Comments 525

Re: Bloodstained: Curse Of The Moon Made Over Half Its Sales On Switch

ramu-chan

It's worth noting that for those of us that backed this on Kickstarter we're still waiting for our codes, nearly two weeks after launch. Inti Creates and FanGamer have bungled this horribly and their communication with backers has been virtually non-existent.

I won't be going anywhere near any Kickstarter where Inti Creates is involved again.

Re: Resident Evil 7 Cloud Version Doesn't Really Work Outside of Japan

ramu-chan

This is an interesting avenue as it allows devs to get AAA games "running" on the Switch without having to spend the time and money required to produce a heavily compromised port.

I don't believe it's an option for fast paced games (such as shooters ) as the lag makes them unplayable - in my experience anything over 5ms is a game breaker. For slower paced games though, it's an option. It may be the future of gaming too, but not for a good few years yet.

Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea

ramu-chan

I tend to agree. Early 3D games have aged terribly, and when you remove those rose tinted glasses you see poor frame rates, very low poly geometry, and fuzzy, low resolution textures. They're flat out ugly. Old SNES games by comparison can still look beautiful, and the vast, vast majority of 60fps (when not being slowed down by the hilariously bad SNES CPU).

I have both a NES and a SNES mini, but despite owning an N64 back in the day (it wasn't used much, the PSX destroyed it on the software front), I have no interest in an N64 mini.

Re: The NES Classic Edition Will Return To Store Shelves This June

ramu-chan

@1UP_MARIO

Not sure there'd be as much demand for one of those. Early 3D games have dated very, very badly. Add to that the N64's bare bones library and I think Nintendo would struggle to find 20 decent games to put on it. Remember too that one of the most famous N64 games - GoldenEye, wouldn't be possible due to licensing.

And would they use the original, truly terrible N64 controller design?

Re: Sega Reveals Shenmue 1 & 2 Remaster, But It's Skipping Switch

ramu-chan

Well it's about time. I loved these back in the day but I imagine their reputations will have inflated expectations to such a level that those who didn't will be disappointed.

They're slow games, especially the first, and there's a LOT of just being in the world, taking in the details and talking to NPCs. They're not made for those with short attention spans.

Re: Sega Announces AGES For Nintendo Switch, Mega Drive Mini Console

ramu-chan

I'd lower expectations on the MD Mini. It's not being made by SEGA, but instead by ATGames who have been making cheap MD/Genesis clones for many years. The quality of their work is, to say the least, abysmal.

Perhaps they've somehow finally employed some talented engineers for this and upped their game, but there's nothing to suggest that's the case. This is not going to be on the same level as the NES and SNES mini.

As for the classics on the eShop, let's see. SEGA have traditionally kept to properties they own, neglecting the huge third party library the MD had.

Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch

ramu-chan

@PlayedNSlayed

I have a PS4 Pro. Monster Hunter's frame rate is all over the place on the pro. It's never a locked 30fps, but it's often around that area. Sometimes it's up to the 40fps mark. It's all uncapped though so it continually skips frames and lurches between different frame rates. It's a total mess. The game never looks smooth, no matter what's on screen.

Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?

ramu-chan

I prefer traditional dungeons. They're more impactful and memorable as each one is unique and has its own personality. I know there are a ton of shrines in Breath of the Wild, but they're very repetitive and visually they all look the same.

I'd also like a return to having music in a Zelda game. For a series so famous for its scores, the near total lack of music in Breath of the Wild really hurt the experience for me. It was a bizarrely silent game. Even when music did play it was generally pretty bad, and a long way from the quality I expect from Nintendo.

I'd like the next Zelda game to have a stronger visual style too. Wind Waker remains the high point of the series visually because it had such a beautiful, memorable art style. Breath of the Wild looked pretty generic, ugly even a lot of the time. The environments especially lacked imagination for most of the game.

Re: Video: This Could Be The Most Awesome Gaming Room Ever

ramu-chan

@Enigk That apparently comes from how SEGA was pronounced in Australian TV commercials in the 80s and 90s. It's how all Australians pronounce SEGA.

Of course if you want to be literal, English speakers get it wrong too. It should be pronounced as two simply syllables - SE and then GA, not SAY-GA. It's a Japanese company now.

Re: Video: See How Well DOOM Holds Up on Switch Compared to Xbox One

ramu-chan

An impressive if incredibly blurry technical achievement, but kind of pointless. Who doesn't also own a PS4, XO, or a PC?

I have Doom on my PC, and for those that haven't played it, this game is incredibly fast and needs both 60fps and a mouse. Playing it on a pad is next to impossible, and 30fps would only make that worse.

Re: Review: The Mummy Demastered (Switch eShop)

ramu-chan

"homage to multiple 16-bit ancestors"

Not sure why reviewers seem to find the terms 8-bit, 16-bit, and 32-bit so interchangeable. This is clearly loosely inspired by 32-bit era 2D games, not 16-bit. Sorry to be pedantic, but it's a pretty peeve of mine.

Re: Animal Crossing: Pocket Camp Will Arrive on Mobile in Late November

ramu-chan

Portrait only again, as expected. What is it with Japanese telephone gamers? Do they only have one hand? We see in widescreen, portrait mode makes sense for lists, and nothing else.

As for the game, it's free to play garbage. Recent revelations from EU reveal just how cancerous and dangerous free to play is. The so called "whales" get addicted and spend tens of thousands. It's toxic, and it should be banned. It ruins lives, and it's something Nintendo should have absolutely nothing to do with. I realise most people are immune and won't spend a penny, but not everyone is so strong willed.

Re: Animal Crossing for Mobile is All Set for a Nintendo Direct Reveal This Week

ramu-chan

@Crillan As I said, they were dumbed down to the point of being basically unrecognisable. Since when has a Mario platformer not allowed you to actually control Mario? It's beyond idiotic.

As for Fire Emblem, it's a deep strategy RPG/visual novel hybrid with large battlefields, many units, tons of depth and masses of story. The mobile version was the polar opposite of that. It's was a strategy game for idiots with an attention span measured in seconds.

Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different

ramu-chan

I've been playing the original on my SNES mini. What a game. It's not perfect, - the endless stream of items hurled at you when you're in first place can be very irritating - but it's still a game based very much around attaining a high level of skill.

With each new Mario Kart and even with each new update, the game is dumbed down ever further. Why worry if you suck and are last? The game will endlessly shower you with items to make up for your staggering incompetence. And if you're in first, you had better get used to being pounded by blue shells.

I get that it's not Gran Turismo, but it's getting dangerously close to brainless random chance party game territory now.

Re: The Overcooked: Special Edition Performance Patch Is Nearing Release

ramu-chan

The very low frame rate in this makes the controls extremely laggy. Try playing it on a PS4, is so much more responsive.

20fps is pretty much as good as it gets unfortunately. It drops to as low as 10fps at times. No game should be released in such a miserable state, especially for a game which such incredibly basic visuals.

The fault certainly lies with Unity, which performs badly on pretty much everything, especially low powered hardware.

Re: Review: Golf Story (Switch eShop)

ramu-chan

I couldn't get past the awful music in this one. The nice looking 16-bit visuals (aside from the ugly comic sans font used for dialogue) should be married to similarly nice, catchy chip tunes. Instead it's a series of dirges played by someone who clearly has little musical ability. It's truly dreadful and killed the game for me.