I JUST got an OLED last year at launch, and I love it.
But I was REALLY stressed out prior to buying it because of exactly this fear: that the OLED would become obsolete within a year or so.
If 4k Super Switch or whatever comes out in 2024 I'd be okay with upgrading then. Heck, if it comes out in fall 2023 it'll have been two years - similar to the length of time I had my new 3DS before the launch of the Switch. But there it wasn't a strict 1-to-1 replacement device.
Let the OLED carry us a few more years. If it's only 1.5 years between OLED and its replacement… I'd be a tad bit worried about Nintendo's business. Rushing upgrade after upgrade onto consumers and not giving them fair warning ahead of time that what they are buying will be obsolete in little more than a year is what happens when a console company is struggling, not when it's at the top of the world.
On the contrary, OLED came 2 years after Switch lite, which was 2 years after the original Switch. Give us the new Nintendo Super Switch 4K Pro Max for holiday 2023 AT THE VERY EARLIEST, and I'd say the console is probably pretty healthy. That's a full 6 years. But Zelda isn't aiming for holiday 2023; it was aiming for holiday 2022 and now bumped back to spring 2023. I would guess unless its bumped back again, it's launching prior to the new console.
I get that people want the Switch to be able to compete on a graphical and powerhouse level with the PlayStation 5 and the Xbox Series X, but it doesn't have to to be successful. A lot of the rough edges of the original Switch was cleaned up by the OLED. It doesn't need the umph in power to run games like these.
You see, this is what I've wanted those folks making stuff like Pokémon Uranium to do. If they love the genre so much and can spend the time and effort crafting a great game, why not make their OWN world in the genre, with their OWN monsters and their OWN assets?
I might not play this - my backlog of Switch games is nigh-insurmountable at this point - but I want to see this thrive.
1. It's not immediately available on the Home Screen. I still have to scroll all the way right to get to All Software before then clicking the right shoulder to get to Groups. There should be a quicker way to get to groups.
2. Since I have a lot of software, it's arduous to spend the time to sort through the mess of titles to find what should go where. And because they're not folders but groups, It's hard to remember if I got the game in a group yet or not.
3. Because I have games on multiple SD cards based on space availabilities, it's impossible to create groups with all the software I want in the group at any given time.
I just ordered this set on ebay for like a dollar over that price listed on meccha-Japan (I assume someone bought it up off that website or somewhere they could find it cheaper).
I know I'm part of the problem here, but the real problem is GameStop only selling ONE of the three new amiibo. I have a copy of every single amiibo made save the amiibo cards, Super Mario Tasty Amiibo Cereal, and the gold and silver Monster Hunter amiibo variations that were only given as prizes to a handful of individuals and thus aren't widely available. I even have most Japanese-exclusive amiibo, like BoxBoy! and the Monster Hunter Stories 1 amiibo. I'm not going to stop buying them now.
Just angry that this is the way GameStop is operating. They're literally throwing away money to scalpers.
My launch day switch won't react to wireless controllers anymore.
It works with a wired Hori-pad when in docked mode, or fine in handheld mode, but separate joy cons or pro controllers just fail their persuasion checks every time. My two original sets of joy cons are drifting but all other sets I have are fine.
See, that's the thing. We can all agree that Nintendo has power and money that this guy would never dream of. And certainly, Nintendo's lawyers can use that power to attack targets that arguably are fair use, on the basis of protecting their brand image or profit margins.
But it's very important that the law protects the property of small scale musicians and giant corporations equally under the law. Otherwise, the power of big corporate interests will always be able to find wiggle room for themselves and crush the small artists. We need to close those loopholes.
As a consequence, though, that means ALSO enforcing it against people like this guy who steal Nintendo's property and create derivative work.
OR, we need to decide that derivative works are fundamentally protected, and stop enforcing DMCA over songs that sounds somewhat alike (and honestly, the history of music is a history of borrowing).
IP law is wack! Figuring out the balance is important, and I'm not saying we need to get rid of IP law entirely or enforce it like a authoritarian state, just that we need to treat creators and their IP equally.
It's not fair use in this case, though. He's got no right to modding the game. He doesn't own the game. He owns a copy of the game software on proprietary Nintendo software (eshop download) or flashcards, and has chosen to break the terms and conditions associated with acquiring the game by pulling it apart and changing it from what it was.
There's a big difference between that and presenting portions of the game cut into segments in a let's play or review with reactions, etc. Those are fair use. What he's doing is not. It's a very fine line to walk.
He's free to mod the game all he wants, it's a free world, after all, but he should expect the banhammer and the weight of law when it comes to distributing derivative works of Nintendo's property or earning $ on youtube showing off said derivative works.
Nintendo hasn't given you license to mod the game and promote your mods.
This isn't like Bethesda including the Construction Kit with copies of Morrowind. When you buy Breath of the Wild, you have no right to anything but the game as presented by Nintendo running on Wii U and Switch.
Nintendo has every right to shut you down, and I'm surprised they didn't shut you down months or years ago.
It was fantastic, and convinced me to get 1-2-Switch (everyone was laughing hysterically as we wore hats and milked the cows), Fast RMX, Snipperclips, and Sonic Mania, in addition to Breath of the Wild of course.
Fas RMX's production team even gave me a business card to remind me to buy it. So honoured to have gotten the chance there.
I was so freakin' hyped.
Didn't get to play Zelda that day because in-event lines were insane, but I had gotten my hands on BotW a few months earlier when they showed it off on Wii U at Nintendo NY and let us run around the Great Plateau.
Where was A Link to the Past's Ocarina (or "Flute" in the bowdlerized translation?).
Different music, but functionally identical to the Ocarina of Winds.
