Comments 800

Re: Feature: Best SNES RPGs

marandahir

@clvr

That's a game better than many of this list (though I prefer DQVI, personally). But it's a Super Famicom exclusive when it comes to region releases, and this list seems to only consider games that were released in either the US, the UK, or Europe, or in some combination of the above, on the SNES or on the Super Nintendo. Super Famicom games sadly are missed from this list, even if we got localisations later on other consoles or on the virtual console for the Super Nintendo.

Re: Feature: Best SNES RPGs

marandahir

@Expa0
FF6 is on the first page.

Some editor just weirdly chose to call FFIV and FFVI by their NoA early-localization names and confuse everyone. Just because the SNES release changed their names because they didn't want to release FFII-III or FFV, doesn't mean somehow make FFIV into FFII or FFVI into FFIII, when ALL other localizations use the corrected names.

Re: Video: Pokémon Fan "Fixes" Diamond And Pearl Remakes With This Slick Concept Trailer

marandahir

I think the chibi art style is fine and good, especially since they outsourced the remakes so that they could focus on Legends: Arceus.

I think I MIGHT have been disappointed if Legends wasn't coming and the chibi-style, low-key remakes were all that were coming, but they're not, and Legends shows that Game Freak aren't afraid to stride toward the future but are willing to build on the Wild Area with a Breath of the Wild style open world adventure.

Re: Sakurai Explains Why Xenoblade's Rex Isn't A Smash Ultimate DLC Fighter

marandahir

It's actually interesting because basically what Pyra and Mythra are doing here is what Mythra can do in Torna the Golden Country (with the Driver in the background rather than the Blade). But Rex and Pyra never got to do that.

I always hoped that it would be a Pokémon Trainer situation with one in the background and the other as a fighter, but I also wasn't smart enough to think that it would be Pyra and Mythra in the foreground. I didn't see a way to do the Zelda<>Sheik thing as everyone would want if Rex was the main fighter, but I didn't expect Rex to take the backdrop.

Re: Nintendo Aims To Develop Its Characters Without "Destroying" The Memories Of Fans

marandahir

@EriXz
Ehh, I'd say quite different plots:

12-year old kid sails from island to island on a quest to save his sister from a big bird, finds an ancient kingdom buried beneath the sea, saves his sister and meets an ancient demon resurrected, discovers that his pirate "ally" is actually the lost princess, and stops the ancient evil from restoring the lost kingdom.

17-year old rancher about to deliver a sword as a tribute from his village watches as boar-riding goblins attack his home and kidnap his friends. In pursuit, he discovers the world is covered in a gloaming shadow, gets turned into a wolf by the darkness, and is imprisoned by shadowy demons. With the aid of a rebel imp, he travels around bringing light back to the land, rescues his friends and amnesiatic girlfriend, and ultimately learns that light and darkness are equal, and not necessarily good and evil, and balance is necessary to survive - after fighting against the King of the Twilight and the resurrected evil king.

16-year old sky knight - on the day of his knighting - watches as his girlfriend, the officer academy headmaster's daughter, get stolen away by demons below the clouds in the surface world. He descends to the surface to find her, discovering that she's the reincarnation of the ancient Goddess who saved humanity from the demons of the earth by sending them up on a flying sky mote. To stop the evil, the Princess goes into a deep slumber in the past. Linkk forges a sacred weapon, travels through time, and stops the master of all monsters in the past, allowing him to wake the sleeping princess Zelda, with whom he establishes the Kingdom of Hyrule for the first time.

Are they all pre-teen/teenager seeks to save a girl that is important to him and gets sucked up into a war against evil? Sure. But in terms of plot and theme, that one thread that unites them is really the only element of the plot that's similar. And it's not like that girl is Zelda each time; it's his sister in WW, who falls into the backdrop by the backhalf of the game; it's Illia and the kids in TP, and Illia is important to Link but sure is put on the backburner because TP's real main character is Midna, and Midna has other goals in mind until Illia's memory is actually important to advancing the plot in Act 3; and in SS it is Zelda, but she's not a princess like in the other 2, and her relationship with the Goddess Hylia is established here in a way that the other games don't delve into, thus providing a story angle to her that Tetra and brown-haired Zelda just don't dive into.

