Comments 840

Re: Best Of 2022: Zelda: Tears Of The Kingdom Trailer Breakdown - Theories And Speculation

marandahir

For what it's worth, the Eight Maiden is also a reference to the fact that while in ALttP, OoT, and FSA, Zelda was ONE of the 7 Sages/Maidens, in ALBW, she's an Eighth portrait sage. It seems that somewhere along the way after ALttP, the line of the 7th sage was split between the royal family and the priests & priestess of Hylia (hence why Seres is a priestess in the Shrine/Temple of Hylia north of the Castle and a sage). All the other sages have corresponding lines of decent:

Gully - Sages of Forest / Saria
Rosso - Sages of Fire / Darunia
Oren - Sages of Water / Ruto
Impa - Sages of Shadow / Impa
Irene - Sages of Spirit / Nabooru
Osfalah - Sages of Light / Rauru

Despite medallion color changes that shifted the sage colors to fit the character types. River Zoras are orange, after all, so it made sense to swap the colors of the Spirit and Water medallions; Irene as a result gets to be a full Maple-expy, too.

Re: Bayonetta Origins Announced Exclusively For Switch, Coming March 2023

marandahir

@LexKitteh

Honestly, Bayo 3 even without Naive Angel Mode turned on was A LOT more tame than previous Bayo games. It just didn't have the same amount of explicit or suggestive content as Bayo 1 or Bayo 3.

This is Nintendo's influence.

It's not a bad game by any means - the action combat is phenomenal, and there are still some really great sequences - it just was missing an ingredient to the Bayo pie that the other two games had.

This game def seems to be exploring what can we do with the franchise that's different and create an onramp for younger audiences to enjoy her in Smash and then eventually buy her M-rated titles.

But I also think that if they make Bayonetta 4 for the next Nintendo console, it'll likely be rated T, or it'll just be a rated M that is not nearly as explicit as Bayonetta is. Just sort of the nature of what they have to work with for the franchise, and what's successful for their business models…

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

marandahir

It's stuck on the Wii U because it was coded for the Wii U and not as a portable that doesn't have always-on Wifi.

A lot of the social aspects integrated with the Nintendo Wifi Connection system that has been shutdown with the Wii U.

While you could play it on the Gamepad, the game was designed with the Wii U Gamepad as a controller in mind - much like Wind Waker HD and Twilight Princess HD. It was a test run for Breath of the Wild's Wii U gamepad dual screens functionality that was junked when BotW went to Switch instead.

It's not impossible to recode for the Switch, but a lot of the game's coding infrastructure would have to be rebuilt from the ground up for the Switch. Combine that with the fact that the game is very much not set in the same combined reality as XB1/2/3, yet somehow references the current stories, and it just didn't make marketing sense to bring it over yet.

I image they'll eventually want to link up with it with a later numerical XB entry. It's quite reasonable to believe that Mira could be a future development of the two worlds from the numbered games (though the end of XB3 is dubious on whether they're actually going to be long-term combined or not). A lot of Mira seems similar to elements of Aionios. I could see Aionios becoming Mira by XB5 or XB6. Remember that the original idea was that Xenogears was Episode V of a series, and Xenosaga would work its way up to Xenogears, with Xenosaga Episode V being a spiritual remake of Xenogears, and Xenosaga Episode VI being the grand finale. This… didn't happen - because Bandai bought Namco and told them to wrap up these games since they were a niche market. So Xenoblade is sort of another reboot. Xenoblade X and Xenogears share a lot of thematic functions, including the Gears in XG and the Skells in XBX. I could see them bridging to XBX after just a few more games, so expect a XBX remake on the Switch's successor.

Re: Platinum's Switch Exclusive Astral Chain Celebrates Its Third Anniversary

marandahir

@Arawn93

Yup. W101 only happened that way because (1) Nintendo didn't really care one way or another about porting the game TO Switch as it wasn't a huge seller on a console that wasn't very successful, (2) Nintendo would have ported it to Switch if Platinum agreed on an exclusivity clause, and (3) Platinum self-funded the ports.