Also, the Bell from A Link Between Worlds is missing! Again, functionally identical to the Ocarina of Winds, but extra points for summoning either a cute little witch or just her broom to carry you to the destination.
Sounds like a game that isn't Monopoly but thinks that people will buy it just because it has the IP of Monopoly and its Mr Moneybags, Community Chest, etc.
I mean, if this was able to take the record from Duke, then certainly Metroid Dread should have taken it from Duke earlier this year, too. This would still take the record over Dread, but my point is both of them were start and stop, unlike Duke Nukem which was actively ongoing.
@diwdiws Straw argument, and you're missing the point I'm making entirely.
I'm not critical about this guy, and not judging your choice or anyone else's. Electricity and where it's sourced is a much bigger issue than any one person's responsibility.
I'm just saying that I don't see the benefit to having a more powerful Switch that could make the 1st party Nintendo games play more similarly to PS5 or XBSX titles: the games are great enough as they are, and "good enough" on mature, less energy-intensive hardware, may actually be more beneficial for the environment just in energy savings per device than the benefits of investing in a company that has a more robust "green" policy like Microsoft. I think that may be a reasonable way to judge platforms and game specs. I don't see where your criticism is coming from. You sound very offended by my musings.
I think they could just do Smash Bros. Ultimate DX on the Switch 2 or whatever, and port the game over with all DLC included, and do another Fighter's Pass or two.
I could see Ultimate as a living game that makes the jump from console to console. There's really NO benefit in cutting the roster down, you're only going to upset players who main the characters that get cut.
And then, yeah, you want a smaller fighting game, you need to start making it different and distinguish it more.
@diwdiws I'm not complaining about whoever this "his" is's electricity bill. I'm saying that the environmental cost of burning the extra fossil fuels to power a more energy intensive system isn't worth the minor increase in processing power, graphics, etc. Nintendo can stick with last gen tech and it's still "good-enough" without consuming as much.
The game and watch games ZELDA and Vermin (Zelda edition) are missing, as are the CD-i triforce of evil games. And so is the Zelda game watch. And also missing is Nintendoland's The Legend of Zelda: Battle Quest. Not to mention, Hyrule Warriors, Cadence of Hyrule, and Age of Calamity.
While Vermin is legit fun, and so are those last three spin-offs I mentioned, all the others are worse than everything on this list.
@MrHonest Your profile picture is from Metroid Dread. Was that a let down? I though it was fantastic.
Nintendo has consistently turned out quality first party games these last 4 years. They've also had tons of ports from classics of the last few generations to the console, which were never portable games previously. And they've had a lot of really quality cross-platform AAA titles, which admittedly aren't as good as they are on other, more powerful platforms, but they're portable.
I'd say the Switch has had plenty to offer you and everyone else.
Interestingly, a character death does not reset certain other parts of the game - if you encountered a boss but died fighting them, the map will indicate the boss's name on the map without saying you cleared it, and the map will retain its boss room update. Presumably the game autosaves right when you encounter a boss but with a reload flag to send you back to before the point of no return in one of the room(s) prior so that you don't get stuck and have to repeat a boss without any way of reloading energy and missile tanks, gathering more upgrades, etc.
I don't see the difference from these images alone.
And if I can't tell the difference immediately, it's not worth the power and processing consumed to make this "upgrade" happen. It's literally just burning coal to make a marginal difference.
There's an argument for going Switch over PS5 and XBSX on account of energy consumption alone - the console is "good enough" and getting current releases while consuming far less electricity to run the games. Still guzzling coal until we get off fossil fuels, but every bit helps.
FYI, Nintendo's environmental track record is not that great otherwise - and Microsoft is one of the most environmentally conscious big tech companies. But there's a very reasonable argument to be made here in Nintendo's favour by sheer accident of their business model of utilising mature tech to it's fullest rather than trying to be on the cusp of "stronger and better" hardware.
I will buy this and play it because I adore .Hack//SIGN, but what I REALLY want them to do is give us the .Hack//original games in HD on Switch. Those games are next to impossible to get on the second-hand market for PS2, and are essential for understanding the backstory of .Hack//G.U.
If you only care about the backstory of Haseo, though, at least watch .Hack//SIGN and then .Hack//ROOTS as he's a main character in both of those anime.
OH so this is like OpenMW? Where you need to own an actual copy of the game to be able to actually play the game, but its code has been replicated from the ground up so that modern tools can break the game and improve it (like OpenMW allows for new heightmaps so that mods could actually make Red Mountain the height it should be - around the same height as the Throat of the World in Skyrim). Of course, Bethesda/Microsoft has a friendly relationship with Mods, and the game came with a creation tool kit for modding the game. There's a reason that Tamriel Rebuilt and OpenMW still exist. But there was a hot water moment when Bethesda thought OpenMW was distributing their IP for free and tried to shut OpenMW down. They're "good" now because the projects explained their actual purpose. You can even play OpenMW on Mac!
I imagine Nintendo would have a more antagonistic approach with these projects just because their code is just as important to them as the narratives and game play and IP of their games. But I doubt they can shut it down directly.
There IS a legal conundrum about what you can do with a rom you own a copy of. Nintendo's lawyers HAVE argued in court that you can dump it only for the sake of reloading it back onto a new N64 cart, not that you can play it in a 3rd-party app. To my knowledge, the law in this particular grey area isn't entirely settled yet, but be aware that you're playing with fire even if you own a copy of the ROM.
Pinsir's counterpart may have originally been Scyther, but it's long since switched to Heracross in all games that have both creatures. There's no need to evolve Pinsir, just as there's no need to evolve Heracross.
