It's worth noting that for those of us that backed this on Kickstarter we're still waiting for our codes, nearly two weeks after launch. Inti Creates and FanGamer have bungled this horribly and their communication with backers has been virtually non-existent.
I won't be going anywhere near any Kickstarter where Inti Creates is involved again.
@Deanster101 Zero 3 Upper is the king for me. It's better than the version of Zero 3 on this new Switch compilation as it includes several additional characters. I have it for my Japanese Saturn and it's quite possibly the greatest fighting game ever made.
@0muros Let me guess, you finished it on your first go with your eyes closed and using a dance mat, right? Hyper Light Drifter is a notoriously difficult game. If you really did find it a walk over then bully for you.
Looking forward to this one, but I'll opt for the PS4 version. The Switch version will likely end up as another Sonic Forces style crippled port with a hopeless frame rate.
This is an interesting avenue as it allows devs to get AAA games "running" on the Switch without having to spend the time and money required to produce a heavily compromised port.
I don't believe it's an option for fast paced games (such as shooters ) as the lag makes them unplayable - in my experience anything over 5ms is a game breaker. For slower paced games though, it's an option. It may be the future of gaming too, but not for a good few years yet.
I tend to agree. Early 3D games have aged terribly, and when you remove those rose tinted glasses you see poor frame rates, very low poly geometry, and fuzzy, low resolution textures. They're flat out ugly. Old SNES games by comparison can still look beautiful, and the vast, vast majority of 60fps (when not being slowed down by the hilariously bad SNES CPU).
I have both a NES and a SNES mini, but despite owning an N64 back in the day (it wasn't used much, the PSX destroyed it on the software front), I have no interest in an N64 mini.
Konami eh? They still exist? I wonder what they make of all the excitement over Curse of the Moon. That could have been a new Castlevania game if Konami had given a damn. Such a shame, they were a tremendous force in the 80s and 90s.
I'm waiting for the X collections. I'm not the biggest Megaman fan, and I find the older games pretty basic and simplistic. Plus I much prefer the 16/32-bit aesthetic. The NES stuff just does nothing for me.
I wonder how this runs on the Switch. 60fps is a must for a fighting game, but 1080p is a big ask for such weak hardware. I guess it depends what was SNK's target platform, - I'm guessing PS4.
Not sure there'd be as much demand for one of those. Early 3D games have dated very, very badly. Add to that the N64's bare bones library and I think Nintendo would struggle to find 20 decent games to put on it. Remember too that one of the most famous N64 games - GoldenEye, wouldn't be possible due to licensing.
And would they use the original, truly terrible N64 controller design?
@PlywoodStick You can play it for yourself as there's a demo on the eShop (at least there is here in the UK). It's partly in Japanese but it's perfectly playable. The frame rate is abysmal. It really is a mess.
Rather cheeky of them to use PS4 footage of Pixeljunk Monsters there. The PS4 version is a solid 60fps, but the Switch version is a very, very unstable 30fps.
You mean Battle Royale surely. A movie which apparently has rather belatedly spawned a vast array of clones and ripp offs. I wonder if Kinji Fukasaku is seeing any royalties. Somehow, I suspect not.
This is already on iOS so this seems likely and technically possible. Digital Foundry have already produced a video comparing the iOS version to the PS4 version. In short, on an iPhone X (a device which is a LOT more powerful than a Switch) the difference is not earth shattering, but on lower end iOS devices the gap grows dramatically.
Good news. Hopefully the Switch version will be more technically competent this time. (D5 was 720p even when docked and with a very spluttery frame rate)
Well it's about time. I loved these back in the day but I imagine their reputations will have inflated expectations to such a level that those who didn't will be disappointed.
They're slow games, especially the first, and there's a LOT of just being in the world, taking in the details and talking to NPCs. They're not made for those with short attention spans.
I'd lower expectations on the MD Mini. It's not being made by SEGA, but instead by ATGames who have been making cheap MD/Genesis clones for many years. The quality of their work is, to say the least, abysmal.
Perhaps they've somehow finally employed some talented engineers for this and upped their game, but there's nothing to suggest that's the case. This is not going to be on the same level as the NES and SNES mini.
As for the classics on the eShop, let's see. SEGA have traditionally kept to properties they own, neglecting the huge third party library the MD had.