Astral Chain is going nowhere, and that's good for Nintendo and Platinum. Platinum has a similar relationship to Nintendo here as does, say, Camelot or Intelligent Systems or Sora Ltd. It's gives the developers freedom while having access to a reliable business partner that doesn't need to have them on the payroll either. It's win-win, and how Nintendo likes it.

Re: Random: The Sky In Zelda: Ocarina Of Time Is One Big Optical Illusion

marandahir

@N64-ROX

No proofs are ever in the pudding.
The proof of the pudding is in the eating.

That said, I agree with your take. There are different ways of coding and short-cutting to use less processing power, or to work with the hardware you've got. N64 has different hardware than PS1, because of working with cartridges rather than discs. Thus it was easier to do some things but harder to do other things, and vice versa. This is one technique used to reduce the stress on the processing of the game and allow a smoother experience than if say, they made a giant background instead.

This is very similar to how movies are made. You don't need perfect. You need good enough to be convincing to the audience (of the time, and in context of the rest of the art piece). A CGI film scene can look rubbery or plastic and still be good if it matches the timbre of the entire film, but paste it into an otherwise live action film and you've suddenly got something incredibly out of place. This is a fantastic tool used that worked with the graphical appearance of Ocarina of Time's blocky 1998 N64 graphics but still looks gorgeous to this day.

Re: Soapbox: 20 Years Later, Super Mario Sunshine Is Still The Best 3D Mario

marandahir

The game does a similar thing for Mario as Wind Waker does for Zelda: how do we make the N64 title again, but different?

it's probably my fave 3D Mario, but I wouldn't argue it's the best - it's refining elements of 64, but it's not truly innovating on them. it's giving a twist on them. N64 is clunky around the edges, but was groundbreaking. And like Zelda again, it wouldn't be until 2017 that Mario truly innovated past the installation gimmicks to provide something completely new for the series.

Re: Naughty Rhythm Game 'Massage Freaks' Gets A Rub Down On Switch Next Month

marandahir

@Sveakungen

It's not the sexual content that is bad, it's the encouraging of non-consensual sexual acts - aka, sexual harassment, assault, predatory behaviours, and netorare.

There can be safe and positive art that plays with these concepts. There can be inconsequential ones too. But these are very, very serious violent crimes that the game is reinforcing as a positive thing. Such a game has a right to exist, but it doesn't have a right to be un-criticised.

Re: Naughty Rhythm Game 'Massage Freaks' Gets A Rub Down On Switch Next Month

marandahir

I don't mind them making mature or erotic or ecchi games on Switch - the only reason that's newsworthy is that some people still think Nintendo is somehow a bleached underpants company like say, Disney (and even Disney will do adult content at times - see putting Marvel Netflix shows on D+).

What I -DO- mind is the glorifying of NTR and non-consent.

Re: Game Freak Had Plans For 65,535 Versions Of The Original Pokémon Game

marandahir

Umm… three other Gen I versions were made, not one.

In Japan, you have Red, Green, Blue, and Pikachu versions.
In America, you have Red, Blue, and Yellow (Special Pikachu Edition) versions.

Blue was a late 1996 revamp of Red & Green with new battle and overworld sprites, fixed bugs, inclusion of Mew, new layout of Hanada Cave, new in-game trades, and new Pokémon encounters (such as being able to find wild Rougela whereas in Red & Green, you can only find those by an in-game trade). It also had a new script written to reflect some of these changes, like how one new in-game trade reflects a trade evolution by saying that their new Pokémon went and evolved!

Yellow or Pikachu Version followed the anime's plot a bit more, included Pikachu as a starter that follows you around, has in-game gifts of the original three starters, had the rival using Eievui and its evolutions, had new anime-inspired teams for all the Gym Leaders and some random trainers, and again new in-game trades, Pokémon availabilities (inspired by the anime), and a new layout to Hanada Cave.

Red & Blue in America used the Red & Green encounter rates and in-game trades, but the Blue level maps (such as for Cerulean Cave) and script. Hence why an in-game trader makes an illogical statement about how their Pokémon went and evolved.

Yellow in America used the Pikachu version changes from Japan, but colorized everything as with the later Gold & Silver - it was compatible with Game Boy Color in such a way similar to various DX titles.

So Red & Green, Blue, Red & Blue, Pikachu, and Yellow are all different games. They share the same basic premise but are distinct enough that if you're going to distinguish between any of them you should distinguish between all of them.

