I also agree about that sudden shift. When Quino spoke in Chapter 1 Scenario 1 I thought he was just a rando NPC and that it was a sign that they had full voice acting. After all, I had just controlled Zelda walking even if it wasn't a fight, and it had all been voice acted until then! And then the full voiced cutscenes stretched on for a long time. But when finally I had control of Zelda again in Chapter 1 Scenario 2, it was all text boxes and no voices. I feel like this was more painful than in other games because it had set me up to think that it was full voice acting. And because I was playing Skyrim Anniversary Edition last month, it felt even more jarring/not up to the competititon. In Skyrim AE, it's all full voice acting (save a few new characters who have generic little lines but communicate in letters and notes because they couldn't record new lines for the new official plugins).
Also, I've found I've missed critical story beats because I wasn't paying attention to the text boxes and forgot to hit start just before the boss fight / end of stage to review the battle log.
I've actually replayed entire scenarios three times through just to catch the dialogue I missed because even when redoing it for the dialogue I've found myself missing the dialogue. And even when I remember to read the log, the dialogue boxes almost always fall into my gamer's blindspot as I'm so focused on the Musou mechanics and finding Koroks and completing Aside Quests and Temporary Missions, etc.
Link looks like an older Ani Skywalker (Episode I). Zelda is pitch perfect.
The important thing though to me is that the costumes feels more Weta Workshop than NYCC Cosplay, and the landscapes of New Zealand do not hurt that aesthetic.
Ghibli, PJ's LotR films, Zelda have all been in dialogue with one another (not necessarily in both ways). While I'd have preferred an animated film (doesn't have to be hand drawn), I can see why they want to make this live action. Film & TV studios are finally cracking the code on live-action video game adaptations, and I think Zelda can work.
I feel like this film will play things safe, because Nintendo wants consistency, not moonshots.
@Dom_31 Having played the game in English, the dub was fine. The direction was NOT abysmal.
Of special note, SungWon Cho SHINES as Calamo the Korok.
I would say that the game has a heavy dose of voice acting; in-battle scenario are usually just text boxes or a few resuable voice catches like "hurry!" or "how do you like that!", but this game has a a LOT of cutscenes and all of them are filled with dialogue. This is where TotK's missing story went; they're able to flesh it out because of the more linear narrative nature of Musou games.
Besides every moment Calamo is on screen talking, I'd also specially note the dialogues between Zelda and Sonia as feeling very real and human; they managed to set it up enough with these scenes to make me feel sad when Sonia dies as we know she would having played TotK.
That dialogue was not distracting in the least to me.
But of course, YMMV; I enjoyed the dubs on BotW & TotK, and if you think those were fumbled you're probably not going to like this one as it fits smoothly into the voicing of the other Switch games in the series.
The American one is actually the in-game characters – or at least, those from the PC & home consoles version of the game.
The Japanese one is stylized and that's nice, but it's not representative of the actual in-game models. Maybe that's less important for the hand-held strip down, I'm not sure.
I played the GBA version of Sierra's Fellowship of the Ring as well as their PC version, and the GBA one played quite differently felt more like old school Diablo than the full Action RPG that the PC version was. Their later stab at The Hobbit is a lot more stylized than their more generic take on Fellowship, and I initially really disliked their stylized-for-the-sake-of-stylizing take. But it ultimately played very well.
So I voted the NA box because it's more representative of what you get with the game, even if it's representative of the home console version…
I'm more likely to play a game I'd never otherwise try if it's already a sunk cost of the subscription, rather than something I need to to pay specifically for it, up front.
This is a great way to subsidise less-performing franchises and cult-classics that otherwise would be lost in a sea of Mario, Zelda, and Pokémon VC downloads.
An alternative of course would be a game-rental or game-trial system where you could play the first level or two of a game to get the feel for it before having to buy it, but options paralysis can set in in that case.
The Netflix-style of NSO has been more of a success than the VC and being able to carry it over to NS2 shows that it can continue to build on the back library rather than having to reinvent the back-catalog's wheel for every single console generation.
@The21zonz: Either before Donkey Kong 1981, or (more likely) in a different timeline because Nintendo doesn't care about continuity with Mario & DK and friends. Remember that tht Donkey Kong Sr. = Cranky Kong = DK's granddad was a Rareware thing, and the movie (and Mario Kart World) now suggests that DK may be "DK Jr." with Cranky Kong as the OG DK and his dad. This seems to have been the original intent with DK Jr. -> Donkey Kong Country from Miyamoto's side of things. But also they like the idea that it's always been Donkey Kong. Which would make this a prequel.
Or Jumpman is Charles Martinet's character in the movie, and the original DK kidnapped Pauline's mom or aunt or something, and Mario & DK become friends with a Pauline Jr. Notice the lack of a Baby Pauline in Mario Kart World? It's likely because of teen Pauline here.
Cyberpunk 2077 doesn't have a game key card because it's digital only. And with only 500 MB of hard-drive space, this game takes up a huge chunk of what I can have on my system. I want game key cards to go away not because I disagree with the philosophy (though I do) but more so because there's just not enough space bt/wn the Switch 2's memory and the express microSD card memory to play all the games I want to play, and it takes like an hour to download a game like Cyberpunk if I have to unload it and reload it again later.
