Comments 846

Re: Anniversary: Nintendo Famicom, The NES' Japanese Sibling, Is 40 Years Old

Andy_Witmyer

I've never played a Famicom...but I can still crisply remember that autumn day I went to a friend's house after school in 1st grade because he wanted to show me the "Nintendo" his family got. Being a kid who played only Atari 2600 games to that point, I expected something similar, but Super Mario Bros 1 was an absolute revelation. I can't even begin to describe how mindblowing that game was, especially for a kid in that generation.

I would, from that moment onward, be a lifelong fan of Nintendo - and it's all thanks to the amazing NES/Famicom. (God I feel so old writing that, though!)

Re: Poll: Super Mario All-Stars Is 30 Years Old - Do You Prefer The NES Or SNES Versions Of The Classics?

Andy_Witmyer

I loved SMW and thought it was audio-visually revolutionary at the time of its release (and still impresses me to thus day), but I grew up with the NES Mario games and had spent countless hours into each...and I just thought the All-Stars treatment of those games was extremely generic, to say the least. Maybe because it's 4 games-in-one, but All Stars looks very aesthetically lazy to me.

All in all, the original versions All have a simple but bold look that is entirely missing from the All Stars release. Same goes for the music, which trades in boldness for mush. I remember feeling deeply disappointed in the game on its release...and I still feel that way 30 years later.

Re: Talking Point: Is Super Mario Bros. Wonder Really A Departure From The 'New' Series?

Andy_Witmyer

The 3-quarter perspective of the characters, whether they're standing still or moving, adds so much to visuals. It doesn't seem like it should, but it really does!

After 14 years of seeing Mario mostly from a rigid, side angle perspective, seeing both of his eyes, both hands, and both suspenders, regardless of what he's doing, is a revelation. Notably, SMB2 (US), SMB3 and World all depicted Mario in a three-quester perspective, so it instantly recalls those games for me.

Plus, as a NL editor pointed out, the characters legit look like how they looked on box art and game manuals of the 8 and 16 bit eras of Mario, which really appeals to me as someone who grew up in the 80s. I love it!

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Andy_Witmyer

In short -

BOTW is a revolutionary title. It redefined Zelda as a series, and broke the open world adventure genre wide open in ways that will be felt across the industry for years to come.

By contrast, TOTK is an evolutionary title - and probably the best, most purest example of one that I can think of. It takes what BOTW revolutionized and perfects it in just about every way.

In the past, we've seen this pattern before, and it's always been to good effect. Zelda 1 was a revolutionary game, while A Link to the Past evolves it. Ocarina of Time was revolutionary, while MM, WW, TP, and SS are all evolutionary titles. There's nothing wrong with being evolutionary - and TOTK is only the latest example of why not every game needs to (nor even should) represent a brand new, paradigm shift for a franchise. Sometimes solid and inspired innovations are all that's required in order to take a series to the next level.

Re: UK Charts: Not Even Street Fighter 6 Can Knock Zelda: TOTK Off Its Throne

Andy_Witmyer

@YoshiF2 Wait, wait, wait - hold on a minute - !!! You mean to tell that that a website that calls itself "Nintendo Life" has some degree of open bias towards Nintendo, its consoles, and its games? No way - I refuse to believe it.

Also, Tears of the Kingdom deserves the praise that it gets. Having sunk 100 hours into it so far, it's been worth every penny. It is everything I wanted BOTW to be, multiple by 9,000. Anyone who actually sinks time into this game in a meaningful way knows that some reused assets are not a problem, especially when nearly every place on the original Hyrule map has been in some way changed - sometimes very significantly.

When you throw in the absolutely massive Depths, a ridiculous number of caves, lots of sky islands, lots of new music, 120 new shrines, new bosses, temples, tons of quests with rewards (that are actually worth doing because of a better rewards system), and brand new mechanics that greatly change the way the game is played - and it just baffles me why anyone is still peddling the "TOTK is $70 "DLC" nonsense. It feels like an entirely new game, just set in the same world - and I personally see nothing wrong with that.

But, of course, your mileage may vary. To each their own, I suppose!

Re: Talking Point: Is Tears Of The Kingdom The Scariest Zelda Game Ever?

Andy_Witmyer

In terms of story, not really - but, it's the definitely the first game since the NES titles that had enemies that I find legitimately scary (and in those NES games, it was probably more because I was a little kid when I first played them).

