Odd choice to go with the inferior SNES versions. The games were designed around the MD's 320x240 screen mode, which when ported to the SNES' 256x240 resolution made everything look distorted and the screen feel cramped.
Better still, they should have gone with the Mega CD version of the original, and the Sega Saturn version of the sequel.
It's a pretty strong line-up, and although I'm not in the market for another mini (I have plenty of original MD carts) I'd still like to see Alisia Dragoon, Rocket Knight, Alien Soldier, Musha Aleste, and Gleylancer on this thing.
The emulation is great of course, as this is M2 at the helm. The odd omissions - Symphony of the Night, Rondo of Blood, the GBA entries may indicate a second volume at some point.
Looking forward to them patching in the Japanese ROMs. The NES games are vastly superior in their Japanese guises due to the far better music.
To be honest, this isn't a great port anyway. The music is pretty terrible, which makes no sense as the arcade original used a very similar soundchip to the MD. Plus the speech samples are very grainy, even by MD standards.
If you want to play a great console port of Street Fighter, get the Saturn version.
Ikaruga and Thunderforce 4 are both masterpieces and must plays for everyone.
I keep trying these new indie STGs but none have worked for me yet. They all feel like tribute acts, trying desperately to capture the magic of the greats but always failing through bad art, bad music, and sloppy design. Maybe someone will nail it someday.
There a bunch of Psikyo shooters on the Switch too, with the Gunbird games standing out as being solid examples of the genre. They're worth a look.
I'd love to see a port of Treasure's other STG masterpiece to the Switch - Radiant Silvergun. It received an X360 port years back but has been forgotten ever since. I still play it often on my Saturn.
If M2 and Sega want to appeal more to Japanese gamers they might want to focus on the one SEGA system which was actually popular in Japan - the Sega Saturn. That and the big early 90s SEGA coin-ops which were big in Japan too, chiefly Virtua Fighter 1, 2 and 3.
Personally I'd like to see some of the more obscure stuff, like the Revenge of Death Adder, SCUD Race, Planet Harriers, Thunderblade, Daytona 2, and Outrunners. Stuff that either never left the arcade, or only ever received really poor ports.
@RyanSilberman The emulation in the Genesis/MD collection is absolutely horrible and has masses of lag. The difference between them and the work M2 does is night and day.
I have no interest in them adding any online stuff but I would like them to simply add more to do in the game. It's relaxing enough wandering around talking to villagers and collecting fruit/fishing, but that doesn't hold my interest for long. I guess it could become more of a life simulator, with some Harvest Moon type additions - simple agriculture, jobs, crafting, setting up a shop, training animals, leaving the town to go into the wilderness to find things/talk to people/explore.
Animal Crossing always struck me as a novelty which was at best 20% of a game. Its success is rather baffling.
One of the golden rules of VR is that you never, ever, under any circumstances drop below 60fps (and ideally 90fps or higher) as it causes near instant motion sickness. Zelda is limping along at 20-30fps, and at an absolutely brutally low resolution. I know this is a cheap device, but for VR to actually work it has some limits.
Wow, these clowns really should have looked at the quality of the other two recent Wonderboy games before they released this amateurish rubbish. Looks like a flash game.
Persona 5 was part funded by Sony but these type of deals can expire after a while. I suspect it will come to the Switch before long, and it will be an easy port as the game was designed for the PS3. (and the PS4 version is near identical)
I skipped X back in the day I really disliked the art style and the shift from high-fantasy to.. whatever surfer dude nonsense X was. Having finally played it a few years back on the PS4 I see I was right to skip it. It's not a good game, the characters are highly irritating, and the visuals, as with all early 3D games, have dated very poorly.
FF12 was something of a return to form, and its more stylised visuals have held up a little better. It's still far inferior to FF9 however, and I'm not really much of a fan of the combat. FF9 is to my eyes the best FF ever made, as it's a perfect blend of beautiful art, great music, classic gameplay, and an entertaining story. I'd love to see Square properly re-make it in HD, as long as they didn't touch the gameplay or art direction.
Nice but M2 are still going after the low hanging fruit. I'd love to see some of the Sega arcade games which never left the arcades come home - Daytona 2, Scud Race, Planet Harriers, and the jewel in the crown - Golden Axe the Return of Death Adder.
