
What are the Best Characters? How do Breaks & Boosts work? What's a Path Action? These are just a few of the questions we'll aim to answer in this Octopath Traveler Beginner's Guide FAQ.
Square Enix has kindly graced the Nintendo Switch with a brand new JRPG epicwith the launch of Octopath Traveler last week. It artfully combines old-school aesthetics with modern-day trimmings to revitalise one of our favourite genres of all time.
While it's not the most difficult JRPG to get into, those who aren't used to the genre still might feel a little out of depth when they first dive in. That's why we're here though, to guide you through the opening few hours.
Octopath Traveler - What's The Best Character?
There isn't so much a best character in Octopath Traveler, but there are a few that stand out as more friendly to beginners. We'll categorise them below.
Beginner Characters - New To JRPGs
Character | Class | Strengths | Weaknesses |
---|---|---|---|
Olberic | Warrior | - High health, defence, damage - Pick fights with NPCs (less grinding) - Taunts |
- Can't cast spells or heal - Limited ranged options |
Cyrus | Scholar | - High damage - Casts spells - Can see weaknesses |
- Low health and defence |
Tressa | Merchant | - Starts with lots of item - Casts wind magic - Can rest to restore health and SP |
- Low damage |
Intermediate Characters - Played A JRPG Before
Character | Class | Strengths | Weaknesses |
---|---|---|---|
Ophilia | Cleric | - Heals from the get go - Easy to pick up |
- Low damage |
Therion | Thief | - Can steal items - Picks locks |
- Can't heal at the start - Difficult opening boss |
Alfyn | Apothecary | - Heals from the get go - Can create items - Cures status effects |
- Concocting items is quite complex |

Expert Characters - Played A Whole Lot Of JRPGs
Character | Class | Strengths | Weaknesses |
---|---|---|---|
Primrose | Dancer | - Casts debuffs - Can recruit NPCs as party members |
- Complex - Limited offensive options |
H'aanit | Hunter | - Close and ranged attack options - Can capture enemies as pets - Can heal |
- Quite complex to learn - Lacks AoE options at the beginning |
Octopath Traveler - How Does Combat Work?
While combat in Octopath Traveler seems like standard JRPG fare with its turn-based attacks, using skills, casting spells, and consuming items, there are actually a few fresh mechanics that you'll have to learn if you want to survive the game's many challenges. These are: Breaks, Boosts, and Vulnerabilities.
Attack, Skills, Items, & Defend
Just before we get onto the new features, let's have a quick reminder of the more standard JRPG combat mechanics. After all, this might be your first JRPG!
An attack is a standard strike with your weapon, and the damage is determined by your weapon's damage rating. These are typically your weakest form of attack but cost nothing to pull off.
A skill requires SP points and can perform a variety of different effects, from damaging enemies, weakening them, or strengthening you in a variety of different forms. SP recharges when you rest, level up, or use a particular item.

You can buy items in shops, and their effects are wide and varied. They can heal you, recharge your SP, or cure a negative status effect. Conversely, they can also have negative effects on enemies, from dealing straight-up damage to inflicting a negative status effect. When used properly, they can pretty much do anything you can do – particularly when using Alfyn, who can combine items to create entirely new items.
Defending is as the name suggests – for a single turn, you'll receive reduced damage when attacked. So it's best used when an enemy is about to hit you with a powerful attack and you can't break them. Also, your next turn will come around faster following a defend.
Vulnerabilities
As the name suggests, vulnerabilities are types of attack or weapons that enemies are particularly weak against in Octopath Traveler. Typically, you have to strike an enemy with a weapon or skill they're vulnerable against to learn their weaknesses, but certain skills and characters (Cyrus) can make this a bit easier.
When we say weak against, we mean that these enemies will take extra damage from these attacks. Not only that, but strike them with a weapon they're weak against, and you can trigger a break – one of the most vital combat mechanics in the entire game.
Breaks
Breaks are incredibly useful in that they temporarily stun an opponent and allow you to deal far greater damage to them. They're great for interrupting a boss's powerful attack that may take a few turns to charge, and for opening up an enemy to a powerful boosted attack – possibly finishing them off in a single attack.

To trigger a break, you have to attack an enemy with a weapon or attack that they're vulnerable against the number of times depicted on the shield icon to the bottom left of their sprite. If the shield displays a '1', you need only strike them once, while a '4' requires 4 strikes.
Boosts
Put simply, boosts increase the power of your attacks, spells, and skills. Standard attacks, skills, and spells that deal damage will simply have their damage boosted, while buffs and debuffs will last a few more turns when boosted.
To perform a boost, you need boost points. You earn a single point for each combat turn that you do not use a boost. So you can attack, use a skill, cast a spell, defend, or use an item to earn a boost point – provided you don't boost any of these.
You can select the power of your boost too, from x2 all the way up to x4. The damage of the attack or number of turns a buff or debuff will last is boosted incrementally with the power of your boost.
The maximum number of boost points you can hold at any moment is five, and the most you can use for a single boost is three.