That isn't what old FPS games looked like in the slightest. It's clearly just running modern material shaders with some sort of posterisation/quantizer filter on top. It looks utterly hideous.
Very disappointed that Star Allies is 30fps. It's one of the only Nintendo side scrollers to ever fail to run at 60fps, and it makes a world of difference. 60fps is the gold standard, which is why Nintendo usually hits it.
And Doom, well it's a fun enough game but not on the Switch. Play it on PC people with a mouse and keys, 60fps and graphics on ultra. That's how it was meant to be played.
@Moroboshi876 Skyrim was an Xbox 360 game. LA Noire too. Doom is the interesting of one out, but that went from a locked 60fps on the PS4 to a spluttering 30fps with severely cut down visuals on the switch
I have a PS4 Pro. Monster Hunter's frame rate is all over the place on the pro. It's never a locked 30fps, but it's often around that area. Sometimes it's up to the 40fps mark. It's all uncapped though so it continually skips frames and lurches between different frame rates. It's a total mess. The game never looks smooth, no matter what's on screen.
This would not be an easy port. The game runs badly on PS4 and very badly on Xbox One already, so to move it to a vastly less powerful platform would require huge graphical cutbacks.
I prefer traditional dungeons. They're more impactful and memorable as each one is unique and has its own personality. I know there are a ton of shrines in Breath of the Wild, but they're very repetitive and visually they all look the same.
I'd also like a return to having music in a Zelda game. For a series so famous for its scores, the near total lack of music in Breath of the Wild really hurt the experience for me. It was a bizarrely silent game. Even when music did play it was generally pretty bad, and a long way from the quality I expect from Nintendo.
I'd like the next Zelda game to have a stronger visual style too. Wind Waker remains the high point of the series visually because it had such a beautiful, memorable art style. Breath of the Wild looked pretty generic, ugly even a lot of the time. The environments especially lacked imagination for most of the game.
@Enigk That apparently comes from how SEGA was pronounced in Australian TV commercials in the 80s and 90s. It's how all Australians pronounce SEGA.
Of course if you want to be literal, English speakers get it wrong too. It should be pronounced as two simply syllables - SE and then GA, not SAY-GA. It's a Japanese company now.
An impressive if incredibly blurry technical achievement, but kind of pointless. Who doesn't also own a PS4, XO, or a PC?
I have Doom on my PC, and for those that haven't played it, this game is incredibly fast and needs both 60fps and a mouse. Playing it on a pad is next to impossible, and 30fps would only make that worse.
Not sure why reviewers seem to find the terms 8-bit, 16-bit, and 32-bit so interchangeable. This is clearly loosely inspired by 32-bit era 2D games, not 16-bit. Sorry to be pedantic, but it's a pretty peeve of mine.
Portrait only again, as expected. What is it with Japanese telephone gamers? Do they only have one hand? We see in widescreen, portrait mode makes sense for lists, and nothing else.
As for the game, it's free to play garbage. Recent revelations from EU reveal just how cancerous and dangerous free to play is. The so called "whales" get addicted and spend tens of thousands. It's toxic, and it should be banned. It ruins lives, and it's something Nintendo should have absolutely nothing to do with. I realise most people are immune and won't spend a penny, but not everyone is so strong willed.
The Mummy looks great, but to call it "16-bit" is rather inaccurate. It's more akin to a 32-bit era 2D game, albeit one with a much higher screen resolution and widescreen. People throw around the terms 8-bit and 16-bit without having much idea what they actually refer to.
@Crillan As I said, they were dumbed down to the point of being basically unrecognisable. Since when has a Mario platformer not allowed you to actually control Mario? It's beyond idiotic.
As for Fire Emblem, it's a deep strategy RPG/visual novel hybrid with large battlefields, many units, tons of depth and masses of story. The mobile version was the polar opposite of that. It's was a strategy game for idiots with an attention span measured in seconds.
@rjejr Telephone Mario and Fire Emblem resembled the originals in that they shared the same name and some characters, but that's pretty much where it ended. They were both dumbed down so far as to frankly insulting.
Get ready for forced portrait mode, free to play, micro transactions all over the place, and gameplay so dumbed down it doesn't resemble the original games at all. Oh and visuals which look like a DS game.