I'm not a fan of the animation style. It's incredibly lazy and completly devoid of character and personality. Compare this type of limb animation with something like Cuphead. The difference in talent is off the scale.
If you haven't played this one before it might be worth watching some videos first. It isn't an action game. Most of the game involves solving puzzles and simply walking through the environment whilst the audio plays out the voices in the main character's head. If you don't like pretty crazy audio full of whispering and general madness, you'll hate this one.
There are some fight sequences of course, but they're brief, simplistic, and very easy.
Buying this one is proving tricky. Amazon JP won't ship it internationally and the common proxy sites have already used up their allocations. No sign of it on Play Asia either.
I suspect this one will be bound for eBay just after launch, and with a 200% price markup.
The original cover was surprisingly drab for a JP shooter. The new one, whilst not exactly period authentic, is much nicer all the same.
Gleylancer has always been on my want list but it's one I've never summoned up the courage to buy due to its extreme price tag. This one though, assuming I can find it for sale somewhere, I'll be all over.
@Bunkerneath Are you equally enraged that Square have ported previously Playstation exclusive Final Fantasy games to the Switch? I hope you're protesting outside Square's HQ in Tokyo, telling them in no uncertain terms how you're not going to buy FF9 on the Switch.
The Bitmaps were really overrated back in the day. Lazy Atari ST ports which ran like crap on the Amiga. The art was good of course, but was hampered by atrocious frame rates and a colour palette limited by the garbage Atari ST.
Gods was never up to much, and the visuals on this remake are a text book example of how not to redo pixel hard. It's truly hideous. Look at Wonder Boy Dragon's Trap to see how to do it. This is just an eyesore.
You're missing the point. Minis are for casual gamers who want a simple, cheap, plug and play solution for their living room TVs. They're not for the hardcore or the tinkerers.
The Saturn has one of the most incredible libraries of 2D games ever created, but most never left Japan. It was the final hurrah for 2D gaming, designed as it was to be a sprite scaling monster of pixel art. For a Nintendo crowd who are unfamiliar with it - it's essentially a SNES on steroids with some bolted on 3D abilities which were rarely used and best forgotten about.
The machine is phenomenally complex internally which is why so many games ran poorly on it. When properly utilised however it was utterly formidable. Emulating it has long been the holy grail for emulation authors, which is why I'm interested to see just how well Polymega turns out. They're making big claims.
I still have my original white model 2 Japanese Saturn hooked up to a Framemeister and use it pretty much every day. It's a truly superb system.
I've always wanted to play the Langrisser games, but I don't believe any of them have ever been officially translated. (there's a fan translation for the original MD release I think). It's too bad the Switch HD make-over ditches the absolutely beautiful Satoshi Urushihara character designs (which are featured on the Limited Edition box cover) for designs which are horribly generic and uninteresting.
The music change is the most important by far. The PS4 version was in all seriousness ruined by the painfully bad music. It sounded like the cheapest midi keyboard money can buy, and then played badly. It was grating, irritating, and truly awful.
I have this for PS VR and to be frank, not even virtual reality can save this thing. It's very, very low budget, and that's evident from the moment it loads up. That wouldn't necessarily be a deal breaker if it was fun, but it simply isn't. The game is incredibly slow, painfully slow even, and the bare bones environments give you nothing to look at while you trundle along at a snail's pace.
The dullness is compounded by the awful music, of which there are very few tracks and each lasts around 30 seconds before it loops.
I love the original Pilotwings, but this isn't even 1/10 as good as that classic.
As someone who loves Thunderforce IV I should have loved this, but like virtually all of these indie games which are heavily inspired by classics it just comes off as a poor pastiche.
The difficulty is simply broken. Bullets are far too fast for a bullet hell and far too numerous for a regular shooter. The two choices in difficulty- very hard (default) and the insultingly named "very easy" is childish and shows contempt for the player. It also shows how fundamentally the devs misunderstand how to build a shooter. Yes old games are difficult, but they're never cheap, which is exactly what this is.
