It's been a rough year for the Switch, and it looks like close out is going to be brutal. With so many huge games hitting the XO and PS4 over the next few months it really shows how lacking Nintendo's line-up is.
I'm guessing - generic anime characters, forced into portrait mode no matter how much it mangles the visuals and gameplay, in-app purchase begging every 2 minutes, and repetitive and simplistic gameplay which wouldn't challenge a small child.
Despite owning a PS4 Pro I'm reluctant to buy this collection simply because of the PS4's awful d-pad. I've always avoided anything 2D on every Playstation system due to just how painful it is.
The games are great of course, with Rondo being perhaps my favourite Castlevania of all time.
An excellent game for sure, but is well worth trying the demo on both PS4 and Switch first to see which version you want. The Switch version has some large graphical cutbacks which really hurt the beautiful art style.
@ilikeike The sole purpose of bringing back retro series is to recapture the old magic. You change the gameplay at your peril. And besides, SoR is already a perfect beat 'em up. Nothing needs to be changed.
The art style is...a mixed bag. Blaze looks okay, of a little chunky, but Axel looks like he's in a mid life crisis, works as a bin man, and has been on 50 pies a day for the past decade. He looks truly terrible. The enemies are pretty shoddy too. Background art looks okay so far.
They're being very cagey over the music. I can only assume they're trying to get Koshiro but don't want to say anything in case it falls through. Streets of Rate without Koshiro, to be frank, isn't an interesting prospect at all. Koshiro is absolutely key to the series' success.
@Syrek24 Don't presume things about which you know nothing. I own the game, and I've given it a reasonable shot on my iPhone X. Portrait forces everything to an absurdly small scale and compromises the game hugely.
It was never going to be a good game, but it would at least have been more playable and easier on the eyes had it been designed for landscape mode. It's a horizontally scrolling game for goodness' sake, in what world does portrait mode make any sense?
I bought Night Trap when it first came out on the Mega CD. It's certainly an acquired taste, but I always found it fun. I do wish this port was a little better though - the video quality is pretty compressed, it skips frames a lot, and some difficulty options would be welcome. The game was always tough, requiring lots of memorisation, so an easier mode (where you can miss more Augers) would have been nice.
It's an awful game, and one made far worse than it could have been by the utterly moronic decision to force it into portrait mode. A HORIZONTALLY scrolling game in portrait. Mind boggling.
And all so commuters on trains who can't be bothered to rotate their phones can play it with one hand. A game breaking decision to satisfy laziness.
It's best deleted. If you want to play a game on your telephone.. don't. Just pack your Switch instead.
@KingdomHeartsFan They're switching to Unity which really isn't a good thing. Unity runs like garbage on the Switch and even struggles on the PS4 too. They should have opted for UE4, but of course, that would have cost them more money.
I gave up on Telltale years ago, not because of their useless game engine, but because they don't make games anymore. A Telltale "game" involves pushing up on the stick or pressing X to advance to the next QTE or cutscene.
They used to make adventures, proper point and click type games. Those days are long gone, and to be frank, if I just want to watch a story on my TV screen, I'll watch Netflix.
Valkyria Chronicles on the PS4 is £45 (PSN), whereas it's £50 on the Switch (eShop). Via Amazon the price difference is £42 vs £50.Given that the PS4 version is superior, this kind of stuff just looks bad for Nintendo.
For the best, the E3 demo looked really rough. The lighting in particular was extremely weak. It looked like a very early PS3 game when nobody knew how to light and they covered everything in normal maps cranked up to 11.
@GrailUK You're missing the point. If a dev targets the Switch exclusively then low end assets can be made from the beginning. If a game was originally targeted at current gen consoles/PC then downgrading everything to a low end platform becomes a hugely expensive headache.
Even working directly to the Switch will be difficult (unless you're making a very simplistic game) as so much dev time will inevitably be spent on just getting it to run well. More power is always a good thing. In an ideal world power simply wouldn't be an issue anymore,- that would really unleash dev creativity.
@Sculptor Doom (and Wolf) run on ID TECH 6, which is one of the most potent engines on current gen systems. Look at the gameplay footage of Eternal to see just that this engine is capable of.
Frankly, it's a stunning achievement to get it running at all on the Switch, so there are obviously going to be huge cutbacks to resolution, frame rate, and texture resolution.
Personally I want to play this in the highest fidelity possible, and on a mouse/keys, so I'll be buying the PC version. If you want to play it on the toilet/train/plane, then buy the heavily compromised Switch port.