Re: Nintendo Aims To Develop Its Characters Without "Destroying" The Memories Of Fans

marandahir

@Meikahidenori

Agreed. As for F-ZERO, I think Nintendo should just license out the brand to German developer Shin'en Multimedia, who developed and released three exclusive F-ZERO-like games for the Wii, Wii U, and Switch respectively: Fast Racing League; Fast Racing Neo; and Fast RMX, respectively. Honestly, these games alongside the F-ZERO course in Mario Kart 8 have filled out any desire for an F-ZERO game that I've had the last few generations, but it would be quite charming for them to release F-ZERO RMX on the Switch Pro, basically being just Fast RMX with an F-ZERO skin to it!

Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month

marandahir

@GrailUK

THIS. Nintendo is trying to cultivate ways of bringing everyone together. This is nothing different from a SplatFest or a Pokémon GO Community Day. It's just a longer period celebration. And when the celebration is over, it's time to focus on the next thing.

You can buy Super Mario 3D All-Stars and Fire Emblem 1 RIGHT NOW on the eShop. There's NOTHING preventing you from doing so if you've got internet and Switch. physical limitations may exist, but the digital library exists. If you REALLY want to play those specific releases of the games, you can go and buy them, whether ordering from a online dealership, or buy them directly and digitally from Nintendo, or finding a store that has a physical copy there. I saw physical copies of Fire Emblem 1 and Super Mario 3D All-Stars at the Nintendo NY store this weekend. They still exist. Nothing is forever. Nintendo NY doesn't sell 3DSes anymore. Does that make it anti-consumerist, because some people feel entitled to be able to buy a 3DS four years after Nintendo released their follow-up handheld?

This is all about moving on to the next phenomenon. People were upset that there weren't major Zelda, Pokémon, Metroid, Donkey Kong, or even Kid Icarus or Golden Sun anniversary content in the recent Nintendo Direct (all of which are in an anniversary year). Welp, The Pokémon Company was waiting for Pokémon Day to drop their announcements. Zelda and the other big names? They need to wait until Nintendo is done celebration the anniversary of Mario and Fire Emblem. These are limited time events so that they don't get in the way of drumming up the sales for the big Zelda, etc releases this year. Why do you think the ONLY Zelda remake announced was Skyward Sword HD? Clearly, they're going to release other Zelda games later in the year, but they're not going to announce those until we're already having fun playing SSHD - or else those games would eat into the sales of Skyward Sword! Right now, the hot "new" Zelda game to preorder is Skyward Sword, and it's selling out on Amazon!

Nintendo understands FOMO very well. This is S-class marketing.

Re: Video: We Take A Look At The Hidden Mario Golf Game That Didn't Star Mario

marandahir

@AtlanteanMan

At least their departure and arrivals as a 2nd-Party developer for Nintendo heralded in one of the best RPG franchises screaming for a modern entry (alongside titans like Chrono): Golden Sun.

But Nintendo just won't give them the time to develop another RPG when their Mario Sports titles sell like hotcakes and "Golden Sun: Dark Dawn"… didn't. To be fair, it was released at the tail end of the DS's lifespan simultaneously with the announcement of the 3DS. People weren't clamouring for new DS RPGs, they were eagerly awaiting the next few months for Ocarina of Time 3D.

Re: Feature: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance

marandahir

@COVIDberry

Thanks. I'm 90% sure that southern Breath of the Wild Hyrule (draw a line from Gerudo Highlands across Mount Hylia to Mount Lanayru) is supposed to reflect the little Kingdom of Hyrule from the original game, complete with Spectacle Rock in the right place. Then everything north of it is Zelda 2's Hyrule, with the sea having dried up (and become rock salt). Darunia Town is Goron City. Akkala is the plains and fields of Nabooru Town. Lomei Labyrinth Island is… Maze Island. Rito Village is Ruto Town. Rauru Settlement is Rauru Town. Hyrule Castle is North Castle.