It's pretty weak visually too. Again the inspirations are obvious, but it comes off as dull, flat, and ugly. Shooters of the era, such as Thunderforce IV, Hyper Duel, Salamander 2 and many others still look fantastic. This really doesn't. It's simply bad art devoid of flair.
Just buy Thunderforce IV on the eShop instead and see how this is meant to be done.
@CurryPowderKeg79 I loved the DC but that when it came to specs the PS2 destroyed the DC. The PS2 was a fillrate monster, capable of drawing more pixels then the Xbox and GC, and far more than the DC. The DC was more of a half way house technically between the PS1 and the PS2.
Dragon Quest XI piqued my interest if only for one thing - a new orchestrated soundtrack. The PS4 version is saddled with one of the worst soundtracks I've ever heard in an RPG. It's truly painful to listen to.
Tetris is Tetris, and having foolishly believed the hype for Tetris Effect VR and bought it (spoiler- it's just Tetris with added swirly particle effects) I shan't be doing so again.
Tetris is a fine game, but it's also a very simple one which I grew tired of many years ago.
I was interested until I saw the dreaded name "Tokyo RPG Factory". It will be another ultra low budget, repetitive grind fest with zero charisma and charm. And probably an awful soundtrack too.
Having a d-pad is great, and essential for many 2D games (of which the Switch has many), but I'd also like to see the right joycon see some attention. Placing the face buttons above the analogue stick requires an uncomfortable claw like grip so as not to be continually hitting the right stick by mistake. Put the buttons on the bottom and the stick on the top.
I'd much sooner they released it on PSVR. After playing RE7 in VR, it's really tough to go back to Resi Evil in 2D. The immersion in VR is off the scale, but in 2D... not so much.
I quite enjoyed this one when it came out on the PS4. It's essentially Journey-lite, which is to say, reminiscent of Journey (they even hired the same composer), but it's not on the same level of quality. It's also like Jounrey in that it's incredibly short, - it's literally 2 hours long if you take your time, and there's no reason to replay it as it's so linear.
It also ran really badly on the PS4, so I daren't think what a mess the Switch port must be.
I was one of those who pre-ordered this ages back. The version they showed at the "launch" party was an utter joke. It was clearly just a prototype build with virtually no game logic or scripting in place. It's at least a year out, if it was being developed by a full time, professional team. As it isn't, I doubt it will ever be released.
It's really a shame, as the MD is having a good year otherwise. Tanglewood just shipped on a real MD cart (I have my copy), and Xeno Crisis isn't far off either. Paprium would have made for a nice trilogy of new MegaDrive software.
The Sega Hikaru board would be a more interesting target over Naomi and Naomi 2. The Hikaru has a few big games which never came home - chiefly Planet Harriers (sequel to Space Harrier), Star Wars Racer Arcade (unrelated to and far superior to the N64 pod racer game), Virtual On Force (sequel to Virtual On), and Brave Firefighters.
The lack of scanlines was a real issue on this one for sure. I know some people love giant razor sharp pixels, but that's not how these games were meant to be seen.
I was also a bit miffed at the omissions here. The lack of Final Fight 2 and 3 was really odd, and it's too bad they couldn't get the necessary license for The Punisher and Alien vs Predator. Those are two of the best Capcom belt fighters.
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Re: Earthworm Jim 1 & 2 Getting A SNES Reprint Courtesy Of iam8bit
Odd choice to go with the inferior SNES versions. The games were designed around the MD's 320x240 screen mode, which when ported to the SNES' 256x240 resolution made everything look distorted and the screen feel cramped.
Better still, they should have gone with the Mega CD version of the original, and the Sega Saturn version of the sequel.
Re: Reminder: Castlevania Anniversary Collection Is Available Now, And Here's The Full List Of Games
@Antraxx777 They did indeed.
Re: Sega Mega Drive Mini Games List: 10 More Titles Revealed
It's a pretty strong line-up, and although I'm not in the market for another mini (I have plenty of original MD carts) I'd still like to see Alisia Dragoon, Rocket Knight, Alien Soldier, Musha Aleste, and Gleylancer on this thing.
