Comments 525

Re: Feature: Behind The Scenes On Streets Of Rage 4, The Sequel We Thought We'd Never See

ramu-chan

The art style is...a mixed bag. Blaze looks okay, of a little chunky, but Axel looks like he's in a mid life crisis, works as a bin man, and has been on 50 pies a day for the past decade. He looks truly terrible. The enemies are pretty shoddy too. Background art looks okay so far.

They're being very cagey over the music. I can only assume they're trying to get Koshiro but don't want to say anything in case it falls through. Streets of Rate without Koshiro, to be frank, isn't an interesting prospect at all. Koshiro is absolutely key to the series' success.

Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run

ramu-chan

@Syrek24 Don't presume things about which you know nothing. I own the game, and I've given it a reasonable shot on my iPhone X. Portrait forces everything to an absurdly small scale and compromises the game hugely.

It was never going to be a good game, but it would at least have been more playable and easier on the eyes had it been designed for landscape mode. It's a horizontally scrolling game for goodness' sake, in what world does portrait mode make any sense?

Re: Review: Night Trap - 25th Anniversary Edition (Switch eShop)

ramu-chan

I bought Night Trap when it first came out on the Mega CD. It's certainly an acquired taste, but I always found it fun. I do wish this port was a little better though - the video quality is pretty compressed, it skips frames a lot, and some difficulty options would be welcome. The game was always tough, requiring lots of memorisation, so an easier mode (where you can miss more Augers) would have been nice.

Re: Miyamoto Regrets Design Choices Made During Development Of Super Mario Run

ramu-chan

It's an awful game, and one made far worse than it could have been by the utterly moronic decision to force it into portrait mode. A HORIZONTALLY scrolling game in portrait. Mind boggling.

And all so commuters on trains who can't be bothered to rotate their phones can play it with one hand. A game breaking decision to satisfy laziness.

It's best deleted. If you want to play a game on your telephone.. don't. Just pack your Switch instead.

Re: Telltale Admits Its Game Engine Has Let Fans Down In Recent Years

ramu-chan

I gave up on Telltale years ago, not because of their useless game engine, but because they don't make games anymore. A Telltale "game" involves pushing up on the stick or pressing X to advance to the next QTE or cutscene.

They used to make adventures, proper point and click type games. Those days are long gone, and to be frank, if I just want to watch a story on my TV screen, I'll watch Netflix.

Re: Head Of Abstraction Games Addresses Technical Performance Of The Switch

ramu-chan

@GrailUK You're missing the point. If a dev targets the Switch exclusively then low end assets can be made from the beginning. If a game was originally targeted at current gen consoles/PC then downgrading everything to a low end platform becomes a hugely expensive headache.

Even working directly to the Switch will be difficult (unless you're making a very simplistic game) as so much dev time will inevitably be spent on just getting it to run well. More power is always a good thing. In an ideal world power simply wouldn't be an issue anymore,- that would really unleash dev creativity.

Re: DOOM Eternal On Switch Will Target 30fps

ramu-chan

@Sculptor Doom (and Wolf) run on ID TECH 6, which is one of the most potent engines on current gen systems. Look at the gameplay footage of Eternal to see just that this engine is capable of.

Frankly, it's a stunning achievement to get it running at all on the Switch, so there are obviously going to be huge cutbacks to resolution, frame rate, and texture resolution.

Personally I want to play this in the highest fidelity possible, and on a mouse/keys, so I'll be buying the PC version. If you want to play it on the toilet/train/plane, then buy the heavily compromised Switch port.

Re: DOOM Eternal On Switch Will Target 30fps

ramu-chan

@Alber-san You're grasping at straws. The human eye cannot perceive frame rates higher than around 70-80. (read the research)

The difference between the PC version of this and the XOX will be minimal. The drop down to the Switch version will be catastrophic. If you want to play a 20-30fps version with MIP4 textures at 360p, then knock yourself out.

Re: DOOM Eternal On Switch Will Target 30fps

ramu-chan

@Alber-san The PS4 and XO versions are unlikely to be greatly inferior, as you well know. They will be 60fps, which in a game like this is absolutely critical, they will use MIP1 textures (Perhaps even MIP0 on XOX), and they will be 1080p at least (perhaps even 4K on XOX). The only major compromise is having to use a pad rather than a mouse.

Re: Review: Overcooked 2 (Switch)

ramu-chan

Glad to hear the performance is better now, it was really an amateurish mess in the first one.

Is the difficulty better set-up this time? Given that this is a casual game to be played with other halfs and kids, the original ramped up to a very high difficulty too quickly.

Re: Hori's D-Pad Joy-Con Controllers Are Eating Up That Precious Switch Battery Life

ramu-chan

I was certainly in the market for one of these, and I hope they'll also make a replacement right joycon with the stick below the buttons. That claw like grip needed to reach the buttons over the top of the stick is an ergonomic nightmare. Such a terrible design, and all because of the fringe use case of the joycons being detached and used as microscopic, crippled controllers for infants.

Re: Parent Trap: I Really Miss The Nintendo Wii

ramu-chan

Waggle games weren't really games though, at least not in the sense that skill is rewarded. The Wii's accelerometer maxxed almost instantly so the Wii had absolutely no idea what you were doing. It was down to random chance who won in anything but the slowest paced of games. It was all smoke and mirrors.

Re: The First Two Sega AGES Titles Are Launching On Switch Next Month

ramu-chan

As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.

I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?

Re: The First Two Sega AGES Titles Are Launching On Switch Next Month

ramu-chan

As good as M2 are I can't imagine anything they could do to Sonic 1 would match Christian Whitehead's amazing Sonic 1 iOS release.

I'd also like to see some other games brought over. Sega always go for the same catalogue titles, which is nuts given the size of their library. How about they finally port OutRunners or Golden Axe:The Revenge of Death Adder?

Re: Talking Point: Switch's Blazing First Year Means Fewer Games In 2018 Shouldn't Be A Concern

ramu-chan

@DBPirate It's all very well that other platforms are getting big games this year (Red Dead will likely destroy everything Nintendo has by a country mile), but that doesn't really help Switch sales much.

For better or worse (mostly worse) Nintendo relies on 1st and 2nd party dev. As that barely exists this year they needed 3rd parties to step up to the plate. Aside from Octopath, there's not much sign of that.

Re: Talking Point: Switch's Blazing First Year Means Fewer Games In 2018 Shouldn't Be A Concern

ramu-chan

There's no point in beating about the bush, Nintendo have spectacularly dropped the ball on 1st and 2nd party in 2018. The line-up is virtually non-existent. What have we had so far? A few slightly enhanced Wii-U ports and that's pretty much it. It's comically bad. Fortunately there are still gems out there from third parties, such as the wonderful Octopath Traveller, but it's slim pickings. I have no interest in massively downgraded PS4 ports.

And what have we got in store for the rest of the year? A reheated Smash Bros game and a Pokemon mobile spin-off? They had better have a knockout line-up ready for 2019, or the Switch will fail.