@Alber-san You're grasping at straws. The human eye cannot perceive frame rates higher than around 70-80. (read the research)
The difference between the PC version of this and the XOX will be minimal. The drop down to the Switch version will be catastrophic. If you want to play a 20-30fps version with MIP4 textures at 360p, then knock yourself out.
@Alber-san The PS4 and XO versions are unlikely to be greatly inferior, as you well know. They will be 60fps, which in a game like this is absolutely critical, they will use MIP1 textures (Perhaps even MIP0 on XOX), and they will be 1080p at least (perhaps even 4K on XOX). The only major compromise is having to use a pad rather than a mouse.
Glad to hear the performance is better now, it was really an amateurish mess in the first one.
Is the difficulty better set-up this time? Given that this is a casual game to be played with other halfs and kids, the original ramped up to a very high difficulty too quickly.
The Bravely Default games could scale up very nicely to the Switch, assuming Square have higher resolution background textures to hand. They don't look terrible even at their current low resolution when played on an emulator (google Bravely Default 1080p).
I'm going to wait and see how this one runs on the Switch. The original was an utter joke, dropping to sub 10fps when things got busy. Even during normal play it spluttered along at around the 20fps mark. Totally unprofessional and nothing should ever be released in that state.
If they can ever be bothered to allow proper length 2 player matches then I may buy, but until then, this short attention span BS is of zero interest to me.
@Kai_ It's not exactly very convenient to use a pro controller on the go. The Switch's lack of a d-pad is truly terrible design, especially given the amount of retro games on it.
I was certainly in the market for one of these, and I hope they'll also make a replacement right joycon with the stick below the buttons. That claw like grip needed to reach the buttons over the top of the stick is an ergonomic nightmare. Such a terrible design, and all because of the fringe use case of the joycons being detached and used as microscopic, crippled controllers for infants.
Does anyone know if X4 is based on the PSX or Saturn version? They're pretty similar overall, but the Saturn has some additional background animation which was cut from the PSX version.
Waggle games weren't really games though, at least not in the sense that skill is rewarded. The Wii's accelerometer maxxed almost instantly so the Wii had absolutely no idea what you were doing. It was down to random chance who won in anything but the slowest paced of games. It was all smoke and mirrors.
I like the art style, and it also serves a secondary purpose - flat/cell shaded polys are far, far cheaper to render than polys covered in expensive per pixel shaders. A real win on a very underpowered system.
As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.
I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?
As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.
I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?
@HobbitGamer Yes but don't expect that to happen. Once games reach a certain point in their dev cycle they no longer take on any engine updates as they're a risk to stability. This new update will impact games which aren't due to ship for 12 months or more.
@DBPirate It's all very well that other platforms are getting big games this year (Red Dead will likely destroy everything Nintendo has by a country mile), but that doesn't really help Switch sales much.
For better or worse (mostly worse) Nintendo relies on 1st and 2nd party dev. As that barely exists this year they needed 3rd parties to step up to the plate. Aside from Octopath, there's not much sign of that.
There's no point in beating about the bush, Nintendo have spectacularly dropped the ball on 1st and 2nd party in 2018. The line-up is virtually non-existent. What have we had so far? A few slightly enhanced Wii-U ports and that's pretty much it. It's comically bad. Fortunately there are still gems out there from third parties, such as the wonderful Octopath Traveller, but it's slim pickings. I have no interest in massively downgraded PS4 ports.
And what have we got in store for the rest of the year? A reheated Smash Bros game and a Pokemon mobile spin-off? They had better have a knockout line-up ready for 2019, or the Switch will fail.
I'd recommend getting H'aanit in your party as soon as possible. She has a seriously powerful beast with unlimited uses right from the get go, which to be honest, makes most battles pretty easy. You just need to sit through a whole lot of rather pretentious dialogue during her story section first.
Looks like a cell shaded, higher speed Armoured Core. Could be good, but many (most, if I'm being honest) mech games are pretty weak. We shall see. I certainly share the dev's sentiment about samey visuals though. Nice to see something different.
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Re: Capcom Has "Heard Community's Feedback" And Will Update Beat 'Em Up Bundle Next Month
@DenDen It costs next to nothing. Don't be so cheap.
Re: Video: Digital Foundry's Complete Analysis Of Mega Man 11
They certainly didn't nail the music. It's utterly forgettable and generic.
Visually it's passable but very, very low rent. Clearly made by the B team, or even the C or D team. The X games look a LOT better.
Re: SEGA AGES Sonic The Hedgehog - Feel The Need For Speed (Yet Again) On Switch
As good as M2 are, Sega really, really should have released the Christian Whitehead Sonic ports instead of this. They're far superior.
