Comments 525

Re: Editorial: Is This a Golden Era of Gaming? Absolutely

ramu-chan

In some ways I agree, but it's telling that devs such as Housemarque get so much attention. They do so, because they make games from a genre which barely exists these days - arcade games.

Games which have basically no story, and are instead focused on reflexes and pure, undiluted, gameplay. No cut scenes, no padding, no fetch quests. Just pure old school gameplay, usually paired with beautiful, colourful 2D visuals and great music.

That's what we're lacking these days, and it's what indie devs very rarely manage to get right. It's also why retro gaming is bigger than ever. Nobody working today can touch the magic created by Konami an Capcom back in the late 80s and early 90s.

Re: Tetsuya Nomura Clarifies Comments About Kingdom Hearts III for Switch

ramu-chan

@Alucard83

Sorry, but you are technically completely illiterate. Memory is the least of any dev's worries when trying to port a PS4 game to a Switch. The Switch has a Tegra X1 GPU, running at 0.5 tFlops when docked, and half that when undocked. By comparison a stock PS4's GPU runs at 1.8 tFlops and at 4.2tFlops on a PS4 Pro. CPU and memory speeds are much higher on the PS4 as well.

A Switch is at best, somewhere in the region of Xbox 360 performance, and often lower.

Re: Mario Kart 8 Deluxe Version 1.2.0 Is Now Live

ramu-chan

"Players who are behind in online matches will receive items geared toward catching up more frequently."

This kind of stuff really irritates me. If you aren't winning then get better, don't rely on the game giving you an unfair advantage. It undermines the entire point of multiplayer competitive gaming.

Re: Video: Performance Over Resolution - Digital Foundry Tackles Super Mario Odyssey

ramu-chan

@Yasaal Very few XO/PS4 games are 1080/60. The most common scenario by far is for PS4 games to be 1080/30, and XO games to be 900/30.

I love that Nintendo are putting frame rate at the top of the list of priorities. That said, I expect Mario 2ill see a bump to at least 900p when docked, as there's really no technical reason not to use the huge increase in GPU speed the Switch gets when in docked mode.

Re: Editorial: Nintendo Went Its Own Way at E3 2017, and It Mostly Worked

ramu-chan

I'm concerned about the lack of third party support. Nintendo's first party games, great though they often are, aren't enough to support an entire platform. (as the Wii U proved)

We got Rabbids from Ubi and... well, that's pretty much it. Nothing from Square, Konami, Activision, EA, Platinum, or Capcom (outside of a port of an old 3DS Monster Hunter game for Japan). It just isn't enough.

Imagine if Capcom had brought their A game, and delivered some new IPs? Something creative and unique, along the lines of Okami, Viewtiful Joe, or Zak and Wiki. Or if Konami had a new Castlevania game, or Square a new Final Fantasy Tactics or Chrono Trigger.

Re: Capcom Not Confirming Plans for Monster Hunter XX on Switch in the West 'At This Time'

ramu-chan

Capcom's Switch support is seriously unimpressive so far. When you think back to the glory days of the NES and SNES, Capcom was one of Nintendo's best partners.

What have we had so far? A comically over priced port of an Xbox Live Arcade Street Fighter 2 update, a port of an old 3DS Monster Hunter game, and that's it. Why wasn't the Disney collection on the Switch? Or the Megaman collections? And where are the new, original AAA Capcom games for the Switch?

I just hope that the failure of the Wii U made third parties cautious, and now that the Switch is a hit there's a lot going on behind the scenes which we haven't seen yet. Same applies to Konami, although at least they gave us an overpriced mediocre Bomberman game.

Re: Feature: Our Nintendo Hopes and Dreams for E3 2017

ramu-chan

Whilst the internet would go nuts over a new Metroid, I very much doubt it will happen. Nintendo has for a long time now been focused very much on what makes them the most money. Metroid simply isn't a big seller.

I think we'll see a new Animal Crossing and that's about it. The rest will be Mario Odyssey, Arms, and Splatoon 2. Bit boring, but there you go. It will be enough for this year to keep the Switch momentum going, especially if the likes of Ubi throw them a few bones.

Next year will be Pokemon Switch and a real Fire Emblem for Switch.

Re: Oceanhorn Anchors In The Sheltered Harbour Of The Switch eShop This Month

ramu-chan

I played this a fair bit on iOS, and to be frank, it's rubbish. At a glance it looks pleasant enough, if incredibly repetitive, but there's so little to the game itself that it quickly becomes boring. You pretty much just drop boxes on switches and fight the same couple of enemies for the entire game. It's incredibly dull.

This is far, far worse than any Zelda game ever made (well, except the CDI version). It's at best a 3/10 game. I wanted to like it, and gave it a really good shot, but it's simply a bad game. Do yourself a favour and steer well clear. This is a stinker.

Re: Review: Disgaea 5 Complete (Switch)

ramu-chan

@Blizzia The game has vsync enabled but can't maintain 60, so the frame skipping is extremely noticeable. It obviously doesn't break the game, but it's unsightly. 720p docked is just nuts given the incredibly simplistic visuals. I'm starting to suspect there is some issue with changing resolutions when docked as this isn't the first game to have problems. Rime and Minecraft have the same issue .