Obviously, there's other inspirations as well (Hyrule Field essentially mirrors Ocarina of Time with the placement of the locations around it, and having the icy mountain in the northwest is reflective of Twilight Princess), but the way I see it, this is how they are paying homage to the original two games.

Re: Nintendo Aims To Develop Its Characters Without "Destroying" The Memories Of Fans

marandahir

All this tells me is that Nintendo struck gold when they discovered that their little Jump Man construction worker could be character brand in the annals of history alongside Mickey Mouse, Bugs Bunny, Spider-Man, James Bond, Kermit the Frog, and Luke Skywalker.

Nintendo caught on to this idea of series built around characters that we know and love FAR ahead of any other gaming company, save Namco and their similar mascot PAC-MAN. Other companies have establish console or company mascots, but these mascots have not had the sheer breadth of titles exploring them, and often have just a handful of titles total (again, PAC-MAN is an exception). There are large video game series like Dragon Slayer, Ultima, Phantasy Star, Sims, etc but these are not based around a character and more about a thematic concept.

If you look at the key brands for other video game holdings, you'll find very few have encultured a library of "characters" all of whom are revisited over generations. The ones who are - Sonic the Hedgehog, Solid Snake, Crash Bandicoot, Spyro the Dragon, these are characters that emerged in the coattails of Mario's meteoric rise.

Almost every Nintendo-proprietary world in Smash has been given a similar, though less frequent, level of care and attention by their owners. Nintendo is best compared to Disney. It's all about brand cultivation. Disney has their Princesses, their Pixar characters, their Marvel characters, their Star Wars, their Muppets; Nintendo has their Mario and Zelda, their Metroids and Kirby. No other video game company comes close to developing a series brand identities. And by golly, it works: if you want to keep up with what's happening in the MCU or Star Wars, you need a Disney+ subscription. You're not going to get WandaVision or The Mandalorian otherwise. If you want to play Mario or Zelda, you need a Nintendo console. You can't have new adventures with these old friends on PlayStation or Xbox.

Re: Feature: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance

marandahir

@COVIDberry
Yeah, my thought is better than save states would be having restart points at Temple entrances and towns.

That would eliminate most of the issues, though getting to Darunia Town from Nabooru Town would still be tough, and likewise to Maze Temple, and of course the worst is Valley of Death (I hate it more than Death Mountain). With Valley of Death restarting at Old Kasuto, you'd at least remove the frustration of losing health on the road from Nabooru because those darn Geru through stones in the pass below the River Devil are just so hard to avoid. So you then go through the cave to get to New Kasuto to heal, but then by the time you get back to Old Kasuto, you've lost health from the overworld enemies and the Moas in Kasuto… so a restart point from the entrance of the Valley of Death would make that part of the game less frustrating.

Re: Feature: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance

marandahir

@COVIDberry

Honestly? Respawning on the Eastern Continent wouldn't change much except save a minute or two of time. By the time you're at the Eastern Continent, you've got the Hammer, so you can just stay on the road and avoid monsters all the way until you get to the Eastern Continent docks. I think the issue might be more game overing in Spectacle Rock before grabbing the Hammer, and having to go through all of Death Mountain and Zelda 1 Hyrule's area again just to get back to that mini-dungeon. Not to mention, it's INCREDIBLY easy to straight up lose lives in Death Mountain and Spectacle Rock from messing up a jump over a lava pit. Darunia Town is similar: it's incredibly easy to fall into the ocean and lose your last life if you get hit the wrong way by a bubble or an Octorok's rock. And then, even though you have roads through the Western Continent, you have to cross the Eastern Continent field and cavern and another field full of enemies that are ONLY weak to fire magic, before finally getting to the mountain pass again. Maze Island Temple is also similar, though without the pits of doom along the way, due to the sheer number of areas you need to cross before you can get to the Temple (the Pegasus Boots at least make it easy to get back into the Temple from the entrance to the Island's Lomei Labyrinth if you have to return after grabbing them).