The Gloom Hands are things that I avoid at all costs and will flee from as fast as humanly possible, and the gigantic, three headed Gleeoks just exude an aura of menace and dread in a way that literally makes my heart rate jump a bit, even from half a mile away. I haven't felt so threatened by an enemy in a Zelda game - or any game for that matter - in at least 20+ years.

And that's not even touching upon the Depths, where the darkness and alien looking vistas make me feel constantly vulnerable and like I'm 3 steps from getting blindsided by something terrible that I never saw coming.

The Gibdo enemies also straddle the edge between unsettling and nightmare fuel.

But, yeah - for me, it's perhaps the scariest in terms of some of its monsters and atmospheres of certain areas - but, narratively speaking, there are most certainly darker and scarier games in the series than this one.

Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.1.2), Here Are The Full Patch Notes

Andy_Witmyer

@smashbrolink 3) shoot birds, deer, and wolves with arrows and cook the meats into kabobs, which can sell anywhere from 75 to 200 rupees. Aside from selling off gems, I've probably made the bulk of my money just from cooking. Heck, even just throwing 5 apples into the pot to make a simmering fruit dish can sell for like close to 40 rupees - I don't have the game on atm or I'd check, but either way, it's pretty easy and profitable no matter how you slice it (apple cooking pun intended)!

Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.1.2), Here Are The Full Patch Notes

Andy_Witmyer

I'm glad I never used the dupe glitch - I just thought it would ultimately diminished my longterm enjoyment of the game. Why work hard to set aside money for expanding my house slowly, over time, when I could just dupe a bunch of diamonds and build everything in a single go? As such, I haven't been hurt by this patch, though I give my condolences to those who have been haha

Re: Poll: What Do You Think Of The New Final Fantasy Pixel Remaster Font?

Andy_Witmyer

The new optional font is an improvement, but would it really have been that difficult to use the same fonts as the originals - or at least the ones used in the late SNES era? I personally think the FF6 / Chrono Trigger fonts are, hands down, the best font in the entirety of Square's games... so it saddens me that they've discarded it in every subsequent re-release.

Re: Poll: Which Was Your First 'Final Fantasy'?

Andy_Witmyer

@mandlecreed I feel like me and your friend's mom would have been kindred spirits. I absolutely loved FF2 and Soul Blazer way back in the day, when they were new titles. I pretty much ate up every Square and Enix title my preteen hands could get a hold of. Actraiser, though not really an RPG, also hit that sweet spot.

Re: Random: Ex-Rare Dev Explains The Origin Of Donkey Kong Country's Name

Andy_Witmyer

@ComfyAko That would've been the case for some Nintendo developers in Japan, but in this case, the countryside would've probably looked mpre like a misty set of low lying hills and patchy woodlands amongst very green grass and gray stone walls, as is typical of a rural Welsh landscape, which is where I believe Rare was located (or somewhere near to it).

Re: Sega Explains Why Etrian Odyssey Origins Collection Costs $80

Andy_Witmyer

As a lifelong fan of the series ehose 3DS broke a few years ago, I'll buy it regardless, if only to play the game again - especially 3 - but the price point IS ridiculous. It astounds me that digital games still cost the same as physical copies, considering that there's literally no additional production fees to take into consideration.

Re: Review: Hades - A Heavenly Trip Into Hell That's Utterly Essential For All Switch Owners

Andy_Witmyer

Since I saw that the devs are making a sequel to the game, I decided to take a look at the original, as I'd never even heard of the game before - and wow - this game seems like an absolute gem. Between the 10/10 review and the nearly universal praise in the comments section, I'm sold. I can't wait to see what all of the hype is about!

As an unrelated aside, I feel like I need to address something I'd read regarding @monterxz 's response to @durr 's remark about there being "no black greek gods":

While I agree that durr's comment sounded pretty racist, your suggestion that he should "go back to school" came across as unintentionally ironic, given the fact that there were no black Roman or Greek rulers or emperors - or at least none that were ever recoded. Yes, Roman Emperor Septimus Severus (if that was who you were referring to) was born in Africa, there is no evidence that he was black. What few descriptions of his appearance there are simply state that he had a tan appearance at best.

Maybe you ought to consider returning to school yourself?

Re: Video: Super Mario Bros. Movie "Mushroom Kingdom" Official Reveal

Andy_Witmyer

I love it. The city below the castle is so lively and vibrant. It's imaginative, while at the same time staying true to so many of the world building gameplay elements featured in the video games.

