Holding out for a hero
Gunstar Heroes charged onto the Sega Mega Drive in 1993, significantly marking the début of quirky developer Treasure - having been formed from ex-Konami staff wanting to go it their own way. Often seen floating near to the top of many 'best game ever' lists, Gunstar Heroes is a bona-fide classic of the 16-bit era that's now...
Sega didn't even know M2 was working on Gunstar Heroes
This week sees the western launch of 3D Gunstar Heroes, the latest in Sega's line of 3DS-based 3D Classics. It's one of the most beloved games of the 16-bit era, and also one of the most technically impressive Genesis/Mega Drive titles seen so far. Yosuke Okunari, producer at Sega, and Naoki...
Launches this week in Japan
This week 3D Gunstar Heroes hits the 3DS eShop in Japan, and it's bringing with it a host of new features. In addition to being in stereoscopic 3D and offering the usual range of screen filters, the game will also include a brand-new "All Spec" mode which grants immediate access to all 14 weapons available in the game...
The Sega Channel takes a look at Treasure's first release
Gunstar Heroes is unquestionably one of the greatest games ever to grace Sega's 16-bit Mega Drive / Genesis system. It was also the first title from Treasure, a studio formed by former Konami employees that would find greater fame producing the likes of Radiant Silvergun, Ikaruga and Sin...
Gunstar, more like Funstar!
Gunstar Heroes ranks as one of the finest Megadrive/Genesis titles ever, so it's no surprise that people are getting excited about the Virtual Console release! If you've ever played Contra or Metal Slug you will have a good idea of what to expect here. One or two players battle it out against a seemingly endless array of...
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