The game is still great (I've played almost every Disgaea game, including the spin offs ("Prinny Can I be the hero?" was great)), but from a technical standpoint it's unimpressive.

I'd still absolutely recommend it, but if you have a PS4 (and it's really cheap on the PS4 now), then go for that version.

Re: Review: Disgaea 5 Complete (Switch)

ramu-chan

Really good game, like all the Disgaea games. (they're all very, very similar to each other).

The Switch port is kind of weak though. 720p when docked and it's far from a solid 60fps. Also oddly expensive given what it costs now on the PS4.

Re: Digital Foundry Pins Down Mario Kart 8's Resolution and Framerate

ramu-chan

@FineLerv To me, technical performance DOES matter. An unstable frame rate can seriously hinder gameplay (see SkyRim on PS3). If such things don't bother you, that's great, I'm happy for you.

Mostly though I find Digital Foundry interesting because I like learning about rendering techniques.

As for the 1080p thing, again, if you don't think it matters, then just ignore it. Same goes for everything on the internet, you cherry pick the things you like and ignore the rest.

Re: Digital Foundry Pins Down Mario Kart 8's Resolution and Framerate

ramu-chan

@FineLerv The purpose of Digital Foundry is to analyse game tech. They're not there to evaluate how good a game is, merely to discuss its implementation of screen space ambient occlusion, it's temporal anti aliasing, deferred rending, etc, and of course, how stable the frame rate is, and the size of the render buffer.

Digital Foundry articles are exclusively targeted at industry insiders and those with a keen interest inengine tech. You have completely misunderstood why the site exists. You should ignore it and stick to metacritic.

Re: Digital Foundry Pins Down Mario Kart 8's Resolution and Framerate

ramu-chan

@6ch6ris6 Very easily actually. TVs update at 60 frames per second, so 60fps game will give a flawlessly smooth update. At 59fps, you will get a very regular skip or judder in the motion on screen. It will be especially noticeable on something that is cleanly scrolling horizontally or vertically.

Erratic frame rates are less bothersome as they tend to go through longer patches of even frame rates, be that 30 or 60fps, with occasional bout of slowdown. The regular frame skipping in MarioKart will be worse.

Re: Latest Assassin's Creed Announcement Continues Doubts Over Wii U Inclusion

ramu-chan

@DiscoGentleman The quality of the AC games is still very high. AC4 has over 80% on Metacritic, which is pretty damn good.

Ubi can do an AC game every year because they have three of them in staggered, parallel development. We've just had AC5 announced, but AC6 and AC7 are also in development.

There's always the risk of making games which feel too similar, but AC4 was essentially a pirate game, not an assassin game, so Ubi clearly haven't run out of ideas yet.

Re: Nintendo Download: 19th December (Europe)

ramu-chan

@Mommar Sinply because the arcade originals always have better audio and visuals. Ports were mostly awful through the 8 and 16 bit era. Pale imitations of the originals. Would you want to see the Mona Lisa, or some copy a child knocked up from memory?

Re: Nintendo Download: 19th December (Europe)

ramu-chan

It's interesting how SEGA have been porting the original arcade versions of their games to the 3DS, but others just dump the old NES ROM on the virtual console. Nobody should buy Life Force, as it's the far inferior NES version. Instead, we should have been getting Salamander from the coin-op original, and it's amazing sequel for good measure.

Re: Poll: As the PS4 Arrives, What Do You Think of the 'New Gen' Environment for Wii U?

ramu-chan

To be blunt, the Wii U is doomed at this point. Without a successful gimmick to draw in the mainstream non-gamer crowd, Nintendo are left with their much reduced and rather alienated core audience. If the Wii U had been a current-gen system, and have similar specs to the PS4 and Xbox One, then that would have been fine, as the Wii U would have widespread third party dev support. With the Wii U hardware barely able to match last gen, once devs move completely to current gen, then the Wii U will be left with little but Nintendo first party efforts.

For the super hardcore Nintendo fans. that will be enough (although many will no doubt also own a PS4 or Xbox One), but it certainly doom the Wii U to a very distant third place.

I predict the WIi U will be casually taken away and culled within a couple of years. What Nintendo do after that, I don't know, but I wouldn't be at all surprised if it involved iOS and Android support.

Re: Guide: Using Nintendo Network ID On Your 3DS

ramu-chan

Astounding how behind Nintendo are on this type of thing. The notion that you still won't be able to simply sign in to any system and re-download content you own is indefensible, illogical, anti-consumer, and frankly idiotic.

It's perhaps for the best that it's one of those things which people take for granted and don't look into before making a purchase, as if they did, Nintendo would look extremely foolish and incredibly amateurish, and sales would suffer.

Re: Hardware Review: Nintendo 2DS

ramu-chan

@OptometristLime I would say the 3DS' success is more to do with it's game line-up, than it's gimmicky screen.

I assume all 3DS' phone home regularly wish usage stats, including how many people play with the 3D off. Those numbers would be very interesting to have, but the mere existence of the 2DS, implies something, wouldn't you say?