaturn This bond is an origin Bond… He brand new, off the street. This is going to be an origin story game. Not the mature bond that we know from the movie… They said that he suppose to be around 26 yrs old. So He’s more brash, strong-headed, it seems. He's discovering his charm, and things like that.
Y’all are just complaining without knowing a lick of what going on with the game. Bunch of complainers… 🤦
@AussieMcBucket Probably from a store who broke the street date… The game releases in less the 4 days. Stores probably already have games in a box in their back rooms.
@user0 TBH… I wish more games had roadmaps. With the price of everything going up. Video games are no longer just a hobby. It an investment, I don’t want to buy a game have it dropped a month after release… I want to know information on patches, content drops, dlc, story expansions… if not, that $80 I spent was worthless and could have went to something else.
@RiasGremory It all goes back to Nintendo only offering two different versions of carts for Switch 2… 64GB and Game key. Switch at least had multiple cart sizes… 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, and 32 GB.
Majority of these companies are going to pick the cheapest option reasonably available that doesn’t cut heavily into their profits.
Nintendo should have offered more cartridges size… most companies aren’t going out a 17-24gb on a 64GB cartridge. We saw this with Switch 1 where most companies picked the 16gb cartridge and then made customer down load the rest of the game instead of putting games on 32gb cartridge.
Not surprising… When you consider people picking up their brand new Switch 2 from places like Best Buy, Game stop, Costco, Walmart, Target… etc. It much easier to grab the game off the shelf while you’re waiting in line to check out then waiting till you get home to purchase the game after setting up the console, connecting to the eshop… etc.
@OmnitronVariant Valve has full control of the proton compatibility layer that the steam deck uses. They have been able to go in an individual tweak each game to get the best performance of out proton.
@AllBLK Around the Switch 2 launch, they didn't want to give out dev kits because the current environment for game development/studios is too volatile, and they was scared to just hand them out... Too many studio closing doors or don't make a switch version in the first place, and then they tend to not return the development kits. Which end up in the someone garage, and end on ebay a couple years later.
I wonder if that is still the case, and they are pushing for studio that 200% will still be around in 10-15 years, and will 300% make a Switch version without any doubts.
@cvrator A lot of you comment is basically complaints about gameplay.
“a game Nintendo claimed had enough content to demand an $80 price tag is being derided by its player base for not having enough content. It could be reasoned (poorly) that Nintendo would prefer MKW to win”
MKW didn’t win the award for best game play tho. Which means that people agree with the statement that DK is the better game for it gameplay. But MKW won the award for best Switch 2 game, and arguably it the best switch game of the two, and of the entire library. Buttery smooth, rock solid actual 60FPS, no upscale/DLSS/FRS in both handheld or dock (full fat native 1080p and 1440p), support both local and online co-op, game chat… etc.
MKW shows Switch 2 at it absolute best… Cyberpunk doesn’t do that cause the performance and image quality is terrible, it doesn’t support a lot the big Switch 2 features. DK performance is all over that place enough that people was complaining about the slow down and frame rate in the direct, and they didn’t bother to improve that by release, and the game is using a very outdated FRS/SMAA, so it not even native res; but still seeing performance drops.
The entire switch 2 library is full of… That game is great…. BUT.
But a lot of MKW content complaints stem from the fact people are coming for a 10+ year old game in MK8. The average person is going to be fine with content on offer in MKW, and the performance is good.
EDIT: But my main thing… is that there is no reason for Nintendo pay for award for MKW. MKW is a true evergreen title, and will run circles around DK sales wise for the next 10+ years. DK will be forgotten about by the end of year. There would be no reason for EPD to shell out money for an internally developed game to win award over another internally developed game.
@Mgalens That even if the Switch 2 get the rebirth or the third one… Remake could be a trail run, and be the decision factor on if the next 2 are worth porting. They may just end up not porting them or using the cloud again like they did with Kingdom hearts.
@The-Chosen-one “ Steam deck was even worse, where the game just closed, dont know why.”
Strange. I would double check which version of Proton you were using. Steam Deck was probably the only place where Elden Ring was playable without massive performance issues on low end spec since Valve did a lot of behind the scenes work for Proton to get it running. Elden Ring still consistently well performing due to Valve continued work.
@MattmanForever Just cause you can play the game with an uncapped frame rate at 90fps or 60fps. Does not mean it stay at those frame rates. If it not staying locked to those frame rate 99% or 100% it not running at 60fps. Unless you’re running with frame rate monitor running your entire play through, I know you can’t prove that. The game see major drops in the demanding area like the slums.