The 3DS version was the best - it really gave a sense of depth between the Souvalou and flying targets/enemies vs targets/enemies shooting from the ground!
I heard the preorders were as harrowing as my past stressful experiences (Tears of the Kingdom, Xenoblade 3, etc), or as some Swiftie friends felt trying to fight ticketmaster for their spots.
I'm going to wait for my invite from My Nintendo. I trust that the measures they've put in place for the My Nintendo invites will secure me my console without much fuss at all, as it weeds out any potential scalpers, as well as the vast majority of other people purchasing the console. And if that STILL doesn't work out? I will take off a day or two from work and wait in line at Nintendo NY.
@splinters I'm still using my 2016 Macbook Pro, and only just last week starting to run into a couple issues of lack of compatibility with mandatory software updates. That's almost 9 years of compatibility there, and I'm still comfortable using this for a year or two more - as long as its still recieving security updates.
I think our console generations should be longer, not shorter.
Real Time Strategy RPG is a different subgenre from Tactical RPG. Both of these genres care about positioning, which Pokemon historically hasn't cared about. This past console generation the series HAS dabbled in positioning in the context of surprise rounds (approach a wild 'Mon from behind or from an angle they don't notice you, and you suprise them). This only has been a thing since wild Pokemon are actually shown on the overworld and not just hiding in the grass and determined who showed up due to RNG run when the game decides you're attacked in the tall grass etc. This hasn't upended the gameplay though, because in PvP surprise rounds don't exist, and the gameplay is essentially a modification of the same format it's used since 1996.
What this RTS gameplay allows for is upending that format. However, it would upend the PVP game. I imagine that they might go in the direction of multiple combat variations as we see in Pokemon GO and Let's GO! Pikachu & Eievui - the newly announced app that let's you do PVP would stick to the classic Battle Screen menus style battle, but a Battle Frontier might have many different types of battles, and Gym Battles and Wild Battles and Field Trainer Battles and Evil Team Battles and Wild Boss Battles and Raid Boss Battles might all have their own mechanics. That's not a bad thing; just means you have more of a reason to use a variety of Pokemon each with their own specialized movesets.
I remember the Orange Islands league in the anime and how the Gym Battles there were all very unique. It felt like a presage of the Battle Frontier years later, but it also had elements like racing battles or ring shooting battles that are more akin to Pokethalon or whatnot. I think a diversity of combat gameplay is something that could really breathe more life into the mainline series, and if it goes over well here, I think come Pokemon Generation 11 - NOT 10 - we'll see it incorporated into the main series in a much bigger way than just the Raid Battle Lairs.
I see this as the future of Pokemon Battles, BUT I don't think it'll make it into the mainline entries for at least one more generation. I think they'll want to weigh sales data and responses to this battle format and how it changes the meta game before they replace it in the main series. But I do think it'll replace or supplement the main series game play.
Remember that Pokemon GO has it's own Real-time battle format for Gym Battles and Boss Battles (both Boss Trainers and Wild Bosses). And Pokemon UNITY is its own real time battle format.
I think this matches the anime and the roleplaying flavor of Pokemon media better than turn based battles do. Once upon a time, the Xeno series was turn-based too - from Xenogears through Xenosaga Episode III. But it shifted to MMO-inspired real-time battles with cooldowns in Xenoblade 1, which meets the RPG flavor more "close to reality." Console RPGs only implemented the turn-based menus to try to reflect the options that players had in D&D, whose combat was a hyperslow version of reality where a full round of characters' turns represents just 6 seconds. Pokemon inherited that "time paused, select a move or action" mechanic that was required in early CRPGs for graphical and interface limitations. As video games evolved, they could handle more of that on the background, and even implement the pressure of real time combat. We saw some of that work into Final Fantasy with the ATB system and its descendants. Xenogears and Xenosaga used a form of this system too, so it always had a bit of a time thing going on with the move choices, where player tactile reflexes and tactical acuity are factors.
Eh, I only ever played the game to begin with because it was part of the subscription model. Super Soccer isn't a game I would have shelled out money for.
I do think if a game leaves the NSO library, they should allow you to purchase it VC style. But I don't know the licensing deal that's killing this particular software from the NSO app.
Ocarina of Time still should be on the list somewhere. Especially if FF7 is – Ocarina of Time is literally a masterpiece work of art. If they're going to do Mario Kart 64 over Mario Kart 8 because of cultural significance and innovation for the franchise, and the same for FF7 over other more modern FF games (or heck, its remakes), they really should be including Ocarina of Time.
Breath of the Wild vs Tears of the Kingdom is a hard choice. I prefer Tears of the Kingdom in nearly every way, but Breath of the Wild innovated a new Zelda formula in a way that hadn't been done since Ocarina of Time, and furthermore cracked the code on how to make a working Open-world game where enemies don't just obviate your adventure advancements.
I'm not surprised they chose Skyrim over Morrowind (its combat and dungeoneering is just more fun), but Morrowind is by far the better game in terms of exploration, innovation, world-design, quest-design… Skyrim just was more critically and popularly acclaimed.
@Grackler I'd argue that these are the true inheritors of FF I/III/V/Tactics/IX/TA/TA2/TR, following the Job system and art style of these earlier titles!