As others have said, Eevee only evolves into one of the 9 Special Types (well, 8 special types plus the obviously would-have-been-special Fairy type). It doesn't evolve into Physical types, so Fighting is as off the table as Poison and Ghost are. Plus, we already have a martial arts cute little thing evolved into a martial arts master - they're call Kubfu and Urshifu.
Girafarig is a good choice for an evolution. I'd prefer one that makes it more palindromatic, maybe the tail takes over and now we have the chainchomp like face on both sides. Or else lean the other way and make an Okapi-based evolution… Okapako?
Got very confused when you said Columbus Circle was launching a new Japanese-only version, since Columbus Circle is a real place here in NYC.
I think the tag-line here is confusing, since it's not explained until the second paragraph of the article and I CAN'T be the only one not familiar with this retro-focused Japanese company.
@SmaggTheSmug Worth noting that the 13-episode anime OVA had fair-skinned, fair-haired Dark Elves (they're dark because they're aligned with Marmo, not because of any physical differences from the other Elf tribes). It was the 27-episode anime TV series that made them brown skinned and made it very unclear whether an enemy was a Goblin, Ogre, or Dark Elf (all long-eared, brown-skinned baddies). Pirotess was a shade darker than other Dark Elves in the OVA, but still had whitish hair and was still within the same skin tone bands as Deedlit and the other Elves shown. But in the TV series, she's full on Ganguro girl with tanning-booth brown skin and bleach-blond hair. Not saying that's bad - I think it's supposed to be natural for Dark Elves in that continuity - just that it definitely leans into that Japanese trope.
@DaTrashMan I ordered the PEGI version. Should be fine on a NA (ESRB) version, if you're willing to pay shipping. Was still cheaper than buying either version of Pokémon from a local store and walking to it, though that might just mean the game itself is not consider a AAA title…
Fascinating that one of the beta chests in these demos (it's right at the bombing of a Dodongo Baby) is the same chest design they reused instead of big wooden chests for major items in Majora's Mask.
Some innane nostalgia glasses are being worn here.
People are ranking superior remakes lower their the deeply flawed games they're remaking just because they're remakes (other than Heart Gold and Soul Silver, which deservedly claim the #1 spot for many reasons, but REALLY are also in need of a re-remake…).
There's no reason so many of the modern games should be so far down the list compared to early titles if we're comparing one-to-one. You can't compare them on innovative merits because you're literally comparing entries within the same series. So you've got to rank them on their playability, and almost every generation has improved on its predecessors.
Steam Deck lacks Mario, Zelda, Animal Crossing, Smash Bros., Fire Emblem, and Metroid.
It's no different than any other time. Nintendo's most valuable product is its IP. There's a reason that Starfield, The Elder Scrolls VI, and Fallout V will only be on Xbox and Windows. Microsoft has learned the valuable lesson that Nintendo has always known: You want people to buy your hardware, you make sure they have to buy it to play your software.
Steam Deck will never be able to compete with Switch because, while it has an excellent library, its games are playable on various other consoles, while 90% of the Switch's popular titles are exclusive to the Switch. They can do the Switch concept "better" in terms of graphical fidelity etc, but they can't replicate the trademark Nintendo powerhouses that are their franchises.
Nintendo is operating like Disney. It's ALL about IP. if Disney+ content was on Netflix and Hulu, would you really pay separately for it? Valve is competing against an audience that can already play their Steam games on their Windows PCs, and also against Xbox AND PlayStation. Nintendo is off in their own corner doing their own thing. Microsoft is trying to become more like Nintendo by buying up IP and making them exclusive. Valve just doesn't have that in their repertoire.
After playing OT on NSO, I’m honestly looking forward to revisiting MM 64-style for the first time for real since the Wii era.
The 3DS is a near-perfect remake that improved upon the game with two glorious fishing ponds and better saving mechanics and some other key fixes, but the original has some quirk and charm to it that like with OT3D, wasn’t fully captured with the graphical and mechanical upgrades.
Honestly, if it weren’t for the issue of saving, I think I’d play MM a lot more. But the multisavestate functionality of NSO64 really fixes the fundamental issue with MM - “I can’t quit, I’ll lose all my progress if I don’t get to a save point!”
Mind you, Wii U had single save states in their emulated VC Roms, but multi opens up other time saving possibilities and just is generally more flexible and faster than the boggling slow save stating on Wii U.
@thinkhector I think the N64 pad has a bit of a different design philosophy than you give it credit for. It's sort of a predecessor to the Wii and Switch control schemata in terms of giving you various different control schemes. A bit more like the Wiimote though than the Switch - the point of the Switch's controls are to put the power of choosing how you play in your hands, while the Wiimote and N64-pad are both designed to allow the developers of various games to choose from a handful of different control schemes.
So the N64 has 3 different basic control modes: Middle & Right, Left & Right, and Left & Middle. You're never supposed to have a third hand; anything designated to the stick you're not generally holding in a given game will be something you can safely press when not in a hectic moment.
For example, Ocarina of Time's minimap is turned on and off by hitting the left shoulder button, which you can safely ignore while in a tight spot in combat etc. The game ignores the D-Pad. But DRx Mario and the various PSX ports don't care for the middle prong, so you can play it with your hands on the left and right and pretend you're holding a SNES controller (as the lack of Z & Joystick essentially turn the N64-pad into).
And Yoshi Story and a few other games let you choose between Classic grip and the "standard" grip there, letting you control either with D or Stick.
Now, left grip is by far the least common control scheme, but it's still used. It's offered as one of many options in GoldenEye, and is a secondary control scheme in most other shooters. The A & B buttons are located where they are so that other games could still access them while you were using Left & Middle controls. Ekans' Hoop Hurl from Pokémon Stadium actually enforces this grip style.