Re: Feature: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance

marandahir

Regarding Zelda titles, Zelda 1-4 were commonplace titles when I was growing up. But nobody called Ocarina of Time Zelda 5 where I was. I tried numbering them, but it got confusing when Oracles were interchangeable in their numbers, and Four Swords and Wind Waker came out in separate orders (one in 2002, and the other in 2003, but opposite orders in US & Japan). Plus, where does Ancient Stone Tablets fit in? I know for Fire Emblem, the numbering system has actually changed. At once point in the past, they considered BS Fire Emblem (Archanea War Chronicles) part of the official numbering, but then they dropped it more recently from the numbers. But they do include remakes in the numbering, and they include the mobile game Fire Emblem Heroes too (but not the Fire Emblem Warriors game). I always considered Hyrule Warriors, known as Zelda Unrivalled in Japan, as the Zelda U title. Does it not count in a Zelda numbering? What about Cadence of Hyrule? What about the Zelda remakes (do we count Ocarina of Time 3D but not Ocarina of Time & Master Quest on the GameCube? What about Link's Awakening/Dreaming Island on Switch? Is that a separate numbering from the previous versions of the game?).

And what about ZELDA Game & Watch? Shouldn't THAT be Zelda 3, since it came out in 1989, two years after Zelda 2 and two years before Triforce of the Gods/Kamigami no Triforce/A Link to the Past?

I think numbering REALLY only matters for the first two, because Adventure of Link was The Legend of Zelda 2 in Japan and Zelda 2 in the West.

Re: Feature: Zelda II: The Adventure Of Link Taught Me The Value Of Perseverance

marandahir

I beat the game on both GameCube and GBA decades ago (never had an original NES, unfortunately), but my playthroughs on 3DS, Wii U, NES Classic Mini, and Nintendo Switch Online NES were A BOATLOAD less frustrating because of save states.

Save states are just incredibly important QoL features. People need to be able to finish the game. Adventure of Link is a punishing game, where a gameover anywhere but the Great Palace punishes you many times over (sends you back to North Castle, takes away all your EXP, balances out your levels, Link Dolls don't respond so you're stuck with 3 lives only if you used all the link dolls up…) and pushes you on all of the above save sending you back to North Castle if you ARE in the Great Palace. For a game like that, a lot of people are just going to ragequit and give up on the game and maybe even the series at large without a good QoL feature like save states.

Re: Soapbox: Zelda: Skyward Sword Is Good, Actually

marandahir

I agree about the problematic Queercoding, but I don't know what version of Skyward Sword you were playing when fighting The Imprisoned. That thing is NIGHTMARE FUEL.

And when I discovered there could be mini Imprisoned in Hyrule Warriors, I almost asked for my brown pants. **** got real. Literally.

Re: Soapbox: Pokémon Diamond And Pearl's Greatest Contribution To The Series Was The Underground

marandahir

FYI, Ruby, Sapphire, & Emerald's Dive feature returned in Black & White and Black 2 & White 2.

I always wished the Underground was in other regions. They should have at least included it in the Johto remakes!

And Clay's Tunnel suggests that Unova would have been a great place to have it involved too. Even Galar - the idea of interconnected Pokémon Dens would have been a really cool way to bring back the Underground and play into the mining culture of Britain.

Re: Nintendo Hiring Splatoon 3 Level Designer To Renovate "Existing" Stages

marandahir

90% sure Splatoon 3 on Switch means we're getting a half-step console either by this holiday or early next year.

Willing to bet that Splatoon 3 and Breath of the Wild 2 will be optimized for a Switch Pro/new Nintendo Switch/Switch+ (expect both games in 2022, BotW2 before the end of February to count as part of the 35th anniversary).