Re: Reminder: Castlevania Anniversary Collection Is Available Now, And Here's The Full List Of Games
The emulation is great of course, as this is M2 at the helm. The odd omissions - Symphony of the Night, Rondo of Blood, the GBA entries may indicate a second volume at some point.
Looking forward to them patching in the Japanese ROMs. The NES games are vastly superior in their Japanese guises due to the far better music.
Re: Looks Like RetroBit 6-Button Pad Will Be Essential For The Mega Drive Mini
To be honest, this isn't a great port anyway. The music is pretty terrible, which makes no sense as the arcade original used a very similar soundchip to the MD. Plus the speech samples are very grainy, even by MD standards.
If you want to play a great console port of Street Fighter, get the Saturn version.
Re: Feature: The Best Shmups On Nintendo Switch
Ikaruga and Thunderforce 4 are both masterpieces and must plays for everyone.
I keep trying these new indie STGs but none have worked for me yet. They all feel like tribute acts, trying desperately to capture the magic of the greats but always failing through bad art, bad music, and sloppy design. Maybe someone will nail it someday.
There a bunch of Psikyo shooters on the Switch too, with the Gunbird games standing out as being solid examples of the genre. They're worth a look.
I'd love to see a port of Treasure's other STG masterpiece to the Switch - Radiant Silvergun. It received an X360 port years back but has been forgotten ever since. I still play it often on my Saturn.
Re: Sega Ages Line Struggling To Appeal In Japan, Interest Overseas Better Than Expected
If M2 and Sega want to appeal more to Japanese gamers they might want to focus on the one SEGA system which was actually popular in Japan - the Sega Saturn. That and the big early 90s SEGA coin-ops which were big in Japan too, chiefly Virtua Fighter 1, 2 and 3.
Personally I'd like to see some of the more obscure stuff, like the Revenge of Death Adder, SCUD Race, Planet Harriers, Thunderblade, Daytona 2, and Outrunners. Stuff that either never left the arcade, or only ever received really poor ports.
Re: Sega Ages Line Struggling To Appeal In Japan, Interest Overseas Better Than Expected
@RyanSilberman The emulation in the Genesis/MD collection is absolutely horrible and has masses of lag. The difference between them and the work M2 does is night and day.
M2 is a quality dev. You have to pay for quality.
Re: Feature: 10 Things We'd Like To See In Animal Crossing On The Switch
I have no interest in them adding any online stuff but I would like them to simply add more to do in the game. It's relaxing enough wandering around talking to villagers and collecting fruit/fishing, but that doesn't hold my interest for long. I guess it could become more of a life simulator, with some Harvest Moon type additions - simple agriculture, jobs, crafting, setting up a shop, training animals, leaving the town to go into the wilderness to find things/talk to people/explore.
Animal Crossing always struck me as a novelty which was at best 20% of a game. Its success is rather baffling.
Re: Detective Pikachu Director Comments On Sonic's Movie Makeover
@HatosBlack
If you don't like them, there's a really, really simple solution.
Re: Nintendo Download: 2nd May (Europe)
F12 is great, quite possibly the best FF (right alongside FF9), but the price is pretty steep. It's still an old game, and should be priced as such.
Re: Video: Digital Foundry Takes A Technical Look At Zelda And Mario Odyssey In VR
One of the golden rules of VR is that you never, ever, under any circumstances drop below 60fps (and ideally 90fps or higher) as it causes near instant motion sickness. Zelda is limping along at 20-30fps, and at an absolutely brutally low resolution. I know this is a cheap device, but for VR to actually work it has some limits.
Re: Wonder Boy Returns Remix Arrives Later This Month On The Japanese eShop
Wow, these clowns really should have looked at the quality of the other two recent Wonderboy games before they released this amateurish rubbish. Looks like a flash game.
Re: Team Sonic Racing Is The Same Experience Across All Platforms
I believe this is 30fps even on the PS4, so the Switch version will have some severe graphical cutbacks.
Honestly my interest in this series ended when they went Sonic only. A big part of the appeal to me was the big mix of SEGA IP in the previous ones.
Re: Gearbox's Randy Pitchford Would "Love" To See Borderlands On Switch
@LuciferOnReddit
Have you seen it on the Shield? It runs horribly. Well below 30fps most of the time.