GoldenEye also makes use of dual controller single player, so that you can get dual sticks. This also requires you to reach your thumb to the A&B buttons from the joystick, but it's a predecessor choice to the Dual Shock and GameCube controllers.
I'm not saying that the GameCube controller isn't objectively better than the N64 controller - this is definitely a transitional pad. But one thing the N64 controller did was make sure you never had to worry about too many buttons at any given time. GameCube controller gives you handy access to everything and thus requires you to worry about them. There's a reason the Wiimote stripped things back down to ABCDZ+-HomeStick (with Stick and C on a separate dongle nunchuck and +-Home serving the functionality of Start & Select). Simple is usually better, especially once you start incorporating new ideas. The Joystick built into a gamepad was a new idea, and this required a controller that could accomodate simplicity as well as adapt control schemes that didn't have to rely on it.
Regarding GameCube's button shapes - that was quite innovative. N64 does this thing about button placement - it's hard to forget that Up-C is different from Down-C when they show the triangle in the circle on the screen and the Cs are arranged as such. But B & A are totally confusable, especially since different modern gamepads flip them around.
GameCube had this great idea where A was the biggest button on the control pad, so you knew that was the most important button in the game, the Action button. And then launched with Luigi's Mansion, where the A-button only makes Luigi cry for Mario's name (frankly, a stroke of genius for that game, since it implies that Luigi's go-to action is to ask for Mario's help or at least hoping by calling out his name Mario will hear him and this haunted adventure will all be over. It drives in the themes of the game). Other titles use the A-button more standardly as the most important action you can take, though Zelda as usual mapped the sword to B.
Nintendo is a wealthy company yes. But remember that you're stealing from the hardworking, middle-class employees who made these games. You are just as much a problem as late stage capitalism here.
@Jokerwolf Not all art is available to be experienced for free.
There are museums where you can go and play Ocarina of Time etc if you really want to go. But you need to pay the cost of travel to get there.
You don't have a right to steal the artist's creation because "it's art, and besides, it's worth nothing now." If it wasn't worth anything, people wouldn't buy the game over and over again in various formats. You don't get to decide when it's been enough time that the creator has made all the profits they "should" make off a game before you steal it. You don't hold the license to that work of art.
Look at Jack Kirby's Estate, and how they had to fight for decades to get recognition from Marvel for his co-creator contributions to many of its most famous properties. Look at the billions those properties make now. If the Estate had given up and said, "well, it's been 20 years since he made this comic, nobody's going to pay to read it anymore" they'd be out a lot of money that Disney would be gobbling up.
This is the cost of your train of logic. It HURTS creators. Stop doing that.
Comments 840
Re: Talking Point: If Breath Of The Wild 2 Launched Alongside New Switch Hardware, Would You Upgrade?
I JUST got an OLED last year at launch, and I love it.
But I was REALLY stressed out prior to buying it because of exactly this fear: that the OLED would become obsolete within a year or so.
If 4k Super Switch or whatever comes out in 2024 I'd be okay with upgrading then. Heck, if it comes out in fall 2023 it'll have been two years - similar to the length of time I had my new 3DS before the launch of the Switch. But there it wasn't a strict 1-to-1 replacement device.
Let the OLED carry us a few more years. If it's only 1.5 years between OLED and its replacement… I'd be a tad bit worried about Nintendo's business. Rushing upgrade after upgrade onto consumers and not giving them fair warning ahead of time that what they are buying will be obsolete in little more than a year is what happens when a console company is struggling, not when it's at the top of the world.
On the contrary, OLED came 2 years after Switch lite, which was 2 years after the original Switch. Give us the new Nintendo Super Switch 4K Pro Max for holiday 2023 AT THE VERY EARLIEST, and I'd say the console is probably pretty healthy. That's a full 6 years. But Zelda isn't aiming for holiday 2023; it was aiming for holiday 2022 and now bumped back to spring 2023. I would guess unless its bumped back again, it's launching prior to the new console.
I get that people want the Switch to be able to compete on a graphical and powerhouse level with the PlayStation 5 and the Xbox Series X, but it doesn't have to to be successful. A lot of the rough edges of the original Switch was cleaned up by the OLED. It doesn't need the umph in power to run games like these.
Re: Looks Like E3 2022 Is Officially Cancelled
How many times have we heard it was cancelled and said end of an era, now?
Re: Video: Pokémon-Style Monster-Battler Coromon Showcases "Nuzlocke" Mode, Out On Switch March 31st
You see, this is what I've wanted those folks making stuff like Pokémon Uranium to do. If they love the genre so much and can spend the time and effort crafting a great game, why not make their OWN world in the genre, with their OWN monsters and their OWN assets?
I might not play this - my backlog of Switch games is nigh-insurmountable at this point - but I want to see this thrive.
Re: 'A Space For The Unbound' Brings Mysteries And Self-Discovery To Switch
@Funneefox Thanks for the heads up!
Re: Talking Point: Nintendo Finally Gave Us Switch Folders, In A Very Nintendo Way
@Wexter
WUT. How did I not know this?
Re: Talking Point: Nintendo Finally Gave Us Switch Folders, In A Very Nintendo Way
My only issues with this implementations are 3:
1. It's not immediately available on the Home Screen. I still have to scroll all the way right to get to All Software before then clicking the right shoulder to get to Groups. There should be a quicker way to get to groups.
2. Since I have a lot of software, it's arduous to spend the time to sort through the mess of titles to find what should go where. And because they're not folders but groups, It's hard to remember if I got the game in a group yet or not.
3. Because I have games on multiple SD cards based on space availabilities, it's impossible to create groups with all the software I want in the group at any given time.
