Comments 525

Re: Earthworm Jim 1 & 2 Getting A SNES Reprint Courtesy Of iam8bit

ramu-chan

Odd choice to go with the inferior SNES versions. The games were designed around the MD's 320x240 screen mode, which when ported to the SNES' 256x240 resolution made everything look distorted and the screen feel cramped.

Better still, they should have gone with the Mega CD version of the original, and the Sega Saturn version of the sequel.

Re: Feature: The Best Shmups On Nintendo Switch

ramu-chan

Ikaruga and Thunderforce 4 are both masterpieces and must plays for everyone.

I keep trying these new indie STGs but none have worked for me yet. They all feel like tribute acts, trying desperately to capture the magic of the greats but always failing through bad art, bad music, and sloppy design. Maybe someone will nail it someday.

There a bunch of Psikyo shooters on the Switch too, with the Gunbird games standing out as being solid examples of the genre. They're worth a look.

I'd love to see a port of Treasure's other STG masterpiece to the Switch - Radiant Silvergun. It received an X360 port years back but has been forgotten ever since. I still play it often on my Saturn.

Re: Sega Ages Line Struggling To Appeal In Japan, Interest Overseas Better Than Expected

ramu-chan

If M2 and Sega want to appeal more to Japanese gamers they might want to focus on the one SEGA system which was actually popular in Japan - the Sega Saturn. That and the big early 90s SEGA coin-ops which were big in Japan too, chiefly Virtua Fighter 1, 2 and 3.

Personally I'd like to see some of the more obscure stuff, like the Revenge of Death Adder, SCUD Race, Planet Harriers, Thunderblade, Daytona 2, and Outrunners. Stuff that either never left the arcade, or only ever received really poor ports.

Re: Feature: 10 Things We'd Like To See In Animal Crossing On The Switch

ramu-chan

I have no interest in them adding any online stuff but I would like them to simply add more to do in the game. It's relaxing enough wandering around talking to villagers and collecting fruit/fishing, but that doesn't hold my interest for long. I guess it could become more of a life simulator, with some Harvest Moon type additions - simple agriculture, jobs, crafting, setting up a shop, training animals, leaving the town to go into the wilderness to find things/talk to people/explore.

Animal Crossing always struck me as a novelty which was at best 20% of a game. Its success is rather baffling.

Re: Review: Final Fantasy X | X-2 HD Remaster - Two Games In One Remarkable Switch Collection

ramu-chan

I skipped X back in the day I really disliked the art style and the shift from high-fantasy to.. whatever surfer dude nonsense X was. Having finally played it a few years back on the PS4 I see I was right to skip it. It's not a good game, the characters are highly irritating, and the visuals, as with all early 3D games, have dated very poorly.

FF12 was something of a return to form, and its more stylised visuals have held up a little better. It's still far inferior to FF9 however, and I'm not really much of a fan of the combat. FF9 is to my eyes the best FF ever made, as it's a perfect blend of beautiful art, great music, classic gameplay, and an entertaining story. I'd love to see Square properly re-make it in HD, as long as they didn't touch the gameplay or art direction.

Re: Review: Hellblade: Senua's Sacrifice - A Dazzling Port That Sacrifices Very Little

ramu-chan

If you haven't played this one before it might be worth watching some videos first. It isn't an action game. Most of the game involves solving puzzles and simply walking through the environment whilst the audio plays out the voices in the main character's head. If you don't like pretty crazy audio full of whispering and general madness, you'll hate this one.

There are some fight sequences of course, but they're brief, simplistic, and very easy.

Re: One Of Retro Gaming's Most Collectable Shmups Is Getting A Cheap Reprint

ramu-chan

The original cover was surprisingly drab for a JP shooter. The new one, whilst not exactly period authentic, is much nicer all the same.

Gleylancer has always been on my want list but it's one I've never summoned up the courage to buy due to its extreme price tag. This one though, assuming I can find it for sale somewhere, I'll be all over.

Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original

ramu-chan

The Bitmaps were really overrated back in the day. Lazy Atari ST ports which ran like crap on the Amiga. The art was good of course, but was hampered by atrocious frame rates and a colour palette limited by the garbage Atari ST.

Gods was never up to much, and the visuals on this remake are a text book example of how not to redo pixel hard. It's truly hideous. Look at Wonder Boy Dragon's Trap to see how to do it. This is just an eyesore.

Re: Don't Expect A Saturn Mini Anytime Soon, Says Sega

ramu-chan

The Saturn has one of the most incredible libraries of 2D games ever created, but most never left Japan. It was the final hurrah for 2D gaming, designed as it was to be a sprite scaling monster of pixel art. For a Nintendo crowd who are unfamiliar with it - it's essentially a SNES on steroids with some bolted on 3D abilities which were rarely used and best forgotten about.