@johnedwin It a PS4 game that was already pushing the limits of PS4 at the time of it release…. The Switch 2 still isn’t that much of a technology jump spec compared to PS4/Pro. A lot of the Switch 2 benefit comes from generational architecture gains (DLSS, Mesh shaders… etc ). The game doesn’t run at 60fps on Steam Deck at basically with the game running at 720p low setting. There is talking that some textures in this game is worse than PS4 so even lower than PC low… 60fps is not happening.
@TruestoryYep It a a lot more than “occasional performance drops”
The game basically drops the frame rate during any environment destruction, and that that doesn’t help that it uses a double buffer vsync. The last battle of the game basically chugs the whole. In my eyes, the game basically ran like crap.
@molkom Some developer don’t think bad performance is negative if the general gameplay is good… We was basically told Donkey Kong will run like crap, and was told to suffer through it cause “prioritized fun and playability” is more important than performance.
@cowntsikin Cyberpunk 2077 will always be the outlier given CD Red technical wizardry skills, and the fact Cyberpunk has been the poster child for Nvidia’s hardware feature set for the last couple years. Nvidia and CD Red was always going to make sure that game show Switch 2 in the best light.
@rjejr 🤦♂️ Given the deal closed on Oct 13 2023… factor in development cycle of 3-4 years per CoD game. 2026-2027 would be the earliest realistic as next year game probably started development in 2023 after the release of MW3.
@AussieMcBucket FFXV will probably never see the light of day on another platform cause the Luminous Engine is such hot garbage and was such a waste of time and money for Square Enix… They shut down the team basically responsible for the engine and FFXV after Forspoken crashed and burned. There basically no information on how to use that engine… which mean it would impossible get proper Switch 2 support for it. It basically why all of Square Enix games have moved to Unreal Engine, and FF16 decided to use a heavy modified fork of the FFXIV engine.
@rjejr That not how deals work… The literal federal government document I post states “After the deal closes”. Microsoft and Activision would be protected legally if they didn’t provide any game to Nintendo until that buyout had official closed. It doesn’t matter if they announce it a year before, 5 years before, a decade before. Any deal that Microsoft deal made would not go into effect until the complete buyout.
Activation would have not started work on any title for a platform they initially have no reason to support… What would had happened had purchase not gone through? They didn’t sign any contract, Microsoft did. Then they would had wasted development time of platform they didn't plan to release on.
The 10 year deal would have started after Oct 13 2023, they would have to give a legit reasonable for these game not showing up… 2-3 years into the deal after that date. As that give ample for time for development cycles to start fresh, and to stick true to their agreement that guarantees “feature and content parity and commits Xbox to releasing new Call of Duty titles on Nintendo simultaneous with their launch on other platforms.”
Releasing a game after the initial release on other platforms would break that part of agreement, so it was far too late for this CoD game to had even considered the Switch 2.
Comments 257
Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility
Inb4 “And it all on cart”
Re: Opinion: Resident Evil Requiem Represents A Turning Point For Switch 2
@fenlix “ It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years”
TBH… I don’t see this happening. Development tools have changed a lot over the last couple of years even compared to the when the original Switch released. A lot of developers have moved away from internal engines to universal engines like UE. Allowing for a lot more easier cross platform development. Console prices have massively increased and next gen is looking to very pricey, so a lot of developers probably won’t be making next gen only games. We saw lot of cross gen titles with the Series consoles and ps5 compared to previous gen. The growth of PC handheld space and Series S will make sure Switch 2 see support for a long time
Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings
@Duncanballs Square Enix probably thought this through. And realized most people probably have already play through the game already on PS4, PS5 and PC, first through the Epic store then Steam. Getting people to purchase the game again for 3rd of 4th would be hard sell if you gotta replay through a lot of fighting again…
Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings
This is great! I wanna pick this up for Switch 2 to see how it performs and looks, but I rather not sit through the slog of the game again.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@breach187 @breach187 “ Digital doesn’t necessarily last longer in how it matters to consumers and ownership.”
But this person isn’t really looking at it from consumer or ownership perspective. Most likely this person is only looking at it in terms of if digital vs physical in terms of preservation. So consumers are too focused at everything in a “It’s all about me, and what I want”.
“ the preservation efforts don’t match, such as the case with the Final Fantasy Tactics remaster where Square-Enix themselves stated they didn’t preserve the original files.”