Re: Capcom Releasing Monster Hunter Rise: Sunbreak Diorama Set (Japan)
I just ordered this set on ebay for like a dollar over that price listed on meccha-Japan (I assume someone bought it up off that website or somewhere they could find it cheaper).
I know I'm part of the problem here, but the real problem is GameStop only selling ONE of the three new amiibo. I have a copy of every single amiibo made save the amiibo cards, Super Mario Tasty Amiibo Cereal, and the gold and silver Monster Hunter amiibo variations that were only given as prizes to a handful of individuals and thus aren't widely available. I even have most Japanese-exclusive amiibo, like BoxBoy! and the Monster Hunter Stories 1 amiibo. I'm not going to stop buying them now.
Just angry that this is the way GameStop is operating. They're literally throwing away money to scalpers.
Re: Random: Is 32 Kirby Otamatones Too Many Kirby Otamatones?
No such thing
Re: Talking Point: What Are You Playing This Weekend? (March 5th)
Xenoblade 2, to try to finally finish it up (DLC and rare gatchas and all) before Xenoblade 3.
Re: Talking Point: How's Your Switch Holding Up After 5 Years?
My launch day switch won't react to wireless controllers anymore.
It works with a wired Hori-pad when in docked mode, or fine in handheld mode, but separate joy cons or pro controllers just fail their persuasion checks every time. My two original sets of joy cons are drifting but all other sets I have are fine.
The OLED is glorious, though.
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
@jsty3105
See, that's the thing. We can all agree that Nintendo has power and money that this guy would never dream of. And certainly, Nintendo's lawyers can use that power to attack targets that arguably are fair use, on the basis of protecting their brand image or profit margins.
But it's very important that the law protects the property of small scale musicians and giant corporations equally under the law. Otherwise, the power of big corporate interests will always be able to find wiggle room for themselves and crush the small artists. We need to close those loopholes.
As a consequence, though, that means ALSO enforcing it against people like this guy who steal Nintendo's property and create derivative work.
OR, we need to decide that derivative works are fundamentally protected, and stop enforcing DMCA over songs that sounds somewhat alike (and honestly, the history of music is a history of borrowing).
IP law is wack! Figuring out the balance is important, and I'm not saying we need to get rid of IP law entirely or enforce it like a authoritarian state, just that we need to treat creators and their IP equally.
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
@iLikeUrAttitude
It's not fair use in this case, though. He's got no right to modding the game. He doesn't own the game. He owns a copy of the game software on proprietary Nintendo software (eshop download) or flashcards, and has chosen to break the terms and conditions associated with acquiring the game by pulling it apart and changing it from what it was.
There's a big difference between that and presenting portions of the game cut into segments in a let's play or review with reactions, etc. Those are fair use. What he's doing is not. It's a very fine line to walk.
He's free to mod the game all he wants, it's a free world, after all, but he should expect the banhammer and the weight of law when it comes to distributing derivative works of Nintendo's property or earning $ on youtube showing off said derivative works.
Re: Good Smile Company Releasing Fire Emblem: Three Houses Byleth Figure, Pre-Orders Are Now Live
Yeah, really would have prefered a Beles amiibo over a Beleth amiibo.
Not going to spend more than $40 on a figurine, amiibo or otherwise. And I collect all the amiibo!
Re: PlatinumGames Appoints New CEO, Aims To Deliver 'Innovative Forms Of Play'
As long as "innovative" ≠ NFTs, I think we're good here
Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo
Nintendo hasn't given you license to mod the game and promote your mods.
This isn't like Bethesda including the Construction Kit with copies of Morrowind. When you buy Breath of the Wild, you have no right to anything but the game as presented by Nintendo running on Wii U and Switch.
Nintendo has every right to shut you down, and I'm surprised they didn't shut you down months or years ago.
Re: 5 Years On, The Games Media Remembers Its First Impressions Of Nintendo Switch
I attended the hands-on event in NYC.
It was fantastic, and convinced me to get 1-2-Switch (everyone was laughing hysterically as we wore hats and milked the cows), Fast RMX, Snipperclips, and Sonic Mania, in addition to Breath of the Wild of course.
Fas RMX's production team even gave me a business card to remind me to buy it. So honoured to have gotten the chance there.
I was so freakin' hyped.
Didn't get to play Zelda that day because in-event lines were insane, but I had gotten my hands on BotW a few months earlier when they showed it off on Wii U at Nintendo NY and let us run around the Great Plateau.
Re: Best Of 2021: Ranking The Playable Instruments Of The Legend Of Zelda, From Worst To Best
Where was A Link to the Past's Ocarina (or "Flute" in the bowdlerized translation?).
Different music, but functionally identical to the Ocarina of Winds.
Also, the Bell from A Link Between Worlds is missing! Again, functionally identical to the Ocarina of Winds, but extra points for summoning either a cute little witch or just her broom to carry you to the destination.
Re: Best Of 2021: Why Was Among Us Translated Into Irish?
Cymraeg now, please.
Re: Monster Hunter Rise: Sunbreak DLC Gets A New Teaser, Three More amiibo Also Unveiled
@EmmatheBest Give Sakurai some time to rest. He’ll announce it alongside like the final spirit event or something. There’s always a big gap…
Re: Monopoly Madness Ditches The Board For A Whole New Way To Play, Out Now On Switch
Sounds like a game that isn't Monopoly but thinks that people will buy it just because it has the IP of Monopoly and its Mr Moneybags, Community Chest, etc.
Looks REAAAAAAAALY overpriced
Re: Monster Hunter Rise: Sunbreak DLC Gets A New Teaser, Three More amiibo Also Unveiled
The amiibo look great.