TL;DR: 7 titles in Gen I main series.

Re: Rare Footage From Nintendo's 1976 16mm Film Arcade Game 'Sky Hawk' Emerges

marandahir

@RPGreg2600 Not quite. That was a non-existent Arcade Cabinet version of Wild Gunman for NES. The movie essentially stuck an NES in a cabinet and attached some NES Zappers to it.

This is Wild Gunman as a Clay Light Gun Simulation System game for 70s Arcades. Completely different game. The NES title is a sequel to it.

Think of it like how we have Punch-Out!! on Arcade with wireframe characters, then Punch-Out!! on Game & Watch, then Mike Tyson's Punch-Out!! on NES, and then Punch-Out!! on Wii using motion controls. All different games, but all named the same name.

Re: Random: Stop Calling Nickelodeon All-Star Brawl A 'Smash-Killer', Pleads Lead Artist

marandahir

More like Crossover 2DPlatformer Brawler has finally taken off as a genre.

Nintendo rightfully has the crown on the genre as they invented it and no one has put more polish into their title in the genre as Sakurai and his team have. But before now, the genre only really existed with minor indie titles like Brawlout or Brawlhala where if there were ANY recognisable indy video game characters they were the exception, not the rule. Now we have Brawlers from Nickelodeon and Warner Bros. and of course they're going to have more clout and be able to compete - these are companies with far more IP going for. Frankly, I'm surprised we don't yet have a Disney/Pixar/Marvel/Star-Wars/Simpsons/NatGeo/Kingdom Hearts Brawler title. Just you wait!

Re: Nintendo Says The Ratio Of Switch Online Expansion Pack Users Is "Especially High" In The US

marandahir

@Mgalens

I wouldn't mind a system like in Xbox where you can "rent" the games for free as part of the subscription service, but then can pay a reduced price to buy the old game outright and it would be carried forward on your account to new consoles.

I just think that having a virtual console ONLY system is inherently more difficult of a sell for rare games than a game streaming service, since obscure games are hard to justify the work in porting/emulating if only a couple of us are buying them. But if they're part of a package deal, it's a lot easier for Nintendo to bite the bullet on them and include something interesting that would otherwise not get a lot of purchases. Since it's already a sunk cost, they'd be more likely to try it out. After that, they may be more willing to buy it outright, but they'd never know about it or risk paying the 5$ or whatnot for a game they'd never heard of.

Re: Nintendo Reveals Two Gorgeous New Areas In Xenoblade Chronicles 3

marandahir

@BishopShiozawa

Let me blow your mind, maybe: Noctilum is referred to in shape as both a Dragon and a Whale. So is Uraya. They also are very close in shape.

Each of the XB1 and XB2 areas seem to have combined in different ways to form the continents of Mira. This is just the in-between phase before we get to XBX!

Re: Nintendo President Says "Most" North American Switch Online Users Have Upgraded To The Expansion Pack

marandahir

This isn't surprising at all. Vocal minorities love to comment on websites and forums like here, but most players don't even known that Nintendolife exists.

In any case, I upgraded immediately, for what it's worth. I'm all-in for games as a service. And the expansion passes for Animal Crossing, Mario Kart, Splatoon 2, with the likelihood of them adding it for all future games - those just seal the deal.

Am I REALLY going to be playing Happy Home Resort in 10 years if they discontinued the Pack?

I also doubt they'll discontinue the service. More likely, they just upgrade it to serve Nintendo Switch 2 or whatever as well. Games as a service mean they don't have to keep selling us new versions of the same ROMS generation after generation - they can just make the game compatible with whatever comes next and we're paying for it monthly rather than buying it outright. And heck, I bought these games outright like a dozen times already by now. I'd gladly pay monthly to play them on the most recent device with all its QoL.

Re: Feature: Just How Accessible Are Switch Games Like Xenoblade, Pokémon, And Mario Odyssey?

marandahir

Xenoblade 2's chief accessibility problem is that it has no menu for past tutorials.

I'm a veteran Xenoblade player. Played through all of Xenoblade on Wii, 3DS, and Switch. Played Xenoblade X on Wii U. And I played most of 2, Future Connected and more recently Torna on Switch.