Re: Poll: What Did You Think Of The February 2021 Nintendo Direct, Then?

marandahir

For all intents and purposes, this was a fantastic direct. I was shook by Pyra/Mythra, and am pumped for Project Triangle Strategy, SSHD, and Age of Calamity DLC. I may even get Legend of Mana, and they may have just sold me on Monster Hunter Rise.

Did it meet all my desires for the entire year? Of course not.

I fully expect a Pokémon direct next week, and a Zelda direct later this year. I wouldn't be surprised if a Nintendo direct including more details on Metroid Prime 4 comes later this year too, given the anniversary.

Mostly I'm bummed for no mention of Golden Sun. It's the 20th anniversary! This is a big year for the games. But Camelot releasing Mario Golf this year all but confirms that they haven't touched any RPG games this past year. Maybe we need to wait 5 more years for Golden Sun 4.

Re: Talking Point: What We're Hoping To See In Today's Nintendo Direct

marandahir

Guessing we'll get some but not all of the below anniversary franchises in the direct, whether they be ports from other consoles, remakes/remasters/rereleases of old games, or brand new entries in the franchises:

40th Anniversary:
Donkey Kong
Mario (not Super Mario)

35th Anniversary:
The Legend of Zelda
Dragon Quest
Metroid
Castlevania

30th Anniversary:
Sonic the Hedgehog
Puyo Puyo
Fatal Fury
Shining
Mana

25th Anniversary:
Pokémon
Crash Bandicoot
Super Mario RPG
Persona
Star Ocean

20th Anniversary:
Golden Sun
Animal Crossing
Pikmin
Luigi's Mansion

15th Anniversary:
Brain Age
Wii
Mii-Tomo
Electroplankton
Rhythm Heaven

10th Anniversary:
Minecraft
Swapnote
Pushmo
Steel Diver

5th Anniversary:
Overwatch

Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles

marandahir

The "Angry Video Game Nerd" / Cinemasscre yt channel explained it succinctly:

The NSO offerings represent what you might find in your friend's physical library if you had gone over on a playdate in the 80s or 90s and hung out to play Nintendo or Super Nintendo. There are the classic games EVERYONE has because you can't NOT get them, and then there are an assortment of obscure titles you got because they looked interesting or were what was available when your parent went to the game store.

Re: Nintendo Celebrates Fire Emblem’s 30th Anniversary With Special Voice Actor Interviews

marandahir

@Lord Given that we received two seasons of Hyrule Warriors DLC, 2 separate re-releases, AND a BotW-themed sequel, I think odds are pretty high that we get either Fire Emblem Warriors DLC, re-release for a Switch Plus/New Switch, or a sequel to Fire Emblem Warriors, focused on Three Houses characters.

This all said, I somewhat doubt a re-release of the game as a hardcopy with DLC included. While Pokémon did this, I expect with Fire Emblem that they'd only do that for a new console, rather than two versions of the same game on the same console.

Re: Japanese Man Arrested For Selling Hacked Pokémon Sword And Shield Monsters

marandahir

Hacking is not illegal.

Hacking and selling counterfeit or tampered with products that he had no license to sell is illegal.

Remember that you only have a license to the game, you don't own the game or anything in it. The Pokémon you catch you can trade on Nintendo's servers but if you're doing financial deals, hacked or no, that's starting to look like a problem.

Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable

marandahir

A lot of these games were rushed to market, and fixed later on.

Clearly the real lesson to learn here is what Nintendo has been saying for decades.

“A delayed game is eventually good, a bad game is bad forever.”

What these studios have learned is that they can release their eventually good games as beta tests for full price and endure the backlash to allow the initial buyers to fund the completion of the games. The games aren't bad for ever, nor were they rushed with corners cut, they just were rushed to market with the idea that they could keep tinkering with it after launch via free updates and paid DLC.

This is a problem of modern video games where the product isn't locked but can receive software updates, either free or even paid!