The machine is phenomenally complex internally which is why so many games ran poorly on it. When properly utilised however it was utterly formidable. Emulating it has long been the holy grail for emulation authors, which is why I'm interested to see just how well Polymega turns out. They're making big claims.

I still have my original white model 2 Japanese Saturn hooked up to a Framemeister and use it pretty much every day. It's a truly superb system.

Re: Guide: Upcoming Nintendo Switch Games And Accessories For April And May

ramu-chan

I've always wanted to play the Langrisser games, but I don't believe any of them have ever been officially translated. (there's a fan translation for the original MD release I think). It's too bad the Switch HD make-over ditches the absolutely beautiful Satoshi Urushihara character designs (which are featured on the Limited Edition box cover) for designs which are horribly generic and uninteresting.

Re: Ultrawings Spreads Its Wings On Switch eShop Later This Month

ramu-chan

I have this for PS VR and to be frank, not even virtual reality can save this thing. It's very, very low budget, and that's evident from the moment it loads up. That wouldn't necessarily be a deal breaker if it was fun, but it simply isn't. The game is incredibly slow, painfully slow even, and the bare bones environments give you nothing to look at while you trundle along at a snail's pace.

The dullness is compounded by the awful music, of which there are very few tracks and each lasts around 30 seconds before it loops.

I love the original Pilotwings, but this isn't even 1/10 as good as that classic.

Re: Review: Devil Engine - A Brutal Yet Rewarding Tribute To The Likes Of Thunder Force And R-Type

ramu-chan

As someone who loves Thunderforce IV I should have loved this, but like virtually all of these indie games which are heavily inspired by classics it just comes off as a poor pastiche.

The difficulty is simply broken. Bullets are far too fast for a bullet hell and far too numerous for a regular shooter. The two choices in difficulty- very hard (default) and the insultingly named "very easy" is childish and shows contempt for the player. It also shows how fundamentally the devs misunderstand how to build a shooter. Yes old games are difficult, but they're never cheap, which is exactly what this is.

It's pretty weak visually too. Again the inspirations are obvious, but it comes off as dull, flat, and ugly. Shooters of the era, such as Thunderforce IV, Hyper Duel, Salamander 2 and many others still look fantastic. This really doesn't. It's simply bad art devoid of flair.

Just buy Thunderforce IV on the eShop instead and see how this is meant to be done.

Re: We're Getting Another Third-Party Switch Joy-Con With A D-Pad

ramu-chan

Having a d-pad is great, and essential for many 2D games (of which the Switch has many), but I'd also like to see the right joycon see some attention. Placing the face buttons above the analogue stick requires an uncomfortable claw like grip so as not to be continually hitting the right stick by mistake. Put the buttons on the bottom and the stick on the top.

Re: Review: Abzu - A Gorgeous And Thought-Provoking Journey That All Switch Owners Should Embark On

ramu-chan

I quite enjoyed this one when it came out on the PS4. It's essentially Journey-lite, which is to say, reminiscent of Journey (they even hired the same composer), but it's not on the same level of quality. It's also like Jounrey in that it's incredibly short, - it's literally 2 hours long if you take your time, and there's no reason to replay it as it's so linear.

It also ran really badly on the PS4, so I daren't think what a mess the Switch port must be.

Re: Paprium's Disastrous 'Launch Party' Leaves Backers Furious As Unfinished Prototype Is Shown Off

ramu-chan

I was one of those who pre-ordered this ages back. The version they showed at the "launch" party was an utter joke. It was clearly just a prototype build with virtually no game logic or scripting in place. It's at least a year out, if it was being developed by a full time, professional team. As it isn't, I doubt it will ever be released.

It's really a shame, as the MD is having a good year otherwise. Tanglewood just shipped on a real MD cart (I have my copy), and Xeno Crisis isn't far off either. Paprium would have made for a nice trilogy of new MegaDrive software.

Too bad the guy behind it is a thief and a liar.

Re: M2 Reveals The Nintendo Switch "Can Already Run" Sega Naomi Titles

ramu-chan

The Sega Hikaru board would be a more interesting target over Naomi and Naomi 2. The Hikaru has a few big games which never came home - chiefly Planet Harriers (sequel to Space Harrier), Star Wars Racer Arcade (unrelated to and far superior to the N64 pod racer game), Virtual On Force (sequel to Virtual On), and Brave Firefighters.

Re: Capcom Has "Heard Community's Feedback" And Will Update Beat 'Em Up Bundle Next Month

ramu-chan

The lack of scanlines was a real issue on this one for sure. I know some people love giant razor sharp pixels, but that's not how these games were meant to be seen.

I was also a bit miffed at the omissions here. The lack of Final Fight 2 and 3 was really odd, and it's too bad they couldn't get the necessary license for The Punisher and Alien vs Predator. Those are two of the best Capcom belt fighters.