I've been playing the original on my SNES mini. What a game. It's not perfect, - the endless stream of items hurled at you when you're in first place can be very irritating - but it's still a game based very much around attaining a high level of skill.
With each new Mario Kart and even with each new update, the game is dumbed down ever further. Why worry if you suck and are last? The game will endlessly shower you with items to make up for your staggering incompetence. And if you're in first, you had better get used to being pounded by blue shells.
I get that it's not Gran Turismo, but it's getting dangerously close to brainless random chance party game territory now.
The very low frame rate in this makes the controls extremely laggy. Try playing it on a PS4, is so much more responsive.
20fps is pretty much as good as it gets unfortunately. It drops to as low as 10fps at times. No game should be released in such a miserable state, especially for a game which such incredibly basic visuals.
The fault certainly lies with Unity, which performs badly on pretty much everything, especially low powered hardware.
I couldn't get past the awful music in this one. The nice looking 16-bit visuals (aside from the ugly comic sans font used for dialogue) should be married to similarly nice, catchy chip tunes. Instead it's a series of dirges played by someone who clearly has little musical ability. It's truly dreadful and killed the game for me.
Comments 525
Re: Bloodstained: Curse Of The Moon Made Over Half Its Sales On Switch
It's worth noting that for those of us that backed this on Kickstarter we're still waiting for our codes, nearly two weeks after launch. Inti Creates and FanGamer have bungled this horribly and their communication with backers has been virtually non-existent.
I won't be going anywhere near any Kickstarter where Inti Creates is involved again.
Re: Video: Capcom’s Retrospective Look At Street Fighter III
@Deanster101 Zero 3 Upper is the king for me. It's better than the version of Zero 3 on this new Switch compilation as it includes several additional characters. I have it for my Japanese Saturn and it's quite possibly the greatest fighting game ever made.
Re: Review: Pokémon Quest (Switch eShop)
I managed about 2 minutes of this before I became bored. It's the very definition of telephone gaming shovelware. It's a 0/10 game. Truly abysmal.
Re: Hyper Light Drifter Will Feature Exclusive Content On Switch With 1080p Docked Resolution
@0muros Let me guess, you finished it on your first go with your eyes closed and using a dance mat, right? Hyper Light Drifter is a notoriously difficult game. If you really did find it a walk over then bully for you.
Re: Hyper Light Drifter Will Feature Exclusive Content On Switch With 1080p Docked Resolution
This was 30fps on the PS4 due to a limitation in the off the shelf game engine used. Glad to hear they have a fix in place.
I thought the game was rather over-rated. It's brutally difficult, and often feels unfair in doing so. It's also incredibly repetitive.
Nice music though.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
Zero 3 is tremendous, and is alone worth the price of admission.
Re: Nintendo Download: 24th May (Europe)
The Street Fighter collection is out this week in the US, but not in the UK. Most displeasing. Nintendo, enough with the regional absurdities.
Re: Give Tanks For Valkyria Chronicles 4's Memoirs From Battle Premium Edition
Looking forward to this one, but I'll opt for the PS4 version. The Switch version will likely end up as another Sonic Forces style crippled port with a hopeless frame rate.
Re: Resident Evil 7 Cloud Version Doesn't Really Work Outside of Japan
This is an interesting avenue as it allows devs to get AAA games "running" on the Switch without having to spend the time and money required to produce a heavily compromised port.
I don't believe it's an option for fast paced games (such as shooters ) as the lag makes them unplayable - in my experience anything over 5ms is a game breaker. For slower paced games though, it's an option. It may be the future of gaming too, but not for a good few years yet.
Re: Soapbox: Why A Nintendo 64 Classic Edition Might Not Be Such A Good Idea
I tend to agree. Early 3D games have aged terribly, and when you remove those rose tinted glasses you see poor frame rates, very low poly geometry, and fuzzy, low resolution textures. They're flat out ugly. Old SNES games by comparison can still look beautiful, and the vast, vast majority of 60fps (when not being slowed down by the hilariously bad SNES CPU).
I have both a NES and a SNES mini, but despite owning an N64 back in the day (it wasn't used much, the PSX destroyed it on the software front), I have no interest in an N64 mini.
