Comments 182

Re: Charles Martinet Will No Longer Be The Voice Of Mario

theconstellationiris

I’ll never forget the first time I saw and played Super Mario 64 in person, in a pre-release kiosk demo at a Toys R Us that was local to me at the time. Charles Martinet’s voice as Mario has lived rent-free in my head for almost 30 years; one of the few people I can actually say that about. Simply iconic. Even my kid and her friends know that voice anywhere. I’m sure whatever happens next for Mario’s voice will be just fine, but what an era that comes to an end now. Thank you, Charles.

Re: Soapbox: Switch Is Only A Classic Or Two From Being The Perfect PlayStation History Lesson

theconstellationiris

Don't forget other Square Enix PS1 classics that are on Switch, like SaGa Frontier, Legend of Mana, and Star Ocean: The First Departure! Plus some more obscure fare, like Rhapsody. And we're getting Star Ocean: The Second Story soon. But yeah, like others have said, would love to see Xenogears and Xenosaga make the jump, too. And Chrono Trigger. And both Lunar: Silver Star Saga, along with Lunar: Eternal Blue. And more of the classic Ys lineup. And and and and... 😉

It is really funny — and really awesome — to revisit so much of the PS1 legacy on Switch today. It strikes the perfect balance of awesome new content and a treasure trove of legendary classics.

Re: Nintendo Switch Surpasses One Billion Software Sales

theconstellationiris

@Jimmy_G_Buckets It really could go other way. Nintendo has a middling track record with backwards compatibility for its consoles, but it has been commonly available in its handhelds, and Switch (obviously) sits at the intersection of both modalities. I definitely hope you’re right, and they add it to their next system, but I’m sure the appeal of $50-70 “Deluxe” port upsells is hard to ignore for the sales folks.

Re: Switch Android Emulator Skyline Halts Development Due To "Potential Legal Risks"

theconstellationiris

@Cashews I’m not sure if you misread my comment, or perhaps I misstated something, because the scenario you’re presenting isn’t at all what I was talking about — let me see if can clarify a bit:

It perhaps doesn’t happen alarmingly often, but games in digital stores (the eShop, yes, but also other digital stores) do become unavailable for a variety of reasons, and the nature of their removal may mean games (or versions of games) that could be lost to time, without methods to preserve them — in the Switch’s case, that would necessitate emulation, since there’s currently no official way to sideload content onto one and that’s not likely to change. That’s not piracy, that’s preservation.

Now, if someone goes online and downloads a ROM of Super Mario Odyssey or Tears of the Kingdom to run in an emulator in order to circumvent purchase, yes, that’s piracy — and, like your aforementioned scenario with digital store closures, is also not what I was referring to in my prior comment.

Preservation and piracy may use many of the same tools, but they don’t serve the same goals, and it’s disingenuous to conflate them.

Re: Switch Android Emulator Skyline Halts Development Due To "Potential Legal Risks"

theconstellationiris

To say nothing of either condoning or not condoning emulation in this specific manner, there is still a case to be made for emulation as game preservation in the current gen, when current gen games that only ever see digital releases are delisted from their various stores for one reason or other (be it licensing issues, long term support viability, studio closure, or otherwise).

Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies

theconstellationiris

@SpoonySpoons That’s a totally fair assessment, and generally I actually agree that it wouldn’t work as well as perhaps we’d like in its current state. It worked pretty well for Live A Live, but it was definitely a stretch (it seems), and a remastered version of the original (that isn’t the awful mobile/Steam version from awhile back) would be ideal….although I think, if that were in the cards, we’d have seen it already, too. 😕 Mostly, I just want Chrono Trigger on Switch, even if it’s a port that’s a little bit inferior to the original.

Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies

theconstellationiris

Been powering through them all (again) since launch, currently halfway through FFIV. My kid started on FFI yesterday, and hanging out with her during the opening (can we talk about how funny it is that FFI uses the intro from the PS1/GBA versions, but the other added content was cut in order to “preserve the original experience” or whatever? 😂), I felt awash with emotion as I thought back to my own parents introducing me to this series all those years ago on the NES. I continue to remain as grateful as ever for these classics.

Re: Octopath Traveler II Director Talks About The Future Of The Series

theconstellationiris

It’s true that Octopath II didn’t sell well as well as the first game did in its opening week (the only sales data that currently exists for II, at least that I’m aware of), but the context that’s missing from most of those discussions is that most games didn’t sell well in Japan that week — that was also the same launch week as Kirby‘s Return to Dream Land Deluxe. I wouldn’t count out a third entry just yet.

Re: Poll: Which Was Your First 'Final Fantasy'?

theconstellationiris

I love the breadth of first game experiences in the comments! Cue warm fuzzies.

The original on NES back in the day. Been my favorite game series ever since. Love that it still continues to evolve and garner new fans, after all these years. Here’s to another 35 of them.

Re: Sea Of Stars Wears SNES RPG Inspirations Proudly In New Gameplay Showcase

theconstellationiris

@TYRANACLES Interesting, where did you see specific copies? My understanding was that they hadn’t gotten that far yet, and backer surveys (presumably with console selection) would be coming soon.

@inkslinger It’s definitely steeper than usual. The one silver lining may be that, per their most recent backer update, a physical copy of the game will also come with a digital download code, since the physical copies will be arriving to backers later than the digital launch date.

Re: Poll: Is This The Very End Of The Road For E3?

theconstellationiris

I have to assume that, like myself, any of those that are wistful for a return to form for E3 are of a certain age/generation, while there are many other younger gamers that couldn’t be bothered — or, perhaps, might even answer the question with “what’s E3?”

The reality of mourning the apparent death of E3 today is that E3 was already dead years ago.

Re: Final Fantasy Pixel Remaster Pre-Orders Being Charged, Launch Date Reveal "Not Quite Ready"

theconstellationiris

I knew I was going to want the Anniversary Edition for Switch, and so I opted to pay for my preorder ahead of time, rather than wait to be charged….but holy crap, Square really has botched the preorder and release process for this. It truly is baffling. I could understand if the process was more cumbersome for the Anniversay Edition alone, just due to the nature of manufacturing the additional goods that come with it, but it’s hard to understand why just a physical cart release alone need also be so convoluted. Hoping the Play Asia release goes more smoothly.

Re: Square Enix Survey Asks About Team Asano's Future Games

theconstellationiris

However, if we’re talking about classic RPGs that aren’t developed or produced by Square, I would really love to see Breath of Fire III and IV come to Switch, especially since we already have I and II in the SNES Online collection. And while we’re at it, Lunar: The Silver Star and Lunar: Eternal Blue. Not holding my breath (heh) for any of them, though.