Mario's voice remains very lowkey - probably to a fault for most of the fan base - but I think it works, particularly for an original type of story. I can't imagine Mario running a Brooklyn Plumbing business while sounding like a flamboyant, high pitched Italian stereotype - but maybe that's just me.

The music was also fun and pretty clever! As a lifelong musician, it's really fun to hone in on the elements of composition, and I can tell that this film's score is going to have an incredible amount depth! It was a joy to hear a subtly orchestrated remix of the original Super Mario Bros level 1-1 weaving into the theme from Mario 64's 'Bob-omb Battlefield'. They way they did it was awesome and definitely clever af. If I were to nitpick, I might have knocked it for being a little busy with its instrumentation - but, seeing as how a huge, bustling city was the backdrop for this particular scene, I'm sure that the busy-ness was intended. It's definitely really fun either way!

Illumination has clearly put so much effort into capturing the Mario-feel - the little details of this are everywhere. It's basically the polar opposite of the 1993 live action movie. I can't wait to see more!

Re: Totally New 30-Second Super Mario Movie Trailer Appears Out Of Nowhere

Andy_Witmyer

@Slinkoy1 This might be a hugely unpopular opinion, but I think that Charlie Day as Luigi is slightly miscast (and I say this a huge fan of Charlie Day). I just found his voice far more out of place than Pratt's.

Luigi just sounds like Charlie Day. I'm not saying that Pratt is exactly reinventing himself as Mario or anything, but his voice still seems to fit with Mario appearance better than Day's does with Luigi. Peach sounds dope, tho.

Re: Random: More Kong Cameos Spotted In The Super Mario Bros. Movie

Andy_Witmyer

I love all of the layers of Easter eggs and just so many little details that longtime Nintendo fans will pick up on and love. The amount of care and attention to detail that Illumination put into this is honestly staggering.

A Donkey Long movie would also be pretty Ace. It almost seems like they're setting up a spin off - and I'm all for it.

Re: Video: Here's An Extended Look At Fire Emblem Engage For Nintendo Switch

Andy_Witmyer

My favorite games in the series are the one on GCN (which, imho, was the best written of the bunch), and Three Houses. The one on Wii was decent. Awakening and the games in that timeline/era were kind of a big letdown for me, as the stories were weak, the writing questionable, and the mechanics largely interchangeable.

While the school setting eventually got a bit tedious towards the end game, I still found Three Houses' strategy RPG / life sim vibe to be a breath of fresh air, and thus, appreciated the big shake up to the series' formula as a whole.

I'm kind of wary about thus game's "return to roots" feel about it, but if the story/plot is solid, and they finally address class balancing (which is pretty bad in many FE games, especially in Three Houses), then I would certainly be on board. And honestly, the art style doesn't bother me, either.

Re: Review: Harvestella - A Promising Genre Hybrid That Needs Some Watering

Andy_Witmyer

This game looks better than games in the Rune Factory series, but from what I've seen, played and read of the game so far, it seems to lack much of the genuine charm and humor that make otherwise visually unimpressive game like Rune Factorys 4, 5 (and any of the other non-Switch games in the series) so appealing. Not to mention, in most RF games, the crop mechanics can actually get pretty deep - if you want them to be. Although one can get by perfectly fine with just the basics, if the player should ever want to go all in on maximizing crops / increasing profitability crops, the option of closely monitoring things like soil quality, yield, size, number is there.

And while I won't knock Harvestella for their amnesiac MC premise - after all, all RF games feature an amnesiac MC - at least with the RF series, the developers always seem to approach it in a very tongue-in-cheek sort of way. They're always fully aware of just how absurd and cliche the premise is, to the point where some of the humor in the early segments of the games will often play off of it.

And while Harvestella could have had a possible advantage insofar as allowing players being to create their own characters' designs (as opposed to it being a forced and predetermined character ala RF), it seems very poorly implemented (imo). For example, all of the Harvestella character modeling options are incredibly simple, limited in choice, and androgynous and/or effeminate, to the point where you wondered why the developers even bothered with adding a choice to begin with.

Even still - as someone who is, at the end of the day, a sucker for farm sims - and especially farm sim RPG hybrids - I might give the game a full purchase down the road when it goes on sale - but definitely not right now.