Capcom's Mega Man 11 arrived on the Nintendo Switch last week. Being a multi-platform release, Digital Foundry has taken a chance to examine each version of the game and also investigate how the design of Mega Man 11 mimics the classic releases. As is noted, the team "clearly understands" what makes the series so great. The video briefly addresses how Mighty No. 9 falls short of what it is trying to accomplish as well.
In terms of the technical side of the game, Mega Man 11 offers "responsive controls" that are a "perfect fit" for the series. Tests conducted confirmed the eleventh entry has low input latency - especially on the Xbox and Switch. In terms of the performance, Mega Man 11 in docked mode on the Switch comes in at 1080p - like other platforms, but does not have anti-aliasing. It makes this version of the game a lot more jagged around the edges. In handheld mode, the results are more pleasing, running at the native resolution of 1280 x 720. As for frame rate, the game is locked at 60fps in modes and remains stable throughout.
Have you been playing the new Mega Man game since it was released? What do you think of the latest entry? Tell us below.
[source eurogamer.net]
Comments 44
I remember the good old days when Nintendo was criticized for using way too much anti-aliasing with the N64. Blurred textures galore. Fast forward to 2018 and it's jagged city. How the times change.
@andywitmyer I guess they listened.
It looks darn good on my tv docked. I was unsure of the new art style but I actually love it now, the colors pop and it runs buttery smooth. That's weird that there's more input latency on the PS4 version, I wonder why that is?
I don't actually have a problem with its jaggedness...just so long as it's not so bad that the gameplay is affected, I couldn't care less. Sometimes jaggedness can give the illusion of having a lot more textures than there are. The PS1 was pretty good at that.
Runs like a dream. I like how you can make the game as difficult as you want.
@Kalmaro 100% this. I just don't have the luxury of too much time these days to die again and again (checks if he still has Dark Souls pre-ordered... he does*) (*eats own hat).
@andywitmyer Wii U was the worst imo with the jaggedness.
@Lordplops Oh? You're playing it too? How are you challenging yourself? I'm on superhero mode with upgrades on but no consumables or boss weapons. I thought the upgrades would make the game easier but... It depends, haha.
Still need to buy this game
@Kalmaro I'm on easiest setting available - I remember Mega Man games only too clearly from my youth, so am happy this is an option!
@Lordplops Ha! Fare enough. I would say the older games are harder but... This game can get rough if you let it. It's a nice change of pace.
@WaveBoy
There's anti aliasing so yeah it looks a little bit better but I wouldn't say enough to matter. The input latency isn't as good on the PS4 and Mega Man isn't the easiest platformer so that seems like it'll be a problem.
They certainly didn't nail the music. It's utterly forgettable and generic.
Visually it's passable but very, very low rent. Clearly made by the B team, or even the C or D team. The X games look a LOT better.
@ramu-chan
I think it looks great, but I absolutely agree with the music. It's by far my biggest complaint with the game.
Mega Man 11, flaws aside, is good mouthwash for me. I really needed to clean out the odorous taste of Mighty No. 9!
I've played the PS4 and Switch demos. The input latency was there but barely noticeable. I've found the missing anti aliasing more disturbing, that's why I bought the PS4 version.
Wow!! It locks at 60fps for docked and portable mode. Nice job by Capcom!
Switch version >>> ps 4 version. Input lag is terrible for megaman. And megaman always looked blocky.
As stated above, the lag is barely noticeable and doesn't make the game more difficult. The missing anti aliasing looks terrible though. It's not SNK Heroines for Switch kinda terrible, but... terrible. For me, the winner is: PS4.
I've got the PS4 version and still find the input lag was getting on my nerves at the start. But after a little brain training it worked OK. I've only tried the Switch Demo so far as I'm waiting for the full game to be delivered (Come on Play-Asia I need this).
I will say that I feel that the Switch version, both hand-held and docked, seemed to have less lag than the PS4. But tbh I won't really be able to make up my mind until I get my Switch version.
@Lando_
Different strokes for different folks I guess. I always prioritise gameplay over graphics, and in this case it isn't even that big of a deal from what I've seen. Even if they had the same amount of input latency, being able to play Mega Man wherever I want is definitely the biggest draw when it comes to choosing versions.
@Dalarrun That's right. Different tastes and opinions. I'd also have chosen the Switch version if I'd have liked to play on the go with it, but since I prefer the Vita for portability and comfort, that's not an argument for my personal way of gaming. I use the Switch mainly docked for exclusives.
Amazing how some parts of the internet just get all up in arms over 2.5D - if it had been orthographic, I would have had 0 problems with it.
Sees above comment and commences google search for meaning of the term orthographic
played through it, today. Good game - but a bit too easy. Maybe I should play the superhero mode. In my opinion they put too much effort on the challenges instead on the cutscenes (which are honestly awful - the gunvolt series did a better job here) and wily stages . Don't get me wrong - the wily stages that are included are great and fun but there could be more stages. I would also have preferred some secrets to find in this game. There are no Megaman letters or hidden rooms. Otherwise the graphics and gameplay are great. All in all - a 7 / 10 from me - not the best Megaman game but definitely not the worst.
@NintendoPete You claim the game is too easy but
You didn't play the hardest difficulty. Plus...
Did you use the gear system?
All the upgrades?
Abuse boss weaknesses?
Buy extra lives and e-tanks as well as weapon energy?
I'm playing superhero mode right now, no gear or anything. Took me half a weak just to beat bounce man. In super hero mode, there are no drops, just gears and everyone hits like a truck, lol. Plus, bosses gain a new attack, apparently. I never played the easier modes but I heard that's the case.