Re: Guide: Upcoming Nintendo Switch Games And Accessories For October And November
It's been a rough year for the Switch, and it looks like close out is going to be brutal. With so many huge games hitting the XO and PS4 over the next few months it really shows how lacking Nintendo's line-up is.
The ball has been dropped.
Re: Reminder: Nintendo's Mobile RPG Dragalia Lost Is Now Available, In Some Countries At Least
I'm guessing - generic anime characters, forced into portrait mode no matter how much it mangles the visuals and gameplay, in-app purchase begging every 2 minutes, and repetitive and simplistic gameplay which wouldn't challenge a small child.
I think I'll stick to Octopath.
Re: It Sucks To Say It, But Castlevania Requiem Isn't Coming To Switch
Despite owning a PS4 Pro I'm reluctant to buy this collection simply because of the PS4's awful d-pad. I've always avoided anything 2D on every Playstation system due to just how painful it is.
The games are great of course, with Rondo being perhaps my favourite Castlevania of all time.
Re: Valkyria Chronicles 4 - A Sublime Strategy Experience On Switch
An excellent game for sure, but is well worth trying the demo on both PS4 and Switch first to see which version you want. The Switch version has some large graphical cutbacks which really hurt the beautiful art style.
Re: Feature: Behind The Scenes On Streets Of Rage 4, The Sequel We Thought We'd Never See
@onex Give it a rest. She could just looked like her original design from the MD games. That would have been perfect.
Re: Feature: Behind The Scenes On Streets Of Rage 4, The Sequel We Thought We'd Never See
@ilikeike The sole purpose of bringing back retro series is to recapture the old magic. You change the gameplay at your peril. And besides, SoR is already a perfect beat 'em up. Nothing needs to be changed.
Re: Feature: Behind The Scenes On Streets Of Rage 4, The Sequel We Thought We'd Never See
The art style is...a mixed bag. Blaze looks okay, of a little chunky, but Axel looks like he's in a mid life crisis, works as a bin man, and has been on 50 pies a day for the past decade. He looks truly terrible. The enemies are pretty shoddy too. Background art looks okay so far.
They're being very cagey over the music. I can only assume they're trying to get Koshiro but don't want to say anything in case it falls through. Streets of Rate without Koshiro, to be frank, isn't an interesting prospect at all. Koshiro is absolutely key to the series' success.
Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run
@Syrek24 Don't presume things about which you know nothing. I own the game, and I've given it a reasonable shot on my iPhone X. Portrait forces everything to an absurdly small scale and compromises the game hugely.
It was never going to be a good game, but it would at least have been more playable and easier on the eyes had it been designed for landscape mode. It's a horizontally scrolling game for goodness' sake, in what world does portrait mode make any sense?
Re: Review: Night Trap - 25th Anniversary Edition (Switch eShop)
I bought Night Trap when it first came out on the Mega CD. It's certainly an acquired taste, but I always found it fun. I do wish this port was a little better though - the video quality is pretty compressed, it skips frames a lot, and some difficulty options would be welcome. The game was always tough, requiring lots of memorisation, so an easier mode (where you can miss more Augers) would have been nice.
Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run
It's an awful game, and one made far worse than it could have been by the utterly moronic decision to force it into portrait mode. A HORIZONTALLY scrolling game in portrait. Mind boggling.
And all so commuters on trains who can't be bothered to rotate their phones can play it with one hand. A game breaking decision to satisfy laziness.
It's best deleted. If you want to play a game on your telephone.. don't. Just pack your Switch instead.
Re: Telltale Admits Its Game Engine Has Let Fans Down In Recent Years
@KingdomHeartsFan They're switching to Unity which really isn't a good thing. Unity runs like garbage on the Switch and even struggles on the PS4 too. They should have opted for UE4, but of course, that would have cost them more money.
Re: Telltale Admits Its Game Engine Has Let Fans Down In Recent Years
I gave up on Telltale years ago, not because of their useless game engine, but because they don't make games anymore. A Telltale "game" involves pushing up on the stick or pressing X to advance to the next QTE or cutscene.
They used to make adventures, proper point and click type games. Those days are long gone, and to be frank, if I just want to watch a story on my TV screen, I'll watch Netflix.
Re: Is 'Switch Tax' A Real Concern, Or Just A Myth?
Valkyria Chronicles on the PS4 is £45 (PSN), whereas it's £50 on the Switch (eShop). Via Amazon the price difference is £42 vs £50.Given that the PS4 version is superior, this kind of stuff just looks bad for Nintendo.
Re: Bloodstained: Ritual Of The Night Won't Be Coming Out This Year After All
For the best, the E3 demo looked really rough. The lighting in particular was extremely weak. It looked like a very early PS3 game when nobody knew how to light and they covered everything in normal maps cranked up to 11.
Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
@ekwcll Except when it came to storage space, which was a big issue during the era of epic JRPGs.
Still, the GC was a nice piece of kit, and it was sadly the last time Nintendo would ever chase performance.
Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch
@GrailUK You're missing the point. If a dev targets the Switch exclusively then low end assets can be made from the beginning. If a game was originally targeted at current gen consoles/PC then downgrading everything to a low end platform becomes a hugely expensive headache.
Even working directly to the Switch will be difficult (unless you're making a very simplistic game) as so much dev time will inevitably be spent on just getting it to run well. More power is always a good thing. In an ideal world power simply wouldn't be an issue anymore,- that would really unleash dev creativity.
Re: DOOM Eternal On Switch Will Target 30fps
@Sculptor Doom (and Wolf) run on ID TECH 6, which is one of the most potent engines on current gen systems. Look at the gameplay footage of Eternal to see just that this engine is capable of.
Frankly, it's a stunning achievement to get it running at all on the Switch, so there are obviously going to be huge cutbacks to resolution, frame rate, and texture resolution.
Personally I want to play this in the highest fidelity possible, and on a mouse/keys, so I'll be buying the PC version. If you want to play it on the toilet/train/plane, then buy the heavily compromised Switch port.
Re: DOOM Eternal On Switch Will Target 30fps
@Alber-san You're grasping at straws. The human eye cannot perceive frame rates higher than around 70-80. (read the research)
The difference between the PC version of this and the XOX will be minimal. The drop down to the Switch version will be catastrophic. If you want to play a 20-30fps version with MIP4 textures at 360p, then knock yourself out.
Re: DOOM Eternal On Switch Will Target 30fps
@Alber-san The PS4 and XO versions are unlikely to be greatly inferior, as you well know. They will be 60fps, which in a game like this is absolutely critical, they will use MIP1 textures (Perhaps even MIP0 on XOX), and they will be 1080p at least (perhaps even 4K on XOX). The only major compromise is having to use a pad rather than a mouse.
Re: DOOM Eternal On Switch Will Target 30fps
Unless you live life on the road I really can't see why this exists. Just play it on your PS4/XO/PC. Why settle for a vastly inferior experience?
Re: Bandai Namco Wants To Release More Of Its Games On The Nintendo Switch
They could have a crack at Soul Calibur IV, but as that's a 60fps PS4 title, that would be... challenging.
Re: Review: Overcooked 2 (Switch)
Glad to hear the performance is better now, it was really an amateurish mess in the first one.
Is the difficulty better set-up this time? Given that this is a casual game to be played with other halfs and kids, the original ramped up to a very high difficulty too quickly.
Re: Square Enix's Bravely Default Twitter Account Is Teasing New Games Again
The Bravely Default games could scale up very nicely to the Switch, assuming Square have higher resolution background textures to hand. They don't look terrible even at their current low resolution when played on an emulator (google Bravely Default 1080p).
Re: Random: Nintendo Finally Confirms The Correct Pronunciation For 'NES'
Technically speaking if you're going off the katakana in that screen you should be calling it a "NESU".
Re: Fatal Fury’s Terry Bogard Has Been Transformed Into A “Fatal Cutie” In SNK Heroines
@Anti-Matter
If you don't like it, don't buy it. Problem solved.
Re: Fatal Fury’s Terry Bogard Has Been Transformed Into A “Fatal Cutie” In SNK Heroines
The fan service is strong with this one.
Still kind of amazing to see this type of thing on a Nintendo platform.
Re: Weirdness: YouTube Takes Down Official Senran Kagura Livestream Before It Could Even Finish
I didn't know Youtube was based in Saudi Arabia.
If you don't like something, then look at something else instead, and I don't believe anime boobs ever hurt anyone.
Re: Nintendo Download: 2nd August (Europe)
Overcooked 2, a British game, is released today not in Britain, but in America.
Stay classy Nintendo.
Re: Unlock Exclusive Platypus Chef When You Pre-Purchase Overcooked 2 On Switch
I'm going to wait and see how this one runs on the Switch. The original was an utter joke, dropping to sub 10fps when things got busy. Even during normal play it spluttered along at around the 20fps mark. Totally unprofessional and nothing should ever be released in that state.
Re: Mario Tennis Aces Version 1.2.0 Adds The Much-Wanted Mission Retry Feature And More
If they can ever be bothered to allow proper length 2 player matches then I may buy, but until then, this short attention span BS is of zero interest to me.
