Comments 525

Re: Review: Octopath Traveler (Switch)

ramu-chan

This is already on my Switch ready for action. This is likely going to be the best game of the year on the Switch, and whilst I wish it ran better (30fps at best really isn't good enough for a game with such simple visuals) I can forgive the technical gaffs as the game is just so good.

Re: Cosmic Star Heroine Brings 2D RPG Action To Switch Next Month

ramu-chan

What an ugly game. So many indie games hide poor art behind low resolutions and fake nostalgia. The likes of Capcom, Konami, or Square would never have put out anything as ugly back in the day.

There are few studios capable of high quality low resolution art anymore, but one which is, is d-pad studio (Owlboy). The team behind Sonic Mania also know their way around chunky pixels.

Re: Switch Isn't The Right Platform For Yakuza, Says Series Producer

ramu-chan

Just play them on the PS4. The current Yakuza engine (Yakuza 6 and Yakuza Kiwami 2) is a PS4 engine which frankly doesn't run all that well even at 30fps. Shoehorning it into the Switch would produce a horribly compromised result.

More realistic would be a port of Kiwami 1, which runs on the old, much more simplistic engine at a pretty solid 60fps. But even then, what's the point? Just buy the PS4 version.

Re: Review: Gunbird 2 (Switch eShop)

ramu-chan

I had this on the DC and I still have the first one on the Saturn. The Psikyo shooters are solid if a little derivative, and all rather weirdly have incredibly forgettable, generic music.

There are many better shooters out there (Ikaruga being by far the best on the Switch), but we may be waiting a while before we see ports of Battle Garegga, Dodonpachi, Radiant Silvergun, Hyper Duel, and all of those great Konami shooters (such as Twinbee Yahho, Salamander 2, Gradius 5, and Sexy Parodius)

Keep 'em coming I say. I love retro on the Switch, and I'll love it even more when my Flip Grip arrives.

Re: Review: All-Star Fruit Racing (Switch)

ramu-chan

It's always a red flag when a games official "screen shots" are renders on the eShop.

This is low rent stuff, and looking at it on YouTube it's a fuzzy mess with shadow draw in so close it's virtually on top of the car.

Why would anyone buy this shovelware?

Re: Castlevania Season 2 Airs On Netflix On 26th October

ramu-chan

I thought it was really weak. Typically ugly Western faux-anime style, low budget, and very little to do with Castlevania. Voice cast was okay, but even fake anime feels wrong when it isn't in Japanese.

Very weird that it was lacking any Castlevania music too. Such a missed opportunity.

Re: Review: Arcade Archives Renegade (Switch eShop)

ramu-chan

I love old school brawlers but.. this one is kind of basic. Now what I would dearly love to see would be a Golden Axe collection from Sega. Bringing together the two Golden Axe arcade games (the original and the sequel - The Revenge of Death Adder), and the two Mega Drive Golden Axe sequels. Now that I would buy in a heartbeat.

Sadly Sega seems to have forgotten Golden Axe these days, content as they are to simply re-release Sonic and Gunstar Heroes on every platform ever made.

Re: Review: Ys VIII: Lacrimosa of Dana (Switch)

ramu-chan

I assume this is 60fps on the Switch? It's a Vita game, so anything less wouldn't be acceptable.

I passed on this on the PS4 despite it recently being on sale for next to nothing. It just has that look of a very low budget game about it, which is common to pretty much all Vita RPGs. I'd much sooner have a richly detailed 2D presentation over naff looking budget 3D.

Re: Hands On: Waging War With Valkyria Chronicles 4

ramu-chan

It will be interesting to see what corners were cut for the Switch port. If the PS4 version is 60fps (which I don't know is the case), then a drop to 30 is an obvious first cut. Then drop the res from presumably 1800p or 1440p to 720p or 600p.

There are a lot of post effects in the Valkyria games too which hammer the GPU. They could be cut back or removed too.

All of that aside, if 4 can recapture the magic of 1, it will be a minor masterpiece. (which sadly few will buy)

Re: Nintendo's Reggie Fils-Aimé Hits Back At Analysts After Recent Share Price Drop

ramu-chan

Well they only have themselves to blame. E3 is the industry's big event, the chance to lay out your stall and show the world what you have in store for them. Nintendo apparently have very little, or at least, very little they thought worthy of sharing.

And of what they did show, a truly ugly looking Fire Emblem game and yet another re-heated Smash Bros sequel aren't enough.

Re: Treasure's Masato Maegawa Explains How Developing Sequels Would Be A “Difficult Decision” To Make

ramu-chan

@BraveLilac

Treasure were a tiny developer, reliant on a few key staff members. Most key of all was Hiroshi Iuchi. He was the behind the game design, most of the visuals, and even the soundtracks of pivotal Treasure games, including Radiant Silvergun and Ikaruga. He's been working at M2 for many years and is currently prototyping a new shooter on the PS4.

If somehow Treasure ever do make a new game, it will be with an entirely new team.

Re: Treasure's Masato Maegawa Explains How Developing Sequels Would Be A “Difficult Decision” To Make

ramu-chan

Treasure haven't existed as a developer for many years now, they're just a holding company for their old IP. Ports of Treasure games are all outsourced.

It's really a terrible shame, as in their prime (MD and Saturn era) they were in a class of their own. Radiant Silvergun and Alien Soldier are I think their finest achievements, which is probably why they go for several hundred on eBay.