Octopath Traveler - What Are Path Actions?
Path actions are special skills that you perform outside of combat to various different aims. Each character has a different path action they can perform.
Character | Path Action | Function |
---|---|---|
Alfyn | Inquire | Gain knowledge from NPCs |
Cyrus | Scrutinize | Gain knowledge from NPCs |
H'aanit | Provoke | Use beasts to provoke enemies in battle |
Olberic | Challenge | Challenge NPCs to a duel |
Ophilia | Guide | Guide NPCs |
Primrose | Allure | Allure NPCs to follow her |
Therion | Steal | Steal NPC's belongings |
Tressa | Purchase | Purchase items from NPCs |
Octopath Traveler - How Often Should I Upgrade My Equipment?
The golden rule here is: as often as you can afford. However, having enough restorative items is arguably more important, as that's what's going to keep you alive for longer in dungeons.
A good rule of thumb is to regularly stock up on HP and SP restorative items (you'll want a solid baseline of perhaps five each), and a few cures for any negative status effects you might face during a dungeon, then spend any excess cash on upgrades.
If you have the stomach for it, you could grind for the cash to spend on the latest equipment upgrades whenever you first encounter them. That would also help you progress faster through future zones.

Octopath Traveler - How Often Should I Heal And Save?
You really want to save and heal as often as possible in Octopath Traveler. While it's not quite as punishing as certain classic JRPGs, it is modelled off them. You don't want to be caught with your pants down, as it were.
Ensure you heal up as soon as your health has dropped by at least half, and save at literally every single opportunity. If you die, it's game over and you can lose a lot of progress if you're not careful.
If you're in real danger, you can fast travel out of dungeons to heal, stock up on supplies, and rest. We recommend doing that over risking getting to the end. Chances are if you're struggling at this point, the boss will wipe you out anyway.
Octopath Traveler - I'm Lost And I Don't Know Where To Go, What Should I Do?
If you're stuck, refer immediately to your journal. This keeps track of all of your primary quests so you can easily see where you have to head next. Alternatively, you can check the world map, which will help you determine where you have to head next, and the recommended level you should be when you get there.