Most likely what really happened like it always do… Is that the master copy is probably sitting in someone box in a basement or attic somewhere. Cause someone accidentally packed it away and took it home while the company was probably moving offices, redoing the office, or they was leaving the company. It’ll probably show up in 50 yrs on eBay.
But no one was really thing about persevering a game almost 20 years ago… But we do need to start thinking with that mindset instead of relying on physical media to carry the weight.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@breach187 Digital products do last longer…
P.T and stuff like Flappy Bird have survived past their removal from the store… As long as there are files available. You can play them, and people in the future will work to be able to crack any DRM and allow them to playable into the future. The main issue is that no one is really working to making digital preservation a big thing for digital games. Physical inherently is just gonna have a longer shelf life with anyone doing anything by nature. But eventually, the physical media will fail, and people with have to pull the file and convert it to digital product.
Re: One Piece: Pirate Warriors 4 - Switch 2 Edition Announced, Includes Free Upgrade For Switch Owners
@Sambuc There only been two new story arc in the series since this game has released… So the game is still pretty much “up to date” with the current anime and manga. As for just another one piece game in general… We just got one Odyssey not too long ago, but there were rumors of a new game. Maybe an announcement for TGS?
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
@SillyG The issue is how would that work without giving the device Bluetooth which drives up cost and opens up the possibility of safety/privacy concerns…. All stuff that Nintendo who is still very much family oriented thought about.
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
Can’t wait to take this to work and leave it on my desk XD
Re: The Entire Final Fantasy VII Remake Trilogy Is Making Its Way To Switch 2
Nice. But this means that the last game won’t be graphical showcase like rebirth was since they now have to consider both Series S and Switch 2.
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@Diowine “Are a Kirby Racing game and a Musou really direct competitors? Complementary in any case.”
All games are direct competitors to one another when you’re dealing with people limited time and even more very very limited financial funds. No smart company to dumb multiple of their own games on top of each other. A smart company would space their games apart.
Re: Metroid Prime 4: Beyond Finally Gets A Release Date, Open World Confirmed
@Diowine “ The date? Just left it out of GOTY nominations, which means that not even they trust in it.”
There really no space in the calendar to release then the current date they have… Between Kirby Air Riders late November, Legends: Z-A mid October, Hyrule Warriors Age of Imprisonment early November, and Super Mario Galaxy 1 & 2 early October… The only month that didn’t having releases was December so far.
Re: Resident Evil Requiem Has Been Officially Confirmed For Switch 2
@Fighting_Game_Loser They did report a loss recently and feel that supporting Switch 1&2 could help avoid that in the future.
Re: Super Mario Bros. Wonder Is Getting A Nintendo Switch 2 Edition
@Exerion76 Considering there people who owns a Switch 1 that now own a Switch 2 that heard nothing but raved reviews for this game… It only makes sense to port it.
Re: Exclusive: Bloober Team Bigs Up The Switch 2 With 'Cronos' Live-Action Trailer
@SirVick “I just think that when compromises destroy the stylistic vision behind the game, then you have a problem with a port like this one.”
These “compromises” were done by the developers… Clearly Bloober Team are fine with the way it looks to ship it and advertise. They even holds the Switch version in high enough regards to spend money on a live action trailer. So they think this the way people should experience the game. With that I’ll argue that it doesn’t destroy the stylistic vision of the game.
Re: Exclusive: Bloober Team Bigs Up The Switch 2 With 'Cronos' Live-Action Trailer
@SirVick Couldn't you also use that mentally on say playing the game on PS5 Pro vs say an High-end PC like a 5090? I wouldn't want to play this game on PS5. Worse lighting, poor RTGI, worse effects, not a solid 60FPS, don't have to pick between maxed out graphics and 60FPs... It's literally another game on stronger platforms. Too big of a compromise to me. Playing on the PC for now.
Just play the game where you want to play it. No need to come up with stupid reason.
Re: Nintendo Direct Announced For Friday, 12th September 2025
@rjejr “ Games that seem due or overdue - Luigis Mansion 4, Pikmin 5, Yoshi Crafted 2D, Paper Mario. I'm leaving off long overdue 3D Mario b/c we got DK.”
Luigi’s Mansion 4 would be cool… But we just had pikmin 4 like 2 years ago and a paper Mario last year.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Coffee-Waffle Meh… I don’t care about the key card vs actual. They’re both plastic junk. What I do care is the actual performance of the game, and if going key card could have seen better visuals and more stable performance on Switch 2. I would take key card over an actual card any day of the week.