Re: Gearbox's Randy Pitchford Would "Love" To See Borderlands On Switch
Too bad he wouldn't love it to appear on Steam eh?
Re: Persona 5 Scramble: The Phantom Strikers Officially Confirmed For Switch
@PK_Willow
Persona 5 was part funded by Sony but these type of deals can expire after a while. I suspect it will come to the Switch before long, and it will be an easy port as the game was designed for the PS3. (and the PS4 version is near identical)
Re: Persona 5 Scramble: The Phantom Strikers Officially Confirmed For Switch
Yet another musou re-skin? Surely the world doesn't need any more of these games.
Re: Review: Final Fantasy X | X-2 HD Remaster - Two Games In One Remarkable Switch Collection
I skipped X back in the day I really disliked the art style and the shift from high-fantasy to.. whatever surfer dude nonsense X was. Having finally played it a few years back on the PS4 I see I was right to skip it. It's not a good game, the characters are highly irritating, and the visuals, as with all early 3D games, have dated very poorly.
FF12 was something of a return to form, and its more stylised visuals have held up a little better. It's still far inferior to FF9 however, and I'm not really much of a fan of the combat. FF9 is to my eyes the best FF ever made, as it's a perfect blend of beautiful art, great music, classic gameplay, and an entertaining story. I'd love to see Square properly re-make it in HD, as long as they didn't touch the gameplay or art direction.
Re: Sega Ages Virtua Racing Speeds Onto The Japanese eShop Next Week
Nice but M2 are still going after the low hanging fruit. I'd love to see some of the Sega arcade games which never left the arcades come home - Daytona 2, Scud Race, Planet Harriers, and the jewel in the crown - Golden Axe the Return of Death Adder.
Re: Super Neptunia RPG Comes To Switch This Summer With A Lovely Physical Release
I'm not a fan of the animation style. It's incredibly lazy and completly devoid of character and personality. Compare this type of limb animation with something like Cuphead. The difference in talent is off the scale.
Re: Review: Hellblade: Senua's Sacrifice - A Dazzling Port That Sacrifices Very Little
If you haven't played this one before it might be worth watching some videos first. It isn't an action game. Most of the game involves solving puzzles and simply walking through the environment whilst the audio plays out the voices in the main character's head. If you don't like pretty crazy audio full of whispering and general madness, you'll hate this one.
There are some fight sequences of course, but they're brief, simplistic, and very easy.
Re: One Of Retro Gaming's Most Collectable Shmups Is Getting A Cheap Reprint
Buying this one is proving tricky. Amazon JP won't ship it internationally and the common proxy sites have already used up their allocations. No sign of it on Play Asia either.
I suspect this one will be bound for eBay just after launch, and with a 200% price markup.
Re: One Of Retro Gaming's Most Collectable Shmups Is Getting A Cheap Reprint
The original cover was surprisingly drab for a JP shooter. The new one, whilst not exactly period authentic, is much nicer all the same.
Gleylancer has always been on my want list but it's one I've never summoned up the courage to buy due to its extreme price tag. This one though, assuming I can find it for sale somewhere, I'll be all over.
Re: Octopath Traveler's Switch Exclusivity Might Be Coming To An End
@Bunkerneath Are you equally enraged that Square have ported previously Playstation exclusive Final Fantasy games to the Switch? I hope you're protesting outside Square's HQ in Tokyo, telling them in no uncertain terms how you're not going to buy FF9 on the Switch.
Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original
@spirit_flame It's a remake of a 1989 Master System game.
Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original
The Bitmaps were really overrated back in the day. Lazy Atari ST ports which ran like crap on the Amiga. The art was good of course, but was hampered by atrocious frame rates and a colour palette limited by the garbage Atari ST.
Gods was never up to much, and the visuals on this remake are a text book example of how not to redo pixel hard. It's truly hideous. Look at Wonder Boy Dragon's Trap to see how to do it. This is just an eyesore.
Re: Don't Expect A Saturn Mini Anytime Soon, Says Sega
@StevenG
You're missing the point. Minis are for casual gamers who want a simple, cheap, plug and play solution for their living room TVs. They're not for the hardcore or the tinkerers.
