Comments 525

Re: Port Specialist Virtuos Convinced Obsidian To Bring The Outer Worlds To Switch

ramu-chan

@farcry007 Okay, whatever. I thought the hair modelling was rather well done, aside from the lack of animation on it. You try modelling hair cards and see if you can do better.

The character modelling is perfectly competent. They're not scans but I wouldn't expect them to be - they have to make hundreds of characters. And the material work on the characters is really nicely done.

Re: Port Specialist Virtuos Convinced Obsidian To Bring The Outer Worlds To Switch

ramu-chan

Of course it can be ported, there's nothing in there which is inherently out of reach. The question is how much downgrading will people accept?

Even on a PC on Ultra there is a lot of LOD and texture pop-in. This will be far, far worse on the Switch. There are also a lot of loading screens, which are pretty quick on PC due to the SSD and insanely quick CPU, but on the Switch, expect those loading screens to feel painfully long. I expect the interior lighting, which is baked, to take a big hit too due to memory issues.

In short, just play it on Game Pass. The game is a well put together Fallout clone which is essentially free on both PC and Xbox.

Re: Shinobi Is The Next Sega Ages Game To Hit Japan

ramu-chan

Solid enough game but I'm getting rather tired of the same old games being wheeled out time and time again.

Come on Sega, give us some classics which have never (or rarely) seen a home release. Golden Axe The Revenge of Death Adder is such a blatantly obvious one to do. No licensing to worry about and a sequel to one of the most popular Sega series which has never come home.

Re: The Outer Worlds Won't Be Released On Switch Until Next Year

ramu-chan

This is on Gamepass on PC and Xbox, so you can play it now if you like. It's a solid 60fps on PC with everything on Very High or Ultra, although even then there's a lot of object pop and texture pop in.

This can be summed up as Fallout set in the world of No Man's Sky with bits of Bioshock thrown in. It's massively derivative and essentially devoid of any ideas of its own. That said, it's also much more polished than any Bethesda game, so if you want Fallout without the bugs and a more colourful (which is to say, often purple) world, then give this a go.

Re: Review: The Witcher 3: Wild Hunt - Complete Edition - An Incredible Action-RPG Stands Strong On Switch

ramu-chan

@Bart_T Interesting. I have it on PS4 (where I played through it) and on PC. It looks a little nicer on PC of course (especially the frame rate) but found it next to unplayable with a mouse and keyboard. The game is clearly designed around a pad. For me the mouse makes sense for any kind of shooter, as well as pointy games (strategy etc), but for everything else, I've got to go with a pad.

Re: Poll: Have You Downloaded Mario Kart Tour On Your Mobile Device Yet?

ramu-chan

I was surprised at just how terrible this is. It barely works as a game, the controls are utterly broken, simplified to the point of barely existing. And visually, squeezing it into an incredibly narrow portrait ratio feels terrible and makes the already middling visuals even worse. There's virtually no spacial awareness as you can't see beyond the sides of your kart.

It lasted about 10 minutes on my phone before being deleted. Even by the low standards of mobile games, this is abysmal. It's garbage.

Re: Video: Digital Foundry Gives Its Technical Analysis Of Astral Chain On Switch

ramu-chan

@Barbara001
Such an odd, illogical comment.

DF commented on the lack of 5.1 audio because a) the Switch supports 5.1, and b) it's been standard in AAA games for well over a decade. It's mentioned because it's a genuinely odd omission.

As for it being good for a Switch game, again, what did you expect? The Switch is extremely weak hardware. That Astral Chain manages to look as it does is impressive, for the hardware. Had this game been on the PS4 it would have looked far superior.

Re: Start Your Engines When Mario Kart Tour Launches On 25th September

ramu-chan

@Silly_G Blimey I thought Mario Run was next to impossible due to the portrait screen. Everything had to be reduced to such a small size to fit and there was a ton of wasted space above and below.

I'd struggle to think of any video game which works at all in portrait. We see in widescreen. Portrait just feels claustrophobic, cramped, forced, and unnatural.

Re: Start Your Engines When Mario Kart Tour Launches On 25th September

ramu-chan

@kepsux

How long does it take to rotate a phone? Under a second. And to save people that terrible inconvenience they force games into incredibly narrow screens and make any sort of comfortable controls (an oxymoron on a touch screen admittedly) totally impossible.

I tried their telephone version of Animal Crossing and found the screen ratio so irritating I deleted it after 5 minutes. I won't even bother downloading this.

Re: Start Your Engines When Mario Kart Tour Launches On 25th September

ramu-chan

Visually it looks like a Wii era title, and why on earth do Nintendo insist on making their telephone games in portrait mode? We see in widescreen. Portrait is useful for one thing - lists. It's absurd for gaming, especially games as inherently wide in scope as racing games. Nintendo really should be better than this, they're not Zynga, or at least they shouldn't be.

Saying all of that, this will inevitably be "free" to play and absolutely loaded with pay walls, begging screens, and gambling, so it's probably for the best that it's so unappealing.

Re: Video: Explore Dragon Quest XI S With The Series' Creator And Download A Demo Now

ramu-chan

The original was a 30fps 1700p PS4 UA4 game so I expected this to be garbage. Well it turned out pretty well. It's a very solid 30fps so far with nice even frame pacing, and visually it's fairly close to the PS4 original, albeit at 720p and with very noticeable draw in on grass, trees, and NPCs. It's low resolution for sure, but better looking than the lumpen, jaggy, spluttery mess that is Fire Emblem.

The real win for me is the audio. Whilst it's annoyingly not in 5.1 the upgraded music is a game changer. The PS4's music was so terrible it ruined the game for me, plus there was no voice acting. The Switch version has an orchestral score played by the Tokyo Symphony Orchestra and a fair amount of VO.

The addition of the 2D mode (which isn't in the demo unfortunately) is a nice bonus.

It does however look seriously fuzzy in handheld mode. This is one for docked play.