Be prepared for them to be only at GameStop in the US and sold out within 2 minutes of their random preorders-go-live moment.
Re: Introducing Sonic Frontiers, Arriving On Nintendo Switch Holiday 2022
Looks like it'll either be a good Breath of the Wild Clone or a horrible Breath of the Wild Clone.
Looks pretty empty right now for a Sonic game, even for a BotW clone game…
Re: Clockwork Aquario Just Nabbed A Guinness World Record From Duke Nukem Forever
I mean, if this was able to take the record from Duke, then certainly Metroid Dread should have taken it from Duke earlier this year, too. This would still take the record over Dread, but my point is both of them were start and stop, unlike Duke Nukem which was actively ongoing.
Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing
@diwdiws Straw argument, and you're missing the point I'm making entirely.
I'm not critical about this guy, and not judging your choice or anyone else's. Electricity and where it's sourced is a much bigger issue than any one person's responsibility.
I'm just saying that I don't see the benefit to having a more powerful Switch that could make the 1st party Nintendo games play more similarly to PS5 or XBSX titles: the games are great enough as they are, and "good enough" on mature, less energy-intensive hardware, may actually be more beneficial for the environment just in energy savings per device than the benefits of investing in a company that has a more robust "green" policy like Microsoft. I think that may be a reasonable way to judge platforms and game specs. I don't see where your criticism is coming from. You sound very offended by my musings.
Re: A New Smash Bros. Would Need A Smaller Roster, Admits Sakurai
I think they could just do Smash Bros. Ultimate DX on the Switch 2 or whatever, and port the game over with all DLC included, and do another Fighter's Pass or two.
I could see Ultimate as a living game that makes the jump from console to console. There's really NO benefit in cutting the roster down, you're only going to upset players who main the characters that get cut.
And then, yeah, you want a smaller fighting game, you need to start making it different and distinguish it more.
Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing
@diwdiws I'm not complaining about whoever this "his" is's electricity bill. I'm saying that the environmental cost of burning the extra fossil fuels to power a more energy intensive system isn't worth the minor increase in processing power, graphics, etc. Nintendo can stick with last gen tech and it's still "good-enough" without consuming as much.
Re: Poll: What's The Worst Legend Of Zelda Game?
The game and watch games ZELDA and Vermin (Zelda edition) are missing, as are the CD-i triforce of evil games. And so is the Zelda game watch. And also missing is Nintendoland's The Legend of Zelda: Battle Quest. Not to mention, Hyrule Warriors, Cadence of Hyrule, and Age of Calamity.
While Vermin is legit fun, and so are those last three spin-offs I mentioned, all the others are worse than everything on this list.
Re: .hack//G.U. Last Recode Is Coming To Nintendo Switch Next Year
@MrHonest Your profile picture is from Metroid Dread. Was that a let down? I though it was fantastic.
Nintendo has consistently turned out quality first party games these last 4 years. They've also had tons of ports from classics of the last few generations to the console, which were never portable games previously. And they've had a lot of really quality cross-platform AAA titles, which admittedly aren't as good as they are on other, more powerful platforms, but they're portable.
I'd say the Switch has had plenty to offer you and everyone else.
Re: 'Special Edition' Metroid Dread Report Gives Hints, Tips And Strategies
Interestingly, a character death does not reset certain other parts of the game - if you encountered a boss but died fighting them, the map will indicate the boss's name on the map without saying you cleared it, and the map will retain its boss room update. Presumably the game autosaves right when you encounter a boss but with a reload flag to send you back to before the point of no return in one of the room(s) prior so that you don't get stuck and have to repeat a boss without any way of reloading energy and missile tanks, gathering more upgrades, etc.
Re: Gallery: Here's What Zelda: Breath Of The Wild Looks Like With Raytracing
I don't see the difference from these images alone.
And if I can't tell the difference immediately, it's not worth the power and processing consumed to make this "upgrade" happen. It's literally just burning coal to make a marginal difference.
There's an argument for going Switch over PS5 and XBSX on account of energy consumption alone - the console is "good enough" and getting current releases while consuming far less electricity to run the games. Still guzzling coal until we get off fossil fuels, but every bit helps.
FYI, Nintendo's environmental track record is not that great otherwise - and Microsoft is one of the most environmentally conscious big tech companies. But there's a very reasonable argument to be made here in Nintendo's favour by sheer accident of their business model of utilising mature tech to it's fullest rather than trying to be on the cusp of "stronger and better" hardware.
Re: Nintendo Has Updated Its Switch Online App To Version 1.14.0, See What's Included
It's all about stability
Re: .hack//G.U. Last Recode Is Coming To Nintendo Switch Next Year
I will buy this and play it because I adore .Hack//SIGN, but what I REALLY want them to do is give us the .Hack//original games in HD on Switch. Those games are next to impossible to get on the second-hand market for PS2, and are essential for understanding the backstory of .Hack//G.U.
If you only care about the backstory of Haseo, though, at least watch .Hack//SIGN and then .Hack//ROOTS as he's a main character in both of those anime.
Re: Zelda 64's Game Code Has Been Successfully Reverse-Engineered, Making Mods And Ports Possible
OH so this is like OpenMW? Where you need to own an actual copy of the game to be able to actually play the game, but its code has been replicated from the ground up so that modern tools can break the game and improve it (like OpenMW allows for new heightmaps so that mods could actually make Red Mountain the height it should be - around the same height as the Throat of the World in Skyrim). Of course, Bethesda/Microsoft has a friendly relationship with Mods, and the game came with a creation tool kit for modding the game. There's a reason that Tamriel Rebuilt and OpenMW still exist. But there was a hot water moment when Bethesda thought OpenMW was distributing their IP for free and tried to shut OpenMW down. They're "good" now because the projects explained their actual purpose. You can even play OpenMW on Mac!