The real question is what gonna happen when they try and port Witcher 4, a next gen only game like Outlaws. With no PS4 version they can port like Cyberpunk 2077, and they tell you “Well… no full game on cart cause it slow” then what?
Re: Ubisoft Releasing Star Wars Outlaws Switch 2 Demo "Later This Year"
@Suketoudara Like what @martynstuff said. Multiple developers have repeatedly said that demos cut into development time. They have been saying this since the PS2 era, and it the reason we’ve basically saw them go away after the 360/PS3. It the same with the vertical slices we see at E3, and one of the reasons we saw companies move away from that format. Anything that isn’t working directly on the actual shippable product is a money sink with no actual real return value.
Re: Ubisoft Releasing Star Wars Outlaws Switch 2 Demo "Later This Year"
@Coffeeglitch Demos take time and pull resources away from actual development. It why so many developers have stopped doing them.
Re: "The Most Impressive Switch 2 Port To Date" - Digital Foundry Examines Star Wars Outlaws
@Coffee-Waffle Cyberpunk 2077 doesn’t have Ray traced lighting and reflections while still hitting an output resolution of 1440p and still running at very solid frame rate.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@krogp Just cause the dlc never released on PS4 doesn’t make it not a PS4 era game…. The underlying technology and engine was designed and root in that specific generation. That why CD Red is moving to UE5, they don’t want to spend the effort to actually upgrade the engine to actual take specifically advantage of PS5, Series, and Modern PCs.
It seem that Massive decided to actually update their engine to continue use of it into further generations instead tapping out like some many other devs and opting for UE5.
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
@Sonicka I call it the “boomer mentality”… People jumping to conclusions and demanding things to be done a certain way just because so and so did it at one point in time. Demanding to it done that way as well without knowing the circumstances that allow it to be possible then calling everyone lazy if they don’t make changes or don’t do it that way from the start.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Pat_trick “ don't know where you got the idea that a game below 75 is broken”
I said downright broken, not just broken.
But most of those games you literally review scores was marred by literally technical problems. The Evil With particular was technical mess and basically unplayable on 360/PS3. Took multiple patches to get running at solid 30FPS on PS4, and remained broken on PC for years.
With Dragon Quest Monsters: Joker being a vastly older game… You can’t compare scores. Cause it would most likely score higher today.
WarioWare Move it is exactly the example of very very average game, but killed by it so short 2-3 play time
You basically naming games that all generally fall into my category I listed.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Pat_trick A 75 score is extremely low… The only way to could possibly be lower if the game was downright broken, very very very below average, and was like 4 hours long. A “ mediocre in every possible way” game is very much a a 75…
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
@Pat_trick “ If anything I think this game was overrated.”
For something to be overrated? Wouldn’t something had to be rated highly in the beginning? The game did terrible… it sold terribly and it was rated terribly. So it basically impossible for this game to be overrated.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
Nice. I’ll decide to pre-order the physical edition last night… It been on my list of games to purchase for a very long time, but haven’t purchased it cause I’m sick of double launchers on PC. Plus it’s $60 for the gold edition so it comes all the added dlc
Re: Video: We've Played Star Wars Outlaws On Switch 2 - Here's 16 Minutes Of Gameplay
@westman98 AC:Shadows isn’t snowdrop… it’s Anvil engine used by like basically every non-massive entertainment Ubisoft title.
Re: Rumour: Resident Evil Requiem Could Be Heading To The Switch 2
@NXTgen “ Thats sounds terrible. Amazed that this already starts at this point of Switch2 lifecycle.”
No matter how strong the switch is… the inherent design of being a handheld system will require a different version with different tech. That is the benefit of a closed system. You build for the tech.
Re: Rumour: Resident Evil Requiem Could Be Heading To The Switch 2
@topsekret it’ll probably be more like what we’re seen with thing like Hogwart legacy
Re: '007 First Light' Deep Dive Gameplay Is Coming Later This Week
@World @MSaturn This bond is an origin Bond… He brand new, off the street. This is going to be an origin story game. Not the mature bond that we know from the movie… They said that he suppose to be around 26 yrs old. So He’s more brash, strong-headed, it seems. He's discovering his charm, and things like that.
Y’all are just complaining without knowing a lick of what going on with the game. Bunch of complainers… 🤦
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@AussieMcBucket Probably from a store who broke the street date… The game releases in less the 4 days. Stores probably already have games in a box in their back rooms.