No option for FFTA / FFTA2 / FFTR / Revenant Wings……
I used my survey response to tell them I want to see the headliner games like FF7R series and FFXVI on Nintendo consoles. I also told them that my first game in the series was FF4, I still prefer it to other FF games, and that I'm looking forward to FF x MtG.
I've been waking up on time every day because of my Alarmo! Zelda telling me to open my eyes followed by me running out of the Shrine of Resurrection to see all of Hyrule as I open my window curtains helps a bunch.
Sony owns Crunchyroll and Funimation. Now it's hungry for Kadokawa. It would be horrible.
But it wouldn't kill Mario & Luigi RPG. We thought it would die when the original dev team went kaputz but Nintendo revived it. The same would happen, if there was desire enough from fans.
Spike Chunsoft's loss to Sony would further consolidate Square-Enix and their franchises onto PlayStation, because not only are they key for Octopath, but more importantly, they're key collaborators with Enix on Dragon Quest. That's the franchise that allowed Enix to buy Squaresoft. They're also developers of the Mystery Dungeon franchise, so Pokémon Mystery Dungeon would be an issue (but expect more Torneko & Chocobo Mystery Dungeons, perhaps, instead).
@Erigen Xenosaga is co-owned between Monolith Soft and Bandai Namco. Xenogears is fully owned by Square Enix.
Note also that Xenosaga was in many ways a reboot of Perfect Works and directly contradicts or reuses elements from Xenogears in a way that's incompatible with them being prequels to Xenogears. Best we can say is that Xenogears is analogous to a Xenosaga Part V, in the original concept that Xenosaga Episode 2 would actually be Episodes 2 & 3 and Xenosage Episode III would be episodes 4, 5, & 6 – prior to the condensing of the plot in the two sequels.
Xenoblade is a second reboot, but as of Future Redeemed has made clear that Xenosaga is likely still canon to it and takes place sometime after Klaus's backstory.
Xenoblade X seems to parallel Xenosaga, so if they don't directly retcon it to fit this moment in time as a reboot of Xenosaga, then Xenosaga is still that story.
Bandai Namco has a good relationship with Nintendo and recently re-released their other Monolith Soft Gen VI series, Baten Kaitos (which was the direct inspiration for both the name "Mira" and the idea of XB2's Cloud Sea). They've also been credited in Xenoblade 2 and Xenoblade 3 as XB2 includes KOS-MOS and T-elos as unlockable Blades, and XB3 references events from Xenosaga. So they'll almost certainly republish Xenosaga at some point, and almost certainly on a Nintendo console.
Square Enix has also been republishing their Gen III, IV, V, and VI titles on Nintendo and sometimes other consoles – some as Remakes (HD-2D or otherwise), others as upscaled or even HD Remasters, others as semi-straight ports. I would anticipate Xenogears to eventually get the same treatment the Mana Trilogy, the Romancing SaGa Trilogy, HD-2D Dragon Quest Erdrick Trilogy, Chrono Cross, and Live-a-Live and FINAL FANTASY VII, VIII, IX, X+X-2, and XII got. I'd still expect Chrono Trigger to get an HD-2D Remake first, though. I wouldn't be surprised if they were working on that when Toriyama-sama passed, and they shelved it out of respect for a bit. Dragon Quest of course is his baby too, but Chrono Trigger is one of those games that deserves very special care.
@GoldenSunRM The problem is less about the free and more about the ooo shiny being in the palm of your hand and sending you push notifications to buy. You're not spending all day every day in the card game shop, yeah? They've got a captured audience with this, and the dopamine/gambling addiction strategy makes it INCREDIBLY hard to be satisfied with just 2 free packs a day. This isn't like Magic Online where the digital cards were one-to-one value with the real cards. It's like Magic Arena where the only thing you're paying for is in-game.
I'd love a combination Zelda 1 / Zelda 2 remake, which accurately reflects the top-down perspective of Zelda 1 (save in a handful of dungeon rooms) and the sidescrolling perspective (save on overworld) of Zelda 2 – using a single engine to portray both. I'd love the map to hide easter-eggs tying it more tightly to the other Downfall timeline games, like following Echoes of Wisdom's overworld design for Southern Hyrule.
And maybe have a bridge section that shows Link growing up and journeying from Southern Hyrule to North Castle.
I wouldn't call it a drag, but I don't think it's abuse of the game to use rewind and save states. I want to get back into the action quicker.
That said, I'd personally rewind to the start of the room or the start of the fight itself, NOT to the middle of the fight to avoid a single mistake of mine. I want to beat the fight legit, I just don't want to have to refarm or redo the barriers or renavigate the room because I fell through the floor in a bad platforming section (to give a different sort of example). I don't want the game to waste my time, so rewind is a godsend. But I want to perform the moves perfectly and don't want to save state mid-Shine Spark trick or something, just rewind or save state back to the starting line rather than working my way back the slow way.
Great! Means they can go back to making Dragon Slayer, Xanadu, Romancia, Legacy of the Wizard, Sorcerian, or even Lord Monarch or Legend of Xanadu games! Seriously, Trails is a spin off of a Spin Off!
The problem is, in order to mod these games, you need to be able to get the games off original hardware. And that means piracy, and it's a big no-no for Nintendo because their business model is great games on THEIR platform.