I imagine Nintendo would have a more antagonistic approach with these projects just because their code is just as important to them as the narratives and game play and IP of their games. But I doubt they can shut it down directly.
There IS a legal conundrum about what you can do with a rom you own a copy of. Nintendo's lawyers HAVE argued in court that you can dump it only for the sake of reloading it back onto a new N64 cart, not that you can play it in a 3rd-party app. To my knowledge, the law in this particular grey area isn't entirely settled yet, but be aware that you're playing with fire even if you own a copy of the ROM.
Re: Feature: 10 Pokémon That Deserve A Hisuian Evolution In Pokémon Legends: Arceus
Pinsir's counterpart may have originally been Scyther, but it's long since switched to Heracross in all games that have both creatures. There's no need to evolve Pinsir, just as there's no need to evolve Heracross.
As others have said, Eevee only evolves into one of the 9 Special Types (well, 8 special types plus the obviously would-have-been-special Fairy type). It doesn't evolve into Physical types, so Fighting is as off the table as Poison and Ghost are. Plus, we already have a martial arts cute little thing evolved into a martial arts master - they're call Kubfu and Urshifu.
Girafarig is a good choice for an evolution. I'd prefer one that makes it more palindromatic, maybe the tail takes over and now we have the chainchomp like face on both sides. Or else lean the other way and make an Okapi-based evolution… Okapako?
Re: NES Classic Battletoads Is Getting A Physical Re-Release, But Only In Japan
Got very confused when you said Columbus Circle was launching a new Japanese-only version, since Columbus Circle is a real place here in NYC.
I think the tag-line here is confusing, since it's not explained until the second paragraph of the article and I CAN'T be the only one not familiar with this retro-focused Japanese company.
Re: Record Of Lodoss War: Deedlit In Wonder Labyrinth Is Coming To Switch This Year
@SmaggTheSmug Worth noting that the 13-episode anime OVA had fair-skinned, fair-haired Dark Elves (they're dark because they're aligned with Marmo, not because of any physical differences from the other Elf tribes). It was the 27-episode anime TV series that made them brown skinned and made it very unclear whether an enemy was a Goblin, Ogre, or Dark Elf (all long-eared, brown-skinned baddies). Pirotess was a shade darker than other Dark Elves in the OVA, but still had whitish hair and was still within the same skin tone bands as Deedlit and the other Elves shown. But in the TV series, she's full on Ganguro girl with tanning-booth brown skin and bleach-blond hair. Not saying that's bad - I think it's supposed to be natural for Dark Elves in that continuity - just that it definitely leans into that Japanese trope.
Re: Record Of Lodoss War: Deedlit In Wonder Labyrinth Is Coming To Switch This Year
@DaTrashMan I ordered the PEGI version. Should be fine on a NA (ESRB) version, if you're willing to pay shipping. Was still cheaper than buying either version of Pokémon from a local store and walking to it, though that might just mean the game itself is not consider a AAA title…
Re: Record Of Lodoss War: Deedlit In Wonder Labyrinth Is Coming To Switch This Year
@Mirania YUSS! Thanks!
Re: Record Of Lodoss War: Deedlit In Wonder Labyrinth Is Coming To Switch This Year
YUSSSSSSS.
Just ordered the Switch western version!!!
The OVA is NOT terrible.
Re: Record Of Lodoss War: Deedlit In Wonder Labyrinth Is Coming To Switch This Year
@Mirania Thank you! Seems like the discord invite on reddit has expired, but i joined the reddit at least!
Re: Fans Have Created A Playable Ocarina of Time - Space World '97 Experience
Fascinating that one of the beta chests in these demos (it's right at the bombing of a Dodongo Baby) is the same chest design they reused instead of big wooden chests for major items in Majora's Mask.
Re: Best Pokémon Games Of All Time
Some innane nostalgia glasses are being worn here.
People are ranking superior remakes lower their the deeply flawed games they're remaking just because they're remakes (other than Heart Gold and Soul Silver, which deservedly claim the #1 spot for many reasons, but REALLY are also in need of a re-remake…).
There's no reason so many of the modern games should be so far down the list compared to early titles if we're comparing one-to-one. You can't compare them on innovative merits because you're literally comparing entries within the same series. So you've got to rank them on their playability, and almost every generation has improved on its predecessors.
Re: Talking Point: Is There A Better-Looking 20-Year-Old Game Than Star Wars: Rogue Squadron II?
Metroid Prime will be finer vintage next year, as will The Wind Waker.
Until then? No.
Re: Nintendo Reminds Us Of Switch's Upcoming Releases, And 2022's Looking Pretty Mighty
@Mauzuri I've been taking to calling it Breath of the Sky in absence of an official title.
Re: Steam Deck, Valve's Switch-Like Handheld PC, Gets Pushed Back To 2022
@victordamazio
Steam Deck lacks Mario, Zelda, Animal Crossing, Smash Bros., Fire Emblem, and Metroid.
It's no different than any other time. Nintendo's most valuable product is its IP. There's a reason that Starfield, The Elder Scrolls VI, and Fallout V will only be on Xbox and Windows. Microsoft has learned the valuable lesson that Nintendo has always known: You want people to buy your hardware, you make sure they have to buy it to play your software.
Steam Deck will never be able to compete with Switch because, while it has an excellent library, its games are playable on various other consoles, while 90% of the Switch's popular titles are exclusive to the Switch. They can do the Switch concept "better" in terms of graphical fidelity etc, but they can't replicate the trademark Nintendo powerhouses that are their franchises.