Re: Rumour: Ridley, Ice Climbers And Simon Belmot To Join The Super Smash Bros Roster
Konami eh? They still exist? I wonder what they make of all the excitement over Curse of the Moon. That could have been a new Castlevania game if Konami had given a damn. Such a shame, they were a tremendous force in the 80s and 90s.
Re: Review: Mega Man Legacy Collection 2 (Switch eShop)
I'm waiting for the X collections. I'm not the biggest Megaman fan, and I find the older games pretty basic and simplistic. Plus I much prefer the 16/32-bit aesthetic. The NES stuff just does nothing for me.
Re: SNK Heroines: Tag Team Frenzy Locked In For A 6th September Launch In Japan
I wonder how this runs on the Switch. 60fps is a must for a fighting game, but 1080p is a big ask for such weak hardware. I guess it depends what was SNK's target platform, - I'm guessing PS4.
Re: Review: Little Nightmares: Complete Edition (Switch)
I have this on the PS4, and to be frank, the visuals are far more interesting than the game itself is. It's just rather dull to play.
Re: The NES Classic Edition Will Return To Store Shelves This June
@1UP_MARIO
Not sure there'd be as much demand for one of those. Early 3D games have dated very, very badly. Add to that the N64's bare bones library and I think Nintendo would struggle to find 20 decent games to put on it. Remember too that one of the most famous N64 games - GoldenEye, wouldn't be possible due to licensing.
And would they use the original, truly terrible N64 controller design?
Re: Nintendo Reveals a Feast of Nindies Coming to the Japanese Switch eShop
@PlywoodStick You can play it for yourself as there's a demo on the eShop (at least there is here in the UK). It's partly in Japanese but it's perfectly playable. The frame rate is abysmal. It really is a mess.
Re: Nintendo Reveals a Feast of Nindies Coming to the Japanese Switch eShop
@Trikeboy Other than the fact it's side scrolling and 2D, it looks nothing like Castlevania.
Re: Nintendo Reveals a Feast of Nindies Coming to the Japanese Switch eShop
Rather cheeky of them to use PS4 footage of Pixeljunk Monsters there. The PS4 version is a solid 60fps, but the Switch version is a very, very unstable 30fps.
Re: Nintendo Switch Online Finally Revealed: Cloud Saves, NES Games And Pricing Confirmed
@Joeynator3000
How cheap are you!? It's less than you'd spend on a trip to Nandos.
Re: Rumour: Fortnite Could Be Headed To Switch With Exclusive Features And Content
@Nincompoop
You mean Battle Royale surely. A movie which apparently has rather belatedly spawned a vast array of clones and ripp offs. I wonder if Kinji Fukasaku is seeing any royalties. Somehow, I suspect not.
Plagiarism remains as grubby now as it ever was.
Re: Rumour: Fortnite Could Be Headed To Switch With Exclusive Features And Content
This is already on iOS so this seems likely and technically possible. Digital Foundry have already produced a video comparing the iOS version to the PS4 version. In short, on an iPhone X (a device which is a LOT more powerful than a Switch) the difference is not earth shattering, but on lower end iOS devices the gap grows dramatically.
Re: Hey Dood, Disgaea 1 Complete Is Coming To Switch This Autumn
Good news. Hopefully the Switch version will be more technically competent this time. (D5 was 720p even when docked and with a very spluttery frame rate)
Re: Sega Reveals Shenmue 1 & 2 Remaster, But It's Skipping Switch
Well it's about time. I loved these back in the day but I imagine their reputations will have inflated expectations to such a level that those who didn't will be disappointed.
They're slow games, especially the first, and there's a LOT of just being in the world, taking in the details and talking to NPCs. They're not made for those with short attention spans.
Re: Sega Announces AGES For Nintendo Switch, Mega Drive Mini Console
I'd lower expectations on the MD Mini. It's not being made by SEGA, but instead by ATGames who have been making cheap MD/Genesis clones for many years. The quality of their work is, to say the least, abysmal.
Perhaps they've somehow finally employed some talented engineers for this and upped their game, but there's nothing to suggest that's the case. This is not going to be on the same level as the NES and SNES mini.
As for the classics on the eShop, let's see. SEGA have traditionally kept to properties they own, neglecting the huge third party library the MD had.