Re: Nintendo Shares Release Schedule For 2021 And Beyond, And It's Looking Pretty Bare

marandahir

There hasn't been a year since 2010 that Nintendo failed to release a major Zelda title of some sort (whether main series, Hyrule Warriors, or remake). They've turned that into an annual franchise, and it's the 35th anniversary. They're not going to go without releasing a major title, even if BotW 2 still needs more time. I wouldn't put it past them to reveal a Zelda title we didn't even know existed, a la Triforce Heroes surprise in 2015 when we thought the next major title after A Link Between Worlds would be Breath of the Wild.

Same thing with Pokémon MAIN SERIES since 2015 (and it's in rare company for that series: 1998, 2001, 2005, 2008, 2011). New Pokémon Snap will be awesome, but there's going to be another Pokémon main series game this year, whether Let's Go! Johto or Max Diamond & Max Pearl...

Fire Emblem has gotten a new game every other year, and more frequently if you count spin-offs like Heroes and Warriors and re-releases. They're due to the next game in the series, too, perhaps before April if they want to technically count within the 30th anniversary of the series (like they're stretching the Mario 35th).

Besides Zelda, Metroid also has its 35th anniversary this year. Donkey Kong has its gigantic 40th anniversary come July.

Nintendo is holding their cards close to the chest. They want to wow. They'd rather show a near-completed game than tease games endlessly for years that are in development hell. Metroid Prime 4 reveal was a mistake, and they've learned from that.

Re: LEGO City: Undercover Games Removed From Wii U And 3DS eShops

marandahir

I would imagine that they're going to let the Wii U and 3DS shops live for years to come, but only for games that aren't ported to Switch and thus competing with Switch's bottom line. The idea would be to let you get the games you can't get on Switch with the older consoles but if you can get it on Switch, why not 'switch' over to the actually-supported console?

In any case, they can't shut down the 3DS wifi connectivity / nintendo eshop accounts anytime soon because they just last summer launched Pokémon HOME, which has a key feature of letting you bring forward Pokémon from Pokémon Bank to HOME. If you're going to do that, you need an active membership in Bank as well as in HOME, so you need your 3DS eshop. And a key feature of that connectivity is getting RGBY/GSC Pokémon into Sword & Shield via the Virtual Console Pokémon Games. Yes, it's also to get RSE/FRLG > DPPt/HGSS > BW/B2W2 > PokéTransport > Bank > HOME, and it's to get XY/ORAS > Bank > HOME, and to get GO > HOME, and from LGP&E > HOME, and GO > LGP&E > HOME, but almost all of these purposes rely on 3DS apps. We currently can get Pokémon from every main series Pokémon game AND Pokémon GO into HOME and thus, if allowed by SW/SH, can get them into the Gen VIII games and beyond. HOME is a key part of their long term goals for Pokémon. They're not going to shut down the possibility to get older titles' mons into HOME after they spent years working out how to fix the non-connectivity between Gens I & II and the rest of the series and finally resolved it with the virtual console and Bank.

Re: Ambitious Open-World RPG Skyclimbers Is Coming To Switch, Subject To Crowdfunding Success

marandahir

@Paratope

Thanks for providing us some clarity.

I'm all for procedurally generated landscapes if they enhance an otherwise fully-fleshed out world with hours more content. We're a long way from the Arena and Daggerfall days, but this seems like a good compromise between fine-detail open games like Morrowind/Oblivion (which this looks like too)/Skyrim/Breath of the Wild etc and massive proc gen games like Morrowind's predecessors.

Daggerfall was MASSIVE - the size of the real world UK - but proc gen. Morrowind by comparison is tiny. It's roughly half the size of Skyrim, which is roughly half the size of Breath of the Wild, which is roughly the size of the city of Kyoto (so Morrowind was roughly 1/4 the size of Kyoto). But Morrowind and those other non-proc gen games are highly details with much more interesting story environs and used mountains and other barriers smartly to make the game feel bigger than it is (Breath of the Wild peels that away a bit by letting you climb anything, but it only starts to feel small once you have enough stamina to actually climb anything without falling (and even then you gotta luck out with weather), or can warp all over to every shrine across the map, or have the master cycle zero to zoom around the map).

