Eurogamer had the chance to sit down with the game's executive producer Marty Stratton and the creative director Hugo Martin, asking a number of questions about the Nintendo release.
Stratton reiterated how the game would launch alongside other versions and explained how this specific entry was being made with the Switch considered as a "first-class citizen" - compared to the previous game which was simply ported across:
We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front.
In terms of performance, Stratton said the Switch release of DOOM Eternal would target 30fps, with all other platforms running at 60fps:
We don't run at 60 on Switch. Doom 2016 didn't run at 60 on Switch, it ran at 30, and really it was no sacrifice to the experience.
As for a release date, the game is "really coming along" so with any luck it'll be out at some point before the end of 2019.
Are you excited about DOOM Eternal on Switch? How do you feel about the game targeting 30fps on the system? Tell us below.