Nintendo probably doesn't care so much about the modding of the games so much as the fact that they're being played on PCs, and the mods encourage more piracy.
This isn't a leak, it's just plain obvious guess-work given how crazy Nintendo would be NOT to try to capitalize on the 30th anniversary with a new generation. They did so for the 10th anniversary with Gen IV, for the 20th anniversary with Gen VIII, and now will do so for the 30th anniversary with Gen IX.
This is also why clearly they had the time to skip this year's regular Pokémon release window and push Legends Z-A to next year; expect no mainline Pokémon game between Legends Z-A and Gen X. They can work on both Legends Z-A and Gen X's two versions all this year and most of next year and that gives them the space to clean out the rough edges they had from rushing Sword & Shield and Scarlet & Violet. Sun & Moon ironically weren't rushed because Pokémon ZX & ZY / Z & A which were supposed to be in 2015 were cancelled (also due to Game Freak investing in new IP ventures that didn't pan out well).
@Pillowpants There's NO way they're not carrying NSO over to the next model. For one, that's the whole point of the subscription model, that they don't have to keep reinventing the wheel; for two, they said it would carry over at an investor meeting.
@Aerona Not quite. Nintendo's consoles matter in part because you can only get their brand IP on their consoles. They don't want dilution of the brand into other people's consoles, for very good reason. When they have used other platforms, it's been cautiously and with tight partnerships where they control the flow of the partnership – like with the DeNA cell phone games.
I get that they want to have ongoing continued engagement, but if they're going to do limited timed events, at least cycle them so that if you missed it you know you can get it again a few months later?
I think the issues to address are that it's scamming customers, harming brand identity, making profit off someone else's IP without a license to do so.
All of these should be fines, not jail time, and note that the MAXIMUM penalty is 5 years. I don't think anyone should get prison time for this, but Japan does the corporations-as-people thing even more so than America. It comes with pluses and minuses – corporations are generally loyal to their full-time staff, and many people work their entire careers at the same company. But a lot of companies also use short-term contractors to get around that, and that sucks for the contractors when the project is done. It's a double edged sword.
I don't like what this guy did at all but I also don't like copaganda
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Re: Turok And Turok 2 Have Been Updated, Here Are The Full Patch Notes
@rvcolem1 eShop versions of the games, not the NSO+ExPak N64 Mature titles.
Turok (2015) is the remake, which is available on the eShop.
Re: Poll: So, Will You Be Getting The New Kirby Air Riders amiibo?
@CaleBoi25
You're welcome! Good luck in your search!
Re: Poll: So, Will You Be Getting The New Kirby Air Riders amiibo?
@CaleBoi25
If you like the swappables, might I suggest the Nintendo ties in to Skylanders and StarLink?
Re: Poll: So, Will You Be Getting The New Kirby Air Riders amiibo?
Mine arrived in the mail yesterday.
Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed
@Ralek85
I also agree about that sudden shift. When Quino spoke in Chapter 1 Scenario 1 I thought he was just a rando NPC and that it was a sign that they had full voice acting. After all, I had just controlled Zelda walking even if it wasn't a fight, and it had all been voice acted until then! And then the full voiced cutscenes stretched on for a long time. But when finally I had control of Zelda again in Chapter 1 Scenario 2, it was all text boxes and no voices. I feel like this was more painful than in other games because it had set me up to think that it was full voice acting. And because I was playing Skyrim Anniversary Edition last month, it felt even more jarring/not up to the competititon. In Skyrim AE, it's all full voice acting (save a few new characters who have generic little lines but communicate in letters and notes because they couldn't record new lines for the new official plugins).
Also, I've found I've missed critical story beats because I wasn't paying attention to the text boxes and forgot to hit start just before the boss fight / end of stage to review the battle log.
I've actually replayed entire scenarios three times through just to catch the dialogue I missed because even when redoing it for the dialogue I've found myself missing the dialogue. And even when I remember to read the log, the dialogue boxes almost always fall into my gamer's blindspot as I'm so focused on the Musou mechanics and finding Koroks and completing Aside Quests and Temporary Missions, etc.
Re: Poll: What Do You Make Of Link And Zelda's Live-Action Looks?
Link looks like an older Ani Skywalker (Episode I).
Zelda is pitch perfect.
The important thing though to me is that the costumes feels more Weta Workshop than NYCC Cosplay, and the landscapes of New Zealand do not hurt that aesthetic.
Ghibli, PJ's LotR films, Zelda have all been in dialogue with one another (not necessarily in both ways). While I'd have preferred an animated film (doesn't have to be hand drawn), I can see why they want to make this live action. Film & TV studios are finally cracking the code on live-action video game adaptations, and I think Zelda can work.
I feel like this film will play things safe, because Nintendo wants consistency, not moonshots.
Re: Hyrule Warriors: Age Of Imprisonment Voice Actors Officially Revealed
@Dom_31 Having played the game in English, the dub was fine. The direction was NOT abysmal.
Of special note, SungWon Cho SHINES as Calamo the Korok.
I would say that the game has a heavy dose of voice acting; in-battle scenario are usually just text boxes or a few resuable voice catches like "hurry!" or "how do you like that!", but this game has a a LOT of cutscenes and all of them are filled with dialogue. This is where TotK's missing story went; they're able to flesh it out because of the more linear narrative nature of Musou games.
