Reggie and ProJared

It's well documented at this point that the Wii U didn't do too well from a third party support perspective. After a good start of unprecedented partnerships and definitive ports of major triple AAA games, developers started jumping ship left and right when the Wii U's sales momentum hit the brakes hard. Obviously, Nintendo wants to turn things around this generation with the Nintendo Switch, and it's revealed an impressive list of companies that have pledged to support the console, but—in all honesty—we've been here before.

ProJared recently got a chance to interview Reggie Fils-Aime on the Nintendo Switch and one of the questions that came up was how the company intends to keep third parties on the Switch. Here's what he said:

This business is pretty simple. What third parties want are: a large, growing install base, a development environment that's easy for them to work in, they want the ability to monetize their content—whether on the initial sale or downloadable content. That's what they want. And we were not able to deliver that fully on the Wii U. We are going to be able to deliver that fully with Nintendo Switch. Certainly, we've seen tremendous excitement, as we've now revealed launch date and launch price. We've announced Unity Engine and Unreal Engine. Obviously, the long list of developers highlights that people are excited to develop for the platform. With our launch, with our own first party games, we'll sustain momentum and create that opportunity for third parties.

It does seem like the Switch has more going for it than the Wii U did at the same point, but as always, time will tell.

What do you think? Will third party support stay strong with the Switch? What do you think will be different this time around? Drop us a comment in the section below.

[via youtube.com]