I don't understand the thought process behind saying a game is too easy, and at the same time, never challenging yourself. It's like hopping in a plane to go somewhere and complaining that the trip was "too short".
I just got done playing a game on PS4 that was fully of jagged edges, and it didn't really impact my enjoyment of the game. I'm sure I can live with it here, too.
Sounds like a good port. Capcom is really on a roll as of late. Too bad Konami will likely never enjoy a similar resurgence.
I know the big M has had various shapes of his gun-arm, but I think the over-exaggerated bulbous nature of it has gone too far this time and could have been a little better, it's not an important thing really, but his arm transforms back and forth from hand to gun and seeing it turn into a giant oblong ball just looks silly
They did such a great job explaining this game's greatness! Love that video! I really wish I could switch the music, but I wanted a physical copy so I guess it's impossible to get it? Bummer. Also, they should've just let us pick from a selection of old chip tunes from earlier games.
@jhewitt3476 My biggest beef was his charged shot. If you use it while standing still, he acts like it has so much force with the gun whipping back and needing his other hand too.
But if you do it while he's running he just shoots and that's it. No feedback.
@Kalmaro
yah, not a bad observation, but running or standing, he still looks silly, put a large beachball over the side of your arm and have a friend take a pic of you, it's not a perfect comparison, but gives you an idea how stupid it looks, LOL, in earlier games, it was not much different than Samus' gun-arm, cylindrical and a realistic size, now imagine how (NOT) cool Samus would look if her gun-arm was a big orange beach ball ???
@jhewitt3476 His running animation is the real final boss. He must have learned from the Justice league flash and his horrid running.
Capcom has already made two technically solid Switch ports: Okami and Mega Man 11.
@Kalmaro
are you talking about the recent movie or the 2005 animated show ???
because I think they did great on the 2005 show, Flash and all characters
@jhewitt3476 the recent live action movie. Look at how the new flash runs. It's horrible.
Such a 180 from where we were with Capcom in regards to Mega Man not too long ago.
@Kalmaro
I didn't hear about a MM movie, just a half live, half animated Sonic movie that Jim Carrey is supposed to be Dr. Wiley, I love Carrey, but some people are just not meant for certain roles, like Ben Affleck, great actor.....but he's no Batman
@jhewitt3476 nono, I meant in the live action justice league movie the flash runs so bad.
@Dalarrun Something about PS4's BT implementation seems to be ripe for serious input latency issues. Sony famously never licensed wireless 3rd party controllers until recently (MS still doesn't), but all 3 of the licensed wireless controllers (Hori Onyx, Razer Raiju Tournament/Ultimate), are infamously plagued by noticeable input lag. The native DualShock 4 doesn't have the same level of perceptible input lag, but nobody seems to know why it fares better than their licensed third parties, but given all that I'm not surprised that apparently the DS4 does have some degree of latency, just not as extreme. Apparently they were able to tweak the problem in the first party offering but not actually resolve it.
XBox uses a proprietary radio protocol which is presumably superior to BT for the application.
Switch, I'm surprised because it's also BT when wireless. And it's 2 controllers not 1 when using Joycons. Apparently theirs is actually better. Of course, handheld, the controllers are hardwired, not wireless.
Hori controllers are especially bad
@Kalmaro
I know that I didn't play the hardest difficulty. And if I have the specific weapon to exploit the weakness of a boss - I use it. I just didn't use the gear system just a couple of times because I didn't really need it. I usually play the Megaman games on normal difficulty and most of the time it is difficult enough. This time, it is a bit on the easy side. I don't want to penalize myself by not using specific weapons, E tanks or whatsoever. These are all parts of the game. So in comparison to other MM games - this game is one of the easiest games. And I played through all MM (including MM and Bass) and MMX games this year ( plus Gunvolt 1+2 and Burst with all 9 characters) - so the degree of difficulty is quite noticeable for me. I still like it - especially the level design. Maybe I will test superhero mode. And Light's trial seems to be a bit more difficult. Even though I think that should have been DLC and would have preferred more Wily stages. Even Wily was beatable the first time I encountered him and I used only one E tank and no gear system except for the final blow. In older MM games Wily was quite tougher. Especially in MM 7 (or 8?)
Edit: don't forget- this is all based on normal difficulty across all MM games.
@NintendoPete That's just it though, unless the game just let's you find E-tanks laying around, you're purposely giving yourself am advantage while simultaneously saying the game is too easy.
Would you have preferred they just took all the E-tanks out as well of all the extra power ups? That would make the game much harder but then the people who don't want that much difficulty would be left out.
What we have here, in my opinion, is a case where they made a game where you can choose your own difficulty... But quite a few people are not willing to limit themselves and thus, complain that the game is too easy.
Once I finish the shovel knight plague of shadows campaign which should be tonight, I'll start on megaman 11. Looking forward to it as this will be the first megaman I've purchased in a long time ( with the exemption of legacy collection 1)
@WaveBoy input lag can be caused by almost anything.
Local Bluetooth interference
System Bluetooth bandwidth saturation (to many devices active)
System load (not normal for consoles due to hardware being dedicates to the task)
Bluetooth in general creates lag
Issues with game engine
Bug in games code
Additional processing such as emulators
TV image processing
I believe there has been a recent patch for the PS4 version so I need to check the game, but at same time being that I didn't touch the switch demo till after I had already played a lot of the PS4 version it. So maybe training myself to handle the games lag made the Switch demo seem to be more reactive.
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