I love these games and would argue I'm a core audience member (100%'d XB1 on Switch, for example). I know what I'm doing.

But when I got back into XB2 a few months ago to finally finish the game? I couldn't remember HALF of the controls. Couldn't remember how to even switch between enemies. It doesn't help that the controls change their layout from entry to entry (even on the same console). But XB2 SPECIFICALLY lacks a tutorial review menu. So I literally had to look up the tutorials online to figure out how to orient myself back into the game controls again.

Once they're working, they're working great. These systems combine to make a masterful game (in most cases; gatcha is ALWAYS BAD). But the game is NOT friendly to players who have taken a leave of absence for a few years. And that's piss-poor game design. Heck, they even included the tutorial menu on the Torna DLC expansion, but didn't think to retroactively update the main game with a tutorial menu. UGH.

Re: Poll: Budget Line Box Art - Is It 'Fine', Or A Sin Against All That Is Good And Pure?

marandahir

I'd rather pay for a first hand sale, budget line or original run or otherwise, than pay second hand just for some silly paper covering for my plastic crap that's just going to fill up space.

Mind you, this is regarding cartridge boxes. Disk boxes (NGC, Wii, Wii U) I have no real choice for disk safety but to maintain the boxes.

And I'll pay more for a steel case if I REALLY like a franchise, like Zelda or Xenoblade or Fire Emblem. But I won't get upset that I bought a game late and got a different art style that says it's budget.

And ultimately, I'd rather the creators get some percentage of my purchase rather than buying it from a scalper second hand. Like seriously, there are bigger things to worry about than what box the game came in. Mind you, I'm not a scalper planning to resell my precious collection…

This is seriously first world problems material here, yo.

Re: New Details For Xenoblade Chronicles 3's Battle System Revealed

marandahir

@rex_rex You're thinking of Wulfric - he's the big black demon originally bonded to an Arachno boss in Chapter 3 but then after you get his core crystal he's not a part of the main story. He is one of the best Rare Blades given his 40 Skills (full level 5 for every skill node) and one of the most powerful attackers in the game. Also, Earth is just generally a rare element, and his Earth Mastery and Superstrength field skills are just really useful for exploration (tons of cliffs to climb, etc).

Re: New Details For Xenoblade Chronicles 3's Battle System Revealed

marandahir

@Pho There's a Vandham in nigh about every Xeno game - including Xenogears and Xenosaga (I THINK he's missing from Xenosaga Episode III - that would be the one exception...).

It's just in Xenoblade 1 the localization team inexplicably changed his name to Vangarre. And in some titles, his name is Vanderkam (Xenogears and Xenosaga I & II).

Re: Star Fox Character Designer Wants Nintendo To Port Wii U Entry To Switch

marandahir

If they can figure out how to make the game work with a single screen I'd buy it again in a heartbeat.

Literally the only way we could make Starfox Zero work was in co-op mode - one of us playing on the Gamepad as the gunner and one of us playing on the big screen as the pilot. Great for emulating the feel of an Episode V Snowspeeder or Luke in the Falcon's gun rigs, but not so good at emulating the feel of an X-Wing, which Arwings are really supposed to capture.

Re: Feature: Will These 10 Classic JRPGs Ever Come To Switch?

marandahir

I don't need a remake of Xenogears. Xenoblade is already trying to go about doing a third try on Takahashi's Xeno: Perfect Works (after Xenogears never got Episodes I-IV or VI, and Xenosaga was compressed from 6 episodes into 3). Xenoblade is taking it nice and slow and building up to where Xenosaga and Xenogears were.

What I DO need is Square Enix to release a Chrono Cross-style upscaled port of Xenogears to the Switch. And for Bandai Namco to release ports of Xenosaga to the Switch as well. They can be assured that Xenoblade fans will buy these games. It's a sure market. Why wait?

Chrono Trigger I'm certain is coming as an HD-2D game from Squeenix. It's too valuable a title for them to just port or to sit on for too long.

Golden Sun is the only other game here that I REALLY need on Switch, though I own both english and japanese GBA and DS carts of the all three entries in the series, AND I own both the first two games on Wii U. But given the recent leaks, I expect we'll be playing GS soon enough on NSO…