I'm looking forward to more games taking this merged approach.

Re: Best Of 2020: 1995's Nintendo Was Arrogant And Ahead Of Its Time All At Once

marandahir

@Ventilator

The Wii is just a Gamecube? The Switch?

I'd argue yeah, we've just been increasing specs and not play styles when it comes to MS and Sony, but Nintendo has been innovating different ways of playing games and while the Wii was just a GameCube inside, it was what was on the outside (the Wiimote) that counted. And similarly, it's the Switch's versatility that has changed console gaming.

Re: Best Of 2020: The Game That Starred Mickey Mouse, Ghostbusters Or Garfield, Depending On Your Region

marandahir

People interested in this sort of zany differences between market localizations should also read about Eggerland/Lolo and their different names for different titles and how confusing that series is (Wonderboy in Monster Land is a good topic as mentioned in the article above).

To a lesser extent, there's also Dynasty Warriors, which has a different numbering between markets due to being "True • Three Kingdoms Unrivalled" in Japan, with the original Tekken-clone game being called "Three Kingdoms Unrivalled" in Japan and the sequel thus having a 2 in the West and no number in Japan. There's also the differences between the American and Japanese titles of the Donkey Kong Gameboy titles; we've got Donkey Kong • Donkey Kong Land • Donkey Kong Land II • Donkey Kong Land 3 in the US and Donkey Kong GB • Super Donkey Kong GB • Donkey Kong Land • Donkey Kong GB: Dixie Kong and Dinky Kong in Japan. Note that Land refers to the first DK Country adaptation in the US while the adaption of the sequel in Japan.

Re: Zelda Voice Actress Patricia Summersett Speaks Out About Online Negativity And Criticism

marandahir

@CheekyZelda

I think it would be jarring yes. I found his lack of talking in the flashbacks jarring, too, though (even though I expected it). I think BotW would be stronger if Link talked in flashbacks (&AoC) but not present events of BotW to preserve that choose your own destiny element to the game.

BotW2 is so shadowy yet I don't think I should argue more about his voice in that. I hope she's on board for the sequel though, and AoC gives me hope for that.

Re: Zelda Voice Actress Patricia Summersett Speaks Out About Online Negativity And Criticism

marandahir

@CheekyZelda

Sure. It was an extended aside. But more importantly, if Patricia Summersett is still doing the voice work for BotW2, and if Zelda is fully playable (unlike companions like Phantom Zelda who are sometimes playable for short periods), it will be a weird contrast. Are we suggesting in that case that Link is a self-insert but Zelda isn't?

I'd argue that your statement above is why Nintendo has not as of yet ever had a multiplayer Zelda game where P2-P4 are someone other than Link (Tinkle Tuner schenanigans in TWW NGC notwithstanding; that's not really the same as it's not integrated as core storytelling). I'd argue it's probably why Link will still be silent in BotW2. But I think it's wrong for something like Age of Calamity, even if it's right for BotW, since we're sort of playing an on-the-rails history war game there.

Re: Zelda Voice Actress Patricia Summersett Speaks Out About Online Negativity And Criticism

marandahir

@CheekyZelda

I love her voice work for Zelda. I don't understand the criticism.
My only issue with the BotW/AoC voices is the lack of vocal lines for Link that aren't HYAAAA! With partial/full voicing for everyone else, he just stands out in contrast. It's been an issue for Link in recent decades due to increased storytelling, but it's worse now.

BotW is definitely a make your own story adventure that works with Link not speaking much, but even if he's a stoic character, flashbacks and AoC should have vocal lines here and there. Especially in the sequel if he's adventuring alongside Zelda (if she's playable and speaking, that's weird in contrast to him).

But Zelda. She's great. Folks need to stop shaming her for her work. She's fantastic.