Re: Feature: Which Games Do You Want To See In Today's Nindies Showcase?
@Krull Halo spinoffs are on phones, and the PC is a Microsoft platform. Hence why all for party MS games are now on both Xbox and Windows 10.
You'll never see Cuphead on the Switch. Just buy it on Xbox or Win. It's a work of art.
Re: Feature: Which Games Do You Want To See In Today's Nindies Showcase?
@wazlon The Ori games were funded by Microsoft. They'll be exclusive forever.
Re: Feature: Which Games Do You Want To See In Today's Nindies Showcase?
@Krull Cuphead was funded by Microsoft, so you have as much chance of seeing on the Switch as you do Uncharted or Halo.
Re: Feature: Retro-Inspired FPS Hellscreen Aims For Nintendo Switch
That isn't what old FPS games looked like in the slightest. It's clearly just running modern material shaders with some sort of posterisation/quantizer filter on top. It looks utterly hideous.
Re: Feature: A Kirby Retrospective: From Game Boy To Nintendo Switch
Very disappointed that Star Allies is 30fps. It's one of the only Nintendo side scrollers to ever fail to run at 60fps, and it makes a world of difference. 60fps is the gold standard, which is why Nintendo usually hits it.
Re: Talking Point: Nintendo Life's Favourite Games From Switch's First Year
Erm... Mario? Such an odd list.
And Doom, well it's a fun enough game but not on the Switch. Play it on PC people with a mouse and keys, 60fps and graphics on ultra. That's how it was meant to be played.
Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch
@Alex0714 Some people are more sensitive to poor frame rates than others. Watch the Digital Foundry comparison. Hard evidence aplenty.
Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch
@Moroboshi876 Skyrim was an Xbox 360 game. LA Noire too. Doom is the interesting of one out, but that went from a locked 60fps on the PS4 to a spluttering 30fps with severely cut down visuals on the switch
Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch
@PlayedNSlayed
I have a PS4 Pro. Monster Hunter's frame rate is all over the place on the pro. It's never a locked 30fps, but it's often around that area. Sometimes it's up to the 40fps mark. It's all uncapped though so it continually skips frames and lurches between different frame rates. It's a total mess. The game never looks smooth, no matter what's on screen.
Re: Look, Capcom Knows You Really Want Monster Hunter World On Switch
This would not be an easy port. The game runs badly on PS4 and very badly on Xbox One already, so to move it to a vastly less powerful platform would require huge graphical cutbacks.
Re: Review: Her Majesty's SPIFFING (Switch eShop)
@LemonSlice Telltale haven't made a point and click in a long time. What they make now can only really be described as giant QTEs.
Re: Poll: Surprise! A New Zelda Is In Development, But What Do You Want From It?
I prefer traditional dungeons. They're more impactful and memorable as each one is unique and has its own personality. I know there are a ton of shrines in Breath of the Wild, but they're very repetitive and visually they all look the same.
I'd also like a return to having music in a Zelda game. For a series so famous for its scores, the near total lack of music in Breath of the Wild really hurt the experience for me. It was a bizarrely silent game. Even when music did play it was generally pretty bad, and a long way from the quality I expect from Nintendo.
I'd like the next Zelda game to have a stronger visual style too. Wind Waker remains the high point of the series visually because it had such a beautiful, memorable art style. Breath of the Wild looked pretty generic, ugly even a lot of the time. The environments especially lacked imagination for most of the game.
Re: Square Enix Is Bringing Romancing SaGa 2 To Switch Next Week
I'd sooner have the Seiken Densetsu compilation they released in Japan for the Switch a while back.
Also, what's with the oddball graphical style? High-res backgrounds mixed with SNES blocky sprites? That makes no sense at all.
Re: Video: This Could Be The Most Awesome Gaming Room Ever
@Enigk That apparently comes from how SEGA was pronounced in Australian TV commercials in the 80s and 90s. It's how all Australians pronounce SEGA.
Of course if you want to be literal, English speakers get it wrong too. It should be pronounced as two simply syllables - SE and then GA, not SAY-GA. It's a Japanese company now.
Re: Video: See How Well DOOM Holds Up on Switch Compared to Xbox One
An impressive if incredibly blurry technical achievement, but kind of pointless. Who doesn't also own a PS4, XO, or a PC?