Besides every moment Calamo is on screen talking, I'd also specially note the dialogues between Zelda and Sonia as feeling very real and human; they managed to set it up enough with these scenes to make me feel sad when Sonia dies as we know she would having played TotK.
That dialogue was not distracting in the least to me.
But of course, YMMV; I enjoyed the dubs on BotW & TotK, and if you think those were fumbled you're probably not going to like this one as it fits smoothly into the voicing of the other Switch games in the series.
Re: Nintendo Patent Featuring Crank And "Clickable Wheel" Attachments For Joy-Con 2 Surface
Reminder for me to crank up my Playdate.
Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey
Survey is already closed. I couldn't voice my opinion.
Re: Poll: Box Art Brawl - Duel: The Hobbit (GBA)
The American one is actually the in-game characters – or at least, those from the PC & home consoles version of the game.
The Japanese one is stylized and that's nice, but it's not representative of the actual in-game models. Maybe that's less important for the hand-held strip down, I'm not sure.
I played the GBA version of Sierra's Fellowship of the Ring as well as their PC version, and the GBA one played quite differently felt more like old school Diablo than the full Action RPG that the PC version was. Their later stab at The Hobbit is a lot more stylized than their more generic take on Fellowship, and I initially really disliked their stylized-for-the-sake-of-stylizing take. But it ultimately played very well.
So I voted the NA box because it's more representative of what you get with the game, even if it's representative of the home console version…
Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller
@IOI Or need to send it into Nintendo for repairs directly.
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
@Nintendo4Sonic $50/year for NSO+Expansion Pak, actually. Or more for a Family membership.
But it's well worth the value, imho, even beyond just the online functionality, and even beyond the back-catalog.
It's actually more expensive to buy the upgrade paks and the DLC passes that are included…
Re: Video: Digital Foundry Tests Switch 2's GameCube Emulation
I'm more likely to play a game I'd never otherwise try if it's already a sunk cost of the subscription, rather than something I need to to pay specifically for it, up front.
This is a great way to subsidise less-performing franchises and cult-classics that otherwise would be lost in a sea of Mario, Zelda, and Pokémon VC downloads.
An alternative of course would be a game-rental or game-trial system where you could play the first level or two of a game to get the feel for it before having to buy it, but options paralysis can set in in that case.
The Netflix-style of NSO has been more of a success than the VC and being able to carry it over to NS2 shows that it can continue to build on the back library rather than having to reinvent the back-catalog's wheel for every single console generation.
Re: Pauline's Age In Donkey Kong Bananza Has Been Revealed
@The21zonz: Either before Donkey Kong 1981, or (more likely) in a different timeline because Nintendo doesn't care about continuity with Mario & DK and friends. Remember that tht Donkey Kong Sr. = Cranky Kong = DK's granddad was a Rareware thing, and the movie (and Mario Kart World) now suggests that DK may be "DK Jr." with Cranky Kong as the OG DK and his dad. This seems to have been the original intent with DK Jr. -> Donkey Kong Country from Miyamoto's side of things. But also they like the idea that it's always been Donkey Kong. Which would make this a prequel.
Or Jumpman is Charles Martinet's character in the movie, and the original DK kidnapped Pauline's mom or aunt or something, and Mario & DK become friends with a Pauline Jr. Notice the lack of a Baby Pauline in Mario Kart World? It's likely because of teen Pauline here.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
@Nakasan140 @Nakasan140
Cyberpunk 2077 doesn't have a game key card because it's digital only. And with only 500 MB of hard-drive space, this game takes up a huge chunk of what I can have on my system. I want game key cards to go away not because I disagree with the philosophy (though I do) but more so because there's just not enough space bt/wn the Switch 2's memory and the express microSD card memory to play all the games I want to play, and it takes like an hour to download a game like Cyberpunk if I have to unload it and reload it again later.
Re: Sea Of Stars 'Throes Of The Watchmaker' DLC Finally Scores A Release Date
I want to buy the game, but was waiting to ge ta physical copy with DLC built in. Do we still think that will happen?
Re: Arcade Archives 'Super Xevious' Releases Today On Nintendo Switch
The 3DS version was the best - it really gave a sense of depth between the Souvalou and flying targets/enemies vs targets/enemies shooting from the ground!
Re: Poll: So, Did You Manage To Get A Switch 2 Pre-Order In? (North America)
I heard the preorders were as harrowing as my past stressful experiences (Tears of the Kingdom, Xenoblade 3, etc), or as some Swiftie friends felt trying to fight ticketmaster for their spots.
I'm going to wait for my invite from My Nintendo. I trust that the measures they've put in place for the My Nintendo invites will secure me my console without much fuss at all, as it weeds out any potential scalpers, as well as the vast majority of other people purchasing the console. And if that STILL doesn't work out? I will take off a day or two from work and wait in line at Nintendo NY.
Re: Three Sega Genesis / Mega Drive Games Have Been Added To Switch Online's Expansion Pack
@Dee123
Ninten-do what Nintendidn't
Re: Opinion: The Switch 2 Is A Powerhouse For The Price
@splinters I'm still using my 2016 Macbook Pro, and only just last week starting to run into a couple issues of lack of compatibility with mandatory software updates. That's almost 9 years of compatibility there, and I'm still comfortable using this for a year or two more - as long as its still recieving security updates.