Nintendo is operating like Disney. It's ALL about IP. if Disney+ content was on Netflix and Hulu, would you really pay separately for it? Valve is competing against an audience that can already play their Steam games on their Windows PCs, and also against Xbox AND PlayStation. Nintendo is off in their own corner doing their own thing. Microsoft is trying to become more like Nintendo by buying up IP and making them exclusive. Valve just doesn't have that in their repertoire.
Re: Every Nintendo Switch Online N64 Game Ranked
After playing OT on NSO, I’m honestly looking forward to revisiting MM 64-style for the first time for real since the Wii era.
The 3DS is a near-perfect remake that improved upon the game with two glorious fishing ponds and better saving mechanics and some other key fixes, but the original has some quirk and charm to it that like with OT3D, wasn’t fully captured with the graphical and mechanical upgrades.
Honestly, if it weren’t for the issue of saving, I think I’d play MM a lot more. But the multisavestate functionality of NSO64 really fixes the fundamental issue with MM - “I can’t quit, I’ll lose all my progress if I don’t get to a save point!”
Mind you, Wii U had single save states in their emulated VC Roms, but multi opens up other time saving possibilities and just is generally more flexible and faster than the boggling slow save stating on Wii U.
Re: Rumour: The Original Final Fantasy Tactics Might Be Getting A Remaster
Can they please finally bring it to Switch?
The game has had multiple sequels on Nintendo handhelds but only ever released on PlayStation and its derivatives…
Re: The Switch N64 Controller Doesn't Play Nice With Everything, For Now
@thinkhector I think the N64 pad has a bit of a different design philosophy than you give it credit for. It's sort of a predecessor to the Wii and Switch control schemata in terms of giving you various different control schemes. A bit more like the Wiimote though than the Switch - the point of the Switch's controls are to put the power of choosing how you play in your hands, while the Wiimote and N64-pad are both designed to allow the developers of various games to choose from a handful of different control schemes.
So the N64 has 3 different basic control modes: Middle & Right, Left & Right, and Left & Middle. You're never supposed to have a third hand; anything designated to the stick you're not generally holding in a given game will be something you can safely press when not in a hectic moment.
For example, Ocarina of Time's minimap is turned on and off by hitting the left shoulder button, which you can safely ignore while in a tight spot in combat etc. The game ignores the D-Pad. But DRx Mario and the various PSX ports don't care for the middle prong, so you can play it with your hands on the left and right and pretend you're holding a SNES controller (as the lack of Z & Joystick essentially turn the N64-pad into).
And Yoshi Story and a few other games let you choose between Classic grip and the "standard" grip there, letting you control either with D or Stick.
Now, left grip is by far the least common control scheme, but it's still used. It's offered as one of many options in GoldenEye, and is a secondary control scheme in most other shooters. The A & B buttons are located where they are so that other games could still access them while you were using Left & Middle controls. Ekans' Hoop Hurl from Pokémon Stadium actually enforces this grip style.
GoldenEye also makes use of dual controller single player, so that you can get dual sticks. This also requires you to reach your thumb to the A&B buttons from the joystick, but it's a predecessor choice to the Dual Shock and GameCube controllers.
I'm not saying that the GameCube controller isn't objectively better than the N64 controller - this is definitely a transitional pad. But one thing the N64 controller did was make sure you never had to worry about too many buttons at any given time. GameCube controller gives you handy access to everything and thus requires you to worry about them. There's a reason the Wiimote stripped things back down to ABCDZ+-HomeStick (with Stick and C on a separate dongle nunchuck and +-Home serving the functionality of Start & Select). Simple is usually better, especially once you start incorporating new ideas. The Joystick built into a gamepad was a new idea, and this required a controller that could accomodate simplicity as well as adapt control schemes that didn't have to rely on it.
Regarding GameCube's button shapes - that was quite innovative. N64 does this thing about button placement - it's hard to forget that Up-C is different from Down-C when they show the triangle in the circle on the screen and the Cs are arranged as such. But B & A are totally confusable, especially since different modern gamepads flip them around.
GameCube had this great idea where A was the biggest button on the control pad, so you knew that was the most important button in the game, the Action button. And then launched with Luigi's Mansion, where the A-button only makes Luigi cry for Mario's name (frankly, a stroke of genius for that game, since it implies that Luigi's go-to action is to ask for Mario's help or at least hoping by calling out his name Mario will hear him and this haunted adventure will all be over. It drives in the themes of the game). Other titles use the A-button more standardly as the most important action you can take, though Zelda as usual mapped the sword to B.
Re: The Switch N64 Controller Doesn't Play Nice With Everything, For Now
@Jokerwolf Who's filthy rich?
Nintendo is a wealthy company yes. But remember that you're stealing from the hardworking, middle-class employees who made these games. You are just as much a problem as late stage capitalism here.
Re: The Switch N64 Controller Doesn't Play Nice With Everything, For Now
@Jokerwolf Not all art is available to be experienced for free.
There are museums where you can go and play Ocarina of Time etc if you really want to go. But you need to pay the cost of travel to get there.
You don't have a right to steal the artist's creation because "it's art, and besides, it's worth nothing now." If it wasn't worth anything, people wouldn't buy the game over and over again in various formats. You don't get to decide when it's been enough time that the creator has made all the profits they "should" make off a game before you steal it. You don't hold the license to that work of art.
Look at Jack Kirby's Estate, and how they had to fight for decades to get recognition from Marvel for his co-creator contributions to many of its most famous properties. Look at the billions those properties make now. If the Estate had given up and said, "well, it's been 20 years since he made this comic, nobody's going to pay to read it anymore" they'd be out a lot of money that Disney would be gobbling up.
This is the cost of your train of logic. It HURTS creators. Stop doing that.