I have Doom on my PC, and for those that haven't played it, this game is incredibly fast and needs both 60fps and a mouse. Playing it on a pad is next to impossible, and 30fps would only make that worse.
Re: Review: The Mummy Demastered (Switch eShop)
"homage to multiple 16-bit ancestors"
Not sure why reviewers seem to find the terms 8-bit, 16-bit, and 32-bit so interchangeable. This is clearly loosely inspired by 32-bit era 2D games, not 16-bit. Sorry to be pedantic, but it's a pretty peeve of mine.
Re: Animal Crossing: Pocket Camp Will Arrive on Mobile in Late November
Portrait only again, as expected. What is it with Japanese telephone gamers? Do they only have one hand? We see in widescreen, portrait mode makes sense for lists, and nothing else.
As for the game, it's free to play garbage. Recent revelations from EU reveal just how cancerous and dangerous free to play is. The so called "whales" get addicted and spend tens of thousands. It's toxic, and it should be banned. It ruins lives, and it's something Nintendo should have absolutely nothing to do with. I realise most people are immune and won't spend a penny, but not everyone is so strong willed.
Re: Out Today: Enticing Switch eShop Titles Arrive to Stretch Your Bank Account
The Mummy looks great, but to call it "16-bit" is rather inaccurate. It's more akin to a 32-bit era 2D game, albeit one with a much higher screen resolution and widescreen. People throw around the terms 8-bit and 16-bit without having much idea what they actually refer to.
Re: Animal Crossing for Mobile is All Set for a Nintendo Direct Reveal This Week
@Crillan As I said, they were dumbed down to the point of being basically unrecognisable. Since when has a Mario platformer not allowed you to actually control Mario? It's beyond idiotic.
As for Fire Emblem, it's a deep strategy RPG/visual novel hybrid with large battlefields, many units, tons of depth and masses of story. The mobile version was the polar opposite of that. It's was a strategy game for idiots with an attention span measured in seconds.
Re: Animal Crossing for Mobile is All Set for a Nintendo Direct Reveal This Week
@rjejr Telephone Mario and Fire Emblem resembled the originals in that they shared the same name and some characters, but that's pretty much where it ended. They were both dumbed down so far as to frankly insulting.
Re: Animal Crossing for Mobile is All Set for a Nintendo Direct Reveal This Week
Get ready for forced portrait mode, free to play, micro transactions all over the place, and gameplay so dumbed down it doesn't resemble the original games at all. Oh and visuals which look like a DS game.
I'm not even going to bother downloading it.
Re: Mario Kart 8 Deluxe Gets Updated, Here's What's New And Different
I've been playing the original on my SNES mini. What a game. It's not perfect, - the endless stream of items hurled at you when you're in first place can be very irritating - but it's still a game based very much around attaining a high level of skill.
With each new Mario Kart and even with each new update, the game is dumbed down ever further. Why worry if you suck and are last? The game will endlessly shower you with items to make up for your staggering incompetence. And if you're in first, you had better get used to being pounded by blue shells.
I get that it's not Gran Turismo, but it's getting dangerously close to brainless random chance party game territory now.
Re: RiME Will Use HD Rumble And Touchscreen Controls On Switch
Looking forward to the Digital Foundry video on this one. Rime ran badly on the PS4, so the Switch port really has its work cut out for it.
Re: The Overcooked: Special Edition Performance Patch Is Nearing Release
The very low frame rate in this makes the controls extremely laggy. Try playing it on a PS4, is so much more responsive.
20fps is pretty much as good as it gets unfortunately. It drops to as low as 10fps at times. No game should be released in such a miserable state, especially for a game which such incredibly basic visuals.
The fault certainly lies with Unity, which performs badly on pretty much everything, especially low powered hardware.
Re: Review: Golf Story (Switch eShop)
@Peach64 it sadly has none of the charm that Kairosoft games have.
Re: Review: Golf Story (Switch eShop)
I couldn't get past the awful music in this one. The nice looking 16-bit visuals (aside from the ugly comic sans font used for dialogue) should be married to similarly nice, catchy chip tunes. Instead it's a series of dirges played by someone who clearly has little musical ability. It's truly dreadful and killed the game for me.