I think our console generations should be longer, not shorter.
Re: Nintendo Expands Switch Online's SNES Library With Four More Titles
Animal Crossing: Uncharted Waters
Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button
@DStanton Would be awesome if it allows for a dualscreen mode a la Wii U / DS / 3DS!
Re: Opinion: Legends Z-A's Xenoblade-Style Battles Are Pokémon's Most Exciting Evolution In Years
Real Time Strategy RPG is a different subgenre from Tactical RPG. Both of these genres care about positioning, which Pokemon historically hasn't cared about. This past console generation the series HAS dabbled in positioning in the context of surprise rounds (approach a wild 'Mon from behind or from an angle they don't notice you, and you suprise them). This only has been a thing since wild Pokemon are actually shown on the overworld and not just hiding in the grass and determined who showed up due to RNG run when the game decides you're attacked in the tall grass etc. This hasn't upended the gameplay though, because in PvP surprise rounds don't exist, and the gameplay is essentially a modification of the same format it's used since 1996.
What this RTS gameplay allows for is upending that format. However, it would upend the PVP game. I imagine that they might go in the direction of multiple combat variations as we see in Pokemon GO and Let's GO! Pikachu & Eievui - the newly announced app that let's you do PVP would stick to the classic Battle Screen menus style battle, but a Battle Frontier might have many different types of battles, and Gym Battles and Wild Battles and Field Trainer Battles and Evil Team Battles and Wild Boss Battles and Raid Boss Battles might all have their own mechanics. That's not a bad thing; just means you have more of a reason to use a variety of Pokemon each with their own specialized movesets.
I remember the Orange Islands league in the anime and how the Gym Battles there were all very unique. It felt like a presage of the Battle Frontier years later, but it also had elements like racing battles or ring shooting battles that are more akin to Pokethalon or whatnot. I think a diversity of combat gameplay is something that could really breathe more life into the mainline series, and if it goes over well here, I think come Pokemon Generation 11 - NOT 10 - we'll see it incorporated into the main series in a much bigger way than just the Raid Battle Lairs.
Re: Opinion: Legends Z-A's Xenoblade-Style Battles Are Pokémon's Most Exciting Evolution In Years
I see this as the future of Pokemon Battles, BUT I don't think it'll make it into the mainline entries for at least one more generation. I think they'll want to weigh sales data and responses to this battle format and how it changes the meta game before they replace it in the main series. But I do think it'll replace or supplement the main series game play.
Remember that Pokemon GO has it's own Real-time battle format for Gym Battles and Boss Battles (both Boss Trainers and Wild Bosses). And Pokemon UNITY is its own real time battle format.
I think this matches the anime and the roleplaying flavor of Pokemon media better than turn based battles do. Once upon a time, the Xeno series was turn-based too - from Xenogears through Xenosaga Episode III. But it shifted to MMO-inspired real-time battles with cooldowns in Xenoblade 1, which meets the RPG flavor more "close to reality." Console RPGs only implemented the turn-based menus to try to reflect the options that players had in D&D, whose combat was a hyperslow version of reality where a full round of characters' turns represents just 6 seconds. Pokemon inherited that "time paused, select a move or action" mechanic that was required in early CRPGs for graphical and interface limitations. As video games evolved, they could handle more of that on the background, and even implement the pressure of real time combat. We saw some of that work into Final Fantasy with the ATB system and its descendants. Xenogears and Xenosaga used a form of this system too, so it always had a bit of a time thing going on with the move choices, where player tactile reflexes and tactical acuity are factors.
Re: Nintendo Confirms Removal Of Switch Online SNES Game
Eh, I only ever played the game to begin with because it was part of the subscription model. Super Soccer isn't a game I would have shelled out money for.
I do think if a game leaves the NSO library, they should allow you to purchase it VC style. But I don't know the licensing deal that's killing this particular software from the NSO app.
Re: Turok Receives A New Update For Nintendo Switch, Here's What's Included
But not for the NSO+XP Version?
Re: Nintendo Music Adds Golden Sun Soundtrack, Here's Every Song Included
Thank the Elements!!
Golden Sun is one of my favourite games of ALL TIME.
Was literally just listening to a fan remix album earlier today.
Re: Zelda: Breath Of The Wild Tops Rolling Stone's 50 Best Games Of All Time
Ocarina of Time still should be on the list somewhere. Especially if FF7 is – Ocarina of Time is literally a masterpiece work of art. If they're going to do Mario Kart 64 over Mario Kart 8 because of cultural significance and innovation for the franchise, and the same for FF7 over other more modern FF games (or heck, its remakes), they really should be including Ocarina of Time.
Breath of the Wild vs Tears of the Kingdom is a hard choice. I prefer Tears of the Kingdom in nearly every way, but Breath of the Wild innovated a new Zelda formula in a way that hadn't been done since Ocarina of Time, and furthermore cracked the code on how to make a working Open-world game where enemies don't just obviate your adventure advancements.