Re: The Force Isn't Strong With Star Wars Outlaws On Switch 2, Initial Impressions Suggest
@the_beaver Damn you’re right. It does look pretty decent.
Re: Borderlands 4 Post-Launch Roadmap Outlines The "First Few Months"
@user0 TBH… I wish more games had roadmaps. With the price of everything going up. Video games are no longer just a hobby. It an investment, I don’t want to buy a game have it dropped a month after release… I want to know information on patches, content drops, dlc, story expansions… if not, that $80 I spent was worthless and could have went to something else.
Re: Dragon Quest I & II HD-2D Remake Has Officially Gone Gold, Out This October
@RiasGremory It all goes back to Nintendo only offering two different versions of carts for Switch 2… 64GB and Game key. Switch at least had multiple cart sizes… 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, and 32 GB.
Majority of these companies are going to pick the cheapest option reasonably available that doesn’t cut heavily into their profits.
Nintendo should have offered more cartridges size… most companies aren’t going out a 17-24gb on a 64GB cartridge. We saw this with Switch 1 where most companies picked the 16gb cartridge and then made customer down load the rest of the game instead of putting games on 32gb cartridge.
Re: CD Projekt Reveals 75% Of Cyberpunk 2077 Switch 2 Sales Were Physical In Opening Month
Not surprising… When you consider people picking up their brand new Switch 2 from places like Best Buy, Game stop, Costco, Walmart, Target… etc. It much easier to grab the game off the shelf while you’re waiting in line to check out then waiting till you get home to purchase the game after setting up the console, connecting to the eshop… etc.
Re: We've Now Got Our First Look At Elden Ring In Handheld Mode For Switch 2
@OmnitronVariant Valve has full control of the proton compatibility layer that the steam deck uses. They have been able to go in an individual tweak each game to get the best performance of out proton.
Here is very interesting article about it: https://www.ign.com/articles/valve-explains-how-it-fixed-elden-ring-on-steam-deck
Re: Developers Reportedly Still Struggling To Get Switch 2 Dev Kits
@AllBLK Around the Switch 2 launch, they didn't want to give out dev kits because the current environment for game development/studios is too volatile, and they was scared to just hand them out... Too many studio closing doors or don't make a switch version in the first place, and then they tend to not return the development kits. Which end up in the someone garage, and end on ebay a couple years later.
I wonder if that is still the case, and they are pushing for studio that 200% will still be around in 10-15 years, and will 300% make a Switch version without any doubts.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
@cvrator A lot of you comment is basically complaints about gameplay.
“a game Nintendo claimed had enough content to demand an $80 price tag is being derided by its player base for not having enough content. It could be reasoned (poorly) that Nintendo would prefer MKW to win”
MKW didn’t win the award for best game play tho. Which means that people agree with the statement that DK is the better game for it gameplay. But MKW won the award for best Switch 2 game, and arguably it the best switch game of the two, and of the entire library. Buttery smooth, rock solid actual 60FPS, no upscale/DLSS/FRS in both handheld or dock (full fat native 1080p and 1440p), support both local and online co-op, game chat… etc.
MKW shows Switch 2 at it absolute best… Cyberpunk doesn’t do that cause the performance and image quality is terrible, it doesn’t support a lot the big Switch 2 features. DK performance is all over that place enough that people was complaining about the slow down and frame rate in the direct, and they didn’t bother to improve that by release, and the game is using a very outdated FRS/SMAA, so it not even native res; but still seeing performance drops.
The entire switch 2 library is full of… That game is great…. BUT.
But a lot of MKW content complaints stem from the fact people are coming for a 10+ year old game in MK8. The average person is going to be fine with content on offer in MKW, and the performance is good.
EDIT: But my main thing… is that there is no reason for Nintendo pay for award for MKW. MKW is a true evergreen title, and will run circles around DK sales wise for the next 10+ years. DK will be forgotten about by the end of year. There would be no reason for EPD to shell out money for an internally developed game to win award over another internally developed game.
Re: Mario Kart World Wins "Best Nintendo Switch 2 Game" Of Gamescom 2025
@wizzgamer Cause Nintendo EPD really paid to win award for Mario kart over Banaza, another Nintendo EPD developed title. 🤦♂️
Re: Video: We've Played Final Fantasy VII Remake Intergrade On Switch 2
@Mgalens That even if the Switch 2 get the rebirth or the third one… Remake could be a trail run, and be the decision factor on if the next 2 are worth porting. They may just end up not porting them or using the cloud again like they did with Kingdom hearts.