Comments 27
8 hours in and I am having such a great time with this game. In my opinion this game has one of the best soundtracks I've ever heard in a video game, gives me an eargasm every time one of the battle tracks begin absolutely gorgeous. Might bookmark this page and use this for some reference once I get farther and need a little assistance.
10 hours in, recruited 4 characters and I'm working on Tressa's chapter 2. The boss feels artificially difficult since nothing else really gives you problem until you reach him. They really want you to recruit all 8 characters before you start any chapter 2, definitely. Kind of a let down since this game is about "creating your own journey". You can of course, if you are willing to grind for hours.
I'm about 15 hours in, recruited every character and have three characters which I have to play their second chapter, and it's still amazing. The characters are also offer a lot of options so you can change things to suit your play style
Exploring the world is also just fun on it's own, I was worried at first that it would be quite small but it opens up a lot more after chapter one. I'll be sad once I've visited everywhere though
I’m wondering if non-character specific side quests be solved with more than one path action. Basically, can I see everything if I’m missing either “Gain Knowledge From an NPC” path action (Alfyn’s Inquire and Cyrus’ Scrutinize) or should my main team always have one of each path action at all times?
I've heard that Cyrus is a poor choice for beginners due to heavy reliance on MP usage early on. However I don't have the game yet so may be misinformed on this point.
I picked Cyrus as my first. Just make sure that you stock up on healing grapes and don't blow your funds to the point that you can't. You should be able to recover your SP as well, but you won't need to rely on it too much outside of the boss fight because his physical attack is strong enough when you break the enemy and then boost.
I've played a lot of JRPGs, and how often I needed to heal with him stood out, but not to the point where I'd say it would be difficult for someone newer.
Having 5 Characters atm and am kinda disappointed. Repetition sucks a bit and I sometimes just skip predictable starter stories.. Hope it gets better in Chapter 2. Gameplay is fun and all but I played Battle Chasers till last week and am a bit biased now...
I started with Primrose because I loved her story from last year's demo. Didn't know she was in expert territory...good thing I grew up on JRPG's I guess.
I must be an expert because I chose haanit and I’m happy with my choice I also like ophilia and Cyrus. Loving the game it almost feels like a Pokemon yellow moment in my life again. ❤️😁
Shucks, chose Ophilia to start - have played a lot of JRPGs and now hope it's not going to be too easy.
(Nah, not worried - shame I have to keep her in all game but figure she'll make a great mixed mage. Also: H'aanit seems very OP compared to most so not sure she is a tough choice. Shall not be disheartened at taking the 'easier route'!)
Hard to pick. I want something new but I'm tempted to start with Olberic simply since it's a retread of the first demo to get it out of the way.
I am very new to jrpg’s and well, I picked Primrose. Dammit! I’m 7 hours in, no turning back now.
I started with H'aanit, I'm 20 hours in and currently have 6 characters on my party. I almost passed on this game but wow, I can't stop playing it
18 hours in. Spent 45 minutes grinding down a boss, using multiple Olives of Life and countless Healing Grapes. Then he wiped the entire team in a single blow.
I'd forgotten why I've never liked JRPGs.
I’m loving this game I’m pretty much a newcomer to jrpgs only really played skies of Arcadia on the DC I couldn’t resist the graphics and the soundtrack is amazing. I started with olberic as I thought I need a warrior to make battles a little easier I’m hooked I can’t put it down great game
I picked H’aanit because I liked her character design. So far she’s pretty much won everything by her pet Linde eating everything with a level 2 boost. I’m not really sure if I need the other 7’s help.
@Gen0neD Good. And from now on your world in gaming will be bigger. Go get some other (J)RPG games. lol
Tressa low damage? Looks like the writer hasn't unlocked her Hired Help skill yet. Also I think you should definitely put "great for making money" as one of her strengths.
Started with H'aanit (always liked Blue Mage-type characters, and she sort of fits into that category), and she is a very useful character. The Hunter class starts with the Bow and Axe, and can also do "Spear" and "Sword" type damage with Linde. She can hit even more vulnerabilities based on which beasts she has stockpiled.
I would almost recommend picking your starting character more based on which character's path ability you like most vs. the other character with a similar path ability, since you can't exchange your protagonist from the party. For example, it'd be H'aanit vs. Olberic for your Provoke vs. Duel character.
Honestly, as long as you like your protagonist more than their Path Ability counterpart, you're set. The difficulty mentioned above only really changes the first few hours; once you get a full crew of 4 characters there's really no difference in difficulty based on your starter.
Started with H’aanit, then added Ophilia, Cyrus and Tressa. Now I’m in the middle of Oberic’s first chapter.
The random encounters might be annoying sometimes but I’m loving this game. Definitely one of my favorite Switch games so far.
@maruse Cyrus gets a passive ability once he learns two additional skills that you can use to decrease the encounter rate by a fair margin.
@Steelhead Though that might be something to consider, Octopath has one significant advantage in playing Cyrus or other magic-heavy characters: items to refill your SP (or MP in other games) are actually quite plentiful. You get a lot of them just from the opening chapters, and they're cheaply sold at every item shop. Also, characters level up pretty quickly early on, and you refill your SP every time you level up. Cyrus definitely can blow through his SP quickly, but it's much better than in a lot of other JRPGs, where MP has to be managed very very carefully, or magic is just entirely outclassed by physical moves, or both.
I started with Primrose, but my advice to people starting out is: pick Therion first. You can't remove your starting character until you've completed their storyline (beaten their Chapter 4), and for my money Therion has the most useful talent: opening purple chests. At the start of the game, you won't see many of them, outside of Therion's starting area and the adjacent areas, but from my experience and what I've heard from others, there's at least one purple chest in every later chapter. You can back track and pick them up later, but just always having Therion is arguably easier, IMO.
These distinctions between beginner, intermediate and experienced characters are so unnecessary that it's just totally wrong. None is any more difficult than the others. I started as haanit the hunter and gotta say it was pretty easy.
Play whatever character you want folks.
I'd recommend getting H'aanit in your party as soon as possible. She has a seriously powerful beast with unlimited uses right from the get go, which to be honest, makes most battles pretty easy. You just need to sit through a whole lot of rather pretentious dialogue during her story section first.
I started with H'aanit and didn't have any problem. Probably because I like to grind a few levels before the first boss to fully understand the combat system, and also because the beast system is extremely powerful early on.
Quick advice: visit all the caves when you reach level 15-20. It will give you a massive XP boost, then you can inquire/steal your way through each village and upgrade your stuff like crazy.
@alpha5099 That's the thing about Therion. He's an extremely fast mixed attacker (uses two weapon types and can use magic), with utility skills and multi-hit moves (one of which can essentially replace his normal attack because of how it works).
Steal is also very useful (especially after it gets upgraded) in both towns and combat since eventually you'll just have so many healing items due to double theft.
He's the one member where he doesn't have a perfect replacement (especially early game) due to his passive ability (opening purple chests) and his well rounded combat capabilities/utility.
Pretty good choice as a leader, especially if you do another character's chapter where they get locked into your party (ie if you chose a healer as your leader and choose to do the chapter for the other healer).
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