I'm not surprised they chose Skyrim over Morrowind (its combat and dungeoneering is just more fun), but Morrowind is by far the better game in terms of exploration, innovation, world-design, quest-design… Skyrim just was more critically and popularly acclaimed.
Re: Final Fantasy Team Wants To Hear Your Thoughts About The Series
@Grackler I'd argue that these are the true inheritors of FF I/III/V/Tactics/IX/TA/TA2/TR, following the Job system and art style of these earlier titles!
Re: Final Fantasy Team Wants To Hear Your Thoughts About The Series
No option for FFTA / FFTA2 / FFTR / Revenant Wings……
I used my survey response to tell them I want to see the headliner games like FF7R series and FFXVI on Nintendo consoles. I also told them that my first game in the series was FF4, I still prefer it to other FF games, and that I'm looking forward to FF x MtG.
Re: Nintendo Postpones Retail Sales Of Its New Sound Clock Alarmo (Japan)
I've been waking up on time every day because of my Alarmo! Zelda telling me to open my eyes followed by me running out of the Shrine of Resurrection to see all of Hyrule as I open my window curtains helps a bunch.
Re: Mario & Luigi's Future In Doubt As A Potential Sony Acquisition Emerges
Sony owns Crunchyroll and Funimation. Now it's hungry for Kadokawa. It would be horrible.
But it wouldn't kill Mario & Luigi RPG. We thought it would die when the original dev team went kaputz but Nintendo revived it. The same would happen, if there was desire enough from fans.
Spike Chunsoft's loss to Sony would further consolidate Square-Enix and their franchises onto PlayStation, because not only are they key for Octopath, but more importantly, they're key collaborators with Enix on Dragon Quest. That's the franchise that allowed Enix to buy Squaresoft. They're also developers of the Mystery Dungeon franchise, so Pokémon Mystery Dungeon would be an issue (but expect more Torneko & Chocobo Mystery Dungeons, perhaps, instead).
Re: Talking Point: Will Xenoblade Chronicles X Finally Tie Into The Wider Series On Switch?
@Erigen Xenosaga is co-owned between Monolith Soft and Bandai Namco. Xenogears is fully owned by Square Enix.
Note also that Xenosaga was in many ways a reboot of Perfect Works and directly contradicts or reuses elements from Xenogears in a way that's incompatible with them being prequels to Xenogears. Best we can say is that Xenogears is analogous to a Xenosaga Part V, in the original concept that Xenosaga Episode 2 would actually be Episodes 2 & 3 and Xenosage Episode III would be episodes 4, 5, & 6 – prior to the condensing of the plot in the two sequels.
Xenoblade is a second reboot, but as of Future Redeemed has made clear that Xenosaga is likely still canon to it and takes place sometime after Klaus's backstory.
Xenoblade X seems to parallel Xenosaga, so if they don't directly retcon it to fit this moment in time as a reboot of Xenosaga, then Xenosaga is still that story.
Bandai Namco has a good relationship with Nintendo and recently re-released their other Monolith Soft Gen VI series, Baten Kaitos (which was the direct inspiration for both the name "Mira" and the idea of XB2's Cloud Sea). They've also been credited in Xenoblade 2 and Xenoblade 3 as XB2 includes KOS-MOS and T-elos as unlockable Blades, and XB3 references events from Xenosaga. So they'll almost certainly republish Xenosaga at some point, and almost certainly on a Nintendo console.
Square Enix has also been republishing their Gen III, IV, V, and VI titles on Nintendo and sometimes other consoles – some as Remakes (HD-2D or otherwise), others as upscaled or even HD Remasters, others as semi-straight ports. I would anticipate Xenogears to eventually get the same treatment the Mana Trilogy, the Romancing SaGa Trilogy, HD-2D Dragon Quest Erdrick Trilogy, Chrono Cross, and Live-a-Live and FINAL FANTASY VII, VIII, IX, X+X-2, and XII got. I'd still expect Chrono Trigger to get an HD-2D Remake first, though. I wouldn't be surprised if they were working on that when Toriyama-sama passed, and they shelved it out of respect for a bit. Dragon Quest of course is his baby too, but Chrono Trigger is one of those games that deserves very special care.
Re: Square Enix Outlines Streaming Guidelines For Dragon Quest III HD-2D Remake
@Dr_Corndog Dude, some channels literally spoil stuff in the thumbnails and video titles as you're scrolling on YT etc.
Re: Review: Pokémon Trading Card Game Pocket (Mobile) - A Breezy, Beautiful Take On TCG, Gacha Aside
@GoldenSunRM The problem is less about the free and more about the ooo shiny being in the palm of your hand and sending you push notifications to buy. You're not spending all day every day in the card game shop, yeah? They've got a captured audience with this, and the dopamine/gambling addiction strategy makes it INCREDIBLY hard to be satisfied with just 2 free packs a day. This isn't like Magic Online where the digital cards were one-to-one value with the real cards. It's like Magic Arena where the only thing you're paying for is in-game.
Re: Talking Point: Is It Time For Another Side-Scrolling Zelda Game?
I'd love a combination Zelda 1 / Zelda 2 remake, which accurately reflects the top-down perspective of Zelda 1 (save in a handful of dungeon rooms) and the sidescrolling perspective (save on overworld) of Zelda 2 – using a single engine to portray both. I'd love the map to hide easter-eggs tying it more tightly to the other Downfall timeline games, like following Echoes of Wisdom's overworld design for Southern Hyrule.