Re: Don't Expect A Saturn Mini Anytime Soon, Says Sega
The Saturn has one of the most incredible libraries of 2D games ever created, but most never left Japan. It was the final hurrah for 2D gaming, designed as it was to be a sprite scaling monster of pixel art. For a Nintendo crowd who are unfamiliar with it - it's essentially a SNES on steroids with some bolted on 3D abilities which were rarely used and best forgotten about.
The machine is phenomenally complex internally which is why so many games ran poorly on it. When properly utilised however it was utterly formidable. Emulating it has long been the holy grail for emulation authors, which is why I'm interested to see just how well Polymega turns out. They're making big claims.
I still have my original white model 2 Japanese Saturn hooked up to a Framemeister and use it pretty much every day. It's a truly superb system.
Re: Guide: Upcoming Nintendo Switch Games And Accessories For April And May
I've always wanted to play the Langrisser games, but I don't believe any of them have ever been officially translated. (there's a fan translation for the original MD release I think). It's too bad the Switch HD make-over ditches the absolutely beautiful Satoshi Urushihara character designs (which are featured on the Limited Edition box cover) for designs which are horribly generic and uninteresting.
Re: Video: Here's Your First Proper Look At Dragon Quest XI S Running On Switch
The music change is the most important by far. The PS4 version was in all seriousness ruined by the painfully bad music. It sounded like the cheapest midi keyboard money can buy, and then played badly. It was grating, irritating, and truly awful.
Re: Ultrawings Spreads Its Wings On Switch eShop Later This Month
I have this for PS VR and to be frank, not even virtual reality can save this thing. It's very, very low budget, and that's evident from the moment it loads up. That wouldn't necessarily be a deal breaker if it was fun, but it simply isn't. The game is incredibly slow, painfully slow even, and the bare bones environments give you nothing to look at while you trundle along at a snail's pace.
The dullness is compounded by the awful music, of which there are very few tracks and each lasts around 30 seconds before it loops.
I love the original Pilotwings, but this isn't even 1/10 as good as that classic.
Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type
As someone who loves Thunderforce IV I should have loved this, but like virtually all of these indie games which are heavily inspired by classics it just comes off as a poor pastiche.
The difficulty is simply broken. Bullets are far too fast for a bullet hell and far too numerous for a regular shooter. The two choices in difficulty- very hard (default) and the insultingly named "very easy" is childish and shows contempt for the player. It also shows how fundamentally the devs misunderstand how to build a shooter. Yes old games are difficult, but they're never cheap, which is exactly what this is.
It's pretty weak visually too. Again the inspirations are obvious, but it comes off as dull, flat, and ugly. Shooters of the era, such as Thunderforce IV, Hyper Duel, Salamander 2 and many others still look fantastic. This really doesn't. It's simply bad art devoid of flair.
Just buy Thunderforce IV on the eShop instead and see how this is meant to be done.
Re: Reminder: Nintendo Sending Out Survey About Daemon X Machina Demo
I played the demo, and to be frank, it played like a low budget badly made indie game. Poor visuals, clunky controls, stodgy action, no structure.
I won't be buying it.
Re: Brand New Sega Dreamcast Controller Hits Kickstarter And Smashes Target
@CurryPowderKeg79 I loved the DC but that when it came to specs the PS2 destroyed the DC. The PS2 was a fillrate monster, capable of drawing more pixels then the Xbox and GC, and far more than the DC. The DC was more of a half way house technically between the PS1 and the PS2.
Re: Feature: The Big Nintendo Direct Summary - 13th February
Dragon Quest XI piqued my interest if only for one thing - a new orchestrated soundtrack. The PS4 version is saddled with one of the worst soundtracks I've ever heard in an RPG. It's truly painful to listen to.
Re: Random: For One Glorious Moment, The Internet Thought Tetris 99 Was Coming To A 15-Year-Old Console
Tetris is Tetris, and having foolishly believed the hype for Tetris Effect VR and bought it (spoiler- it's just Tetris with added swirly particle effects) I shan't be doing so again.
Tetris is a fine game, but it's also a very simple one which I grew tired of many years ago.