Re: First Footage Of Elden Ring Running On Switch 2 Appears Online
@The-Chosen-one “ Steam deck was even worse, where the game just closed, dont know why.”
Strange. I would double check which version of Proton you were using. Steam Deck was probably the only place where Elden Ring was playable without massive performance issues on low end spec since Valve did a lot of behind the scenes work for Proton to get it running. Elden Ring still consistently well performing due to Valve continued work.
Re: Video: We've Played Final Fantasy VII Remake Intergrade On Switch 2
@MattmanForever Just cause you can play the game with an uncapped frame rate at 90fps or 60fps. Does not mean it stay at those frame rates. If it not staying locked to those frame rate 99% or 100% it not running at 60fps. Unless you’re running with frame rate monitor running your entire play through, I know you can’t prove that. The game see major drops in the demanding area like the slums.
Re: Video: We've Played Final Fantasy VII Remake Intergrade On Switch 2
@johnedwin It a PS4 game that was already pushing the limits of PS4 at the time of it release…. The Switch 2 still isn’t that much of a technology jump spec compared to PS4/Pro. A lot of the Switch 2 benefit comes from generational architecture gains (DLSS, Mesh shaders… etc ). The game doesn’t run at 60fps on Steam Deck at basically with the game running at 720p low setting. There is talking that some textures in this game is worse than PS4 so even lower than PC low… 60fps is not happening.
Re: Video: Uh Oh, Elden Ring On Switch 2 Has Issues In Handheld Mode
@TruestoryYep It a a lot more than “occasional performance drops”
The game basically drops the frame rate during any environment destruction, and that that doesn’t help that it uses a double buffer vsync. The last battle of the game basically chugs the whole. In my eyes, the game basically ran like crap.
Re: Video: Uh Oh, Elden Ring On Switch 2 Has Issues In Handheld Mode
@molkom Some developer don’t think bad performance is negative if the general gameplay is good… We was basically told Donkey Kong will run like crap, and was told to suffer through it cause “prioritized fun and playability” is more important than performance.
Re: Video: Uh Oh, Elden Ring On Switch 2 Has Issues In Handheld Mode
@cowntsikin Cyberpunk 2077 will always be the outlier given CD Red technical wizardry skills, and the fact Cyberpunk has been the poster child for Nvidia’s hardware feature set for the last couple years. Nvidia and CD Red was always going to make sure that game show Switch 2 in the best light.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
@rjejr 🤦♂️ Given the deal closed on Oct 13 2023… factor in development cycle of 3-4 years per CoD game. 2026-2027 would be the earliest realistic as next year game probably started development in 2023 after the release of MW3.
Re: Final Fantasy 14 Director Has Had "Positive Discussions" With Nintendo On Switch 2 Port
@AussieMcBucket FFXV will probably never see the light of day on another platform cause the Luminous Engine is such hot garbage and was such a waste of time and money for Square Enix… They shut down the team basically responsible for the engine and FFXV after Forspoken crashed and burned. There basically no information on how to use that engine… which mean it would impossible get proper Switch 2 support for it. It basically why all of Square Enix games have moved to Unreal Engine, and FF16 decided to use a heavy modified fork of the FFXIV engine.
Re: Indiana Jones And The Great Circle Will Launch On Switch 2 In 2026
@rjejr That not how deals work… The literal federal government document I post states “After the deal closes”. Microsoft and Activision would be protected legally if they didn’t provide any game to Nintendo until that buyout had official closed. It doesn’t matter if they announce it a year before, 5 years before, a decade before. Any deal that Microsoft deal made would not go into effect until the complete buyout.
Activation would have not started work on any title for a platform they initially have no reason to support… What would had happened had purchase not gone through? They didn’t sign any contract, Microsoft did. Then they would had wasted development time of platform they didn't plan to release on.
The 10 year deal would have started after Oct 13 2023, they would have to give a legit reasonable for these game not showing up… 2-3 years into the deal after that date. As that give ample for time for development cycles to start fresh, and to stick true to their agreement that guarantees “feature and content parity and commits Xbox to releasing new Call of Duty titles on Nintendo simultaneous with their launch on other platforms.”
Releasing a game after the initial release on other platforms would break that part of agreement, so it was far too late for this CoD game to had even considered the Switch 2.