And maybe have a bridge section that shows Link growing up and journeying from Southern Hyrule to North Castle.
I think that would be a smashing hit.
Re: Best Power Rangers Games, Ranked - Switch And Nintendo Systems
Are any of these ports of the brilliant Sega Genasis game?
Re: Soapbox: Metroid’s Mother Brain And The Rewind Dilemma
I wouldn't call it a drag, but I don't think it's abuse of the game to use rewind and save states. I want to get back into the action quicker.
That said, I'd personally rewind to the start of the room or the start of the fight itself, NOT to the middle of the fight to avoid a single mistake of mine. I want to beat the fight legit, I just don't want to have to refarm or redo the barriers or renavigate the room because I fell through the floor in a bad platforming section (to give a different sort of example). I don't want the game to waste my time, so rewind is a godsend. But I want to perform the moves perfectly and don't want to save state mid-Shine Spark trick or something, just rewind or save state back to the starting line rather than working my way back the slow way.
Re: Trails Series Main Story "About 80-90%" Complete, According To Nihon Falcom
Great! Means they can go back to making Dragon Slayer, Xanadu, Romancia, Legacy of the Wizard, Sorcerian, or even Lord Monarch or Legend of Xanadu games! Seriously, Trails is a spin off of a Spin Off!
Re: Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
The problem is, in order to mod these games, you need to be able to get the games off original hardware. And that means piracy, and it's a big no-no for Nintendo because their business model is great games on THEIR platform.
Nintendo probably doesn't care so much about the modding of the games so much as the fact that they're being played on PCs, and the mods encourage more piracy.
Re: Stealth Metroidvania 'Yars Rising' Gets An Easter-Egg Packed New Trailer
Metroidlike, in parallel to Zeldalike?
Collection Platformer?
Re: Feature: We Look To The Past To Predict Every First-Party 'Switch 2' Release Until 2029
Very odd that you included Game Boy in the first Nintendo Generation. It mainly overlaps with SNES, while Game & Watch mainly overlaps with NES.
You also seemed to ignore all G&W games!!
Re: Rumour: Pokémon Leaker Suggests Gen 10 Games Are Coming In 2026
This isn't a leak, it's just plain obvious guess-work given how crazy Nintendo would be NOT to try to capitalize on the 30th anniversary with a new generation. They did so for the 10th anniversary with Gen IV, for the 20th anniversary with Gen VIII, and now will do so for the 30th anniversary with Gen IX.
This is also why clearly they had the time to skip this year's regular Pokémon release window and push Legends Z-A to next year; expect no mainline Pokémon game between Legends Z-A and Gen X. They can work on both Legends Z-A and Gen X's two versions all this year and most of next year and that gives them the space to clean out the rough edges they had from rushing Sword & Shield and Scarlet & Violet. Sun & Moon ironically weren't rushed because Pokémon ZX & ZY / Z & A which were supposed to be in 2015 were cancelled (also due to Game Freak investing in new IP ventures that didn't pan out well).
Re: Rumour: Princess Zelda May Take The Starring Role In An Upcoming Game
Removed
Re: Rumour: 'Switch 2' Said To Be Fully Backward Compatible With A Larger, 1080p Screen
@Pillowpants
There's NO way they're not carrying NSO over to the next model. For one, that's the whole point of the subscription model, that they don't have to keep reinventing the wheel; for two, they said it would carry over at an investor meeting.
Re: Poll: Box Art Brawl - Duel: Pokémon Yellow Version
There's a lot of people with nostalgia glasses here.
The Japanese box art lines up beautifully alongside the box art for Red, Green, & Blue.
Here's a vote for JP box art.
Re: Nintendo Expands Switch Online's N64 Library With Two More Titles
Donkey Kong 64 when?
Re: Nintendo Apparently Wanted Samus Aran's Fortnite Skin To Be A Switch Exclusive
@Aerona
Not quite. Nintendo's consoles matter in part because you can only get their brand IP on their consoles. They don't want dilution of the brand into other people's consoles, for very good reason. When they have used other platforms, it's been cautiously and with tight partnerships where they control the flow of the partnership – like with the DeNA cell phone games.
Re: Video: New Endless Ocean Luminous Overview Trailer Teases "Limited-Time" Event Dives
I get that they want to have ongoing continued engagement, but if they're going to do limited timed events, at least cycle them so that if you missed it you know you can get it again a few months later?
I still don't have Walking Wake or Iron Leaves.
Re: Japanese Man Arrested For Selling Hacked Scarlet And Violet Pokémon
I think the issues to address are that it's scamming customers, harming brand identity, making profit off someone else's IP without a license to do so.
All of these should be fines, not jail time, and note that the MAXIMUM penalty is 5 years. I don't think anyone should get prison time for this, but Japan does the corporations-as-people thing even more so than America. It comes with pluses and minuses – corporations are generally loyal to their full-time staff, and many people work their entire careers at the same company. But a lot of companies also use short-term contractors to get around that, and that sucks for the contractors when the project is done. It's a double edged sword.
I don't like what this guy did at all but I also don't like copaganda