Re: Hori's D-Pad Joy-Con Controllers Are Eating Up That Precious Switch Battery Life
@Kai_ It's not exactly very convenient to use a pro controller on the go. The Switch's lack of a d-pad is truly terrible design, especially given the amount of retro games on it.
Re: Hori's D-Pad Joy-Con Controllers Are Eating Up That Precious Switch Battery Life
I was certainly in the market for one of these, and I hope they'll also make a replacement right joycon with the stick below the buttons. That claw like grip needed to reach the buttons over the top of the stick is an ergonomic nightmare. Such a terrible design, and all because of the fringe use case of the joycons being detached and used as microscopic, crippled controllers for infants.
Re: Pre-Orders For Nintendo Switch Online Subscriptions Go Live On Amazon
@GameOtaku You aren't interested in paying £20 to play Balloon Fight again?
Re: Pre-Orders For Nintendo Switch Online Subscriptions Go Live On Amazon
$20 = £15 + 20%VAT = £18. Nintendo as usual, screwing UK customers. Classy stuff.
Re: Review: Mega Man X Legacy Collection (Switch eShop)
Does anyone know if X4 is based on the PSX or Saturn version? They're pretty similar overall, but the Saturn has some additional background animation which was cut from the PSX version.
Re: Parent Trap: I Really Miss The Nintendo Wii
Waggle games weren't really games though, at least not in the sense that skill is rewarded. The Wii's accelerometer maxxed almost instantly so the Wii had absolutely no idea what you were doing. It was down to random chance who won in anything but the slowest paced of games. It was all smoke and mirrors.
Re: Daemon X Machina Avoids Photorealistic Visuals In Favour Of Colourful Anime Art
I like the art style, and it also serves a secondary purpose - flat/cell shaded polys are far, far cheaper to render than polys covered in expensive per pixel shaders. A real win on a very underpowered system.
Re: Nindies Respond To Nintendo Releasing High Volume Of Games On Switch eShop
So much for the Nintendo Seal of Quality. Look at the state of Steam. It's a swamp.
Re: The First Two Sega AGES Titles Are Launching On Switch Next Month
@GrailUK They've been dangling that carrot for years. It's far cheaper for them just to keep putting out ROMs for their MD emulator.
Re: The First Two Sega AGES Titles Are Launching On Switch Next Month
As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.
I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?
Re: The First Two Sega AGES Titles Are Launching On Switch Next Month
As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.
I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?
Re: Unreal Engine Update “Significantly” Improves Nintendo Switch Development
@HobbitGamer Yes but don't expect that to happen. Once games reach a certain point in their dev cycle they no longer take on any engine updates as they're a risk to stability. This new update will impact games which aren't due to ship for 12 months or more.
Re: Talking Point: Switch's Blazing First Year Means Fewer Games In 2018 Shouldn't Be A Concern
@DBPirate It's all very well that other platforms are getting big games this year (Red Dead will likely destroy everything Nintendo has by a country mile), but that doesn't really help Switch sales much.
For better or worse (mostly worse) Nintendo relies on 1st and 2nd party dev. As that barely exists this year they needed 3rd parties to step up to the plate. Aside from Octopath, there's not much sign of that.
Re: Talking Point: Switch's Blazing First Year Means Fewer Games In 2018 Shouldn't Be A Concern
There's no point in beating about the bush, Nintendo have spectacularly dropped the ball on 1st and 2nd party in 2018. The line-up is virtually non-existent. What have we had so far? A few slightly enhanced Wii-U ports and that's pretty much it. It's comically bad. Fortunately there are still gems out there from third parties, such as the wonderful Octopath Traveller, but it's slim pickings. I have no interest in massively downgraded PS4 ports.
And what have we got in store for the rest of the year? A reheated Smash Bros game and a Pokemon mobile spin-off? They had better have a knockout line-up ready for 2019, or the Switch will fail.
Re: Guide: Octopath Traveler Beginner's FAQ - Best Character, Breaks & Boosts, And Path Actions Explained
I'd recommend getting H'aanit in your party as soon as possible. She has a seriously powerful beast with unlimited uses right from the get go, which to be honest, makes most battles pretty easy. You just need to sit through a whole lot of rather pretentious dialogue during her story section first.
Re: Daemon X Machina Producer Believes A Lot Of Modern Games Look The Same
Looks like a cell shaded, higher speed Armoured Core. Could be good, but many (most, if I'm being honest) mech games are pretty weak. We shall see. I certainly share the dev's sentiment about samey visuals though. Nice to see something different.
Re: Head of Sonic Team Has Some Surprise Announcements To Share At This Year's Comic-Con
I think there's only one thing any of us want - Sonic Mania 2, with 100% original stages.