Re: Travel Between Worlds When Square Enix's Oninaki Arrives On Switch This Summer
I was interested until I saw the dreaded name "Tokyo RPG Factory". It will be another ultra low budget, repetitive grind fest with zero charisma and charm. And probably an awful soundtrack too.
Square should cut these bozos loose.
Re: We're Getting Another Third-Party Switch Joy-Con With A D-Pad
Having a d-pad is great, and essential for many 2D games (of which the Switch has many), but I'd also like to see the right joycon see some attention. Placing the face buttons above the analogue stick requires an uncomfortable claw like grip so as not to be continually hitting the right stick by mistake. Put the buttons on the bottom and the stick on the top.
Re: Rumour: Metroid Prime Trilogy For Nintendo Switch Is Ready To Be Released
More re-releases. This is getting pretty dull. Original content please Nintendo, new things.
Re: Capcom Has No Plans "At This Time" To Release The Resident Evil 2 Remake On Switch
I'd much sooner they released it on PSVR. After playing RE7 in VR, it's really tough to go back to Resi Evil in 2D. The immersion in VR is off the scale, but in 2D... not so much.
Re: Reggie: Nintendo Would "Love" Red Dead Redemption 2 On Switch
It's the most technically demanding game ever written and needs around 110gb of storage space. It's never, ever going to be on the Switch.
Re: Review: Abzu - A Gorgeous And Thought-Provoking Journey That All Switch Owners Should Embark On
@NewAdvent
It's 2 hours long. The only way you could stretch it to 5 hours is if you fell asleep and left the controller untouched for 3 hours.
Re: Review: Abzu - A Gorgeous And Thought-Provoking Journey That All Switch Owners Should Embark On
I quite enjoyed this one when it came out on the PS4. It's essentially Journey-lite, which is to say, reminiscent of Journey (they even hired the same composer), but it's not on the same level of quality. It's also like Jounrey in that it's incredibly short, - it's literally 2 hours long if you take your time, and there's no reason to replay it as it's so linear.
It also ran really badly on the PS4, so I daren't think what a mess the Switch port must be.
Re: Paprium's Disastrous 'Launch Party' Leaves Backers Furious As Unfinished Prototype Is Shown Off
I was one of those who pre-ordered this ages back. The version they showed at the "launch" party was an utter joke. It was clearly just a prototype build with virtually no game logic or scripting in place. It's at least a year out, if it was being developed by a full time, professional team. As it isn't, I doubt it will ever be released.
It's really a shame, as the MD is having a good year otherwise. Tanglewood just shipped on a real MD cart (I have my copy), and Xeno Crisis isn't far off either. Paprium would have made for a nice trilogy of new MegaDrive software.
Too bad the guy behind it is a thief and a liar.
Re: Dead Or Alive Xtreme 3: Scarlet Is Splashing Onto The Switch Early Next Year
Curious that as the mainline series becomes a *little" less sexy on the Playstation, the full on fan service side series comes to Nintendo.
We live in strange times.
Re: M2 Reveals The Nintendo Switch "Can Already Run" Sega Naomi Titles
The Sega Hikaru board would be a more interesting target over Naomi and Naomi 2. The Hikaru has a few big games which never came home - chiefly Planet Harriers (sequel to Space Harrier), Star Wars Racer Arcade (unrelated to and far superior to the N64 pod racer game), Virtual On Force (sequel to Virtual On), and Brave Firefighters.
Re: M2 Reveals The Nintendo Switch "Can Already Run" Sega Naomi Titles
@YANDMAN All of those were Model 3 games, not Naomi.
Re: Nintendo Download: 25th October (Europe)
An avalanche of shovelware on the Switch. Meanwhile on the PS4/XO, a certain cowboy game is just about to come out...
Re: Capcom Has "Heard Community's Feedback" And Will Update Beat 'Em Up Bundle Next Month
The lack of scanlines was a real issue on this one for sure. I know some people love giant razor sharp pixels, but that's not how these games were meant to be seen.
I was also a bit miffed at the omissions here. The lack of Final Fight 2 and 3 was really odd, and it's too bad they couldn't get the necessary license for The Punisher and Alien vs Predator. Those are two of the best Capcom belt fighters.